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Thread: Ubisoft asks our Help on H5 features. | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT» |
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Eyedol
Tavern Dweller
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posted June 23, 2004 12:28 PM |
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Quote: 3D Graphics?Orcs are boars,Behemonts are pathteic looking Apes,and Devils are some sort of Skeletons!Units without Hero?I'm not so sure that's improvement it only make Game easier.I'm not using just 2 heroes per town so speak in your own name.Anyway,I already typed that i like heroes improvement in H4 but that doesn't mean they can't have speciality.Where's the difference beetwen Crag Hack and Yog or any other heroes who are same class?I played scenarios either but that doesn't change fact that H4 are pathetic it's the same game.Have you ever Wondered why 3DO is History?Probably because best bying games like Heroes 4.
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Immortal
Adventuring Hero
Transylvanian Dread Knight
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posted June 23, 2004 03:14 PM |
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As i know , 3DO went down because other games they invested in, and not because of heroes 4...but i could be wrong...
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Eyedol
Tavern Dweller
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posted June 23, 2004 09:10 PM |
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Quote: I didn't mean't literally.H4 are one of the reasons and WAS one of the most expected titles.
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morgan_le_fey
Famous Hero
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posted June 28, 2004 03:14 AM |
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morgan is from america, oregon:
1. ok i like chaining myself and was disappointed with homm4 when it wasnt there..but if you decide to go with it, make an option where you can swap all armies. all that clicking is tedious..monotenous and can influence the balance of the game
2. the idea of heroes having unique abilities, example: crag hack w/advanced offense, was a nice improvement over homm2. unfortunately homm4 went back to being like homm2 on that..
3. in order to make the maps balanced, you should assign point values to the items in the game like the chess pieces for example with the queen being worth 9, the rook 5 and so on. then when it seeds the map, be it random or fixed, it puts a equal point value of stuff on either side.
4. in the case of random maps, which id prefer myself if they could be well made, you need to give the players a lot more control over what can and cannot be on the map..when i go into the zone i see it on peoples game headings no dd, no fly no mines first week=restart...ect ect ect.. also there should be a button the non hosting player should have to click to confirm he has in fact approved the hosts choices.
5. 7 creatures and 8 towntypes felt about right to me..you could have a few more of either..but not less.. what id like to see is more upgrades.. homm1-4 has had the standard 2 upgrade limit which was reduced to one by homm4..this was a bad move i think. personally id like to see more unit upgrades..at least 3 and maybe 4 or 5..but make it so the game wouldnt allow you to make them all ..so youd end up having to decide whether to go for a fast start or plan for the future.
6. also the resources system in homm4 was ,in my view, badly done. it seems to me like you needed one resouces desperately for awhile and then you ended up trading the rest in for gold and then it all became worthless whereas in homm3 you always needed gold at least.
7. what about a town type that could polymorph? that is, you could assign what you wanted to do with the starting skill points...make heroes with 6 0 0 0...5 0 0 1 and so on..
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morgan_le_fey
Famous Hero
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posted June 28, 2004 03:25 AM |
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jinxer..i like your idea about creatueres that gain experience in the game like their heroic counterparts..if i understood your idea correctly..only thing is...is this heros in the end?
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the_teacher
Supreme Hero
Talk to the hand!
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posted June 28, 2004 07:46 PM |
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Quote: I'll be happy with any 'new version' of heroes in Heroes V, I think its success will be more based on the quality, depth, gameplay and bug-free (unrushed) finished product. Heroes IV failed not because of its gaming rules, in my opinion, but the bugs, delayed multiplayer release, and of course, its extremely long transfer times.
I've already considered that if things don't go well with homm5 in the next few years, I'll have enough capital to make my hobby more a company, and create my own turn based strategy game that goes back to old school, along with a Might & Magic style first person perspective RPG using the new unreal 3 engine: http://www.unrealtechnology.com/html/technology/ue30.shtml
Seems like all the first person fantasy RPGs use dated technology, its about time to make something with the depth & gameplay of the original Ultima/Might&Magic/Wizardry games but with a new level of visual depth.
sounds very very interesting, i am prepared to give a helpful hand anytime is required (and this will be not only suggestions) . somehow i knew that something is boiling down there, but wasn't sure untill now
have a nice day and inspiration
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Jinxer
Legendary Hero
*****
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posted June 29, 2004 12:14 AM |
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Quote: jinxer..i like your idea about creatueres that gain experience in the game like their heroic counterparts..if i understood your idea correctly..only thing is...is this heros in the end?
Sure just like Heroes 1 Heroes 2 and Heroes 3 were all heroes games. ONly heroes 4 incorporated the Actual heroes in battle. Making Creatuers valuable and having more depth doesnt change the whole Heroes Concept.
ATTENTION UBISOFT!!!!
Please try and make spells and artifacts that dont swing the outcome of a battle/game 180 degree one way or other. I.E. Many games, it boils down to, If I have Mind shield I win easily! If I dont have it, then I have ZERO chance. A happy medium would be cool.
Or have heard people say that LIFE can bearly have chance to win without Sanctuary. But on other hand with it, they are almost unbeatable. Ofcourse they are beatable, but there odds on winning with it as opposed to without it, jumps from 5% if they dont have it, to 90% if they do. Why does it have to be such a big swing, why not something like moving from 25% to 75% etc. This is the case with many spells and artifacts, cant mention them all, just listed some examples.
Jinxer
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morgan_le_fey
Famous Hero
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posted June 29, 2004 05:45 AM |
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Well let me just say that i like the idea of monsters gaining experience and leveling up Jinxer. but 3 heroes? Why not make the number of heroes a game option? lol..id never buy the game if it only allowed 3 heroes myself and i bet a lot of others wouldnt either.
Oh and Aculias??? if you want to chastise someone you condemn them...you dont condem them..i just wanted to make sure we got that straight before it got out of hand..)
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted June 29, 2004 09:27 AM |
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Ok buddy lol.
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Dreaming of a Better World
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valkyrica
Supreme Hero
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posted June 29, 2004 09:06 PM |
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Quote: Ok buddy lol.
notice how 2/3 of his post is made up of non-existing english words ? And this is only a small post, think about his other ones, where he struggles to actually say something.
And by the way, it's clear that Aculias didn't understand what you were trying to say
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I'm Guybrush Threepwood, mighty pirate
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted June 30, 2004 12:21 AM |
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Quote:
Quote: Ok buddy lol.
notice how 2/3 of his post is made up of non-existing english words ? And this is only a small post, think about his other ones, where he struggles to actually say something.
And by the way, it's clear that Aculias didn't understand what you were trying to say
First of all tell me how "ok buddy" is not part of an english word?
Second I was agreeing for him correcting me.
Try to make up somethang else buddy .
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Dreaming of a Better World
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Jinxer
Legendary Hero
*****
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posted June 30, 2004 06:29 AM |
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Technically, " OK " is not an english word.. it is slang for an english word. " Okay " is the proper way to write it. Rarely do I agree with Valky, but on a technical level, he is right for a change. First time for everything
Jinxer
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted June 30, 2004 06:36 AM |
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You suck Jinxer
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Dreaming of a Better World
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Immortal
Adventuring Hero
Transylvanian Dread Knight
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posted June 30, 2004 01:58 PM |
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Another possibility to balance game a little is to keep hero outside of battle and level 7 creature should be very expensive and only could only be one at a time (could be bought again if dies) and it should give the player some bonus , but shouldnt be that tough in battle like it is in heroes 4 compared to level 1 creatures and you can think of it like a God of your race. For example , archangel could give +3 morale to troops and some income.Bone dragons should give -2 morale to enemy , Gold dragon luck to troops and so on.Of course , the bonus could be economical or for combat.Of course , there can be 2-3 gods for every castle , hidden or seen by enemy, to bring a little variety to games.There can even be neutral gods that do not belong to any race.
Another idea, although it was used before in Disciples , is to give to creatures more ways to upgrade, so the player can choose what his creatures become, regarding to what opponent race is.For example , a swordman could become a holy palladin that can cast cure , dispel and is best used against undead for example , or a fierce crusader that do great damage and is best used against strong creatures like Behemots.
And again , the problem about heroes.I agree again that its best to have heroes with specialities, but those should be far less powerfull than in heroes 3,or they should be more balanced.I think everybody agrees that in heroes 3 there are races witch have crap heroes, and races that have more than 5 great heroes, like barbarian for example.And there is another possibility to make them a little different.No speciality , but different skills at start
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morgan_le_fey
Famous Hero
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posted July 02, 2004 07:44 PM |
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morgan from america:
another peeve of mine was that player versus player games played too slow because you got unlimited time in battles with the comp. a 4 minute turn should be just that...a 4 minute turn. but ive played with people who have taken 20 minute turns..why?? to study the game on a second computer? to analyze the game with a group of friends? or maybe they dont think so fast..who knows.
well one reason for it might have been that the computer tended to play well for the monsters but would tend to make dumb mistakes when it played your turn. melee monsters would march forward and take full damage against slower speed shooters when they could have 1. passed and taken half damage and then advanced. for example..
so my conclusion is this
1. autocombat should be an option at any time like it was in homm2 and homm4. at least in multiplayer.
2. the autocombat should have an options menu where you can have an always pass with melee chars if they cannot hit a target first round and always pass with shooters if they cannot do full damage first round.
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Daddy
Responsible
Supreme Hero
and why not.
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posted July 02, 2004 07:55 PM |
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DOnt' know if my things have allready been said, cause i dind't read the whthread :S But it might be interestung for ubi to see how many games wabt 1 feature anyways^^
so, here are my simple wishes
first of all the creature grafics. I loved creaturegraficsa in H2 and in H3 but H4 creaturegrafics do suck (sry but it's just like that )
plz go "back" to tje H2/H3 style
Towns: I want beastmasters fortress back, I rreally love those guys
Also I would like to have a greater varity of creatures and/or buildings. More to build and to train and to upgrade in a castle, I dont want to "finish" one town so fast
And heroes back on their horse and out of combat (except spells^^) seems like a good idea to me, at first I liked the idea that my heroe fights in combat but now, i want him back on his horse^^ (besides the heroes looked crappy in H4, with few exceptions, necromancer mage for exaample)
then there was an idea that the "creature-psychology" gets importance. i.e. More than just mor dmg from devils to angels (e.g) or the morale bonus. There is a thread to that, so I wont list it all, just put a link: http://heroescommunity.com/viewthread.php3?FID=5&TID=1111
Well, Thats all for now, If something else comes to my mind, I will post it
regards
Daddy
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Eyedol
Tavern Dweller
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posted July 04, 2004 12:57 PM |
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I agree that heroes should be bether balanced.Several upgrades is fine idea but not like Disciples,because that's main difference beetwen these games.Creature xp would be interesting inovation ,but carefully made so it doesn't affect gameplay.
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the_teacher
Supreme Hero
Talk to the hand!
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posted July 04, 2004 03:48 PM |
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Quote:
first of all the creature grafics. I loved creaturegraficsa in H2 and in H3 but H4 creaturegrafics do suck (sry but it's just like that )
plz go "back" to tje H2/H3 style
And heroes back on their horse and out of combat (except spells^^) seems like a good idea to me, at first I liked the idea that my heroe fights in combat but now, i want him back on his horse^^ (besides the heroes looked crappy in H4, with few exceptions, necromancer mage for exaample)
regards
Daddy
excepting some lonely nights, when your girlfriend threw you heavy words, and you , being mad, got out and start driving with no destination just to calm down , saying a '79 mini convertable makes you more pleasure than a 2004 SL600 is ridiculous.
Same thing with graphics. I bet you didn't open a map in game just to stare at it at least 1 min and analyse the graphics of each element , or you must be blind. i'm almost sure that your in-game animation is disabled.
What they have accomplished through a hard work, very hard for almost 4 years, was well done, THE MANAGEMENT dragged H4 down, but i dont care about that.
H4 it's a masterpiece !
You could say anything about gameplay, that you dont understand or its too poor, things that i have heard so many times, lacking of reasons of course, but about graphics there is nothing to compare.
if ubi , somehow, (we need a miracle here), will give a dim on our thoughts, it definetelly would recommend you to check ALL the releases before you make a statement or jump to conclusions.
i dont want to defend h4, it has so many resources to do it by itself very well.
Do you know when H4 started to be made? after few weeks you got H3 , if you preordered it. Was a revolutionary idea for those times. As all of things made by human aren't perfect , the big loss is the RMG, i must admit, but, cause there is a big BUT, due to the complexity of game , i think the AI would've never found an algorithm to create something playable
A map , in order to become satisfactory, required 2-4 months for build up, and 1 month for tuning using online games for test. AI cannot chat or hear suggestion, nothing we can do here.
I'll be thrilled if , in next release, theyll manage to give a RMG to the game, though i believe this is almost impossible for a quality creation.
have a nice day
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Eyedol
Tavern Dweller
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posted July 06, 2004 04:51 AM |
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H4 it's a masterpiece What are you talking about?You
are the one who's blind.I enabled those animations and what do I see?The same week attempt to make some sort of almost 3d graphics using same lame plastic figures as units.And,the
fact is that H4 ARE WORST THING THAT COULD EVER HAPPENED TO
HEROES BRAND.I really,really hope that Ubisoft doesn't make
same mistake.H4?Stairways to damnation.
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balcough_dra...
Supreme Hero
unlucky? i want to pump you up
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posted July 06, 2004 05:21 AM |
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i don't see you on gamespy ?
how can you say it sucks when i bet you never played 1 online game
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slayer
whos your daddy and what does he do?
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