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Heroes Community > Heroes 8+ Altar of Wishes > Thread: the perserve
Thread: the perserve This thread is 2 pages long: 1 2 · «PREV
Debowy
Debowy


posted March 16, 2003 10:15 PM

The Conflux

There is no Conflux thread so I've desided to put my Conflux idea into this one because they are alike.

I have named my Conflux as 'Ying-Yang' that is because the balance of nature.

level 1

Indian: fast, low attak, high hp (mr).
        or
Earth elem: slow, high attak, high hp,.

level 2

Sammurie: very fast, high attak, low defence (no mr).
        or
Water elem: average, ranged attak, 21 shots.

level 3

Nature Priest: average, speel caster: <Balance ward> <Nature shield> <fly> <lightning strike>.
        or
Air elem: average, high attak, spell caster: <prot. from air> <prot. from elictrisity>.

level 4

Rainbow bird: very fast, speel caster: <rainbow>.
        or
Energy elem: fast, spell weapon: <lightning bolt>,low attak.

level 5

Plansewalker: spell caster: <lightning> <summon earth> <summon water> <summon air> <balance ward> <sammurie>.
        or
Fire elem: very fast, high attak, spell caster: <prot. from fire>.

level 6

Phoenix: ultra fast, high attak, double atta, high hp.
        or
Magic elem: fast, high defence, high hp. spell caster: <summon earth> <summon water> <summon air> <summon fire> <balance ward> <nature ward> <sammurie> <lightning bolt> <lightning strike> <rainbow> <prot. from magic> <fly>.

! Phoenixes do die twice even though it's not detailed.
! Indians have spears they hit but they don't get hit back.
! All elementals have mg.
! All details except speed are at comparission to their level.
! hp - hit-point---mg - magic resistence---elem - elemental
!The magic elemental cannot do all the spells other creatures can do.
! Elemtals don't run out of ammo.

Updates will be given after replies.  

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dark_master
dark_master


Hired Hero
posted March 17, 2003 11:44 AM

I think that elementals must not be hired from the town they must be recruited from somewhere in the adventure map!
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Michael
Michael


Adventuring Hero
Devil Slayer
posted March 22, 2003 08:57 AM

Elemtals should have their own town, that's what I think!

Anyway, back with a new Preserve idea:

level--creature-----building name-----creature cost
lvl 1---Sprite------Magic Laten-------50g
lvl 1---Satyr-------Wine Lake---------70g
lvl 2--Pegasi-------Pegasi Cliff------120g
lvl 2--Elf----------Elven Village-----110g
lvl 3--Griffin------Cliff Nest--------200g
lvl 3--Forest Mage--Magic River-------230g
lvl 4--Dendroid-----Dendroid Trees----380g
lvl 4--Unicorn------Unicorn Spring----580g
lvl 5--Feari Dragon-Magic Forest------1500g 4C
lvl 5--Phoenix----------Pyre----------1700g 2Gems
____________
Subjects ARE the empire, never underestimate them.

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neon
neon

Tavern Dweller
posted March 26, 2003 07:19 PM

Quote:
I think that elementals must not be hired from the town they must be recruited from somewhere in the adventure map!

maybe they must be out or only cast as spells.
the idea of a pure element as a creature is inadequte (why not an oxigen warrior or some living iron / the golems are creatures commanded from their masters' minds). all creatures are a combination of these prime elements and these elements have nothing to do with some force (ie the element fire is not the fire in a forest, it is the matrix of the forest fire) the elementals must be replaced from real creatures with mind and characters -
maybe like that:
water- ice witch (spellcaster)
fire - salamander (fire crimson reptile)
earth - forest guardian (beast)
air - storm lord (knight)
creatures that use the forces of the elements and are very close to them.
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stargazer
stargazer


Famous Hero
hero of order and life
posted March 28, 2003 03:21 PM

Quote:
Quote:
I think that elementals must not be hired from the town they must be recruited from somewhere in the adventure map!

maybe they must be out or only cast as spells.
the idea of a pure element as a creature is inadequte (why not an oxigen warrior or some living iron / the golems are creatures commanded from their masters' minds). all creatures are a combination of these prime elements and these elements have nothing to do with some force (ie the element fire is not the fire in a forest, it is the matrix of the forest fire) the elementals must be replaced from real creatures with mind and characters -
maybe like that:
water- ice witch (spellcaster)
fire - salamander (fire crimson reptile)
earth - forest guardian (beast)
air - storm lord (knight)
creatures that use the forces of the elements and are very close to them.



Elements aren't to be made in to other things exept other elements
____________
When we are young
Wandering the face of the Earth
Wondering what our dreams might be worth
Learning that we're only Mortal for a little while

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Michael
Michael


Adventuring Hero
Devil Slayer
posted June 19, 2003 01:12 PM

Me & my freinds have combined some ideas for the HOMM-V Preserve town:

------------Fearie Rampart----------

Heroes:

might: Ranger(combat) or Archer(archery)
magic: Druid(Nature magic) or Matriarach




Creatures:

lvl 1

-Sprite-
fast creature, can cast Guard Sprite on other Sprites.
recruited at Magic Laten.

-Hobbit-
average speeded creature, has high HP.
recruited at Hobbit Shyre.

-Guard Sprite-
slow creature, has high defence.

lvl 2

-Satyr-
slow creature, can cast Luck.
recruited at Vineyard.

-Centaur Spearman-
fast creature, do not get hit back.
recruited at Centaur Wood Mill.

lvl 3

-Elven Warrior-
slow creature, long-ranged attack.
recruited at Elvan Barracks.

-Red Tiger-
average speeded creature, self healing. low HP.
recruited at Red Wood.

lvl 4

-Dendroid-
slow creature, has slow at attack.
recruited at Dendroid Forest.

-Griffin-
fast creature, has more damage against chaos creatures.
recruited at Cliff Nest.

lvl 5

-Unicorn-
average speeded creature, has Blind spell on attack.
recruited at Unicorn Glade.

-Elven Knight(Pegassi)-
slow creature, can cast: misfurtune, summon sprite,
and nature ward. has powerful attack.
recruited at Elven Castle.

lvl 6

-Feari Dragon-
fast creature, spellcaster (no details).
recruited at Magic Lake.

-Phoenix-
slow creature, regenerates after death.
recruited at Pyre.
____________
Subjects ARE the empire, never underestimate them.

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted June 19, 2003 04:26 PM

The only new idea I can see is the Red Tiger but, for the life of me, I cannot see why it should be red.
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Lord_Batzan
Lord_Batzan

Tavern Dweller
Evil thief of Darkside family
posted June 19, 2003 07:16 PM

Hmmm why cant there be druids?Or are there?

My druid would be like this:

Druid
Level:4
Health:45
Attack:9
Defend:11
Damage:6-10
Special:Transforms,could transform to a wolf,or maybe a werewolf or something else...The transform would have a timeline,like 10-20 rounds?
____________
Try to give them some wisdom,they give you a sword.Try to give them a sword,they give you a war.

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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted June 19, 2003 08:00 PM

It's amazing because I was just thinking about this.Here's what I came up with.
Level One: Sprite, Wolf
Level two: Centaur, Satyr
Level Three: Elf, Pegasus
Level Four: Dendroid, Unicorn
Level Five: Gryphon, Faerie Dragon
Level Six: Phoenix, Green Dragon
If this was the real HoMM V Nature army, I would probably play them. It seems pretty good. Please don't flame me for keeping the Phoenix and Faerie Dragon, I think they are good ideas.

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted June 19, 2003 08:21 PM

This sounds fine. I'd rather have Haflings than Wolves, while your dragons could change places.
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Nasty
Nasty


Known Hero
castor nebun si orb pe cinste
posted June 20, 2003 12:12 AM

i think the faerie dragons are where they belong...the phoenix i dont like it very much so i would kick it out...and the wolves aswell...i agree the looks of the elves must be changed....and the dendroids brought back!the possibilities for a preserve town are countless!
____________
You can trick me with food.Possesions mean nothing to a navajo.

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Michael
Michael


Adventuring Hero
Devil Slayer
posted June 20, 2003 12:32 PM

Quote:
Hmmm why cant there be druids?Or are there?

My druid would be like this:

Druid
Level:4
Health:45
Attack:9
Defend:11
Damage:6-10
Special:Transforms,could transform to a wolf,or maybe a werewolf or something else...The transform would have a timeline,like 10-20 rounds?


Druids are the magical type of heroe.
____________
Subjects ARE the empire, never underestimate them.

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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted June 21, 2003 11:28 AM

Druid doesn't HAVE to be a hero. Druids were creatures in Homm1, Homm2 and even King's Bounty.
____________
1f u c4n r34d th1s u r34lly n33d t0 g37 l41d

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Michael
Michael


Adventuring Hero
Devil Slayer
posted June 23, 2003 02:15 PM
Edited by alcibiades at 11:44, 29 Jun 2009.

Suggest a better name for a Herbalisim heroe and the Druid's in.


By the way, I meant "Red Lion" not "Red Tiger" it's from the Roman mythology.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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