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Thread: I would like if the following things are possible in WOG | This thread is pages long: 1 2 · «PREV |
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Pollo2002
Famous Hero
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posted January 05, 2006 07:25 PM |
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LOL still "some of the things" are possible but not all, and some are possible but not through ERM.
I think that maybe one of the things that worry me most is the possibility to change the way buffs and debuffs work.
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SooT
Known Hero
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posted January 05, 2006 07:58 PM |
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Pollo2002
Famous Hero
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posted January 05, 2006 08:26 PM |
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It's on the start of the thread, but i want buffs and debuffs being affected by spellpower not only in it's duration but on it's EFFECT, for example, make Stonsking Defense affected by spellpower.
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Pollo2002
Famous Hero
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posted January 05, 2006 08:32 PM |
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I think this are the points that i care most off.
8) Change the effects the terrains have (reduction of speed of heroes, bonus to certain towns)
4) Change the way Cure and Dispel work, so instead of "destroying the spell" just reducing it in power (make a buff or debuff last less and reduce the amount of effect it has on the creature)
3) Change the way Buffs and debuffs spells, i would like stoneskin to be affected by spell power, say it work by the following formual Duration=Spellpower/2 and Defense added = Spellpower*1,5
2) Change the stats and skills of units (particulary skills and how they work, for example i would like The blind of the unicorn work like the archangel skill where you can spend one blind per battle, and the power of the blind being defined by the number of unicorns in the stack)
If i can't do just one of this without having the decode the game, then i'm not intersted.
And i think the most diffulct of all would be 2 and 4. 2 because how would indicate your creature you want to use the SKILL instead of attack?.
4. Because well that's very different of what those spells do now
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greek_god_su...
Famous Hero
Bringer Of Light
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posted January 06, 2006 12:16 AM |
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Quote: 7)Change the way luck and morale work so for example if you hero has +3 morale, you can use 3 morale "skills" per battle, you spend one and you can make one unit move twice. Same with luck.
How would negative morale count then? Could you choose which stack to receive it or could your enemy? It would be unfair, if the guy with good morale attacks many times with his best stacks and the one with lower, maybe negative morale would get random freezes with his units. Also, necro would be about three times worse against good-moraled towns like castle.
But your idea of spellpower-based spell effects is interesting, would kinda make difference between magic and might hero.
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After all, marriage and murder are not too different - one ends your life and the other is a crime
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pollo2002
Famous Hero
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posted January 07, 2006 11:18 PM |
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need reply, something to contact if you someone is intersting on contact me to answer this or talk about it my msn is *a*l*e*x*k*i*d*d103@hotmail.com (without the *'s)
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