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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Like I said
Thread: Like I said
stargazer
stargazer


Famous Hero
hero of order and life
posted August 21, 2003 08:53 PM

Like I said

Like i said i was going to update my dream for Homm5 sence it was going to be awhile.

i could have done this in some other threads but i thought that would take to long so back off. i desided to make one thread of towns to rule all thread of towns and here it is.
Each town has a total of 14 thats right 14 creatures of choice that is of choice. so you can get a possible of getting 8 creatures 2 level ones coming prebuilt thus makeing the battles bigger and battle feild larger so i was thinking of saying put the game on a consule and play on T.V.! I know some of you would say that sucks but trust me it will be for the best.

Lets start with my favorate town of human life. The Castle.
human life i now must people say this sucks but come on it cant be that bad. The Griffins are coming back home where they belong yeah and with them come 2 none human creature the Lion and the all new Blue Dragon!
Level 1

Peasent and Squire

look whos back back again peasents back weak as hell!

Peasent Hp:5 Att:3 Move:Ground
       Hex:1 Def:2 Speed:3
          Damage:1-2
Specail: gives one gold per peasent each week

Squire Hp:10 Att:5 Move:Ground
      Hex:1 Def:3 Speed:4
          Damage:2-3
Specail: 10% to stun

Level 2

pikeman and marksman

Pikeman Hp:20 Att:7 Move:Ground
       Hex:1 Def:7  Speed:5
          Damage:4-7
      Specail: long weapon

Marksman Hp:10 Att:6 Move:Ground Shots:24
              Hex:1 Def:4 Speed:6
                  Damage:1-4
    Specail: Shoots twice no distance penalty.

Level 3

Griffin and Lion

Griffin Hp:25 Att:8 Move:Flying
       Hex:2 Def:10 Speed:8
         Damage:6-8
specail: unlimited retaliations

Lion Hp:30 Att:8 Move:Ground
    Hex:2 Def:8 Speed:7
         Damage:6-9
specail:Adds 1Att,1Def,and 1speed to the Glateators.
   must have more lion to glateators for this to work

Level 4

Glateator and Pegisus

Glateator Hp:45 Att:12 Move:Ground
         Hex:1 Def:8  Speed:7
            Damage:8-12
Specail: +2 Attack and +1 Defence when fighting other      
                   level 4s or 5s.

Pegisus Hp:35 Att:10 Move:Flying
       Hex:2 Def:8  Speed:11
            Damage:7-10
Specail: All enemy spellcasters pay +2 mana to cast spells
         All allied spells cost 2 less mana

Level 5

Monk and Crusader

Monk Hp:40 Att:12 Move:Flying Shots:24
         Hex:1 Def:10 Speed:7
            Damage:10-15
Specail: no hand to hand can cast level one-two spells

Crusader Hp:50 Att:15 Move:Ground
        Hex:1 Def:12 Speed:6
           Damage:10-20
Specail: the crusader get modifyed here instead of double attack it gets a 20% chance double attack and 20% chance of double damage!

Level 6

Paledin and Champion

Champion Hp:100 Att:17 Move:Ground
        Hex:2  Def:17 Speed:10
           Damage:20-25
specail:jousting bonus same as h3

Paledin to tell you the truth i havent though about this one so help me please.

Level 7

Angel Hp:250 Att:30 Move:flying
     Hex:1  Def:30 Speed:18
            Damage:50
specail:150% damage to devils and fallen angels Ressurect  
        spell can cast once per battle.

Blue Dragon Hp:300 Att:28 Move:Flying
           Hex:2  Def:26 Speed:16
                 Damage:40-60
specail:immune from cold attacks, Can cast cold attack
        spell called ice shower, 2 hex cold attack, 30%    
        chance to freeze enemy

thats my castle town next in about 20 minutes i'll start the necropolis. til then im taking a rest.  
____________
When we are young
Wandering the face of the Earth
Wondering what our dreams might be worth
Learning that we're only Mortal for a little while

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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted August 21, 2003 09:07 PM

You should say the growth, and the cost
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted August 22, 2003 12:46 PM
Edited By: this_other_guy on 22 Aug 2003

Quote:
Paledin to tell you the truth i havent though about this one so help me please.



Paladin
Hp:95 Att:18 Move:Ground
Hex:1 Def:18 Speed:7
Damage:22-30
Special: Death Ward, 40% chance of x2 damage vs undead, casts "Prayer" and "Song of Peace".
____________
1f u c4n r34d th1s u r34lly n33d t0 g37 l41d

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stargazer
stargazer


Famous Hero
hero of order and life
posted August 22, 2003 04:36 PM
Edited By: stargazer on 24 Aug 2003

ok good but i got rid of the wards

Ill make all the other stuff later i have a list to that too.

Now the necropolis
This was probably the hards town for me to do with the placeing of creature by level but ive got it.

Level 1

Skeleton and zombie

Skeleton Hp:6 Att:6 Move:Ground
       Hex:1 Def:4 Speed:4
            Damage:2-3
     Specail: shot resistance

Zombie Hp:10 Att:4 Move:Ground
      Hex:1 Def:6 Speed:3
           Damage:2-3
 Specailisease same as h3

Level 2

Ghoul and Death Archer

Ghoul Hp:15 Att:5 Move:Flying
     Hex:1 Def:4 Speed:6  
          Damage:2-5
Specail:Eat corpes of enemys it Kills to  
        restore its health

Death Archer Hp:10 Att:5 Move:Ground Shots:24
            Hex:1 Def:4 Speed:5
                Damage:1-4
Specail:10% chance to poision enemy with  
        arrow.

Level 3

Wraith and Mummy

Wraith Hp:20 Att:9 Move:Flying
      Hex:1 Def:7 Speed:7
          Damage:5-7
Specail:Regenerates, drains 2 spellpoints  
        from enemy spellcasters

Mummy Hp:40 Att:10 Move:Ground
     Hex:1 Def:8 Speed:4
         Damage:6-12
Specail:Bind enemys are held in place by mummys wraps intil mummys move or are killed.

Level 4

Vampire and Shade

Vampire Hp:40 Att:10 Move:Flying
       Hex:1 Def:10 Speed:8
            Damage:8-12
        Specail:Same as h3

Shade I have no clue i just added it because it was mentioned somewhere before do something

Level 5

Oblivan Knight and Lich

Oblivan Knight Hp:55 Att:15 Move:Ground
              Hex:1 Def:13 Speed:6
                  Damage:10-20
Specail:same as my Crusader

Lich Hp:40 Att:12 Move:Ground Shots:12
    Hex:1 Def:10 Speed:7
         Damage:11-15
Specaileath Cloud, can cast death spells

Level 6

Dread Knight and Fallen Angel

Dread Knight Hp:120 Att:18 Move:Ground
            Hex:2  Def:16 Speed:9
                 Damage:15-30
             Specail:same as h3

Fallen Angel Hp:150 Att:20 Move:Flying
            Hex:1  Def:20 Speed:14
                  Damage:25
Specail: does 150% damage to angels and  
         devils, no enemy retaliation

Level 7

Bone Dragon and Grim Reaper
         
Bone Dragon Hp:300 Att:27 Move:Flying
           Hex:2  Def:27 Speed:14
                Damage:25-50  
Specail: Shot resistant and same as h3 and
         no enemy retaliation

Grim Reaper Hp:250 Att:28 Move:Teleport
           Hex:1  Def:22 Speed:16
                Damage:40-60
Specail: No Enemy Retailiation, Teleport, Attacks all adject hexas, Regeneration,
10% Death Stare, 10% Ages Enemies.
10% fear ability.

Ill be back tommorow with tommorows town.
____________
When we are young
Wandering the face of the Earth
Wondering what our dreams might be worth
Learning that we're only Mortal for a little while

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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted August 22, 2003 06:37 PM

I like the Grim Reaper idea!
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted August 22, 2003 11:50 PM

I think Dread Knight and FAllen Angel has too much HPs for their level.
____________
1f u c4n r34d th1s u r34lly n33d t0 g37 l41d

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Dragon_Slayer
Dragon_Slayer


Honorable
Supreme Hero
toss toss toss
posted August 23, 2003 02:35 PM

I think that the two lv 7 creatures are not even enough. You should give the bone dragon somemore special abilities otherwise the grim reaper (good idea) will be to strong.
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted August 24, 2003 05:42 AM
Edited By: this_other_guy on 23 Aug 2003

Yeah, Grim Reapers is too powerful compared to the boners. Maybe you should lower their HP to around 250.
And the bone drags should gain no retaliation ability.
____________
1f u c4n r34d th1s u r34lly n33d t0 g37 l41d

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stargazer
stargazer


Famous Hero
hero of order and life
posted August 24, 2003 09:55 PM

that could work ill make the change but about the lv 6 hps no i think not the dread knight has the same hp he had in h3 and the fallen angel gets a lower lv7 hp it like they fell out of favor and so there stats were lowerd but they still had power.
____________
When we are young
Wandering the face of the Earth
Wondering what our dreams might be worth
Learning that we're only Mortal for a little while

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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted August 25, 2003 01:23 PM

Then maybe the HPs of the Champion and Paladin should be raised to 115 and 110 respectively, just so that all lvl 6 creatures have around the same HPs.
____________
1f u c4n r34d th1s u r34lly n33d t0 g37 l41d

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted September 10, 2003 10:11 AM

Wards and 150% agains certain creatures - sucks. I don't like units specifically designed to ruin certain alignments. They are shallow and make game too simple. If you can take creature with ward or without ward, you obviously prefer the one with ward because it's overpowered. So NO CHOICE is going to be made. (remember Crusaders vs Vampires in H4 ? Try the same with ogre mages, units of roughly same strenght)
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted September 10, 2003 10:42 AM
Edited by alcibiades at 16:34, 13 Jun 2009.

However many creatures of choice.. It's kind of stupid to halt the ability to develop all 15.

Thing clearly

Why, dose building medusa ground halt building minotour? (whtvr)
Because, 3d0, makes ppl think its ok cuz we dont want 15 creatures with only 7 slots. Make 15 slots.

If only so much can go to 7 dwellings, than enable dynasties to control the amount of growth between medus and minotour.. Build 1, 100%, build both, 150%.. Divde.. 125% medusas & 25% minotours?? Or the default 75% / 75%??

When you build the second *same level dwelling*
(example, you already have medusa lair)
When you purchase the mazes.. the auto option "Set creature growth at what level altering medusas growth"" You can even make it zero

Whatever.. I'm not sproing out awsome ideas so I can re-evaluate and fix numbers.. If no one sees the limitlessness of possibilities and dosnt want to figure out or change my idea ..(whtvr) Then I guess I'll hold this 1 with the other potentials



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.

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