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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Wake of Gods Walkthroughs
Thread: Wake of Gods Walkthroughs This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · NEXT»
Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted November 13, 2004 09:35 PM

Wake of Gods Walkthroughs

This is a thread where I will post my walkthroughs for all the WoG campaigns. I will start with the "In the Wake of Gods" campaign. The walkthrough will be for the latest version of WoG(3.58f) and I don't guarantee that it will available for earlier versions because of the bugz. I will post the walkthrough for the first map in a day or so. Keep tuned...
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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted November 15, 2004 09:58 PM
Edited By: Mitzah on 31 Jan 2005

Here we are. The 1st map of the 1st campaign with FULL solving hints.

*--*Heroes of Might and Magic III : In The Wake of Gods walkthroughs*--*

IN THE WAKE OF GODS

**The begininng**

Recommended bonus: Attack skill(I prefer attack. It's not too much of a difference)

First, collect all the resources around. In the south-west corner of the map, there is a sign that sais something like "Congratulations! You've found a secret passage to the end of the campaign" Do not visit it, because your hero will die. After you take ALL of the resources, go to the crusaders to the east. After you reach them, run away! Be sure you will NOT end your turn when the crusaders tell you to stop! What I mean is, after you visit them and go towards the 2 houses(yours and Dan's), they tell you to stop. Do not stop, do not end your turn there or you will be attacked! After that, visit Kirr's house, the destroyed house at the north of your house.Now go to the monk and he will tell you to go to the Water Wheel of Melnik. Melnik will tell you to go to the knight to the north-west of your house. Tell the knight about the crusaders. He will leave and leave a pikeman behind. Allow him to join your army. Now you have to leave Dan at the place where yor horse stumbles( right click on the right square to leave Dan, that text will be disabled after you visit the crusaders for the first time), so stop when the crusaders tell you to stop, and leave the peasant in the square to the right of your hero. After that, go and hide in your field(where you are supposed to work) where a text shows up telling you that it would be a good place to hide there. Wait until the crusaders take Dan to his field, then go through the path that was guarded by the crusaders.Talk to all the guyz near the tavern. First talk to the halfing and he will tell you about his brother that lives in a garden of revelation in the north. Visit the rogues, then, a pile of gold is near the 3 hovels. Tell the rogues about the gold. After that, go to the Rogue cavern and take the book(answer yes to the question) Go to the halfing's brother and he will tell you to choose one of his 4 books. Choose one of them(I chose air magic). Go back to the tavern and speak to the gremlin. After you talk to the gremlin, visit the trading post which is along the gravel road. You should gain a catapult.Go back to the tavern and speak to the peasant.Walk along the road until you see a castle. Go to the bridge. A pikeman will say that he doesn't know you and he won't allow you to pass. Then, talk to the other two peasants in the field near the three hovels. One of them will give you a sword, and the other will talk to the pikeman that is guarding the bridge to the castle in the north. Go to the bridge, and the pikeman will allow you to pass. Go back to the tavern and speak to the zealot. He will tell you about the monk near the sanctuary(the sanctuary is near the faerie ring and the gem ponds as shown in the picture). Go to the monk and he will give you the Surcoat of Counterpoise. Go back(again) to the tavern and talk to the halberdier. After that, go back to the castle. The swordsman will tell you to leave. Don't do that because you can pass. Muve your cursor one square up the swordsman's garrison and you can pass. Walk through the second garrison and visit the marletto tower and the mercenary camp. Get out of there and visit the rally flag near the tavern. Visit the tavern and go to the castle again and talk to the swordsman. Visit the wagon which is along the gravel road. You should find a ballista. Now go to thewest of the castle in the snow lands. After you enter the snowy lands, collect all of the resources. Move your cursor over the wall just west of the castle and you will find a first aid tent. Go towards the Gorynych and talk to him. You should receive a mission telling you that you've finished the mission and 7 of 7 submissions. Allow the Gorynych to join you and...TADA...you've won.

NOTE: If anything is unclear, please take a look at the picture below. The image was taken when I finished the map.



**Gorynich**

Recommended bonus: whatever you wish(I chose wizardry)

  First, collect all the resources around. When you find a chest, and you have to choose between 0 gold and -500 experience , choose 0 gold because you WILL have -500 exp. While exploring, you should find a monk. Don't visit him unless you see the puzzle and the other monks east. After that, talk to him and he will disappear and give you acces to the puzzle. This is probably the trickiest part of the map. What you have to do is, make a column of the same terrain. Here are some hints:
1. Ask south-west brother to make second and fourth squares the same,
2. Ask north-east brother to make third and fifth squares the same,
3. Ask south-east brother to make first, third and fifth squares the same,
4. Ask north-west brother to make all squares the same(?);
  You can divide the task in 3 parts:
1. Make squares 2 and 4 the same
2. Make squares 1,3 and 5 the same
3. Make all the squares the same
  If you still don't get it, then visit the monks randomly. You will get it eventually. It's like a game of rock-paper-scissors or tick-tack-toe. After you take the grail, make sure that you've saved the game!!!. Get out of there and walk west. Gorynich should tell you that he built a castle, which looks like a cave. Enter it, leave the pikeman there and demolish each and every building(right click on a building to demolish it), except the blacksmith, which you can't demolish. Exit the castle screen and walk one square down. You should receive warning messages which tell you that you will be eliminated from the game. Stand near the castle for 6 days. To the west of the castle, is a little forest which is burning. When a message says that you have one day to capture a town, go to the castle that you've destroyed and you will fight a pikeman. Hire 5 ghosts from the blacksmith and leave through the burnt forest.Save the game.
  Go to the scholar and then walk to the left a few squares and then, north, and then towards the dwarven statue. You will stop there and have only 3 days to capture a town, even if, before you stopped, had 5,6 or 7 days. Go west, and visit the rally flag. After that, collect the resource, right on the left but don't pick the campfire. You should see the unicorns to the west, go towards them a few squares, and go up immediately! You should see a gravel road. Walk to it, and go east, ON the road. After you see the clearing, walk north towards the garrison. When you reach it, go up one square to activate the trigger, or else you will be eliminated.Take a look at the pic below if any problems...

NOTE: The pic was taken when I finished the map.
  Once you are in the town, take the creatures that want to join you, and visit their dwellings. Make sure that you've visited the dark-yellow tower, so you will able to "see again". After you can't recruit anymore, leave the town. Walk around, and when you go to the peasants, don't pick them! Fight them, so you can improve the number of your ghosts. Visit the peasants' houses until you get about 300-400 peasants. First fight the 1st level creature to improve your ghosts. There should be an imp cache around...
  There are 3 enemy castles that you must demolish: a fortress, a rampart and a necroplois, which is blocked for the moment. Once you have about 800 or so ghosts, attack the fortress, which is in the NE corner of the map. Make sure you've attacked all the gnolls around and dragon flies, attack the lizard warriors which defend the heroes. Split the ghosts in two packs and ATTACK. Fight the enemy hero. Watch out for the frost ring...it can hurt BAD. After you defeat him, there should be some gnolls around, so attack them. Should be piece of cake for your ghosts...Attack and demolish the fortress. Do not go back to it! Kill other creatures that are around and go back for more peasants. Use the quick-battle option if you don't wanna fight yourself. After you've gathered around 300 peasants again, fo to the rampart which is in the SW corner of the map. Defeat the centaurs, dwarves and elves that are around, including those that defend the enemy hero. His main spell is slow. Before you fight him, you should spread the ghosts in 2 packs again. Defeat him and demolish his castle. A message should appear and ask you if you still believe the Gorynich. Answer "No". Explore the map...
  There is a sanctuary in the east of the map. Talk to the scholar near it. Go south and visit the war zealot. A message will pop-up and ask you if you want to attack him. Answer "yes". Pick the chest. Go west, through the trees and bushes. It might not seem passable, but it is. There is a monk there. Go to him, and he will join you if you do one last thing for him...
  There is a crypt in the south of the map that you can see in the 1st picture. Visit it and fight the guards. Now you can go to the Necropolis town, in the NW corner of the map. It should be harder to fight the necropolis hero and the castle, so make sure that you've killed all the lvl 1,2,3,4 and 5 units on the map. You should have about 1500 ghosts, so attack the Death Knight(Vokial, I think). Attack and demolish his castle. Go back to the monk that asked you to do something for him, and...TADA! The map is completed!







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ratmonky
ratmonky


Famous Hero
Abu Hur Ibn Rashka
posted November 27, 2004 06:51 PM
Edited By: Ste on 28 Nov 2004

Mitzah, i need help with the grail, i've been trying for almost 3 days now and still cannot solve the puzzle. there was a polish site some time ago that had the solution but the sites down now. it would be great if you posted the entire solution (i think there were some 20+ moves to solve it)
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Calamitatis et miseriae.
Requiem aeternum
Dona eis, dona eis Domine.

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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted November 28, 2004 01:57 PM

Help for Ratmonky

Here's something from Qurquirish Dragon(CH), hope it helps:

Spoiler level 1: what is the puzzle?
The goal is to make all 5 patches of terrain in a single column the same. You can only travel up a column of spaces as far as the terrain matches. The terrain in a column does NOT have to match the terrain outside the 5x5 grid of the puzzle.

The area below the puzzle looks like this:

M X O X W
* X O X *
M X O X W

where M is a monk, * is a space you cannot walk to, stepping on an X causes a change in the 5x5 grid, W is a war zealot, and O is a space which does nothing.

Stepping on any X causes the terrains to change in the grid.
spoiler level 2: how things work.

Try not to step on the X spaces, except the ones directly in front of a monk or zealot. If you speak to a monk, then the X you are standing on triggers again. This can make things easier or harder, depending on how your personal method of thinking works.

Take note of how the terrain changes, when it does- there is a definite pattern, and that pattern is the same for all terrain spaces. Also, the tiles that change when you step before each monk are always the same (for that monk).

Once you note the effects, it shouldn't take too long to get a solution.
spoiler level 3: specifics on how things work (highlight to view)

1) The NW monk alters rows 2 and 4
2) The SW monk alters rows 1,2, and 3
3) The NE war zealot alters rows 1 and 3
4) The SE war zealot alters rows 3 and 5

When a row is changed, all the terrains advance one in the following sequence, looping:

Snow - Swamp - Rough - Subterrainean - Grassland

This is all important if you make a mistake in my instructions, or you want to try to work this out yourself.

spoiler level 4: How to solve it without completely giving it away (highlight to view)

Note that steps 3 and 4 can technically be done in the other order, but this follows the in-game hint for the order to visit the monks.

1) choose any column to work with. Ignore all the others.

2) Visit the SW monk repeatedly, until the 2nd and 4th rows are the same terrain type.

3) Visit the NE war zealot repeatedly until the 3rd and 5th rows are the same (as each-other, not necessarily the same as rows 2 and 4)

4) Visit the SE war zealot repeatedly until rows 1,3, and 5 are the same.

5) Visit the NW monk repeatedly until the whole column is one terrain type. You can now cross it.

Final spoiler level: Complete walkthrough (highlight to view)

After each visit, step back to the "O" column, as indicated in the map in spoiler level 1. Only move up/down/left/right, to avoid triggerring and X that you don't want to.

Visit the SW monk once. Then visit the SE monk 3 times. Then the NE monk 3 times. The last column of the grid should now all be one terrain type. Cross it and pick up the grail.

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ratmonky
ratmonky


Famous Hero
Abu Hur Ibn Rashka
posted November 28, 2004 05:18 PM

thankx, mitzah, i'll try it today.

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FireSpirit
FireSpirit


Famous Hero
with warm hands
posted November 29, 2004 03:12 PM

This is a helpful walkthrough... I think Mitzah should recieve a QP.
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Ste
Ste


Promising
Famous Hero
Passed away
posted November 29, 2004 05:42 PM

Oh, he will receive a QP. I'm just waiting for the rest of the walkthroughs and for your opinions ;-)
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FireSpirit
FireSpirit


Famous Hero
with warm hands
posted November 29, 2004 08:24 PM

Oh, I see.
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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted December 01, 2004 05:02 PM bonus applied.

THE SAMARITAN

**Gaia, where are you?**

Recommended bonus: none, pick whatever spell you wish(I chose magic arrow)

  So you start near a destroyed ship. Go up one square from your starting position and search for survivors( you will be

aked if you wanna look for survivors}. You should have 11 grand elves. Visit the nearby wagon to gain 5 ore. Go to the Home

of Ekaterin and she will ask you to clean her husband's obelisk. Go to the Lost Soul(looks like a wraith) and agree to help.

Go to the obelisk nearby(which should be black), then back to Ekaterin's home. Around the obelisk, is a corpse. When you

visit it, you will be asked if you want to build a tomb(or sepulchre). Build it, and you will gain some experience. You

should have a total of 2000 exp.
  Go east, to the last square of rough terrain. Ekaterin will ask you to find her pet(?), a troll. Your hero will be

teleported into a garden or something like that. Your goal is to kill all the gremlins. Look for them especially in the

corners. Look for them until your hero sais that he feels that the gremlins' power is growing weak. When you are sure that

you killed the gremlins, go towards the troll, which is in the west of the garden. Pick him up, and go to the lower-left

corner, where you should see a tree, Gaia. Go to it, and it will tell you to leave the troll near it(right-click to leave a

creature). Leave the troll where Gaia tells you to, and you will be teleported to an island. Do NOT visit any rogue! Take the road to the north and visit the first peasant(named Slava, he should be on the left). Go along the road north, until you see a peasant with a large field in the back(named Alexander). He will give you the Elixir of Life. Go back to the place where you were teleported by Gaia. To the east, there should be only ONE rogue(with a destroyed forest in his back). Go to the rogue, and after you attack him and several more rogues, a sprite will replace him and the forest will be green again. Go with your cursor one square up of the sprite(the attack cursor will appear)and walk there, then to the sign. Go back, out of the forest and 20 elves and 100 sprites will join you. Go back to the road(blocked by rogues). Defeat them and go to Timothy(another peasant) and then to the Chief's hut(looks like the hut of the magi). Go to Alexander, and then to the rogue that's guarding the well. You need ore for the well, so go back to Timothy. He will teleport south. Visit him again and he will give you acces to the southern region and 2 ore. Go back to the well, and then to Alexander and then to Cox(the Chief in the hut). Attack the legion of rogues(which will be about 200 now...) and then go to the lair that they were guarding.
  Go south, and visit the Den of Thieves(which is called Home of Mathias) and then to the monk(Jack).Attack the Nightmares(should be LESS than 7) and then go back to Mathias. Attack the Wraiths near the Rampart and go to the waterfall. Go to the Dwarf and then to the abandoned mine. Wait 3 days until you get 3 crystals and then go to the magi in the south. After that, visit the War Zealot(Alexey) and go to the tavern. Play with him until you get 3 gems, and then go back to Jack. Go to the temple of Gaia(looks like a crypt).
  This is the final test. You will be teleported back to the huge garden to fight with yourself. This can be hard. If you can't do it, place your troops in the following position: slot one-Fairy Dragons slot two-Goryniches and then, all the others. Turn autocombat on and fight. You should win. If not, fight again and again...until you win...TADAAA...you've finished the map!

PS: Didn't make any screenshot, because it's fairly easy.

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted December 10, 2004 08:41 AM

hy mitzah

i read your explanations and tried the campains in the wake of gods and samaritan.in the first one i followed your exact instructions but when i reached the GORINICH that was supposed to congratulate me for finishing the campain it said "hi mortal,bye mortal".end of story.
In the samaritan camp. after receiving the msg"the gremlin strenght weakens" i leave the troll in the grass square next to gaia, but instead of teleporting me to the island on the east, the whole land turns to grass and that's all.It's obvious i have done something wrong, but what?
Ps:n-an scris in romaneste, poate a mai intalnit cineva situatia asta si are si el nevoie de explicatii.bafta!!

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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted December 10, 2004 10:00 AM

Well, the walkthrough is for the latest version of WoG, that is 3.58f, but 3.58 is also good. The thing with the gorynich...well, I dunno, you might have not activated a trigger or you haven't visited the thunderbird near the castle...
The Samaritan...well, I've already told you...get the latest version of WoG, because that's a bug OR you haven't destroyed all the gremlins(altough your hero sais that the gremlins' power is diminuishing).
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Ste
Ste


Promising
Famous Hero
Passed away
posted December 12, 2004 04:20 PM

QP given to Mitzah for his great walkthroughs and responses to questions
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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted December 13, 2004 09:47 AM

Hey, thanx! I am going to finish the walks, as I promised, but there's a lot of work to do for school, you know...end of the year...
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Ste
Ste


Promising
Famous Hero
Passed away
posted December 14, 2004 02:07 PM

No problem, you deserve it!
Yea, and I just started the new school year 2 months ago
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted December 27, 2004 10:24 PM

A friend of mine claims to have wogified the first scenario of the campaign, tried to pass the Crusaders when he found himself on the other side of the map thanks to his Scouting skill.

LOL

He got dozens of errors each turn, of course!

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ratmonky
ratmonky


Famous Hero
Abu Hur Ibn Rashka
posted January 18, 2005 05:23 PM

are there new walkthroughs ready?
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Dies illa, dies irae,
Calamitatis et miseriae.
Requiem aeternum
Dona eis, dona eis Domine.

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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted January 22, 2005 08:37 AM

Do you see any new ones ? Nope...I'm not sure I'll have the time to continue. I don't even have much time for myself, because of school - THE SCHOOL IS EVIL


BTW: You can find the walks on celestialheavens.com
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koleto
koleto

Tavern Dweller
posted January 23, 2005 02:54 PM

How do i leave Dan in the first scenario of the first campain. What should i do to leave him at the spot you have pointed. I tried to dismiss the villager from my army but it didn't work

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Ste
Ste


Promising
Famous Hero
Passed away
posted January 23, 2005 06:07 PM

Right click on the square where you want to leave the units
@Mitzah: Can you please add this to the walkthrough?
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Mitzah
Mitzah


Promising
Supreme Hero
of the Horadrim
posted January 31, 2005 11:59 AM

It's done.
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