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Thread: let's make a low on TOH rules!!! | |
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vampire_999
Tavern Dweller
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posted August 11, 2001 02:11 PM |
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Poll Question: let's make a low on TOH rules!!!
we all played with rules sometimes.but we all donnot know what the rules exactly meaning!now let us make a low on TOH rules.
1>no 4lvl magic hero .u can use that hero do anything,but donnot use his magic when u fighting with u opponent any time.but u can teach that magic to others to use it.
2>no dip .donnot use diplomacy skill,if u use it to make a group of creatures jion u,u break the low.
3>no logs. donnot use logs basic skill hero (like pary)for main.that mean u can use him do anything but cannot use him to attack u opponent's hero or town,
4>no h/r.u can run at any time,but if u wanna run at first turn ,donnot use a attack magic on u opponent at first turn.
5>no grail .u can visit that object,but never dig.
6>native heroes.u only can hire u own phyle's heroes.
that rules just for fair,but if we havenot tell them to ours opponent at first,that mean no any rules in that game.and we can choose some like "no h/r" or "no 4lvl magic hero" for ours game.but make sure u get the allows from u opponent at first.
welcome discuss.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 11, 2001 02:44 PM |
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I don't agree on 4th level "cheat". You can not use them neither as main or scholars. Spells from guild!. Its very easy to choose a main who will learn scholar when you got Solmyr or Deemer, not speaking anymore about that shame of the game, Alamar.
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Era II mods and utilities
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CraigHack
Known Hero
Have fantasies, will travel...
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posted August 11, 2001 05:48 PM |
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Rules? Laws?
I dont agree with ANY of these laws. IMHO they are stupid and limit the Heroes game play experience. If two people agree to any rule its alright for that game but dont even think about making laws for other players.
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The Gods have brought us together... I can't imagine why.
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zsa
Famous Hero
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posted August 11, 2001 06:20 PM |
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Fun
I agree to some point with Craig Hack , rules limit the game. But ,hey, anyone plays how they like , it's still a game , and , as all games, Heroes is here to entertain us.
Be careful though, if you want to set rules you must agree with your opponent first.
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"You sound like zsa who only plays the game on forums" - Russ
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ironmlh
Known Hero
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posted August 11, 2001 06:29 PM |
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umm
I am not sure what a low on Toh rules is? but anyhow why not just discuss your specific gameplay restricting rules with your opponent. That is how it should be done, for those that feel the need to have no 4th or no log or no this or no that. Discuss em for 1/2 an hour or longer, or maybe even get written copy signed by both parties, heck why not get it notarized while your at it.
Play the game as it comes and dont mind mindless rules.
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Oldtimer
Honorable
Supreme Hero
Please leave a message after..
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posted August 11, 2001 08:29 PM |
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Why don't you just play by the rules of the game?
In monopoly we should restrict boardwalk it's too powerful.
In Chess you know that queen is rather pesky.
In poker let's get rid of straights, straights always beat me.
Accept the game the way it is, all these rules just prolong an already long game. I know it's tough to loose a game that you invested so much time in, but the game must end at some point and these random factors have the same odds of happening to all players.
But most of all stop whining and bickering with each other, remember it's suppossed to be fun.
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<PLEASE DO NOT WAKE THE OLD MAN!>
"Zzzz...Zzzz...Zzzz..."
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Sha_Men
Responsible
Supreme Hero
Jack-Of-No-Trades
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posted August 11, 2001 10:17 PM |
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I have always wanted to
tone Boardwalk down
Well, sometimes more rules than in game aren't needed. However in some cases they are. When rules must be added to game that is whole this must be done carefully so internal balance of the game isn't shaken. I know lot about rules making as I have been gamemaster in our roleplaying group and usually even games that are bought aren't really games we want to play. There are always some tweaking to do and especially taking care that realism is OK and balance is right. So in example in fantasygame magicians aren't too powerful compared to warriors or vice versa.
In computer games this is harder because some rules are impossible to change. However in some cases change of rules are essential. No rules possibly means that you have to play game in some way that game isn't meant to play. There are always those people who find the internal logic of game before others and they are many times called as cheaters. They just have found how one can play game more efficiently. However if this changes the flow of the game so only factor what decides who is winner is one thing only and not the mastering of game then rules are needed. Many know I'm refferring to hit'n'run.
If we look chess and there would be one piece that could move anywhere eat any piece and it could be countered only with it's counterpart so game would only be game of these pieces. You wouldn't need those other pieces as you would master only that one piece winning any opponent who don't use that piece and calling them losers. If we look chess it's evenly balanced because even queen (it's little pesky I know) can be eaten by other than the other queen. So you cannot basis your game only to queen but you have to control other factors as well. However there are always random factors in most games like HoMM and chess only "random factor" is opponent. So we don't have to come up with so many different rules but I think people know which are essential.
I think life itself is like game so I ask you we know that we can kill but there is rule about it made. What do you think:
Don't kill, is pretty essential rule, isn't it?
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Catch the vigorous horse of your mind.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 11, 2001 10:21 PM |
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Rules, stupid but wellcome
I dislike making rules, but those 4th level heros are a pain. I can not understand why 3DO added them in the game.
I don't care about logistic, diplomacy or whatever but having Deemer or Solmyr attacking me day 4-5 with 1000+ damage, well, I give up.
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Era II mods and utilities
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Defreni
Promising
Famous Hero
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posted August 12, 2001 03:05 AM |
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Well I dont like rules myself, but Sal`s got a very good point. I usually play open maps, and they dont give u the same opportunity to build up as closed maps do, so its allmost always money in the bank to bet on the player, of 2 equally good players, who get the 4. level dude. ( Cept if its that dragonslayer dude from rampart, and they aint no dragons on the map )
Defreni
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vesuvius
Hero of Order
Honor Above all Else
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posted August 12, 2001 04:18 AM |
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Rules
Rules are one thing, but it has to be understood that TOH doesnt stand for ANY rules, its what players make up. Ive heard too many times that TOH shouldnt have these rules, and I have to tell them that there wasnt any in the first place, players make them up.
"Lets Make low on TOH rules"
well they arent TOH rules.
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rychenroller
Promising
Supreme Hero
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posted August 12, 2001 01:59 PM |
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From what I have read....
Most people are clear on the meaning of no 4th, no dip, no H/R blah blah etc etc. The fact that ToH does not recognize these so called "rules" makes the whole point moot really. But consider that H3 is winding down, and soon everyone will be so preoccupied with the intricasies and nuances of what makes up H4, and what things they are going to have to implement to make it more balanced. Suggesting that there are not going to be bugs in H4 is a touch of niavete, there are always things that need to be addressed, as there were with H3, ie the Grem rush, etc. Having said that, here are my opinions on what the initial thread was all about, but applied to H4...
No 4th...well as far as i see and read, the heroes are going to be far more balanced, and power heroes might be eliminated, ie your Solmyr and your Deemer, or your Thant or whatever. Sure heroes will have their special talents, but nowhere near the power of a free chain lightning i wouldnt think
Diplomacy...Diplo is super strong and can be super cheap when you get it running, especially on randoms, and maps designed for it. But is there even a diplo in H4? If there is i think its power will be addressed, ie similar to H2...you pay for all joiners, but only get a certain percentage of them.
Logistics...Similar to diplo, and not sure if it will exist (on the screenshots I cant find it) Not the gamebreaker it is made out to be though. If someone offers a "no log" rule, I laugh at them.
H/R...well that has been done to death, but i think the capturing of an enemy hero in H4 may address some of this at least.
Grail...Most ToH maps are without it anyway, and i rarely lokk for it if I am playing a random, as it requires a major effort, and takes quite a few heroes to do properly( all of who could be busy elsewhere)
Native heroes...Well I only can say one thing to that..LOL!
Well there are my 2 cents worth. Thanks for listening.
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vampire_999
Tavern Dweller
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posted August 12, 2001 03:19 PM |
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O !NO!
seems most of the answers misunderstand what i mean.
i make the poll just to Confirm what the rules we used in some games really mean,i am not want to make any rules in ours game.but if we have to use some rules,like "no 4lvl hero for main",i want to Confirm what the "no 4lvl hero for main" exactly meaning.i donnot want make any rules as a low in toh.because any of the rules deficient.i gainst any rules in our game.even if we need a rules in some game,we also need the allow from u opponent.
all this misunderstand proceed from my poor english.sorry for my poor english.
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BlankPage
Hired Hero
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posted August 12, 2001 11:06 PM |
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But as.....
some other poster here said, there are XXXXXX different oppinions on each rule, therefor you will probably not find any person agreeing to your definition on all the rules (in your first post). Just look at the hit&run discussion you started your self.
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grythandril
Famous Hero
who is a Chaotic Wizard
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posted August 15, 2001 08:54 PM |
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Vampire999
I can understand what your are saying. But there is another side to this arguement.
When playing Heroes, players can sometimes automatically go for the Heroes they like because of eg chain lightning or scholar or even logsitics. This could have a distinct advantage to the game.
Players who suggest none of this are in there mind making the game more equal or making us choose heros that we would not ordinary pick because of the advantage of say Loynis and his Prayer spell or Dessa and his extra Logistic movement.
To the players it is a way of trying out other heroes that we would not look at in a second glance.
Also it could improve a players tactical way of thinking when using a completely diffrent plan or destiny route for you hero.
I would it can sometimes make the game more interesting and open players eyes that maybe all heros are bascially same.
Although what i have just said might cause some arguments. I apologise if i hurt anyones feelings but this is just a different approach to playing heroes.
But bear in mind it is all for fun
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Might is Power
Magic is Power
Honor is Power
Power Rules Above All
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