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tearhole
Tavern Dweller
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posted April 04, 2003 12:09 PM |
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color advantages
To all:
has anyone been able to decide if there are any advantages to player colors i.e. red, blue, etc. that are non-map specific?
For instance does the cpu intelligence give certain benefits to certain colors - certain occurrences??
What i mean by that is: is red more likely to find artifacts in chests? is green more likely to have creatures offer to join him? is brown more likely to have native heroes in his tavern? You get the idea?
Now does anyone have any info on this subject?
Yes I already know the advantage of red having the first turn thus the first chance to attack before others can recruit armies.
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Abdera fortuitus,...
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Psychobabble
Known Hero
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posted April 04, 2003 02:57 PM |
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Quote: To all:
Yes I already know the advantage of red having the first turn thus the first chance to attack before others can recruit armies.
That has nothing to do with the player being red, it's just that most maps have a red player and red automatically ends up as player one, though that can be changed by player's in game. I can't see any reason why colour would have any effect on a player's performance. Random variables are based on system variables like time, hardware stuff and various test response times, they aren't (afaik) determined by software variables.
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Blue_Camel
Famous Hero
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posted April 04, 2003 04:24 PM |
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host always goes first, regardless of color.
but as for color advantages (or map inbalances, if you like); this is why there is the angelic philo.
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Jinxer
Legendary Hero
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posted April 04, 2003 05:48 PM |
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TearHole is talking about Heroes 3. This thread should be moved
Jinxer
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