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Thread: My opinion about HOMM IV | This thread is pages long: 1 2 · «PREV |
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Dread_Knight
Known Hero
Converting Vegetarians
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posted June 09, 2003 07:58 PM |
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Now, my point of view is like this.
HOMM is a game that supposed to be based on fairytales, myths and legends.
well HOMM 4 is more realistic than HOMM 3.
Yes the graphics and the sound, the map editor and the creatures are pretty, no doubt about this.
BUT I'ts to realistic and complicated, the spelles and the playability of the hero....
And wait....
I never said it's a bad game! I'ts cooooooooool game!
But again like i said before.
It could've been much better.
I play the both games too...
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vladpopescu79
Promising
Famous Hero
a vampire of taste
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posted June 12, 2003 12:50 AM |
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I guess that when someone says the game h4 is good/bad, he/she considers the nice/ugly things to be found when playing this game. What I mean is that it doesn't matter how good the music is for example, if I want to see nice looking creatures on the battle screen (which I don't). And vice-versa.
I think this H4 happens to be a very balanced game: I like almost exactly just as many things as I hate about it.
My case:
-good things: some creatures
the adventure & town music
skill and spell system
fog of war
- bad things: other creatures
battle music
town system
The design the looks of the castles is the worst ever! It counts almost 50% to my lack of appetite when playing H4.
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Vince
Hired Hero
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posted June 12, 2003 06:09 PM |
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Quote: Actually, that is extremely sad (IMO). I have been playing HOMM4 for multiple hours per day for at least six months (including delivered scenarios / campaigns / and many downloaded games).
VERY good value game to me. I've had WoW for at least a month without bothering to install it, waiting until I finish playing the downloaded maps I have.
I'm been playing it for what seems like ages and only have completed 2 campaigns, but then again, there are lots of other things that have to be done in life when you are not 15 years old anymore.
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Vince
Hired Hero
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posted June 12, 2003 06:33 PM |
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Quote: BUT I'ts to realistic and complicated, the spelles and the playability of the hero....
I play the both games too...
Ah, the true has come out. You like a simpler kind of game which no question H3 does not have a steep learning curve like the way H4 does. Like you said, this is all a matter of taste.
I've been playing computer games for ages and I've found out quite a while back that good games with a big learning curve I tend to like better than the simpler ones. They definitely have better longevity.
I'm betting in the next few years people will be talking more about H4 than H3 because it has a steeper learning curve.
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jacktrades
Hired Hero
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posted June 12, 2003 09:52 PM |
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quote
I'm betting in the next few years people will be talking more about H4 than H3 because it has a steeper learning curve.
I guess it's time to say good-bye to Heroes3.Yes,it was great and all that,but I must admit that I'm sick of it after playing for almost 2 years.
...it's time for Heroes IV...to be the new ruler of TBS games
later
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The Undead Hero
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Dingo
Responsible
Legendary Hero
God of Dark SPAM
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posted June 15, 2003 08:23 AM |
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Well I don't think people are going to let H3 go so easily. I mean there a bunch of people still playing H2 and that game is like 8 years old.
When i first played H3 I was really impressed by the graphics and music. I was dissapointed by the creatures system, and i kinda liked the heroes in combat. I liked the skills system.
Now after playing it much more I think the heroes in combat are like a cheat or something. If you have a level 40 Archmage or a level 40 barbarian you don't even need an army, you can just go wandering around killing everything (I did it). Now I'm really tired of the H4 music. Play the Nature town for long time you'll understand. Too many things were different or didn't fit the Heroes Series style. Like the Fog of War some people like it but I can't stand it. It's too much like Warcraft. After playing H4 for a long time I went back to H3. Now i realize how much better H3 is than H4 (Thats my opinion please don't yell at me )
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.
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Medusa
Famous Hero
Yeah, right
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posted June 15, 2003 10:18 AM |
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Things i love about homm4:
-good graphics
-combat screen
-better music
Things i love about homm3:
-better town graphics
-more creatures
-artifact merchants
I prefer homm4 better, but i still think homm3 is worth playing.
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Guardians Grove forum
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EmperorSly
Known Hero
Destroyer of Liver
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posted June 15, 2003 08:07 PM |
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dingo, how often do you have lv 40 hero? i've managed to get one only in the GS hexis campaign, but there its ok, as its a special occasion. on normal multiplayer game you hardly ever get beyond lv 20, and thats nothing too overpowering.
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Dread_Knight
Known Hero
Converting Vegetarians
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posted June 27, 2003 07:34 PM |
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Reviving..............
Revived!
C'mon! ran out of feedbegs for the game?
You are slipping!!!!
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CountZero
Adventuring Hero
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posted June 30, 2003 05:23 AM |
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Quote: Revived!
C'mon! ran out of feedbegs for the game?
You are slipping!!!!
OK Dread you asked for it...
H4 is a great game.
Heroes taking a full part in combat is so cool. Choices made during level up are now crucial for Hero development, whereas in the past it was a case of "who cares?".
Caravans are such a clever idea which (along with automatic collection of resources) completely eliminated the need for lots of weak feeder heroes.
Armies without heroes enables the player to implement new tactics such as scouting and spying.
The "Buy All" button and other interface features have made the game quicker to manage.
All games could be improved but for the moment H4 will do me.
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The Count has spoken
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Dread_Knight
Known Hero
Converting Vegetarians
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posted June 30, 2003 06:26 AM |
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Yes indeed but...
Dude, So what?
The stories are waaaaaaaaaaaaaaaaaaaay better in HOMM3!
And the hero is toooooooooooooooooooooooooooooo much involved in the combat. I don't like it.
There are some extreeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaamly anoying creatures, like leprechauns ans styres! Maaaaaaaan they bite...
Nough the music is cooler, the game is tooooooooooooooo realistic...
The graphics are waaaaaaaaaaaaaaaay more realistic than in HOMM3 which is not good in my opinion, I think that the game should look like a legend.
And the mobile guards... maaaaaaaaaaaaaaaaaan it bites.
I know you can turn it off, but when you forget to turn it off it bothers me very much.
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CountZero
Adventuring Hero
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posted July 02, 2003 06:13 AM |
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Quote: Dude, So what?
The stories are waaaaaaaaaaaaaaaaaaaay better in HOMM3!
And the hero is toooooooooooooooooooooooooooooo much involved in the combat. I don't like it.
There are some extreeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaamly anoying creatures, like leprechauns ans styres! Maaaaaaaan they bite...
Nough the music is cooler, the game is tooooooooooooooo realistic...
The graphics are waaaaaaaaaaaaaaaay more realistic than in HOMM3 which is not good in my opinion, I think that the game should look like a legend.
And the mobile guards... maaaaaaaaaaaaaaaaaan it bites.
I know you can turn it off, but when you forget to turn it off it bothers me very much.
Anyone who can use such looooooooong vowels must be right :-)
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted July 02, 2003 10:32 AM |
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Quote: And the hero is toooooooooooooooooooooooooooooo much involved in the combat. I don't like it.
In my opinion, heroes in combat is the best feature of Heroes IV.
Quote: There are some extreeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaamly anoying creatures, like leprechauns ans styres! Maaaaaaaan they bite...
They don't. They are nice in the beginning when one's army is small to fight neutrals for mines and could use luck and morale boost. One doesn't need them later on, but then again, I never recruit wolves, dwarves etc either. Learn to use them.
Quote: Nough the music is cooler, the game is tooooooooooooooo realistic...The graphics are waaaaaaaaaaaaaaaay more realistic than in
HOMM3 which is not good in my opinion, I think that the game should look like a legend.
How can Heroes IV be "more realistic" ,or even realistic in the first place, is beyond me. It is one of the most charming fantasy games. I cannot play Heroes 3 anymore because of the poor adventure map graphics. What do you mean, "like a legend"? What does it look like now?!
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Dread_Knight
Known Hero
Converting Vegetarians
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posted July 02, 2003 11:49 AM |
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Yes it is like a legend. but HOMM3 Looks much less realistic than HOMM4 so what if the graphics are better?
And the creatures I've mantioned above They ARE EXTREAMLY anoying!!!!
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borsuk
Tavern Dweller
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posted July 02, 2003 04:10 PM |
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My opinions
I'm comparing H4 to H3.
H4: Good things
- some great, fresh ideas (castle siege, simultaneous damage, line of sight, caravans...)
- towns are more resource-eating (controversal, but I like it, gold mines are valuable once again!)
- Each creature feels different and special, unlike H3
- Each magic special (note: they are Magic:The Gathering ripoffs!)
- Heroes no longer limited to combat. Scouting and Nobility heroes are purely adventure map heroes. In H3, you basically have purely combat based heroes. Scouting and Logistics are useful for secondary heroes, but still not as much. You can win H4 game without engaging into big battles at all.
- Scouting is much more useful, and there are no useless skills in general, except for Navigation on dry map (fortunatelly it's optional)
- Advanced scripting features
BAD THINGS:
- Graphics (I only like battle graphics, and not all of it. Adventure graphics is uNrEadAble, everyone has to admit it. Yes, you can get used to it, but it's not the point ! You don't face such problems in H3 !
Another thing I don't like about graphics - adventure map looks too zoomed in. I don't enjoy seeing every single bird or flower, because it looks very silly when my army can travel at awesome rate about 1 km per day. I prefer H3 approach.
Town screens are plain ugly, even through concept of different terrains isn't bad itself.
If you've seen H3 Fortress town you know what I mean. It's brilliant, balanced colors, well animated, simply great.
- Interface ! Not only does it look crude... It also works badly and unintuitive. For one, replacing creature icons with faces is baad idea, works only after you remember how does face of each creature look like. A shame!
By being unintuitive, I mean it's badly designed and developers obviously didn't played it. I've spent like 5 minutes trying to get my hero out of sanctuary (I checked gui icons, right/left clicked on it, checked option menu... who for the love of gods would think it requires double click ? Another issue: I'm trying to send my hero to the castle. I select my hero, click on castle, click second time... and instead of having him ride to the castle, I'm sent to town screen. Who the hell designed that ? I have to slowly click 2 times, and it's annoying. There are much more issues.
- Music. It's very ugly, except for few pieces I actually like: Grass (very good), snow (good but the singer should be replaced with someone else), water (nice), battle music. I CAN'T stand Life music ! I was GREATLY disappointed when I found there's no hotkey to turn it off. Thank gods I have cool speakers with remote volume control.
Nature's one is ugly, too. Necro has very nice start, and very ugly ending.
- Fighting heroes: while the concept itself isn't so bad, it's badly implemented. Combat heroes are either VERY weak, or overpowered (early game, barbarian rushes etc), but never as strong as they should.
- Balance... there are many balance issues. I don't know where to start... For instance, some creature choices are hardly worth the effort (Medusa/Minotaur, medusas are so good that few players decide to choose minotaurs instead).
Some creatures are greatly overpowered (obviously Vampires, but also Genies. Even if enemy is very resistant to spells, you can still create very dangerous illusions with Genies. One particulary great strat I found is to choose Genies+ Dragon Golems, wait until you have like 4 DG's, and go to fight the enemy. Dragon Golems are great to make illusions from, especially that they usually strike first.)
Strongold is too weak. Stronghold creatures are somewhat stronger, and Breeding PEns is great, but any good spellcasting player can defeat significantly stronger army. (Campaign, neutral monsters etc provide great training). MAgic Dampener should provide +10% resistance for CREATURES, not just heroes ! A hero alone won't kill and army anyway.
Magic schools are flawed. Especially Order. Each other magic school is based around some concept (Magic: The Gathering!), but Order magic provides spells for all circumstances. One might say it lacks mass buffing spells, but it isn't true ! (Mass Precision, lots of ranged creatures; Mass Blur). Any kind of enemy can be severely crippled by Order magic (Blur, Precision, Forgetfulness are great for ranged combat, slow and teleport against walkers, power drain, dispel and steal enchantment against spellcasters). It also provides adventure spell Visions.
There are magic schools without means of dispel, and that's a bad joke. Every school should have dispel if you ask me. Life can keep its exorcism, death - cancelation, order - steal enchantment, but general, all-purpose dispel should be available to everyone.
- Bugs - uhhhhhh... Does anyone remember "drag&drop townportal"? Unbelievable. I don't know whetever to laugh or cry.
- Baaad support. The game was released unfinished, and balance issues are still unadressed. Late h3 patch strenghtened Dragonflies for instance, adding Weakness to their abilites.
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