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Thread: Question about discarding | |
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Darmani
Hired Hero
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posted August 26, 2005 04:06 AM |
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Question about discarding
I keep on reading the rules, hoping to see something I did not see before, yet still this question goes unanswered: Is the game truly limited by the number of cards in your deck? Does discarding truly make a card "dissapear?"
I hear people talking about drawing 5 cards per turn. At that rate, not counting the cards you have at the start, your deck would become depleted in a mere 12 turns. That does not sound like enough to win the game. Moving across the map once can take half of that time alone. With many players, you can run out of troops and not be able to buy more.
Perhaps I am missing something? But, from reading the rules, that is how it sounds.
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Talarius
Tavern Dweller
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posted August 26, 2005 04:23 AM |
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Quote: Does discarding truly make a card dissapear?
I just did a super-quick perusal of the PDF rules and didn't see a specific reference to it, but I would assume that once you have depleted your draw deck you shuffle your discard deck and start over. At least, that's the impression I'm getting from the posts I've read from people who played at GenCon.
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TheFoeHammer
Known Hero
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posted August 26, 2005 02:25 PM |
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In the last paragraph of the section on "Setting Up" its covered.
"When you run out of cards, you will shuffle your discard
stack and reuse it."
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doc8466
Known Hero
Event Coordinator Annapolis MD
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posted August 26, 2005 04:29 PM |
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Quote: In the last paragraph of the section on "Setting Up" its covered.
"When you run out of cards, you will shuffle your discard
stack and reuse it."
And for Order players, you'll do this over and over and over and over......ad nauseum! (sp?)
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Jaeme
Adventuring Hero
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posted August 26, 2005 06:22 PM |
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and also
for order decks especially... but this goes for all decks in general... when you cycle out.... instead of putting cards into your adventure stack, if your discard and pull deck are running low... you can in fact discard to the dicard pile indtead of the adventure stack. now, this is important... if you do this... you must know when exactly to.... if you wait too long to discard into the discard pile you will have very little money for anything at all that is in your growing and sometimes gigantic adv. stack.... and may be only able to buy one thing at a time... also, when playing a large group game.... 5-6... you may want to discard into your adv. stack only good cards that you can use soon... and discard any cards that you will not be needing soon into the discard pile.... that way you will never run the chance of having a lot of cards in your adventure stack that youll never be able to buy or use and have a good deck to pull from.... while ohers in the game may have discardsed everything.... .... does this make since guys?
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Jaeme Newton
Game Artist - DGA
http://www.dgagames.com
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TheFoeHammer
Known Hero
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posted August 26, 2005 06:50 PM |
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Yes, that makes sense.
When I first started playing I could not understand why anyone wouldn't always put things in their adventure stack, but then it hit me, you can never get them out if you can't buy it or use it.
An example is Locations and Treasure Artifacts. You can only define so many on the map, but for deck building purposes you may put more than you need in your deck to increase the probably of pulling one. The extras are intended to be money. But if I start cycling every location in my hand down to the adventure deck, I will certainly hit a point where I'll have cards stuck there I can never use. And in the late part of a big game you may find that you need those money cards to keep your reshuffle deck fluid for creature purchases and repurchases, especially for Order.
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Talarius
Tavern Dweller
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posted August 26, 2005 07:13 PM |
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Quote: when you cycle out.... you can in fact discard to the discard pile instead of the adventure stack.
Just did another breeze-through of the PDF rules and did not see this in there. Is this a new errata, or if not, where is it in the rules?
Btw, many thanks for all these threads discussing the finer points of the game; very helpful!
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jaeme
Adventuring Hero
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posted August 26, 2005 07:25 PM |
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Quote:
Quote: when you cycle out.... you can in fact discard to the discard pile instead of the adventure stack.
Just did another breeze-through of the PDF rules and did not see this in there. Is this a new errata, or if not, where is it in the rules?
Btw, many thanks for all these threads discussing the finer points of the game; very helpful!
i'm not sureif it's in the erataa... or in the rules... but it's something that jonathan and i are going to put on the website as a F.A.Q. or something... there are other rules also that we have figured into the existing game that will be posted on the website also... .... and maybe some hints and things of that nature.
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Jaeme Newton
Game Artist - DGA
http://www.dgagames.com
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startune
Promising
Adventuring Hero
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posted August 26, 2005 08:17 PM |
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Quote:
Quote: when you cycle out.... you can in fact discard to the discard pile instead of the adventure stack.
Just did another breeze-through of the PDF rules and did not see this in there. Is this a new errata, or if not, where is it in the rules?
Sadly, you are right, while this was always intended to be in the rules, the proofers didn't know it and I forgot to include it, so I will have to get the erata page of the website up ASAP, and this will be on it.
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Jonathan Bjork
Director of Games Development
DGA Games
http://www.dgagames.com
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