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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Ghosts
Thread: Ghosts
forserenity
forserenity

Disgraceful

posted October 21, 2002 04:43 AM

Ghosts

Hi! Can anyone tell me how I can add Ghosts to a WoG map?
( I'm new to this, so type slow...)
                             forserenity
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Nidhgrin
Nidhgrin


Honorable
Famous Hero
baking cookies from stardust
posted October 21, 2002 11:37 AM

Quote:
What is WoG?

WoG is Wake of the Gods

a special build upon the Shadow of Death expansion of heroes 3.  I don't have it myself but it looks really nice.  You can find more about it here.

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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted October 21, 2002 11:57 AM

not 100% sure

since it's been quite some time, but I think you can find ghosts (and all other wog creatures) in the monsters tab of the WoG map editor...
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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted October 21, 2002 06:05 PM

I don't think that a ghost generator was created by the wog as of 1.56.  1.57 might have one but I seriously doubt it.

As far as I know, the only way to get ghosts would be to wreck a town that you control.  

It's arduous, buggy, and ghosts suck.  

Why would anyone want to do it after trying it for the first time?
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HeyYou
HeyYou


Known Hero
and beloved food provider.
posted October 22, 2002 06:59 PM

Ghosts are great. Take care of them early, and they become the most powerful creatures in the game. Once you get past 50 or so, you're pretty much unstoppable. they are a pain to get, though.

I remember the Barrow Mounds of HoMM2. Ghosts were too powerful then.

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Lich_King
Lich_King


Honorable
Supreme Hero
posted November 25, 2002 10:44 AM

The gosts are not recruitable in the WOG... You can't find them in a monster table and the only way to add them to your army is to destroy a town, or add ascript allowing to buy ghosts...
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solitaire
solitaire

Tavern Dweller
interested in alchemy...
posted July 16, 2007 11:20 AM
Edited by solitaire at 11:21, 16 Jul 2007.

Quote:
The gosts are not recruitable in the WOG...

this is really bad...
Quote:
You can't find them in a monster table and the only way to add them to your army is to destroy a town, or add ascript allowing to buy ghosts...

now you can (in wog3.58f at the bottom of monsters list) but you can not make them to join your hero

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Firgon
Firgon


Adventuring Hero
absent mind
posted July 16, 2007 11:39 AM

Quote:
the only way to add them to your army is to destroy a town, or add ascript allowing to buy ghosts...


uhm, theres another way too. Theres an object where you can get them, its called skullpile if am not wrong. But first you must defeat Lich King and his army.

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted August 15, 2007 03:13 PM

Quote:
Ghosts are great. Take care of them early, and they become the most powerful creatures in the game. Once you get past 50 or so, you're pretty much unstoppable. they are a pain to get, though.

I remember the Barrow Mounds of HoMM2. Ghosts were too powerful then.


What makes you think that they are the strongest

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Fighter
Fighter


Adventuring Hero
I am living in Pandemonium
posted August 19, 2007 05:55 PM

Ehm its easy to create ghosts building and then ghosts can be recruiting units if somone wants mod can be created i think

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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted August 19, 2007 06:04 PM

Ghosts in WoG are not as strong as they are in H2. If you have the option where ghosts replace some regular wandering monsters selected, you have an opportunity to pick some up now.
I've been told that it's easier to recruit ghosts from an existing building by replacing existing creatures with ghosts.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 29, 2020 06:53 PM

Ok !!MA:X#/$ I want the monster to have a ghost ability. I haven't found more than 16. I don't want alive but ghost ability. Do you know? If not, does ERM allow? Give full script.
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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 29, 2020 09:37 PM

Ghost said:
Ok !!MA:X#/$ I want the monster to have a ghost ability. I haven't found more than 16. I don't want alive but ghost ability. Do you know? If not, does ERM allow? Give full script.


Use Amethyst - there is a special parameter to make creature act as ghost. MA:X are only the basic flags.

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