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Heroes Community > Heroes 5 - Temple of Ashan > Thread: What do you think about the Heroes 5 Demo?
Thread: What do you think about the Heroes 5 Demo? This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Silverhawk5504
Silverhawk5504


Hired Hero
The Forsaken One
posted April 19, 2006 09:44 PM

I knew it

See, I was right...

Nightmare dosn't have a chargning bonus ... I would've
noticed it.  They don't kill anything ... plus, compared
to something horse like (paladin and unicorn), the disparty
is large.  

Also, I don't know what you're talking about when you say that
imps are weak melee units...are you freakin kidding me...
they're stronger then most lvl 2's and some lvl 3's in other
castles ...I suggest you take them seriously before a hundred
or so of those little f'ers take out a chunk of your army.

PS:  Gating rox sox!

~Dima
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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted April 20, 2006 10:00 AM

Just a request to everyone. Now that we have a new dedicated HOMM5 forum, I've made dedicated threads for computer performance/troubleshooting, duels and scenario walkthroughs to keep good advice easy to find and to interlink it all with Age of Heroes information pages. Please help me out by re-posting the relevant info in those threads and adding more. I've started on some duel strategies and computer performance tests.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 21, 2006 10:58 AM
Edited by Vlaad on 21 Apr 2006

First Impressions

Atmosphere

I didn't take part in the beta test and I must admit the game looks better than I expected. I had been against 3D graphics, but it turned out fine. I can live with transparent objects and weird camera if they provide the highest level of immersion of all the sequels so far. The maximum zoom in looks rather bad, though (I have no idea why the close ups have been used for the cutscenes). I guess adjusting to the new underground is the hardest part. Sometimes it's hard to tell where the passable terrain ends, for example. However, I think it might depend on the mapmaker. I, for one, don't find the circle under the hero strange - I got used to the feature playing Warcraft 3. On the other hand, the animation before combat is rather cheap; come on, even Age of Wonders (2D!) had a decent zoom in before the battle.

There are some annoyances, though. In combat I was forced to rotate the camera in order to see what was happening in the upper right corner of the battlefield, or to be able to see the damage behind the interface in the lower left corner. Once I was unable to shoot a stack hiding behind another one. The view was the default one.

I understand there are still lots of silly bugs as well. I've noticed that heroes and creatures sometimes sink into the elevated terrain. It doesn't matter if I can't see the hooves of my knight's horse, but if the head of a Bone Dragon disappears into the hill - it simply looks awkward. In combat, a dead stack disappeared when a large creature such as the Griffin occupied the same squares.

I didn't care about the music, as it was OK but repetative and dull now and then.

Gameplay

In my opinion, the good old just-one-more-turn feeling is back, and the latest sequel will be as addictive as its predecessors.

Compared to Heroes 4, I still think the combat is one step forward and two step backward - so sue me. I'm looking forward to the ghost mode, though.

I loved all the new creatures and abilities, especially racial ones. Again, I wasn't in the beta (and seriously doubt I'll try out the duel mode at all) so I won't comment much on the balance. The developers will surely deal with the issue in the gold edition, as well as in the upcoming patches and expansions.

The AI at Normal is bad even in combat - its troops will attack my ammo cart, kill two Imps instead of several Succubi, keep running into the moat and getting killed... I guess I should try the higher difficulty settings.

Heroes

Aside from the generic personalities, I love the heroes of Ashan. Nevertheless, I'm starting The World Wide Petition: Change Vladimir's Name , as the ugliest necromancer in the history of ugly necromancers shares my name (it's meaningless too, since in my language the name implies peace).

Although the game has definitely lost some of its RPG feeling, the new skills and abilities provide more depth in your hero's development than ever before. The specialties seem as unimaginative as before, though.

Finally, how a knight can charge through my castle walls is beyond me, but I guess I'm just too negative now.

Editor

Most likely it won't be included in the first version, which is a pity. It's custom maps and random map generator that provide a long life for strategy games. Oh, well. The good news is there are obviously a few new options, such as cutscenes, events and customizable AI behaviour. The adventure map looks more like a world than ever before, which means more tedious work for mapmakers but also even more impressive results. It's a shame the Russians got the exclusive right to make the official maps, but I must admit they've done a good job in the demo.
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Lich_King
Lich_King


Honorable
Supreme Hero
posted April 21, 2006 11:02 AM
Edited by Lich_King on 21 Apr 2006

Oh cmon, Vladimir isn't THAT ugly, after playing warcraft, it's something more or less normal looking, however, if you would look at Orson... That is all time ugliest necromancer ! WHat we doooo ... anyone ?



Relatives ?


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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 21, 2006 01:26 PM
Edited by Vlaad on 21 Apr 2006

Seriously though, what I really hate are the annoying details, such as two screens while one would be enough (building a structure or clicking on your town).

When you want to leave combat before you lose, you have to quit to desktop (Alt + F4), not to Main Menu. Heroes 4 had a Load button there...!

By the way, how do I split stacks?
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Lich_King
Lich_King


Honorable
Supreme Hero
posted April 21, 2006 01:32 PM

The town interface does not bug me, however the lack of Save/Load/Quit function in battlefield, does annoy me as in the Agrael chapter, when I got attacked by the Knight I had to wait the entire battle, rather than just loading the autosave.

You split creatures by holding shift and dragging them to an empty spot.
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Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 22, 2006 03:07 AM

another dejavu


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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted April 22, 2006 04:26 AM

anyone notice how H5 is meant to be 3d game???

but you can only view battles from 3 sides???

check it out, not 3d
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Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 22, 2006 04:43 AM

3 sides = 3d ? isn't it? LOL
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Wiseman
Wiseman


Known Hero
posted April 22, 2006 07:25 AM

I miss coloured flags on mines and such. The glowing signs/symbols  just seem tacky to me...

I alos noticed that about the combat camrea not being able to rotate the full 360 degrees... I wonder why?
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 22, 2006 01:14 PM

I dislike the hero screen too. The paper doll is a mess and looks like the backpack. I'm never sure whether I have a shield or not!

Why two separate screens for skills and abilities?
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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted April 22, 2006 02:20 PM

my post

Quote:
anyone notice how H5 is meant to be 3d game???

but you can only view battles from 3 sides???

check it out, not 3d


his post

Quote:
I alos noticed that about the combat camrea not being able to rotate the full 360 degrees... I wonder why?


now why dont you go ahead and give us both the answering post?
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Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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Shenjairo
Shenjairo


Known Hero
Simsalabim
posted April 22, 2006 02:44 PM
Edited by Shenjairo on 22 Apr 2006

Feedback

So far I've only played one map, the first campaign map. I only played the normal difficulty to get into the game so I can't really say anything about AI or the difficulty. I really do hope that the computer doesn't walk into the spikes during sieges as easily or blow up their own demons when they are standing next to their succubi and I don't even have any creatures near it on higher difficulty settings.

My first impression was that it was a bit too much like warcraft in appearance. The game looks nice, but I'm used to having your scouting radius show everything that you are near, not hiding a large chunk because there's so many hills around and you didn't spot the small trail the first time through the area. I guess that's more realistic, but makes exploring more annoying, especially in the underground. I'll have to play more to get used to it I guess, but this is after all first impressions. I really do want to zoom about a tad more than is currently possible, it feels like I have less overview.

I miss the two things I really liked about heroes 4. One of them being gone is understandable, it's the caravan feature. It won't work if creatures can't walk without heroes since what will happen if you lose your town while they are being sent there? At least you can summon creatures to your hero and that's a good enough fix. I didn't really use that ability but will play with it more. I do miss the other thing though, the flagging of waterwheels and such. There's no joy in having to send an extra hero between all the weekly pickup things every week if the area is clear and it's in your territory.

I wish the buildings in town could be more colorful in the build up town screen and not so gray when they are finished. Sometimes I wasn't sure of what was built or not and had to click it.

The fights were ok, but I'm not totally satisfied. I had trouble targeting sometimes when in corners (upper right mainly) and my creatures didn't always attack exactly from the spot on the grid that had been my intention.

I'm satisfied with some things and not so with other things. I'll have to play more before I decide on anything, but it looks promising as long as they are willing to continue with small changes in some upcoming balance/fixing patches. It is rather annoying how easy it can be to get stuck with large creatures on the grassy fields if the enemy has some fast flier, another thing to get used to I hope so I place them better, 4 squares is a lot of space.

Down below is a big spoiler about the endfight script, I found something there unsatisfactory.

Spoiler
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  V

Ok, so the goal is to get a message to Nicolai. The description for that goal says to get in time for the battle between Agrael and Nicolai. Well, I didn't dare let Godric walk alone so I was there with Isabel too when he went through that gate. Red was finished on the map, but Agrael and Nicolai spawns very close to each other after Godric disappears. Since I was standing right there I decided to fight Agrael instead and won easily, I then walked up to Nicolai to talk with him but nothing happened. Gave over the 3 biggest troops I had instead since we were allied and to have something to do and ended my turn standing in his way. But still he walks up to the now empty Agrael spot and loses somehow, despite that he should be gone considering I killed him less than a minute ago and he had the Shackles of the Last Man so it's not like he could escape. If you are making a story/script that relies on someone not getting there in time, please make a better solution. It wasn't logical and I haven't seen a flaw as big as this one in any other campaign I've played. (That I can think of right now at least)

Edit: And oh yeah, fighting Agrael before he gets a turn to move so Nicolai shows up on map will bug the mission so you can't finish it. Guessing this will be fixed, but doubt it will be fixed before release.
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zebellah
zebellah


Hired Hero
posted April 22, 2006 08:34 PM

I played a little heroes 5 and loved it verh much.Its like a film

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Wiseman
Wiseman


Known Hero
posted April 22, 2006 10:21 PM

Quote:

now why dont you go ahead and give us both the answering post?


And how, pray tell, am I supposed to know?
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Truth may be out there, but lies are inside your head.

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Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 22, 2006 11:09 PM

Quote:
Quote:

now why dont you go ahead and give us both the answering post?


And how, pray tell, am I supposed to know?


well you are wiseman isn't it??
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 23, 2006 11:52 AM
Edited by Vlaad on 23 Apr 2006

On caravans and windmills

Quote:
I miss the two things I really liked about heroes 4. One of them being gone is understandable, it's the caravan feature. It won't work if creatures can't walk without heroes since what will happen if you lose your town while they are being sent there?

Um... the creatures would return? Why not send heroes with the armies, though?
Quote:
I do miss the other thing though, the flagging of waterwheels and such. There's no joy in having to send an extra hero between all the weekly pickup things every week if the area is clear and it's in your territory.
Although I agree, I think Heroes IV turned Windmills and such into ordinary mines. Part of your strategy ought to be whether it pays off to hire a scout and send him or her to collect the weekly resources. I admit it was annoying, though.
Quote:
SPOILER
Right, the triggered event should have been placed out of the player's reach. Here's hoping the campaign had been thoroughly tested before the game went gold.
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Shenjairo
Shenjairo


Known Hero
Simsalabim
posted April 23, 2006 07:01 PM

Well, they traveled a lot faster in caravans and it saved time. Putting them on a hero and sending him off to dump them to another castle/hero takes time. And I really liked being able to get the creatures from the outside creature dwellings this way. Walking around buying out creatures also takes time.

Unless you've won a map already and it's cleanup I can't just let the resources go to waste so I have to walk around collecting those things all the time. It's another thing that takes time. It's almost scary how many things that are taken from heroes 3. I agree with that it was the best heroes game but I'm slightly disappointed the few good things that could be found in heroes 4 aren't here. Everything that saves time is a good thing, going back to weekly production instead of daily was one of the best decisions at least.

A game just seems to take longer now, will think about it next round and see if it's because of any gameplay issue or just unfamiliarity with the game.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 23, 2006 07:25 PM

Quote:
It's almost scary how many things that are taken from heroes 3. I agree with that it was the best heroes game but I'm slightly disappointed the few good things that could be found in heroes 4 aren't here.
Join the club.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 23, 2006 07:27 PM

Bashing aside, I really liked those screenshots with the skyline (aka sky boxes). Why have they removed those?!
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