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Heroes Community > Library of Enlightenment > Thread: HOMM 3 Town Ratings
Thread: HOMM 3 Town Ratings This thread is 4 pages long: 1 2 3 4 · NEXT»
Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 26, 2006 12:29 AM
Edited by Valeriy on 25 Feb 2006

HOMM 3 Town Ratings

As you might know, Age of Heroes inherited the HOMM3 town ratings from The Nether Gods website.

Castle Town Rating is here - you can use the top menu to read ratings of other towns.

fortress_fan has made the drafts for the missing Fortress and Conflux town ratings:

Quote:
Fortress Rating

I. Creatures - A mix of good mid-level units and weaker early and late game units, little magic, but some units have excellent specials (Greater Basilisks, Mighty Gorgons, Wyvern Monarchs, Hydras) who can be a real nightmare to your enemy, fortress lack in ranged power. The heroes has high defence ratings who protects the forces when they are forced to advance

+ troops: Gnolls are a good level 1 unit, two flying units (dragon flies and Wyvern monarchs) Gorgons death stare can destroy every living unit, Basilisk can stone enemies so they cannot attack, hydras can attack multiple targets without any retaliation, you can get wyverns in day 2
- troops: Dragon flies are fragile and to expensive, only one shooter without any special ability, wyvern is very weak for a level 6 unit, even if you get them very early, hydras is slow
important upgrades: Lizard warrior, Mighty Gorgons, Wyvern monarchs
rating: 7,5

II. Special buildings – Good, the blacksmith gives you first aid tents, Glyphs of fear and Cage of Warlords boosts your heroes excellent defence skill even more, the Blood obelisk boosts you heroes attack skill, only one of four towns able to build a shipyard

rating: 7

III. Magic - level 3 Mage Guild; spell restrictions: Animate Dead, Curse, Death Ripple

rating: 6

IV. Grail building - boosts a defending hero's attack and defence ratings by +10. Good, the grail helps in an event of an enemy trap

rating: 8

V. Heroes - Beastmaster: Skilled in defence, Tazar rules the day, the Beastmaster is the only class who have a hero who starts whit a level 4 unit (Born) The beastmasters have useful specialties like: Armorer, Archery, Scouting and Offence

rating: 8

Witch: Just girls =) They are the weakest magic heroes in the game, because of Fortress lack in mage guild. They have still some useful specialities like: Intelligence, Learing, Sorcery, First Aid and Navigation

rating: 6

VI. Resource requirements - High amounts of wood, ore and sulphur. You will also need Mercury

rating: 7

VII. Best opponent - Inferno: Gnolls crushes the weak imps, Lizard warriors does at lest not damaging its own troops, Mighty gorgons death stare is a real nightmare for the “aliens”, Greater basilisks stones the enemy troops, Wyvern monarchs, supported by serpent flies can easily destroy the magogs and ceberi

VIII. Worst foe – Conflux: the Mighty gorgons death stare is useless against elemental units, Conflux mighty rangers outclass the lizard warriors, dragon flies and wyverns are to fragile to attack straight into the enemy, once the phoenix comes, the battle is over

IX. Final grade: 7,5

Quote:
Conflux Rating

I. Creatures – Excellent mix of troops, strong specials, four of the units can cast protection from an element, strong ranged support

+ troops: Storm elementals is the best level 3 unit on level 2, you get Pixies/Sprites in hordes, Ice elemental gives the conflux two ranged units, Phoenixes have the highest grown rate for an level 7 unit and are the fastest unit in the game, Magic elementals have magic immunity and attacks multiple targets (just like the hydras)
- troops: Only peasants are weaker than Pixies, Energy elementals are the weakest level 4 creature, Magma elementals are slow, Phoenixes have very low statistics (except for their enormous speed)

important upgrades: Sprites, Storm elementals, Ice elementals
rating: 9

II. Special buildings – Very good, Artefact merchants helps the statistics of the elementalists and planeswalkers, Magic University is the best special building of them all, only one of four towns able to build a shipyard

rating: 9

III. Magic - level 5 Mage Guild; spell restrictions: Animate Dead, Curse, Death Ripple, Armageddon (So terrible boring, whit five fire magic resistant creatures)

rating: 8

IV. Grail building - Aurora Borealias: places all spells in your mage guild. This is so extremely good, no one is a match for a planeswalker whit a grail structure in it’s town!

rating: 10

V. Heroes - Elementalist: Good, the elementalists are all town-specific who raise the statistics of the elementals of their own kind. They start whit good skills like: Estates, Tactics, Offence and Artillery

rating: 8

Planeswalker: The ultimate emperors and empresses of magic, Planeswalkers are the strongest magic heroes in the whole game. They all starts whit a practical spell school and basic visdom, and they can soon get all of them because of the magic university. Whit the grail, they can cast all spells, doing them to the strongest hero in the whole game.

rating: 10

VI. Resource requirements – Lots of everything. The conflux is an expensive town

rating: 5

VII. Best opponent - Fortress: The most Fortress specials are useless, mighty gorgons death stare doesn’t work on elementals, same thing whit poison and stone gaze. Storm elementals and ice elementals outclass Lizard warriors, who easily fall in the beginning of the battle because of the blazing fast phoenix

VIII. Worst foe- the Conflux matches up well against any town

IX. Final grade: 9


What do you think about these ratings? Improvements and corrections much appreciated (spelling also needs a proof).
____________
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 26, 2006 01:14 AM

Quote:
- troops: Dragon flies are fragile and to expensive, only one shooter without any special ability, wyvern is very weak for a level 6 unit, even if you get them very early, hydras is slow
important upgrades: Lizard warrior, Mighty Gorgons, Wyvern monarchs

- Dragonflies are among the best level 3 units besides Grandelves.
- Important upgrade is hydra of course, lizard warrior not that important.

Quote:
IV. Grail building - boosts a defending hero's attack and defence ratings by +10...

Only during a siege!

Quote:
V. Heroes - Beastmaster: Skilled in defence, Tazar rules the day, the Beastmaster is the only class who have a hero who starts whit a level 4 unit (Born) The beastmasters have useful specialties like: Armorer, Archery, Scouting and Offence

- It´s Bron
- Only skill speciality beastmasters have is armorer (Tazar), none has archery, scouting or offence.

Quote:
Witch: Just girls =) They are the weakest magic heroes in the game, because of Fortress lack in mage guild. They have still some useful specialities like: Intelligence, Learing, Sorcery, First Aid and Navigation

- "Just girls" shouldn´t be implemented
- The mentioned "usefull" skills are far away from being usefull.

Quote:
VII. Best opponent - Inferno: Gnolls crushes the weak imps, Lizard warriors does at lest not damaging its own troops, Mighty gorgons death stare is a real nightmare for the “aliens”, Greater basilisks stones the enemy troops, Wyvern monarchs, supported by serpent flies can easily destroy the magogs and ceberi

- This whole text shouldn´t be implemented, has nothing to do with real games.

Quote:
VIII. Worst foe – Conflux: the Mighty gorgons death stare is useless against elemental units, Conflux mighty rangers outclass the lizard warriors, dragon flies and wyverns are to fragile to attack straight into the enemy, once the phoenix comes, the battle is over

- See above

Quote:
Conflux Rating

+ troops: Storm elementals is the best level 3 unit on level 2, you get Pixies/Sprites in hordes, Ice elemental gives the conflux two ranged units, Phoenixes have the highest grown rate for an level 7 unit and are the fastest unit in the game, Magic elementals have magic immunity and attacks multiple targets (just like the hydras)
- troops: Only peasants are weaker than Pixies, Energy elementals are the weakest level 4 creature, Magma elementals are slow, Phoenixes have very low statistics (except for their enormous speed)

- Phoenix are by far NOT bad troops in conflux
- Sprites are game winners (No retail!!)


Quote:
II. Special buildings – Very good, Artefact merchants helps the statistics of the elementalists and planeswalkers....

- What is the meaning of that??

Quote:
IV. Grail building - Aurora Borealias: places all spells in your mage guild. This is so extremely good, no one is a match for a planeswalker whit a grail structure in it’s town!

rating: 10

- Red orb?

Quote:
V. Heroes - Elementalist: Good, the elementalists are all town-specific who raise the statistics of the elementals of their own kind. They start whit good skills like: Estates, Tactics, Offence and Artillery

- Estates rarely is a good skill, but logistics (Monere) is for sure!

Quote:
Planeswalker: The ultimate emperors and empresses of magic, Planeswalkers are the strongest magic heroes in the whole game. They all starts whit a practical spell school and basic visdom, and they can soon get all of them because of the magic university. Whit the grail, they can cast all spells, doing them to the strongest hero in the whole game.

rating: 10

- It´s wisdom
- Typical singleplayer statement about "strongest hero in game"....just not true

Quote:
VI. Resource requirements – Lots of everything. The conflux is an expensive town

- Wood, ore and mercury are the 3 most needed resources

Quote:
VII. Best opponent - Fortress: The most Fortress specials are useless, mighty gorgons death stare doesn’t work on elementals, same thing whit poison and stone gaze. Storm elementals and ice elementals outclass Lizard warriors, who easily fall in the beginning of the battle because of the blazing fast phoenix

- See above in fortress description

Quote:
VIII. Worst foe- the Conflux matches up well against any town

- except vs Necropolis on L or bigger maps


All town ratings should be taken care of again. Many stuff written there is discussible...
____________
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FireSpirit
FireSpirit


Famous Hero
with warm hands
posted February 26, 2006 11:49 AM

Quote:
V. Heroes - Elementalist: Good, the elementalists are all town-specific who raise the statistics of the elementals of their own kind. They start whit good skills like: Estates, Tactics, Offence and Artillery


Planeswalkers specialize in elementals, Elementalists are magic heroes .
____________

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fortress_fan
fortress_fan

Disgraceful

posted February 26, 2006 11:56 AM

Yes I know, I unfortunately mixed them up! :/

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fortress_fan
fortress_fan

Disgraceful

posted February 26, 2006 12:26 PM
Edited by fortress_fan on 26 Feb 2006

Quote:
Quote:
- troops: Dragon flies are fragile and to expensive, only one shooter without any special ability, wyvern is very weak for a level 6 unit, even if you get them very early, hydras is slow
important upgrades: Lizard warrior, Mighty Gorgons, Wyvern monarchs

- Dragonflies are among the best level 3 units besides Grandelves.
- Important upgrade is hydra of course, lizard warrior not that important.


- At least I think they are weak, I often suffer great losses whit them. (maby its just me)
- Lizard warrior upgrade is petty fine, you need stronger ranged power because you lack in it and they got good statistic riases. (I mean in one of the shadow of death patches, who you maby havent)

Quote:
IV. Grail building - boosts a defending hero's attack and defence ratings by +10...

Only during a siege!


- True!

Quote:
V. Heroes - Beastmaster: Skilled in defence, Tazar rules the day, the Beastmaster is the only class who have a hero who starts whit a level 4 unit (Born) The beastmasters have useful specialties like: Armorer, Archery, Scouting and Offence

- It´s Bron
- Only skill speciality beastmasters have is armorer (Tazar), none has archery, scouting or offence.


- Thanks!
- No, but some of them starts whit it. I formulated it wrong.

Quote:
Witch: Just girls =) They are the weakest magic heroes in the game, because of Fortress lack in mage guild. They have still some useful specialities like: Intelligence, Learing, Sorcery, First Aid and Navigation

- "Just girls" shouldn´t be implemented
- The mentioned "usefull" skills are far away from being usefull.


- Maby not.
- If you mean navigation, navigation is very good in sea maps!

Quote:
VII. Best opponent - Inferno: Gnolls crushes the weak imps, Lizard warriors does at lest not damaging its own troops, Mighty gorgons death stare is a real nightmare for the “aliens”, Greater basilisks stones the enemy troops, Wyvern monarchs, supported by serpent flies can easily destroy the magogs and ceberi

- This whole text shouldn´t be implemented, has nothing to do with real games.


- Ohh realy! I disagree strongly here, the lizards CRUSHES weak aliens!

Quote:
VIII. Worst foe – Conflux: the Mighty gorgons death stare is useless against elemental units, Conflux mighty rangers outclass the lizard warriors, dragon flies and wyverns are to fragile to attack straight into the enemy, once the phoenix comes, the battle is over

- See above


- No! Migthy Gorgons death stare as well as wyven monarch poison dont work against the conflux! (You maby didn't know that)

Quote:
Conflux Rating

+ troops: Storm elementals is the best level 3 unit on level 2, you get Pixies/Sprites in hordes, Ice elemental gives the conflux two ranged units, Phoenixes have the highest grown rate for an level 7 unit and are the fastest unit in the game, Magic elementals have magic immunity and attacks multiple targets (just like the hydras)
- troops: Only peasants are weaker than Pixies, Energy elementals are the weakest level 4 creature, Magma elementals are slow, Phoenixes have very low statistics (except for their enormous speed)

- Phoenix are by far NOT bad troops in conflux
- Sprites are game winners (No retail!!)


- Even whit no retalition, Sprites die to quikly. They are just usefull because of their large numbers!
- Even whit supeiror speed and resurection special, Phoenix other statistics are very low. Fortunately, you get them in high numbers.

Quote:
II. Special buildings – Very good, Artefact merchants helps the statistics of the elementalists and planeswalkers....

- What is the meaning of that??


- Sorry, I forgeted to write about their supeiror magic university.

Quote:
IV. Grail building - Aurora Borealias: places all spells in your mage guild. This is so extremely good, no one is a match for a planeswalker whit a grail structure in it’s town!

rating: 10

- Red orb?


- Yes, the spells are useless whit orb of Inhibition, but how often do you got that?

Quote:
V. Heroes - Elementalist: Good, the elementalists are all town-specific who raise the statistics of the elementals of their own kind. They start whit good skills like: Estates, Tactics, Offence and Artillery

- Estates rarely is a good skill, but logistics (Monere) is for sure!


- Estates is a good skill, helps if you have lost a town and dont have enogth money. But the way, i mixed them, i meant planeswalker here!

Quote:
Planeswalker: The ultimate emperors and empresses of magic, Planeswalkers are the strongest magic heroes in the whole game. They all starts whit a practical spell school and basic visdom, and they can soon get all of them because of the magic university. Whit the grail, they can cast all spells, doing them to the strongest hero in the whole game.

rating: 10

- It´s wisdom
- Typical singleplayer statement about "strongest hero in game"....just not true


- Thanks again!
- I often play multiplayer, and I think its true. Btw; it is Elementalists I wrote about here, not planeswalkers.

Quote:
VI. Resource requirements – Lots of everything. The conflux is an expensive town

- Wood, ore and mercury are the 3 most needed resources


- Yes, but you also need some crystal, gems and sulfur!

Quote:
VII. Best opponent - Fortress: The most Fortress specials are useless, mighty gorgons death stare doesn’t work on elementals, same thing whit poison and stone gaze. Storm elementals and ice elementals outclass Lizard warriors, who easily fall in the beginning of the battle because of the blazing fast phoenix

- See above in fortress description


- Fortress is the best enemy of Conflux, two ranged against one and you dont need to worry about poison or death stare because their specialities dosent work!

Quote:
VIII. Worst foe- the Conflux matches up well against any town

- except vs Necropolis on L or bigger maps


- Dissagree here to. Conflux is stronger on larger maps because of their numbers. In the smaller maps when you encounter your enemies in the early game its mutch harder because you haven't got those numbers who do Conflux unstopbarle. Death knigths and Necromancers just rise skeletons (if they havent got cloak of the undead king) and get a horde of them and crushes the elementals.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 26, 2006 07:56 PM

We need to make an article out of this. So when you say "This is just not how it happens" add a description of what actually happens.

I think dragonflies are very important units to give to scouts, to enable them to explore very quickly.

Lizardman stats were increased by the SOD patch, see here. Do you say that their upgrade is unimportant based on that info or original HOMM3 stats?
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 26, 2006 08:20 PM
Edited by angelito on 26 Feb 2006

The problem with these descriptions is, are they meant for singleplayers or for multiplayers?
If someone tells me, navigation is good for seamaps, then i doubt he has made a multiplayer game yet (not counting hotseat).
How many seamaps do u know in comparison to pure land maps? Most stuff on sea is explore, collect floating and fight some shipwrecks, which all can be done by a scout, but in 98% of all cases not with your main hero.

Dragonflies are essential for the speed of your scouts on one hand, but on the other hand, they are important in your battles (at least against the map). They can block shooters, so ur losses will be very low, and they are the fastest NON-level 7 unit in the game besides efreet sultans, so u can be sure to have initiative at the start of each battle.

Important upgrades...
Imho, here should only be mentioned the essential upgrades. Gorgons to mighties of course, Hydras to Chaos. Otherwise, u have to mention ALL units, coz every upgraded unit is better than its non upgraded part. But warrior upgrade isn´t essential for that town, coz shooters rarely decide the game (except tower perhaps).

Conflux is NOT imun to deathstare. Try to fight Mighty Gorgons with your phoenixes and watch them die. And the main enemy of the mighty moos are level 7 units...u will never attack stormelementals or iceelementals with them.
If your pixies die too fast, u can be sure u r doing  something wrong.
If u think conflux has a chance vs Necro on XL map, feel free to setup a game with me and i´m interested to see what u will do vs 2000+ skellies in endfight.

About the resources u need for conflux. Come on...EVERY town needs some of ALL resources for its mageguilds, but we are talking about the main building order. Most u need IS mercury (like crystal for stronghold and rampart), other than castle, which REALLY needs much of all resources...


It needs quite a hugh experience in that game to make such descriptions. You won´t be able to write and judge it 100% correct (opinions differ...), but it should at least have the right tendency...
____________
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Zsa
Zsa


Famous Hero
posted February 26, 2006 08:59 PM

I've read some of the ratings, and I really do not understand what the ratings are for. I mean, is it for the overall usefulness of a town, just a rating for begginers, single player ratings.

In any case, for any of the above, there is no way you can weigh the cathegory grail or special buildings same as the rest. It just gives you an unrealistic rating, no matter what you rate for ( be it single player, multiplayer etc)

Also, if i might suggest, you need marks that set the ratings apart - ie there is no way you can rate a knight class and a barbarian class with the same mark, and there is no way the demoniac class (7) is lower than the knight class (8). Also, clerics are probably the worst spellcaster in the game, you can't rate it a 7 no matter how you look at it.

I would suggest removing stuff like knight has cool specials such as -- estates :|

Also, some other obvious rating problems such as, inferno having a higher rating for res. requirements than rampart, and others.

Just my thoughts.

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted February 26, 2006 09:05 PM

Let's see. . .Artifacts in the "Special Buidings" is spelt wrong, and the known Planeswalkers/Elementalists mixup, but otherwise it's good.

A flaw that I find with the Conflux though is that they don't get ranged fighters until the Air and Water elementals are upgraded.

And has anyone else seen how many Pixies/Sprites you can get if you have the Garden of Life, the Castle, an external dwelling (even if it's just one in the town or if you have to upgrade them if you got them from said dwelling) AND the Grail?

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fortress_fan
fortress_fan

Disgraceful

posted February 26, 2006 09:44 PM

67 sprites, i think!

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Zsa
Zsa


Famous Hero
posted February 26, 2006 11:25 PM

Quote:
Let's see. . .Artifacts in the "Special Buidings" is spelt wrong, and the known Planeswalkers/Elementalists mixup, but otherwise it's good.


Look at what Angelito said.

Quote:

A flaw that I find with the Conflux though is that they don't get ranged fighters until the Air and Water elementals are upgraded.

no

All in all, I agree that some of the writing and most of the ratings need to be redone if you want the overviews to represent anything.  

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted February 27, 2006 02:41 AM

Even a average skilled player does see that all those statements are not from skilled players. They are plain lousy.
____________

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Zsa
Zsa


Famous Hero
posted February 27, 2006 03:05 AM

First Thing's First

Castle Overview modifications.

1. Creatures
troops+:
Remove:  "Halberdiers/Crusaders excellent for guarding ranged troops" and "Griffins are tough, fast, plentiful, and can retaliate almost every attack".

Add: "Most sturdy lvl 1 creatures, Dual strike from crusaders"

Important upgrades: archers, swordsmen, angels

Rating: 10

Remove Special Buildings and Grail as a rating and add them at the end with Worst/Best Enemies

Knight: - Remove the description completely.

Add: Knights are usually considered poor fighters. They have highest chance of getting water magic, lowest chance of getting logistics,armourer and earth magic, average chance of getting offense. All knights starting with leadership is considered a setback most of the times (unlike arourer for beastmasters or offense for barbs or tactics for most overlords)

Rating: 6

Clerics: bad spellcaster - not average. Weakness is not a very usefull spell compared to others. Remove last sentence.

Add: The cleric is one of the weakest hero classes because it has a high chance of obtaining very useless skills and a low chance of developing any useful ones. In addition to this, it will develop poorly as a magic hero in terms of primary skills (unlike the warlock, elementalist, witch).

Rating: 2

For Best Opponent, remove necropolis and remove fortress, descriptions are bad and misleading.

Final Grade should not be the average of all the grades entered.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 27, 2006 03:05 AM

It sounds like it would be best to review the rating system all together.

The categories could be something like:

Low level creatures (1-4)

High level creatures (5-7)

Using a might hero

Using a magic hero

Building the town

Playing singleplayer

Playing multiplayer

What do you think? If you don't agree, counter-propose what you think is a better system.
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 27, 2006 03:55 PM

Personally, i wouldn´t rate the towns at all (with numbers), coz it´s way too subjective.
In my eyes, there is no need to split Singleplayer and Multiplayer, coz everything what is good in multiplayer, can´t be bad in singleplayer, but NOT vice versa!
If u can beat a good human player, u can easily beat the comp on every difficulty.

- We should describe the advantages and disadvantages of every town, every creature and/or upgrade. (not to forget the tactical usefullness!)
- We should describe on which mapsize and mapstyle what town fits best.
- Best heroes from every class should be named and described WHY they are that good, and prolly to which town they would fit best as main hero (Orrin -> Tower...)
- The chances for every class to get specific (good) skills offered should be mentioned too.
- We shouldn´t mention which town is the best/worse opponent to a specific town, coz this is unreal. It depends too much on other things than pure unit-comparison.

When i will have a bit more time during this or the next week, i will prolly start to write some of these descriptions and post it here, so everyone can judge and give their comment.
____________
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 27, 2006 05:54 PM

Very good, angelito, I couldn't have said it better myself, I agree 100%.

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 27, 2006 06:26 PM
Edited by Russ on 27 Feb 2006

I could add that everyone can base their own rankings on advantages/disadvantages of every town. Quite obviosly the towns with more advantages will get higher overall rankings
I'll start, I guess.
Castle.
Advantages:
1. Can ALWAYS build level 7 dwell + castle on week 1 if the resources are available.
2. AAs = the single most powerful unit.
3. AAs can resurrect allies, which allows you to win most fights with no losses.
4. Any conservatories will provide you with even more angels.
5. AAs always usually start first, which gives you the initiative (so, you can cast mass slow on those arch devils you are fighting BEFORE they hit you.)
6. Angels can reach the opposite side of the battlefield in 1 turn which makes fighting shooters easy.
7. AAs can be cloned with expert water magic. That will allow you to do 2 things: resurrect with the clone on the current turn AND start first on round 2 and soak some enemy's retaliation while dealing insane damage. (notice how most of the advantages are related to angels/AAs? )
8. Marksmen + zealots will usually give you ranged superiority over your opponent, forcing him to come to you (except for when fighting tower).
9. Marksmen + zealots + mass slow will allow you to win very big fights.
10. Crusaders = perharps the single most damaging unit in the game (sonsidering their numbers). They deal INSANE damage. You DO NOT want to get hit by those.
11. Blacksmith provides you with ballistas - by far the most useful war machine.
12. Grass areas are the richest on random maps.
13. Grass areas are the most common (due to the fact that grass is native to 3 towns), so the castle will usually have the native terrain advantage.

Disadvantages:
1. Too many requirements for dwellings (blacksmith, mage guild, stables).
2. Even though its units are worth every penny, Castle is quite expensive.
3. Castle heroes SUCK.
4. The "speed gap" between the AAs and the 2-nd fastest unit will allow your opponent to cast blind, paralyze or berzerk on your AAs if you wait with them. If you don't cast a spell until then, you will also miss one round of spellcasting.
5. Griffins. Due to their dwelling's requirements, they are usually skipped.

Heroes:
They suck. Period. Knights get the worst skills the might heroes can get. They also have very little chance of getting earth which is the single most important magic school.
Heroes worth mentioning (if you are REALLY desperate):
1. Tyris (mostly because she starts with tactics, but cavalier specialty is nice as well)
2. Orrin (because of archery specialty)
3. Adela (if diplomacy is allowed)
4. Caitlin (+350 gold. Intelligence is also nice early on because of magic arrows)
5. Sir Mullich (+2 speed specialty)

Maps:
Castle is really good on rich maps. But it does well on poor maps as well. It does well on small maps (marksmen) and it does well on large maps (AAs). Very good town.

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Fortress_fan
Fortress_fan

Disgraceful

posted February 27, 2006 06:31 PM

Dont forget:

Sir Mullich: 3 speed is realy good!

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 27, 2006 06:47 PM

Quote:
Dont forget:
Sir Mullich: 3 speed is realy good!
1) It is only +2 speed, not +3.
2) You can't choose him as a starting hero.
3) He starts with advanced leadership, which considering knight's poor skills almost guarantees that his 2-nd skill will be really really bad.
4) +2 speed is quite nice, but there are much better heroes out there with more useful specials.

But I guess I'll mention him anyways.

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Zsa
Zsa


Famous Hero
posted February 27, 2006 11:47 PM

Quote:
Personally, i wouldn´t rate the towns at all (with numbers), coz it´s way too subjective.
In my eyes, there is no need to split Singleplayer and Multiplayer, coz everything what is good in multiplayer, can´t be bad in singleplayer, but NOT vice versa!
If u can beat a good human player, u can easily beat the comp on every difficulty.

- We should describe the advantages and disadvantages of every town, every creature and/or upgrade. (not to forget the tactical usefullness!)
- We should describe on which mapsize and mapstyle what town fits best.
- Best heroes from every class should be named and described WHY they are that good, and prolly to which town they would fit best as main hero (Orrin -> Tower...)
- The chances for every class to get specific (good) skills offered should be mentioned too.
- We shouldn´t mention which town is the best/worse opponent to a specific town, coz this is unreal. It depends too much on other things than pure unit-comparison.

When i will have a bit more time during this or the next week, i will prolly start to write some of these descriptions and post it here, so everyone can judge and give their comment.


You could rate towns in terms of some of the cathegories, I think you can do that - ie rampart will always have a high score for resource requirements, inferno will always have a lower score on units (yes I know you could have games where you just won't find enough crystals or stone, or games where devils might allow you to fight slow moving units more effectively than some other towns. The rating is more of an average).

I do agree however that there shouldn't be an overall rating for a town, especially not if you just make an average of the ratings for all the cathegories.

Agree with what you said for single/multi.

The rest sounds good, the writing should be limited however to more essential stuff (ie you shouldn't write an enclyclopedia for every point).

Let me give you an example from what russ wrote.
Quote:

Advantages:
1. Can ALWAYS build level 7 dwell + castle on week 1 if the resources are available.
2. AAs = the single most powerful unit.
3. AAs can resurrect allies, which allows you to win most fights with no losses.
4. Any conservatories will provide you with even more angels.
5. AAs always usually start first, which gives you the initiative (so, you can cast mass slow on those arch devils you are fighting BEFORE they hit you.)
6. Angels can reach the opposite side of the battlefield in 1 turn which makes fighting shooters easy.
7. AAs can be cloned with expert water magic. That will allow you to do 2 things: resurrect with the clone on the current turn AND start first on round 2 and soak some enemy's retaliation while dealing insane damage. (notice how most of the advantages are related to angels/AAs? )
8. Marksmen + zealots will usually give you ranged superiority over your opponent, forcing him to come to you (except for when fighting tower).
9. Marksmen + zealots + mass slow will allow you to win very big fights.
10. Crusaders = perharps the single most damaging unit in the game (sonsidering their numbers). They deal INSANE damage. You DO NOT want to get hit by those.
11. Blacksmith provides you with ballistas - by far the most useful war machine.
12. Grass areas are the richest on random maps.
13. Grass areas are the most common (due to the fact that grass is native to 3 towns), so the castle will usually have the native terrain advantage.


#1 - good
#2 - not needed
#3 and #5 put together
#4 - good
#6 - not needed
#7 is a special "feature" only available for castle players so it should be included
#8 good
#9 not needed
#10 good - Crusader's dual strike allows you to inflict serious damage on enemy units.

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