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Destro23
Promising
Famous Hero
Keeper of GrongGrong
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posted December 10, 2002 12:33 PM |
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Maps in General
Hi I have some questions for mapmakers and players..
In a map I have started to create, I have a hero as a guardian.. (yeah yeah seen it before) but heres the thing.. The creatures it holds are not realistic in the grand scheme of the map when you start on the higher difficulty.
For example if my hero barrier carries 5 angels on Novice.. on adv by week 3 he might have 12 angels.. This is not the case but its a example. So I have found that in playing the map, the intermediate or whatever the default skill is, the map plays great. However when moving to advanced or expert there seems to be a 1-2 week idle time when nothing can be accomplished.
Basically I am wondering how I can remedy this problem. And secondly have you guys experienced this in other maps?
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The Dead WalK!!!
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bjorn190
Responsible
Supreme Hero
Jebus maker
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posted December 10, 2002 01:19 PM |
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Hmm.. thats a tough one. Maybe with a script?
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Jinxer
Legendary Hero
*****
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posted December 10, 2002 03:17 PM |
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Spend the 1-2 weeks idle time doing other things on map instead of trying to break and rush your opponent
Let me go in to details on that comment... You gotta ask yourself why did we choose to play this map on advnaced or expert in the first place??? Did we want more of a challenge? Did we want the guards to be harder? Seems kinda silly to play the map on expert mode and yet still beable to break thru and attack your opponent the same time frame... correct?? i.e. If you can Break thru and attack opponent week 4 on Novice and week 4 on Champion, then whats the point in even changing difficulties?
Or maybe I misunderstood.
Jinxer
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zud
Promising
Famous Hero
box worshipper
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posted December 10, 2002 05:54 PM |
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Daym
For once I totally agree with Jinxer hehe
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Winner or Whiner?
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pandora
Honorable
Legendary Hero
The Chosen One
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posted December 10, 2002 06:32 PM |
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hmm, i really don't know how to help either - you should try asking thunder
Zud agreeing with Jinxer...wow lol
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"In the end, we will remember not the words of our enemies, but the silence of our friends."
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Youri
Tavern Dweller
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posted December 10, 2002 06:33 PM |
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I had same problem when was working on Heart of Winter map. Try to put the guard under the flag...this will fix the growth problem on higher difficulties.
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insatiable
Supreme Hero
Ultimate N00bidity
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posted December 10, 2002 07:31 PM |
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Quote: ..Try to put the guard under the flag
i wouldnt advice so,
with all this superstition in the air about 'cpu lagging' which is some fiction derived by terrible transmitt times.
_maybe,try setting some 'weaker' guards around so when this idle time comes player with have sumthin to jerk on..
_or,torture yourself with script.like 'if tadada then tadada'..must be a way of controlling creature growth,havent searched for it
_or,just let it be and focus on other aspects of map..dont get stuck in this detail,not so important . + i think..each game shouldnt be same as the other,as jinxer said,normal and advanced should develop different strategies.
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Destro23
Promising
Famous Hero
Keeper of GrongGrong
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posted December 10, 2002 08:50 PM |
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Jinxer you have completely misunderstood
Lets take a map I played today which after posting this I had experienced.. "PLains of Despair" I thouroughly enjoy this map.. it ends on intermediate for me anyway about mid week 4..
I like to clear 98% of that map.. today playing it on expert mode, the lv21 Illusionist guarding my dragon city and the monolith to opponent had in week 5 day 6 14 Titans and 12 dragon golems.. maybe thats not a hard battle for professionals lol but let me tell you.. its gonna kill me every time
Now this is week 5 so its a little more than a full week after map has been plundered for anything and everything of value Granted you get boots of travel earlyish on the map maybe week 2 day 1.. but still..
The I made a real big mistake That forced me into another dormant period lol. I attacked the alternate route to enemy.. and my hero died!!! So after collecting his tomestone ect.. To my surprise the hero guardingthat exit now had all my loot!
Anyway.. what I meant by this.. is on a map that just doesn't have any room left for more stuff to do.. how do you accomadate that extra couple weeks of waiting in the higher difficulties?
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The Dead Walk!!!
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Thunder
Responsible
Famous Hero
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posted December 10, 2002 10:35 PM |
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I'd suggest using timed event and triggerable event in handling creature growth. Lets say that in the next example the map maker wants to keep Black Dragons from growing into too big stack.
Timed Event (Occurs Every Week or as often as map maker wants):
Trigger Creature Manager.
Creature Manager (On any creature stack you want to make this script): Take 999 Black Dragons, Give 9 Black Dragons.
That's all.
See also this thread: http://heroescommunity.com/viewthread.php3?TID=5391
By the way, Flagged Creatures, if they are set to guard, wouldn't likely slow down multiplayer at all. Haven't had a change to test it though.
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