|
|
Brian_the_Fist
Hired Hero
|
posted May 29, 2004 04:06 AM |
|
|
The Very Startup
How do scripts get activated (and for random maps from the game setup)?
I tried to make the market of time cheaper to use, changed all '2000's in script09.erm in '1000's.
Doesn't work (market of time (activated in wog options) appears usable for 2000 gold).
Please help me!
(Also I did a new script 'script256.erm' containing:
ZVSE
AUTO_PoweredBy=ERM Script Editor v.1.2.6.10
!#HE91:X3/38; [Set Jeddite's specialty to Resurrection]
!#VRz990:S^Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).^; [Set up text]
!#UN:G2/91/2/990; [Set Jeddite's speciality text]
!#UN:G2/91/3/990; [Set specialty picture to Resurrection]
!#HE91:L1^p\ww1s.pcx^; [Set hero's small portrait]
!#HE91:L2^p\ww1b.pcx^; [Set hero's big picture]
This doesn't work either (pics placed in data\p\).
____________
Bring out number weight & measure in a year of dearth.
|
|
fnord
Promising
Famous Hero
|
posted May 29, 2004 06:20 AM |
|
|
Quote: How do scripts get activated (and for random maps from the game setup)?
All scripts saved in the ERM scripter and named script00.erm through script99.erm will be loaded when the map is wogified. Your script number is 256 so it won't be loaded automatically.
Quote:
I tried to make the market of time cheaper to use, changed all '2000's in script09.erm in '1000's.
Doesn't work (market of time (activated in wog options) appears usable for 2000 gold).
Please help me!
That should work. Perhaps you missed something.
Quote:
(Also I did a new script 'script256.erm' containing:
ZVSE
AUTO_PoweredBy=ERM Script Editor v.1.2.6.10
!#HE91:X3/38; [Set Jeddite's specialty to Resurrection]
!#VRz990:S^Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).^; [Set up text]
!#UN:G2/91/2/990; [Set Jeddite's speciality text]
!#UN:G2/91/3/990; [Set specialty picture to Resurrection]
!#HE91:L1^p\ww1s.pcx^; [Set hero's small portrait]
!#HE91:L2^p\ww1b.pcx^; [Set hero's big picture]
This doesn't work either (pics placed in data\p\).
Save it as a script with a number 99 or lower and it should work.
____________
|
|
Brian_the_Fist
Hired Hero
|
posted June 05, 2004 12:30 PM |
|
|
Am I stupid?
Quote:
Quote: How do scripts get activated (and for random maps from the game setup)?
All scripts saved in the ERM scripter and named script00.erm through script99.erm will be loaded when the map is wogified. Your script number is 256 so it won't be loaded automatically.
They aren't. The game seems to take scripts from somewhere else.
Quote:
I tried to make the market of time cheaper to use, changed all '2000's in script09.erm in '1000's.
Doesn't work (market of time (activated in wog options) appears usable for 2000 gold).
Please help me!
That should work. Perhaps you missed something.
It doesn't. The market exists, fee is 2000.
Quote:
(Also I did a new script 'script256.erm' containing:
ZVSE
AUTO_PoweredBy=ERM Script Editor v.1.2.6.10
!#HE91:X3/38; [Set Jeddite's specialty to Resurrection]
!#VRz990:S^Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units).^; [Set up text]
!#UN:G2/91/2/990; [Set Jeddite's speciality text]
!#UN:G2/91/3/990; [Set specialty picture to Resurrection]
!#HE91:L1^p\ww1s.pcx^; [Set hero's small portrait]
!#HE91:L2^p\ww1b.pcx^; [Set hero's big picture]
This doesn't work either (pics placed in data\p\).
Save it as a script with a number 99 or lower and it should work.
I did, but no, it does not.
I feel stupid. Please help me!
Also, I'd like to have a script removing all teleporters or at least turning them into one-ways.
The topic of my post '144' still interests me. Can WoG do larger maps? What about an external WoG-Gamesetup with predifinable quantities for mapsize, objects and the like?
____________
Bring out number weight & measure in a year of dearth.
|
|
Brian_the_Fist
Hired Hero
|
posted June 14, 2004 05:42 PM |
|
|
Custom Portraits
Finally, I made this script run.
I had to change the one in \data\s, not that in \data.
But the Portraits do not work properly.
I have used the formats 46x30 and 58x64, both 256 colours, pcx.
There are errors in displaying the portraits (in the "hero-activation"-bar). They seem to be a little bigger than the ordinary. I was not yet able to correct that.
Whose portraits are fine?
And why?
|
|
|