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Thread: How to fight against... | |
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dushan
Hired Hero
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posted June 06, 2003 09:33 AM |
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How to fight against...
Maybe it would be interesting to discuss how to fight against some specific strong creatures (or even the alignments in general). So let's start with vampires:
- If you know your opponent is death-aligned go for mechanical, elemental or death-ward creatures.
- Always try to cast binding liquid if you can (if vamps are exposed).
- Vial of acid is most welcome.
- Non-fighting and non-magic heroes (tactic hero, thief, lord etc.) should have some direct damage stuff (like demon fire, holy water etc.). Also they should have some basic magic school, to cast some useful spells (slow, curse, fire spells) on vamps.
- Someone said that when fighting against death you should first kill heroes and other creatures and leave vampires for the last. IMO, it is maybe true (they will soon regain number), but also depends on alignment you have (e.g. if you have order, cast ice bolts as soon as possible).
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dale
Known Hero
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posted June 06, 2003 06:20 PM |
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Quote: Vial of acid is most welcome.
Vial of acid claims to destroy an undead stack, but I have not gotten it to work for me. Never understood why.
Quote: Someone said that when fighting against death you should first kill heroes and other creatures and leave vampires for the last.
My main rule against vampires is to attack them in mass one stack at a time -- hopefully with enough fire power to demolish or at least seriously damage the stack.
Use magic or ranged attacks when possible, and it often pays to wait your melee attacks until the magic and ranged have weakened the vampire stack.
If you cannot expect to demolish a fresh vampire stack, it might pay to let them have their attack first, then hit them with what ever you have.
If you have only one stack that will attack in melee, it often does not pay to attack with them unless they are very strong or they are types (mechanical or undead) that the vampires cannot feed on. If you have multiple stacks that will attack in melee -- hit with your mech or undead first if you have them.
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Grey Beards of the world, Unite :-}}
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Delcor
Tavern Dweller
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posted June 06, 2003 09:19 PM |
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Regarding the Vial of Acid.
I think it destroys a stack after it has been killed on the field. So it cannot be resurrected or used to summon Skeletons from.
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Twisting turning through
the never..
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dushan
Hired Hero
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posted June 09, 2003 02:58 PM |
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How about against genies?
It is likely they won't be directly exposed, so trick is to get to them as soon as you can. It depends on your alignment; if you are death or nature, flying units (with high movement) are very good. In combination with good tactics hero, you can wait with your fastest (flying) units (which you put behind), and after all moved, get to genies in two consecutive moves.
Needless to say it would be nice to have a hero with basic order or death magic school, hoping to get illusion-killer spell.
It is also nice to have hero(s) with appreciable magic resistance skill.
If you have some magic/cold resistant creature put them in the first row. You can use them as a shield in walking to the order army.
Then there is old imp-trick. Before main attack, attack genies with 1 stacks of imps so you drain their mana.
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EmperorSly
Known Hero
Destroyer of Liver
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posted June 09, 2003 07:54 PM |
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against vampires...
...use slow, shoot, when they get too close then teleport them away and keep shooting.
of course, if you can add bind and quicksand (summon water elementals) to that, its even better, as you wont have to teleport them every turn.
illusion/raise skeletons to hit them and soak up retaliation without giving them any life.
don't bring along lv 1 creatures, as they are more vampirefood than vampirekillers.
also wasp swarm is good, its pretty much the only distracting spell that works on vampires.
as for genies...
...luckily all the mind spells work on them, so blind berserk or confuse away. since those are all line of sight, and genies are likely hidden behind someone, use teleport to bring them close, and kill them with your hardhitters while genies are confused.
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Vince
Hired Hero
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posted June 10, 2003 12:39 AM |
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Against fast movers of any kind, slow has to be one of the best spells. At the very least, it usually buys you an extra turn before then are in your face. It affects almost everything save of course for MR types and not a really high level spell either. The stacks I almost always use this spell against are vamps, giffons, phoenixes, ghosts and other annoying types like these.
Genies are definitely a concern when they are a certain size but like mentioned earlier, they are affected by mind spells and the ones that aren't affected by line of sight are better. Another thing to try depending on the situation, is breaking off your MR hero from your army and have them go solo against them if the genies are the major force in the enemy stack.
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Dragon_Slayer
Honorable
Supreme Hero
toss toss toss
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posted July 15, 2003 03:13 PM |
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What is the best way to battle a Black Dragon if you are a magic hero? Im guessing the best way is to avoid it but what if it was in an opponents army and it coul not be avoided?
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borsuk
Tavern Dweller
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posted July 16, 2003 08:04 PM |
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Quote: What is the best way to battle a Black Dragon if you are a magic hero? Im guessing the best way is to avoid it but what if it was in an opponents army and it coul not be avoided?
Slayer
Summon Leprechaun (luck for one unit and eats retaliation)
Summon Mantis - they can hold Black Dragons
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