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Thread: Custom portraits.... | This thread is pages long: 1 2 3 · «PREV |
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Karmakeld
Responsible
Supreme Hero
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posted April 04, 2017 09:42 PM |
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Radmutant, Baronus posted this in NimoStar's greatest mod tread, Quote: Its easy to do using facetoolkit 95.
Im still doing experiments. But I can tell a little.
If you want train extract creatures defs 52 and 82 and open defs using hexdeditor, open hero def reaname eg. anium to air elemental 0500Anium to 0d00air elemental. 05 and 0d (13) is number of letter the name. Dont add and dont cut nothing more! Copy Anium offset to air elemental creature def and see effect. Picture begins 000101001000000 and is long to end and next is of course 000101001000000. These value is 300 numbers up from hero/creature name see first hero/creature. Put h4d in data folder... And see effect in H4REx (def viev img converter) or in game.
You can add eg. lich picture using facetool to def replaceing eg. Anium. Next edit name 0500Anium to 0600Medusa because is 1 letter more. And copy past from hero defs to creature defs.
But. You really need this? You will delete medusa unit. Can be using only like hero. And we dont have lich walking map animations. Hard work poor effect. Its the same "lich" animation you can look as hero. I think better is to use evil sorceress as lich. Fast and all we have prepared. Maybe some face editing to lich look. Combat face is so small you dont see details.
I know he managed to edit a creature portrait, as I've seen it, so perhaps try the above.
Baronus, the link http://v1.archangelcastle.com/h4/herosp_all.php is down, did you by any chance save the pictures or know another site where to find them?
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Baronus
Legendary Hero
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posted April 05, 2017 01:01 PM |
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Karmakeld
Responsible
Supreme Hero
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posted April 05, 2017 03:32 PM |
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If you could make such instructions guide Baronus, that would be very useful. I have a theory that the same method might be usable to add hero portraits or new objects as well, just need to figure out how object type etc is inserted.
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