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Thread: Heroes 5 Duels: Rangers | This thread is pages long: 1 2 · NEXT» |
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Valeriy
Mage of the Land
Naughty, Naughty Valeriy
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posted April 20, 2006 01:30 AM |
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Silverhawk5504
Hired Hero
The Forsaken One
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posted April 20, 2006 04:57 PM |
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Rampart strategy...
What you're about to read is without a doubt the most solid, powerful, and impossible to beat strategy that can be devised by any castle...
As we've all come to figure out, H5 has introduced a Rampart which is stronger then all the other castles. Granted Ossir is the best hero that you can enlist, it is still a great (freakin cheater) castle. The only castle standing a chance is the Dungeon, on some occasions if the other player dosn't really know what they're doing. Using the below strategy, it is almost impossible to lose (unless you're an idiot or Dungeon gets really lucky):
Place your 2 ranged units (druids and elves) in the center in the back row.
Place the 2 dendroid stacks directly to the right and left of your 2 rangers.
Place the unicorn directly in front of the archers, effectively blocking them off from oncoming attack (the unicorn's aura of magic resistence, is also a big bonus and by placing it in the front like that, you are giving the aura to all adjacent units, meaning your archers and dendroids).
Finally, you can place the pixies and War dancers anywhere off in the corners, preferably on opposite sides incase some frisky player gets the urge to fireball them.
At this point you've pretty much won the game and there's no reason to play further but for those that are still playing (even though the other guy should have surrendered after seeing your amazingness) your goal is simple:
*Kill the following units, in order of your greatest threat with your archers: ranged units, "no retaliation" units, lvl 7 units, spell casters
*Use Mass haste, mass divine strength, and mass righteous might to embarass the other guy even more ... although you really don't even need your hero for anything
*Keep defending with your dendroids and don't move them so that it's difficult to get to your ranged units.
*Try and keep your unicorn alive, as you will need them for defensive purposes.
There are few downsides to the above listed strategy. Most castles will not stand a chance and will be easy to take down.
Dungeon may be dangerous because they will be able to rush in rake through your defenses before you can react. Secondly, their special ability of negating magic negation (double negative...hahaha) is quite potent. This means that most of the time that the hero casts meteor shower it will hit...so you're faced with a problem ... I recommend magic immunity on your ranged units if you see that he's playing with that castle.
Also another thing i've realized while writing is that a serious threat are the paladin. I can imagine those bastards charging on turn 1 and completely destroying the pegasus...that bodes ill for you then...
There are ways that you can get backc from that...namely killing the paladins and angels during the next turn, but you'd need to move away from the Griffin's battle dive...hmmm...crap...also something that you should worry about ... (hopefully you'll go first anyways and kill all the griffins).
But regardless, you should be spotless if you do what it sais above...I havn't lost yet ... then again no one was smart enough to cream me like that before...
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~Dima
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Nebuka
Promising
Supreme Hero
Save me Jebus!
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posted April 20, 2006 05:35 PM |
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But what if paladins for example are going first?
Can they reach last row, and attack some of those stacks in middle (hunters, druids, even treants) before unicorns get in front of them?
Also, Necropolis' mass decay would effect all 5 most effective Sylvain stacks.
But, even still, they are almost unbeatable. Idiotic decision to give them, along with so many good troops, bow that neglect distance.
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Silverhawk5504
Hired Hero
The Forsaken One
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posted April 20, 2006 05:58 PM |
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Way off...
Quote: But what if paladins for example are going first?
Can they reach last row, and attack some of those stacks in middle (hunters, druids, even treants) before unicorns get in front of them?
Also, Necropolis' mass decay would effect all 5 most effective Sylvain stacks.
But, even still, they are almost unbeatable. Idiotic decision to give them, along with so many good troops, bow that neglect distance.
OK, here's the deal... you are NOT doing this during combat, you're setting your units up during the tactics phase so the paladin's don't come into play yet.
Furthermore, if you had read closely my above post you'd see that I have mentioned the paladins and that they are dangerious because they can potentially take out the unicorns or 1 of the dendroids in their first action.
Also, I have taken the decay spell into consideration and you have to realize that the magic negation of the Sylvan units is ungodly. Now it might be that the decay ignores magic resistence but I HIGHLY doubt that.
Therefore, all of your concerns are for naught and you can continue to crush the opposition.
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~Dima
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Nebuka
Promising
Supreme Hero
Save me Jebus!
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posted April 20, 2006 07:10 PM |
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Just saying...didn't know they have tactics as well. Or forgot that.
Bleh army for duels. Just exit game when someone picks them.
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LordRiton
Known Hero
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posted April 21, 2006 11:48 AM |
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But the paladins will play first usually (right affter the grifins even ), and you cannot place the unicorns in front of your shooters befor the battle begins...
also this is very good positionnning for mass decays for the necros, like Nebuka said, or for a good puppet mastery or even frenzy (affter killing the pixies first so they cant dispell of course )
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Arangar
Famous Hero
Weak ranger - lost viking
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posted April 21, 2006 12:04 PM |
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Quote:
Also, I have taken the decay spell into consideration and you have to realize that the magic negation of the Sylvan units is ungodly. Now it might be that the decay ignores magic resistence but I HIGHLY doubt that.
Therefore, all of your concerns are for naught and you can continue to crush the opposition.
Well, according to the AoH the death hero has an artifact that negates magical resistances.. Not that the death army should survive an encounter with the sylvan army
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Arangar
Norwegian viking
ranger of the north
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Hrushov17
Adventuring Hero
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posted April 22, 2006 06:01 AM |
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I almost lost the battle with sylvians b/c of...tried to put the unicorn infront of the hunters and druids but nooo my friend was going first lol u magnificent bastard (nice idea though but dangerous) I still think it's best to split them...so only one of them can get covered not two at the same time
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Silverhawk5504
Hired Hero
The Forsaken One
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posted April 23, 2006 06:23 AM |
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Ok, what?
I don't exactly understand what you people arn't getting ... you put the unicorns in front during your tactics phase. I've said this in a earlier post but I'll say it again ...
IN THE TACTICS PHASE!!!
That means before combat starts...jeeez. So it dosn't matter who goes first you or your friend because your archers will be covered.
There's been atleast 2 ppl complaining about not being able to place them there fast enough...read the words on the page ppl.
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~Dima
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Nebuka
Promising
Supreme Hero
Save me Jebus!
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posted April 23, 2006 01:07 PM |
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Actually, that wont work vs Haven and Dungeon, as they also have tactics. And iirc, each other negate effect of it.
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Silverhawk5504
Hired Hero
The Forsaken One
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posted April 23, 2006 06:55 PM |
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What effect is being negated? What are you talking about? The only thing that you could mean is that Dungeon and Haven have the tactics skill which lets them position troops 1 square deeper.
This has nothing to do with your own troop placement...honestly, I can't see what you're not getting. If you want to explain it, write a decent post that's 10 - 15 lines long not something short that leaves me like ... what did he just say...?
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~Dima
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Nebuka
Promising
Supreme Hero
Save me Jebus!
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posted April 23, 2006 07:54 PM |
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Not tested.
Sylvain has tactics, so in troop placement has one line of squares more, therefore you can put unicorns in front of hunters, druids.
But when fighting castle, and dungeon, who also have tactics, rather that your Sylvain, and opponents' Haven, Dungeon both have one more line of squares, none has. So can put army in those two rows you normally have. Therefore, can't put 2x2 unicorns in front of hunters, druids.
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Hrushov17
Adventuring Hero
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posted April 23, 2006 07:57 PM |
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Quote: Not tested.
Sylvain has tactics, so in troop placement has one line of squares more, therefore you can put unicorns in front of hunters, druids.
But when fighting castle, and dungeon, who also have tactics, rather that your Sylvain, and opponents' Haven, Dungeon both have one more line of squares, none has. So can put army in those two rows you normally have. Therefore, can't put 2x2 unicorns in front of hunters, druids.
that's true listen to Nebuka
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hellwitch
Known Hero
Skeleton Ruler
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posted May 03, 2006 04:59 PM |
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sylvan can be beat by necro:
Put the Purpet master to the treants and hit them each other.That how they cant move any more in this battle.(This is hard to do but it works).then Again with purpet trent hit the near by enemy units and mae as more units as u can sticked with the treants. then the kill the rest of the sylvan army
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Silverhawk5504
Hired Hero
The Forsaken One
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posted May 03, 2006 06:00 PM |
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Confused...once again...
Quote: Not tested.
Sylvain has tactics, so in troop placement has one line of squares more, therefore you can put unicorns in front of hunters, druids.
But when fighting castle, and dungeon, who also have tactics, rather that your Sylvain, and opponents' Haven, Dungeon both have one more line of squares, none has. So can put army in those two rows you normally have. Therefore, can't put 2x2 unicorns in front of hunters, druids.
Can I just clarify on your english...and let me say...(if you're not a native english speaker then I'm sorry about the following comment, but if you are then you're a fool)...
"rather that your Sylvain, and opponents' Haven, Dungeon both have one more line of squares, none has" - what in the name of God are you saying ...I can't even begin to understand that.
"So can put army in those two rows you normally have". - What?!
If I am to understand your jumble of nonsense, it looks like you're saying that if 2 armies both have the tactics skill, then the skill is negated for both armies and that they don't get to place 1 line deeper. I've not experienced this although I've noticed that dungeon dosn't always get the chance to use their tactic skill - very strange.
On the offchance that you are correct, then I understand your concern. In that case, I would put sprites and bladedancers infront of your ranged units and then move the unicorns into position.
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~Dima
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Nebuka
Promising
Supreme Hero
Save me Jebus!
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posted May 03, 2006 06:47 PM |
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My posts seem confusing, but now re-reading them, also quite clear. Might be problem with you?
Quote: Actually, that wont work vs Haven and Dungeon, as they also have tactics. And iirc, each other negate effect of it.
Hmm, there should be "'" between "won" and "t". My bad. Don't know what is not clear from rest of it.
Quote: But when fighting castle, and dungeon, who also have tactics, rather that your Sylvain, and opponents' Haven, Dungeon both have one more line of squares, none has. So can put army in those two rows you normally have. Therefore, can't put 2x2 unicorns in front of hunters, druids.
This is clear as well. Rather that(than?) you have 3 lines(one more line of squares), when fighting Haven and Dungeon, both have just normal, tacticless two(none has - should be "have", my mistake). Therefore, you can only place (put) army on first two lines (rows) you have without tactics (normally have).
And no, am not english native speaker.
But glad you finally got it.
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Silverhawk5504
Hired Hero
The Forsaken One
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posted May 03, 2006 08:03 PM |
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Confusion...
Sorry for the confusion my good man. I understand it
if you're not because then it's no fault of yours.
For the record, I'm still confused about what you're trying to say
but that's alright...
it just helps to explain your intended purpose with more words...
Don't take offense though...i'm sure i'd be just as bad in your language, whatever it is ... unless it's Russian ... hehehe
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~Dima
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted May 03, 2006 08:08 PM |
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I donīt see the confusion though.
Itīs pretty clear what Nebuka tries to explain. But i guess u never played Heroes 3, so u prolly donīt get the "tactics" stuff he mentions
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Better judged by 12 than carried by 6.
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Silverhawk5504
Hired Hero
The Forsaken One
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posted May 03, 2006 08:24 PM |
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Well actually, I've played H3 numerous times...infact it's my favorite game of all time so I'm really hoping that H5 will outdo it. It is though quite confusing to understand the prior post because the tactics skill is very easy to use.
In the offchance that you are limited and the tactics of the 2 heroes negate eachother, then you just devise a new plan...it's really easy. No need to stress.
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~Dima
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Dungeonian
Adventuring Hero
Supreme matriarch
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posted May 03, 2006 10:57 PM |
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Quote: sylvan can be beat by necro:
Put the Purpet master to the treants and hit them each other.That how they cant move any more in this battle.(This is hard to do but it works).then Again with purpet trent hit the near by enemy units and mae as more units as u can sticked with the treants. then the kill the rest of the sylvan army
Oh well , you was very happy with your Sylvan opponent , if he just casted antimagic , first time on hunters , second one on druids , later on unicorns and treants your plans could be easily broken .
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