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Thread: A new town for HOMM5!!!!! | This thread is pages long: 1 2 · NEXT» |
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mandybug1982
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posted April 29, 2003 08:43 AM |
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A new town for HOMM5!!!!!
Here is my new town that I think I'd like to see in homm5.
Creatures:
lv1:Gremlin: poison slow
lv2:Black Widowoison,no blind fast.
lv3row Elf:Shoots twice
lv4:UmberHulk:Slow High Hps Stone skin
lv5:Mind Flayer:Can Shoot,Cast hypno on enemys.
lv6:Were Wolves: Man by day Wolf by night Berserked!
lv7:Force of Nature: (Kinda like the Magic the gathering Card)Slow but high HPs, can Eat other creatures/enemys to gain back lost Hps or recover lost creatures!
I just dont know what to call it,and if its any good!
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Thank you and good night
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zordrac
Adventuring Hero
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posted April 29, 2003 11:18 AM |
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You are using the HOMM3 way of planning it (7 levels).
Anyhow, levels 2-6 sound pretty good, but we already have a Gremlin (tower) and the Force of Nature sounds more like a spell than a creature.
So, dare I suggest a Cloud Giant for level 7, and a Pixie for level 1?
Also, what is your theme/name of the town?
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GrunanCross
Famous Hero
King of the Underdark
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posted April 29, 2003 11:37 AM |
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no this is something that me and my wife made up the force of nature is an old magic card i have....i guess ill put an Asp for the lvl1 ok? but i dont yet have a name...but the theam is Dark Nature
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gorman
Promising
Legendary Hero
Been around since before 2003
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posted April 29, 2003 04:22 PM |
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y a giant? y not something more like a dark paladin?
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When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case
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GrunanCross
Famous Hero
King of the Underdark
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posted April 30, 2003 09:19 AM |
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Quote: y a giant? y not something more like a dark paladin?
no i realy like force of nature.... 350 hp and can smash the ground and hit all creatures in a line..and knock down walls..also can hit 2x at toughness
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Marelt_Ekiran
Promising
Famous Hero
Watcher of All
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posted May 01, 2003 01:20 AM |
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Sorry to say so, but I cannot connect any allignment to it. Let me just evaluate all creatures.
Gremlin: Former Tower inhabitant. Over there, they were mostly workers, but recruited into the army as weak creatures. In HOMM4, order allignment.
Black Widow: Real life, no mythological background. If anywhere, it would go to a chaos town. Also, I would expect a big bad poisonous spider to be a bit more than level 2.
Drow Elf (is that what it was?): A dark elf and usually a enemy of the real elfs. They are often connected to the underground and would therefore best fit, if anything, in a dungeon. In HOMM4, either chaos, death or order.
Umberhulk: Not a clue, but considering your description, it sounds like a real tank troop.
Mind flayer: Hypnosis from a level 5??? That was the best spell of HOMM4 and only the best Order Mages could learn it. Besides, the whole thing sound like a mind oriented creature, which would be Order alligned.
Werewolfs: Demonics. Werewolfs are possessed by dark forces and thereby forced to assume wolf forms during full moon. Some people do it deliberately. Overall, a bit of a mix between Death and Chaos.
Force of Nature: Indeed, it sound more like a spell. Its abilities as a creature sound more vampiristic to me, so I wouldn't connect that to nature.
Maybe you haven't heared the last news yet, but it is likely that they are going to use 6 levels in HOMM5 and most people hope that they keep the choosing system of dwellings from HOMM4. That makes 2 creatures per level.
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Perception is everything.
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gorman
Promising
Legendary Hero
Been around since before 2003
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posted May 01, 2003 04:48 PM |
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Now that I look at some of these creatures stated by Mandy, most of them appear in Neverwinter Nights....if I can remember correctly most of those were evil alligned creatures....
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When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case
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GrunanCross
Famous Hero
King of the Underdark
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posted May 05, 2003 12:48 PM |
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Quote: Now that I look at some of these creatures stated by Mandy, most of them appear in Neverwinter Nights....if I can remember correctly most of those were evil alligned creatures....
it's kinda from the past few game we have played....the hpno spell mayhaps it only works on lvl 1 or 2 troops..it is supposed to be a evil nature thing so i think that drow elves can come otta the underdark right?
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allu
Known Hero
the supreme heroe
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posted June 11, 2003 08:37 PM |
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1l
compy(a litlle and allmost harmless creature with no spcalties)
2l
some kind of a dino with a hard and big thingi on his head and he can ram with this thing(extra damage vs seage weapons and other thingies,like heroes armor if having one
3l
dinonicus(is a fast and wery high damage with bad defence)can atack the creature that are above him like if atacking the castle the the towers and if flyng creatures are flyng they are atacked by him
4l
veloiraptor with a better atack and he have to do higher damage to big and clomsie creatures)can ambush (-40 of the droops retaliate)and 50%of the rapotrs are atacking automaticly from the back
5l
trecaratops is a horned dinosaurus with really good defence and atack to but slow)like golems are almost he has a good defenc like minotaurs in homm4,
6l
is some kind of a big birdy with extra defence to ranged atack and no enemy retal beacause his so fast
7l
T-rex(dinosor rex is a big dinosor that has a really small armes and big head his mouth is pretty big and has to do big dammage)specalites are:can ram throug the fort andcitatel walls,and reduces the defence that is ataced by 60% and T-rex call (when useing the T-Rex call u must have atleast 4 t-rex and then some of the t-rexes(clone spell)are gomeing out on the other side of the battle field and when atacked by anyone then they run away
specal bilding is volkano cost:12000.- if the cold is like in homm3.and 35ore and 15sulfur.
is giveing the spell of terror,moat 100%more damage and extra damage 30% (if u like it 3skills)
heroes are hunter(caveman)
and wich
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allu
Known Hero
the supreme heroe
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posted June 13, 2003 12:14 AM |
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The prehistoric castle
i don`t know how are the building in homm5 but I`ll write some of the the building and creatures
first I`ll discribe the town:it is all most like nature town in the middle of the forest(or jungle,atleast with bigleafs)and mountains.the mountains must be like volkanos.
1level
(forests)compy-(is very fast and small unit he is not a fhless eater)he`s specalties:can eat leafs (one leaf per 45 compys)
1level
(wholes)earth worm-(is also a small but pretty slow)specalties are:stealth,and poison(1damage per2 units)
2level
(nest)a prehistoric bird(I dunno what is they`re name,the are very big and have big claws)specalties:no retalls
2level
(bronto bones)sabertooth-(a tiger with large teeth and very wast) specalties:strikes twice
3level
(hut)cave man-(a strong man with a cluve)specalites:brain dead(imune to mind spells)always retalls.
3level
(cave)cyclops-(one eyed stones throwing gigant)specatlties:area of atack,destroys castle walls and half duration to blind spell
4level
(jungle)deinonicus-(is a species of raptor a very fast and has deadly claws but hes defence is bad)specalties:can atack men on tower(when atacking some town)if some bird flies over him he will atack with no retaliation
4level
blody(meadow)velociraptor-(an other species of raptoe who is biger than deinonicus but v.rator has smaller claws but both of them are very fast)specalties:ambush(50%of ur vraptors will atack the enemy from the back and that half will stay a live if the other vrators are killed exept when atacking other vraptors)
5level
(pond)crokodile-(ever yone knows what creature this is)specalties:when movin on sea the enemy that you see will have onlye 75% of his ove ment)
5level
(sea)some kind of a sea monster-(looks like lokness monster)specalties:waves(making waves when ur on the sea and area of efeckt 3square efects on the shore and one square goes on the land)its a spell
6level
(dungeon)allosaurus-(a large flesh eater a little bit smaller than T-Rex but a lot of faster)specalties:strikes twice,can call 30%of the asauruses back at the end of the battle
6level
(dino gravejard)T-Rex(tyranno saurus rex)-(the most largest flesh eating dino with big head and deadly teeth and small hands,hes hands are useless)specalties:ram(rams citatel and fort walls)T-Rex call(efects only when havin diplomacy basic20% advance35%expert50% cloned T-Rexes)
The specal building is volcano efect is 100%moat damage,summon fire birds and cover of darkness
Legends
1level
(lucky grass)leprecaun-(little elves with small green hats)specalties:extra luck t oall friendly creatures
1level
(fairy tale book)sprite-specalties:fly,no retal
2level
(dwarf cottage)dwarf-every on knows who this is,specalties:magic recistance40% and 5gold per dwarf
2level
(tree house)robin hood-specalties:no shooting penalties,strices twice
3level
(sea)mermaid-(a good hearted girl with fishy tale)speacalties:summon fish(fishes strices a spell that couldnt be in the mage guild)
3level
(lake)rusalka-(a bad fish tale)specalties:when fighting on the boat than every atack will drown 15%of the enemy droops(every rusalka will drown 2% and the primary % is 15)
4level
(honey jar)winnie the puhh-(a bear in the fairy tails)speacalties:spell caster quick sand
4level
(cave)snow man-Specalties:spell caster-ice bold,ice ring
5level
(pond)lokness monster-specalties:makes waves and can move over level 1 and one squared creatures killing 10% per lokness monster
5level
(UFO)alien-(three headed alien with high tek guns with green face)specalties:imune to blind
6level
(north pole)santa-speacalties:no melee peanalty ,shooter,spell caster;summon 5snowmans per santa
6level
lightning temple)zeus-(the main god of the greece i think so and lightning god too)specalties:summon jesus,alien or air elemental
speacial building is fairy tail book(not where u can recruit sprites an upgrate to it)gives u all the spells
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Michael
Adventuring Hero
Devil Slayer
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posted June 18, 2003 03:20 PM |
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Evil Heaven-Preserve town:
Creatures:
lvl 1
Bandit: average speed. not powerful attack. useful in seperated groups. Recruited at Thieve's Den. Cost 30 gold.
Axethrower: slow speed. long-ranged attack. powerful attack. low hit-points. recruited at War Mill.
Cost: 50 gold.
lvl 2
Evil Paladin: slow speed. powerful attack. defance creature. recruited at Abandoned Barracks. cost: 90 gold.
Shadow: Cloacked Sharpshooter. Long ranged attack. not powerful attack. defance creature.
recruited at Shadow's Guild. Cost: 85 gold.
lvl 3
Fallen Elf: fast speed. Spear attack. not powerful attack. spell at attack: misfurtune. recruited at Elven Tower. Cost: 120 gold.
Dendroid Villain: slow speed. powerful attack.
high hit-points. recruited at Forest of the Evil.
Cost: 120 gold.
lvl 4
Priest of the Dark one: average speed. not powerful attack. spellcaster creature. can cast: slow, curse, nature ward, dark ward, and raise dead.
recruited at Temple of the Dark one. cost: 180 gold.
Centaur Warrior: average speed. powerful attack.
high hit-point. recruited at Warrior Stables.
cost: 200 gold.
lvl 5
Cannon: slow speed. powerful attack. long-ranged attack.
low hit-points. recruited at Gunpowder Blacksmith.
cost: 340 gold.
Dark Cavilier: average speed. powerful attack.
recruited at Dark Castle. cost: 300. can be upgraded to
Dark Knight: fast speed. powerful attack.
recruited at Dark Stronghold. cost: 340. upgrade prevent's from advancing to the six'th lvl of creatures but enables to build the Forest Demon Vortex.
Forest Demon Vortex: can recruit Forest Demon (offence),
Forest Demon Knight (fast but weak offence),
Forest Demon Druid (spellcaster)
Forest Demon Shieldsman (defance)
all forest demons are somewhere between lvl 3 and lvl 4.
all forest demons cost 160 gold.
lvl 6
Azure Dragon: fast speed. powerful attack. high hit-points.
recruited at Frozen Cliff.
cost: 650 gold, 2 crystal, 3 Mercury.
Cimeara: average speed. powerdul attack.
Blind spell at attack. If own Temple of the Dark one then they have high Magic Resistance.
recruited at Cimeara Cavern. cost: 500 gold, 3 iron.
spaciel buidings: Watchtower, Forest Demon Vortex,
Dark Priest's Guild lvl 6.
heroes:
:male______________:femal____________________
might: Dread Crusader : Dread Lord
-----:------------------:----------------
magic: Elven Dark Priest: Elven Sorceress
magic: nature, life, and dark.
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Subjects ARE the empire, never underestimate them.
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LordTitan
Famous Hero
Hit Dice: 76d12+608 HP
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posted June 18, 2003 03:35 PM |
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Why are we stressing about a town with no alignment or real theme? It just is too wierd for me.
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Spaek the Titan
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nebula
Tavern Dweller
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posted July 08, 2005 02:31 PM |
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My town
Hearing all bout yer towns having no alignments or such I wanted to join in too.
My town is an ally of the Chaos stream and of the nature aligned towns, though i haven't been really able to figure out a name or such.
Town:- Lvl 1 creature :- Demonkiller
HP 60
DMG 1-4
Its jsut an elf with a cool double sword and use ranged attacks as well.
Lvl 2 creature :-Thunderer
HP 70
DMG 5-15
Its a dwarf looking creature , slow but packs a real punch with its warhammer with a cool armor but serves just as much as it did to the hobgoblins.
Lvl 3 Creature :- Dementia
HP 100
DMG 15-25
A really good looking babe with the lower portion of the body being a spiders and has a 15% chance of binding or poisoning the enemy.
Lvl 4 creature :- Beast lord
HP 150
DMG 25-30
A man using a mean looking club and has wide variety of creature summoning spells.Wears a pelt so it has a really low defense and moreover when the BL dies the creatures dissapear with him.
Lvl 5 creature :- Valkyrie
HP 200
DMG 30
Another of those babes u love to hate ,Wears a green armor wields a spear and uses magic bolts (5% chance of doing that ALSO has free movement so it cannot be bound to a place.
Lvl 6 creature :- Dragon riders
HP 250
DMG 30-35
A man riding on a red dragon with a big flamberge and has the ability to retaliate twice . And during the retaliation there is a 50% chance of the dragon using a Breath attack {DMG:-varies to numbers }.
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zhukaSS
Hired Hero
Dark Ronin
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posted July 08, 2005 03:24 PM |
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wake up
there was confirmed that there will be 7 upgradeable creatures in each town.
Considering confirmed is heaven and inferno(and I still believe that I pushed inferno back into game a little with my question "will kregans return", even if that wasnt answered ) and there is only 4 towns left and we still have some core towns that was basicaly in every homm game, but wasnt announced(tower/order town, necro town, preserve/rampart, might/stronghold(fortress), dungeon/chaos) and they said there will be one new town, I guess we a little out of touch here.
My guess, however, will be that there will be 3 of those towns and one new town, which is merged between left two towns.
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a_rebirthing...
Supreme Hero
with rebirthing power
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posted July 09, 2005 05:14 AM |
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soryy to dissapoint u guys but i am pretty sure that ubi have decided all the towns and stuff already but keep goin' if u must
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'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!
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zhukaSS
Hired Hero
Dark Ronin
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posted July 09, 2005 12:09 PM |
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Quote: soryy to dissapoint u guys but i am pretty sure that ubi have decided all the towns and stuff already but keep goin' if u must
we know, well I know for sure that they have decided towns already. What Im doing here is not suggesting them, but trying to guess what we will get
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Paablo
Tavern Dweller
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posted July 09, 2005 05:34 PM |
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Theme:The opposite for nature/rampart
creatures:
lvl1-Gnolls(just like in homm3)
lvl2-dark elf (kinda like elf, not as good archers, but when upgradet can cast spell)
lvl3-Troll (like in homm4,weapon:spiked club)
lvl4-Amazon (Women whit spear, can reach far whit her attack(like pikeman in homm4) powerfull attack)
lvl5-Werewolf (howl skill:can summon wolfs, high speed, bite skill:same as life drain)
lvl6-Adamantine (like a giant turtle,evil ofcourse,big, slow much hp, powerfull attack, high defence against ranged
attacks)
lvl7-wyvern (opposite for fairie dragon, not too powerfull, not much hp, but can cast some quite powefull spell;implosion/mass slow/etc)
Upgradet names and specials:
1-Nasty gnolls (gains more defence and attack.chances in outfit:gains armor and better weapon;flail gains more spikeballs)
2-drow (stats get better and outfit cooler)
3-dark troll (attack casts disease,stats get better,weapon:morning star)
4-amazon warrior (can throw 3 spears before attack)
5-white werewolf (stats get better, turns out white with black stripes in the back)
6-black adamantine (cool black shell, immune to ranged attacks and poison)
7-chaos wyvern (three heads, like hydra in homm4, immune to all status spells)
Mind the writing mistakes and please come up with better names for upgradet creatures(exept drow)
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted July 09, 2005 07:33 PM |
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Quote: Upgraded names and specials:
1-Nasty gnolls
Ooo, what about Naughty Gnoll?
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nebula
Tavern Dweller
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posted July 10, 2005 06:28 AM |
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Names for my town
Hey u didnt give any good names for my town?
This makes me really sad .......
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a_rebirthing...
Supreme Hero
with rebirthing power
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posted July 10, 2005 06:38 AM |
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chaotic wastelands
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'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!
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