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Thread: 'Defining Location' questions | |
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Tolfdo
Tavern Dweller
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posted October 03, 2005 07:33 PM |
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'Defining Location' questions
Please can someone help with a couple of questions regarding locations?
1. Can you define a creature location with only one creature card (no others in the deck) and if so, if the guards are defeated, can the winner take the defining creature card?
2. Further to above (and also when defining artifacts that are taken), once the creature (or artifact) is taken, does the location immediately get redefined again (assuming a hero is within scouting radius)?
Specifically, with artifacts, if this is allowed, is there anything to prevent a hero from continually repeating the cycle of defining, conquering guards and taking the artifact?
Thanks in advance for your help!
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TheFoeHammer
Known Hero
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posted October 03, 2005 08:10 PM |
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Quote:
Please can someone help with a couple of questions regarding locations?
1. Can you define a creature location with only one creature card (no others in the deck) and if so, if the guards are defeated, can the winner take the defining creature card?
2. Further to above (and also when defining artifacts that are taken), once the creature (or artifact) is taken, does the location immediately get redefined again (assuming a hero is within scouting radius)?
Specifically, with artifacts, if this is allowed, is there anything to prevent a hero from continually repeating the cycle of defining, conquering guards and taking the artifact?
Thanks in advance for your help!
1. You can define it, but you would not be able to take the defining card away, it is stuck there for the entire game. To make any purchases from that dwelling you must have more of the same card in your deck.
2. You never take the defining card away (except in the case of artifacts, see below), for creature dwellings you buy cards from your hand/adventure deck.
When you define an artifact location, win the battle against the guards and take it, the location marker on the map is inverted and the location cannot be defined again. Once any location is defined, it will be that location for the duration of the game.
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doc8466
Known Hero
Event Coordinator Annapolis MD
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posted October 03, 2005 10:42 PM |
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Quote:
Please can someone help with a couple of questions regarding locations?
1. Can you define a creature location with only one creature card (no others in the deck) and if so, if the guards are defeated, can the winner take the defining creature card?
1. In addition, yes, you may only define a creature dwelling with one creature/card.
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Tolfdo
Tavern Dweller
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posted October 03, 2005 11:13 PM |
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Quote:
1. Can you define a creature location with only one creature card (no others in the deck) and if so, if the guards are defeated, can the winner take the defining creature card?
1. In addition, yes, you may only define a creature dwelling with one creature/card.
Thanks for both your comments. What would be the purpose/benefit for defining a creature with one card if you can't buy the same creature from it because there are no more cards?
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karle
Tavern Dweller
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posted October 04, 2005 03:10 AM |
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Edited By: karle on 3 Oct 2005
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Actually that might for an interesting rules variant:
That the very last inhabitant of a creature dwelling can be recruited by recruiting the defining creature card itself. Afterwards the dwelling would be an empty dwelling producing no more creatures. Much like how a defined artifact becomes an empty defined space once the artifact has been taken.
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doc8466
Known Hero
Event Coordinator Annapolis MD
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posted October 04, 2005 03:17 AM |
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Quote: What would be the purpose/benefit for defining a creature with one card if you can't buy the same creature from it because there are no more cards?
The only time I can see where you would not have any more creatures of a specific kind to recruit from a dwelling is near the end of a long game when all of your creatures are either guarding locations/dwellings or already in your army(s). And remember, creatures that die go to the discard pile, so will then be recruitable again at a later time.
Now lets say for argument sake that you have a few monsters in your deck that you plan on using for guards only. You could define a dwelling with that creature, knowing that you'll NEVER recruit one, just so that you can fight and level up.
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