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Thread: Game Ideas - post your ideas for games here | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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Lord_Pc
Promising
Famous Hero
Groin-Grabingly Clever
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posted May 07, 2006 11:38 AM |
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yea i have a game like that, you do too
its called "Life"
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Da-da-dada-HEY-dada-da-da
Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'
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Trogdor
Legendary Hero
Words in a custom title
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posted May 10, 2006 09:46 AM |
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And now..................
TITLE OF GAME
Cult Master
DESCRIPTION
The state of world religion has hit an all time low. Church attendances have been reduced since recent terrorist attacks. You have decided upon yourself that you would make a better god than God, Buddha and Allah put together. You have decided to start your own cult where members will worship YOU!!!!!
GAMEPLAY OPTIONS
You can choose which people can join your religion or not by age, gender, race or sexuality.
You can choose what vices and virtues are to be followed or not followed by your followers.
You can choose how you can advertise your cult.
You can choose how much brainwash you can give to your followers.
You can choose the official garments worn by you and your followers.
You can choose official hyms and special occasions for your cult.
You can organise how cult weedings planned.
You can choose the diets of your followers.
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"Through the power of the dollar you can communicate with the dead." - Artu
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted May 10, 2006 11:24 AM |
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Here are some pictures of some things that could be in any game.
I hope that you like them as they took me some time to make and perfect
When I get some more images or should I say make some more images, then I will post them, and If I have some for a game idea then I will post them in with the game idea.
I hope you like these pictures.
Also I am creating a big new game idea and I think you will all like it hopefully
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~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted May 14, 2006 02:19 AM |
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Edited by william at 04:47, 02 Jul 2006.
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GAME IDEA
Game Title:Battle
Game Story: The year is 1120 and the war for supremacy has begun. You control a knight named Dom and you must guide him to victory and make his army victorious and save the land.
Game stuff:
Dom will have 7 skills and they are:
Attack, defense, health, dexterity, smithing, sight, magic.
These can be upgraded further and when they are upgraded then the damage, and resistance from enemy damage, your health and your dexterity will increase, you will be able to make different kinds of weapons, you will be able to see further and further, and you will be able to cast different and more powerful kinds of magic and Dom will become stronger.
Here is the skills and the maximum level upgrades and what they can do:
or you can try this one:
Here is the list of General Experience needed for the upgrade of each of these skills:
Or you can try this one:
PS: I hope these tables show up, cos that took hard work to make
The General Experience
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General Experience is earned by defeating your enemies in combat.
Different types of enemies when killed give out different amounts of GE.
These are the enemy types and how much GE they may give you.
Basic enemies: 100 to 1000 GE
Medium enemies: 1100 to 3500 GE
Expert enemies: 3600 to 7000 GE
Bosses: 10000 to 20000 GE
These types can be found in alot of places, nearly everywhere you go you can find enemies, except for towns well you can find enemies there if a battle is going on, but if there is no battle then there will be no enemies.
The GE is vital for your staying alive and you must earn this to upgrade in the skill levels.
The skill levels make you who you are and who you will become.
The Towns
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The different towns in the game are these:
Ar'gult
Gre'pit
Com'ted
And your starting town Sp'itinak
There will also be many more but they will probalb ynot be towns but be kingdoms.
The Kingdoms is where you can go to buy the heavy weapons, sheilds, the best armour, and gather your army and march to the enemy.
Also during the game if you try and seige a enemy Castle and you are victorious then you own that Castle and the Kingdom and you can run basically everything that goes on in it.
You can build new houses, new stores, new blacksmiths, new everything.
You can also add new fortifications, better walls, Towers, and of course your army.
The Towns will have many different people roaming around in it, and they will be doing different things.
Some may be drinking at the Tavern, some may be fighting each other, some may be selling food and stuff, some may be just walking around and all the people will be doing different things which may be funny, important, interesting to watch.
Some people need to be interacted with in order for your quest to progress further and bring you closer to winning the game.
The Army
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In your army that you make you can have these types of troops and seige weapons, and of course more:
Ballistas
Trebuchets
Catapults
Knights
Heavy Cavalry
Footmen
Spearmen
Swordsmen
Archers
Crossbowmen
Oil people (these are used when the enemy comes very close to your walls, and your oil people can pour boiling hot oil on them)
Fire Archers (Archers that fire arrows that are on fire)
Battering Rams
Paladins
And many more units.
These units all have different levels, different damage, different defense and attack and other things.
The Weapons and Armour
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Dom will be able to collect many different types of amour and weapons, and when you upgrade in Smithery you can make your own weapons and armour and all that.
Here are some of the weapons and there properties and stuff:
Dagger:
Damage- 1-4
Weight- Extra Light
Description- A short form of a sword, and looks like a knife, the Dagger is a must for any Rogues or Theives. It's light weight properties makes it easy to swing and use, but it is fragile so it must be used with upmost care, and be used with respect.
Short Sword:
Damage- 5-10
Weight- Light
Description- A short Sword is popular within New Warriors. It is light, and easy to swing. It's sharp tip makes it easy to slice off heads, and its delicate Blade is shiny and good looking. It is easy to hold but sometimes a little to weak.
It's better form the Long Sword is better, with improved strength and is longer lasting.
Long Sword:
Damage- 10-20
Weight- Light
Description- This sword is favoured among the advanced warriors and is the most used sword in history. Its delicate blade gleams in the sunlight and it's tip is sharper than the short Sword. It is sharper thus making it easier to cut off heads, and it seems to never get dirty.
It is beautiful to look at, and beautiful to hold and use.
Axe:
Damage- 20-30
Weight- Heavy
Description- This kind of axe is used mainly by the Warriors that mainly like Strength.
These arent used by the New Warriors as they are heavy to hold, and carry.
It's blade is beautiful even more so than the Long Sword, and it is excellent for killing things.
It is heavy so strength is required here, a must for any Warriors that like strength and power most of all.
Large Axe:
Damage- 30-40
Weight- Very Heavy
Description- These axes are popular amoungst the very strong warriors. It is very heavy, and thus it is very powerful.
It's blade is sharp and can easily cut off heads.
It is large so it is slow to swing but if your strong then this shouldnt be a problem.
It's handle shines, and it looks absolutely beautiful.
A must for any weapon collector.
These cannot be stopped by small, and large Shields.
Small Shield:
Damage- none
Weight- light
Description- mainly used for defending yourself, but not very reliable in a big battle. These sheilds are small, lightweight and can help you in most small situations. They are also cheap and can be bought nearly anywhere or found nearly anywhere.
You will see these sheild held by mainly the new warriors, but never found on a expert warrior.
These sheilds do however have a tendency to be burnt, and be made absolutely impossible to use, so watch out for that.
Large Shield:
Damage- none
Weight- Medium
Description- These shields are even better to have, and are more reliable.
They can stop arrows, swords, small axes, and most other things.
They cant unfortunently stop a large axe or a ballista projectile or something like that.
The good thing about these kinds of shields is that they cannot be made on fire, unlike the small shields.
Those are just some of the weapons and stuff.
Later I will list more when I have the time to do it
The People
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In the game you can interact with hundreds maybe thousands of people.
You can ask them many different things like:
"i need money" or "Give me some armour please?" or something like that.
When you are more known around the world then people will want to talk to you more, and some may follow you.
If you are not well known then if you ask something from someone they will most likely to say no.
When you are well known some people may still say no, but most people will say yes to whatveer you ask.
Some may not want to and if they dont then you can kill them, but this also has it's disadvantages as people who saw what you did, will probably tell the entire village or town of what you have done and they will not talk to you for days or even weeks.
They will probably forget it after a couple of days or weeks, but they may forget it if you do something good like kill an enemy attack on the town or defend some people from being robbed or help someone who is sick or something like that.
The Conversation may go like this:
Dom: "may I please have some water?"
person: "yes how much would you like?"
Dom: "just a bowl full thanks very much?"
person: "ok, what else would you like master?"
Dom: "I would like you to follow me"
person: "Sorry master but I cant do that, as I have to defend my family you see"
Dom: "Well what if I pay you, you look like a good warrior?"
person: "Well I dont know, what if something happens to them?"
Dom: "Dont worry I will take care of that, so could you follow me, I may need your help?"
person: "Well ok if you say so"
Dom: "thanks"
Now that is how something may go if you are well known around the world.
Now here is a conversation that Dom may have when he is not so well known around the world:
Dom: "May I please have some water?"
person: "no, go find your own you wanna be warrior"
Dom: "come on, I need some for my men"
person: "Men? what men do you have, I cant see anything get out of my way and leave me alone and in peace"
Dom: "Sorry to have wasted your time"
Thats what might happen.
See how the top conversation had more dialogue and talking in it, and the bottom conversation didnt.
Well thats what would probably happen.
The Conversation thing would probably have about 4 or 5 options to choose from and they may be like this:
Dom: "may I have some water?"
person: "sure how much would you like?"
Your choices are:
1)a cup full
2)A bowl full
3)never mind
4)Go away!!!
or 5)Kill the person and hide the body
Now here is what would happen if you chose each of the options:
If you chose option 1 then:
Dom: "I would like a cup full thanks"
person: "sure anything else?"
If you chose option 2 then:
Dom: "I would like a bowl full thanks"
person: "Sure what else would you like?"
If you chose option 3 then:
Dom: "never mind"
person: "Dont waste my time then go away"
If you chose option 4 then:
Dom: "Go away!!!"
person: "Dont speak to me like that, guards take this man away from me"
If you chose option 5 then:
Dom kills the man and you hide the body behind a bush.
You take his belonings and kill his family aswell.
You get caught out doing this and you flee from the village.
Thats what might happen in the conversation things, and thats what would probably happen if you chose each of the different choices.
Combat System
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The Combat system may work like this:
You would have a choice of about 3 attacks and they are- Lunge, stab, or jumping attack.
These attacks would have there benefits and disbenefits.
You would also be able to attack in every direction, up down, diagonal, sideways, forward, back and many others.
These would become useful if you are surrounded by enemies and you need to get out because you are low on health or something like that.
You will also be able to block, and the blocking wil lget better when you have increased defense skill.
When you have a defense skill of level 1 then you may block about 1 out of 5 enemy attacks or something like that.
But when you have defense skill lvel 8 then you may block 4 out of 5 enemy attacks or something like that.
It may not work like that if this game is ever finished but Im still developing that idea for the blocking so stay with me here
Different Transportation or ways of moving
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Dom doesnt always have to walk and there are different ways of moving.
You can move by Horseback, by caravans, by catapults if you want to, by battering rams or inside of them if you really want to, and many more ways of mocing.
You can also run, jog, walk, creep, crawl, or lay on the ground and move like that.
You will have a Running metre, or a energy metre, so that you cannot run forever.
Your energy metre may increase when you get higher health skill level but im not so sure yet.
The Energy metre would maybe last for about 10 or 20 seconds before it is fun out, so that means 10 or 20 seconds of running.
And maybe it can be increased to about 50 seconds or 1 minute if the health skil level increasement thing is in place but i dont know yet
This wont apply to walking, crawling, or laying on the ground.
It may apply to jogging but im not so sure yet
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Game Pictures
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Here is some pictures that I have made myself, so I hope that you like them.
They took some time to make so yeah hope you like
I will post some more later
Here is a manual for the game that i have created. It took quite a long time to write it so I hope that you appriciate my work that I have put into it.
Well hope you have fun reading it
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MANUAL
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Welcome to Battle. This game is about a man named Dom who has to try and survive in this world.
The year is 1120 and this game is about battles and stuff.
So have fun playing and hope this manual helps you with things that you are wondering about and need to know.
Main menu
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The main menu is where you can start the game, load a saved game, change game settings and exit the game which I hope you wouldnt do
Start Game: This is to start the game. When you click it three difficulty levels come up.
Easy, medium, or hard.
When easy is picked there are not as many enemies, the enemies are not as powerful, weapons, items and amour are cheaper.
When you select Medium there are slightly more enemies, the enemies are slightly more powerful and the weapons, items and armour cost a little more.
When you select Hard Difficulty there will be lots of enemies, the enemies will be strong, your health will start at a maximum of 75, and weapons, items and armour will cost alot to buy.
Load Game: This is where you can load a saved game. When you select this there is a list of games that you have saved, along with the time and where you are when you saved the game.
Game settings: This is where you can select a number of different settings that can enhance your game or change it visually.
These are some of the options:
Blood/gore - you can select whether you want to see blood/gore when you kill your enemies. This option is at a default of off.
Brightness - You can select how bright you want your screen to be when you play the game.
Subtitles - you can select whehter you want to see subtitles during dialogue, or during gameplay.
Swearing - you can select whether you want to hear swearing during the game. Also if you turn this off it will also affect the subtitle swearing if there is any. Also this option is at a default of off.
Parental control - you can select whether you want to put in a password so that your young kids cant select the swearing, blood/gore settings.
Parental Control password - put in a password so that your young kids cant get into the Parental control and turn it on/off.
This is advised if you have young kids and you dont want them to see any blood/gore or hear any swearing throughout the game.
Mouse Sensitivity - can choose the amount of mouse sensetivity that you want.
Keyboard or mouse - can select whether you want to play with a keyboard or with a mouse. It is much easier to play with keyboard but for anyone seeking a challenge then you can select to play with a keyboard. This option is Keyboard at default but you can change it whenever you wish to.
Resolution - can select the resolution that you want in the game.
Screen size - can select a screen size. The avaliable choices are 640x480, 800x600, 1024x768, 1152x864, 1280x1024 and 1600x1200.
These can affect the size and if you have bigger screens then pick the higher options obviously.
Text Size - can select the text size that you see throughout the game.
This mainly affects the conversation text size and the conversation choices text.
Can select small, medium, large, very large, and huge.
There are also subheadings and they contain different things like Keyboard controls, mouse controls, sound, and graphics.
Exit Game: I dont think you would really want to pick this option would you?
Well this exits the game and you can get on with something else.
Basic Game controls
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Here are the basic game controls.
Keyboard:
up arrow: move forward/scroll up an option
down arrow: move backward/scroll down an option
left arrow: look left, move view left
right arrow: look right, move view right
ctrl: attack
alt: jump
Shift + up arrow: run/jog
Shift + down arrow: crawl/sneak/lay on ground
Enter: block/select in game option
Shift + alt: double jump
Spacebar: chat
Mouse:
left click: attack, chose option.
Right click: Jump, unselect option, block
Double left click: Select run/jog on or off
Double right click: crawl, sneak, lay on ground
Scroll button (if avaliable with your mouse that you have): scroll through the different options in conversation or when weapon choosing or armour choosing.
Basic Game Things you need to know
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To equip a weapon you can just click on it and place it in the appropriate place where the weapon should go.
Same as the armour, place it where the armour place is.
You also have an inventory where you can place stuff like potions, food which increases health, water, gold and many other things that are crucial for the game.
There are 4 types of places where things can go.
There are:
Weapon slot, Armour slot, Helmet Slot, and Sheild slot.
You can place the appropriate items in these.
You also have the inventory which is described just above.
The maximum amount of gold that you can have is 20 million.
Some items may cost just a little less of that, but it is always good to have enough gold isnt it.
When you start the game you will start off with 500 gold and then the rest of the gold can be earned by killing enemies, or selling items that an enemy has dropped or an item that you have found somewhere.
You cannot find armour out in the world, but you can find weapons, sheilds and helmets, and other various items that you need or you can sell them.
You can find traders out in the world and you can sell with them, or you can kill them and get an item that they drop and get their gold that they had on them before you killed them.
You can also find traders on caravans or just in the towns that you visit.
You can buy things at these kinds of stores/shops:
Blacksmith- can buy weapons, sheilds, helmets and armour.
You can also sell your weapons and stuff for gold, or you can repair your weapons, sheilds, helmets and armour so that they dont wear out and break.
General store: can buy general items like water, potions, food and other things.
You can also sell your items, but beware, that if you sell your weapons here they will be sold for much less then they actaully are worth, so go to the blacksmith if you want to sell your weapons and stuff.
There are many more stores/shops in the world so go and find them all.
All of them will sell different things so it is best if you visit them all and find the things that you seek to buy.
The Story
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In the time of 1120 the kingdom of Sp'itinak was under seige by the invaders from the north called the A'timt.
They were a ruthless tribe who sought only power and money.
They conquered the eastern lands, and the western and now they sought to conquer the southern lands of Sp'itinak.
On 2nd of May year 1120 a man named Dom seeked to be a knight and someday rule Sp'itinak.
His wish came true when his father who he had not meet, came to him and told him that he was the king of Sp'itinak.
Dom never knew this and after having found that out, asked his father if he could be a knight.
Before Dom became an official knight, Doms father got shot in the back by an arrow and died later that day.
Dom furious and sad, seeked to avenge his fathers death and bring peace back to the land.
Dom got an army, and then marcher towards the kingdom of A'timt.
Dom and his army reached A'timt in 5 days, and they were not sleepy, or hungry.
Dom attacked the castle of A'timt and was victorious.
Dom took the castle and ruled it for about 2 weeks before the long lost king of A'timt came and wanted his kingdom back.
Dom angered by this kings stupidity and lack of knowledge, decided to punish him and have him hung.
The A'timt king was hung the next day, and the villagers of A'timt saw this and then started a riot.
Dom didnt know what he had done wrong and confused by all of this, fleed from the burning Kingdom and stood back as he watched it fall to the ground.
Dom travelled on horseback and reached his birthplace of Sp'itinak in little under 4 days.
The townspeople at Sp'itinak had heard what Dom had done and were furious at him for it.
They to started a riot and burned down his home and killed his friends.
Dom angered by all this went crazy and then started attacking all the villagers.
20 people died and Dom was not one of them.
After the 20th person had been killed, the other villagers backed away and went back to their homes.
Dom stood in the town center with a burning hatred in his eyes.
He knew what might be coming and he was ready for it.
On 23rd of May year 1120 Dom took his fathers throne and then ruled the Kingdom of Sp'itinak.
He had done this because the Kingdoms townspeople feared him and didnt want anything to do with him.
Dom was slightly saddened by this and got his officials to help him out.
Dom didnt accept what the officials were saying and so by this, Dom had 6 of them executed, and the others put in the jail cells.
The townspeople had heard of what Dom had done and then started a riot.
Dom got his army and then broke up the riot and in this process about 102 townspeople had died.
The next week on the 2nd day, Dom recieved news that a large army was assembling just north of the town of G'reitinham.
The army was said to have about 200,000 men, and about 50,000 Cavalry, about 5 ballistas, and 4 trebuchets.
Dom didnt know what to do, because even he knew that he didnt have an army that was larger then that.
So Dom went to the neighbouring towns and proposed that they give him their army.
Dom succeded in about 3 towns and Dom now had an army of about 250,000 men, about 45,000 cavalry, 4 catapults, 2 ballistas, and 3 trebuchets.
Dom knew that he had a very strong army, and he knew that he would win.
The enemy army arrived in just 4 days, and Dom had everything that he needed to win this battle.
The battle lasted about 5 days, and in those 5 days about 750,000 men and cavalry died.
Dom won the war and the enemy retreated.
Dom was injured during the battle though and he fell on the ground thought to be dead.
Then about 2 days later a physician found him and helped him.
Dom had a cut around his heart, but luckily it had not pierced the heart, which was lucky for Dom.
Dom was back on his feet about 2 weeks later and in those 2 weeks, Dom found out that some new person took Doms place as king.
Dom was furious and had to find a way to get back in power.
And thus the story begins....
The Skills and General Experience tables
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These are the Skills that Dom can get and what happens each time the level increases:
To get the level upgrade, you need General experience or GE.
You can get GE from killed enemies and that is the only way that you can get it.
Here is a table showing how much General experience is needed for each level upgrade of each of the skills:
Enemies and their Stats
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Footman:
This is the basic army man.
The Footman is weak but when they have a good weapon then you should watch out for them as they can become quite deadly.
They are sort of fast but you should be able to easily out move them.
Here is the footman with some steel armour on him, note that these armoured footmen are harder to kill, and they are a little bit stronger aswell, but pretty much the same description.
I will get around to finishing this manual later on
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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Trogdor
Legendary Hero
Words in a custom title
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posted May 14, 2006 09:43 AM |
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William has officially lost his gamemaking originality.
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"Through the power of the dollar you can communicate with the dead." - Artu
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted May 14, 2006 09:47 AM |
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no i havent that took me hours to create.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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LegendMaker
Promising
Famous Hero
The Metal Specialist
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posted May 15, 2006 09:06 PM |
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Quote: no i havent that took me hours to create.
Not relevant, Will. Some masterpieces took merely minutes to create. Some pieces of crap took a lifetime to push out. Luckily, it's the quality of the result that matters to the public.
____________
LM
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MightyMage
Honorable
Legendary Hero
of INSANITY and DELICIOUSNESS
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posted May 16, 2006 08:26 AM |
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Quote: Welcome to Battle. This game is about a man named Dom who has to try and survive in this world.
The year is 1120 and this game is about battles and stuff.
So have fun playing and hope this manual helps you with things that you are wondering about and need to know.
Hmmmm, battles and stuff. Interesting there Will. Is this supposed to be a Diablo style game with Heroes type characters and units? Is this just an idea or are you seriously making a game?
____________
Though I must still bow
in awe for the awesomeness that is
MightyMage. For he is all I could ever
want to be! - OhforfSake
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted May 16, 2006 08:28 AM |
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Well when I get more knowledge on game and software designing then yeah i might make this game.
It is nothing about homm.
It is about real world things.
As i said in my post it has trebuchets, ballistas which are ancient seige weapons capable of alot of power and force.
It is not so much like Diablo.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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NavonDuSandau
Adventuring Hero
of Black Sheep Tavern
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posted May 17, 2006 08:53 PM |
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Nothing original here but I would love game and would be ready to kill for that would combine these three games:
Grand Theft Auto + Morrowind + Deus Ex into futuristic cyberpunk open ended free world roleplaying game with 3D shooting mechanics.
You would be able to create freely your own character (not any silly AD&D rules) and then interact and move quite freely in this Blade Runner type city. You could be on your own or hire help to make quests and missions. The skils would actually affect the character (example shooting skill for particular weapon would help targeting automatically).
For ten years I have waited for such game.
I believe that one day my dream will come true.
____________
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TNT_Addict
Honorable
Supreme Hero
Beautiful Liar
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posted May 20, 2006 08:32 PM |
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How about this one?
Game title
Player for Life
Game objective
Basically what you need to do throughthout the entire game is to improve your "game" and try to get as many girls laid as you can. But you would also be allowed to develop serious relationship with one of those girls and at the end even get married, but you won't be awarded any bonus points.
Practice to improve your statistics
Jym - Spend your time at the jym in order to get your own six pack to really turn on your chicks. Flexing muscles ability will be available when a certain level is reached, chicks would immidiately turn their eyes on you. Also helps your fatigue level during the "stuff"...
Taking off bras practice - Train your sticky fingers into lethal weapons, try to master the one finger oppener . Bonus points would be awarded for the quickest take offs. Girls do not like slow pokes!
Charisma and speech practice - Talk to the mirror for hours practicing your speech and pick up lines. Example - "Did it hurt...? Falling from heaven". Or "Is your father in the bomb squad? Cause he raised a bomb like you..." Practice it even on your best buddies but be carefull not to do anything that could make you look gay, penalties would be applied!
Beauty salons - Visit them to whip your hair into its best shape and colour for the important day, get your wax treatments for those girls that like the smooth feeling. When suffering a zit attack you could put on some make up to hide your shame.
Shopping - You must look pimped to get the finest of the finest chicks, so go shopping like you never shopped in your life. Get your bling bling and all of your extra gear and accesories like shades, hats and other stuff...
Game starts
Well the game starts after you arrive at your uncles house in beverly hills, Los-Angeles. He is of course loaded with money, got some awesome wheels, an amazing pool with a jakuzee and a king sized bed in his bedroom, basically every mans dream .
For some reason he must leave his mansion and the states for the entire summer and who is better to housesit his mansion than his favourite good looking and fun nephew! You have 3 months to enjoy yourself living in his mansion with his butler, beautiful french maid and a horny gardner and get the most of what beverly hills has to offer chickwise.
Of course he is paying you for your "hard work", you get 200,000$$$ from your kind hearted uncle and no real work for you for the entire summertime, just go and have the time of your life!
Basic Gameplay
A first person role playing type of game which will be based on your decissions on how to spend your time of the day, using day schedule. You will have to split your time for improving your player skills, eating, sleeping, having fun activities, having romantic activities and having the most important thing of all... SEX.
You could visit the movies, eat outside, drive your awesome car around and keeping your eyes out for good looking fancy chicks that might need some tender loving.
At nights there are pubs and parties you can visit and meet some nice girls, but beware! Some of these hot mammas got buffed boyfriends which could put you out of your game for a week with a broken nose .
Beware of gold diggers that will go with you just for your fancy car and your magnificent mansion. Points will be reduced if the player will get played himself and be crowned loser for life.
Chick encounter
Once you see a girl that seems nice to you and your hormons go wild, you go over to start your convesation and try to get her phone number, a date or even walk out with her right away. Girls are randomly generated and come with different characters, looks, stuff that they like and fantasies.
You will have many varieties of lines to start your conversation and try to get her to like you, try looking at her clothes and some other signs about her that could give you the basic idea of what she might like doing. Pretend to be interested in that area and get her number, then call her at the evening and set up a date in a club that she might like.
If you play your cards well enough through the whole evening together with her then maybe you would get lucky in one day! If not don't give up maybe she is worth the wait, maybe she is your one true love and you would end up losing her.
You could get a serious relationship with one girl and play her on the side with as many as you want, pool parties with 20 chicks are great while she is at her work trying to make a living. Just do not get caught cheating by her or else you will lose her and many points. If you want to lay off the playing and setle down with this one you could evolve your relationship, meet her parents and if you could sweep her off her feet in just 3 months you could score a loaded beverly hills chick for life!
Minigames
As your playing skills improve it would be easier to get good scores at the minigames all throughtout the game:
Taking bras off - Follow by pressing series of keys without making mistakes in order to take off her bra, the better your skills are the longer time you have to press the buttons.
Kissing + Tounge action - While kissing try stopping the ball in the middle of the mini screen everytime to get your tongue moving inside her mouth and show her you are a great kisser.
Massaging - Follow the keys that pop up at specific places on her body to get her in the mood for some love making, be carefull not to push other buttons that could hurt her and make her uncomfortable lose her mood for love or even forcing her to leave you drooling over the bed.
Dancing at clubs - Show her you can move by getting right key combinations and getting all the people staring at how you go. Then call her to join you and get funky together, then pull her closer and really get down the forbidden style!
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Please
click and help me out!! Thanks!!
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NavonDuSandau
Adventuring Hero
of Black Sheep Tavern
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posted May 20, 2006 08:46 PM |
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So we have found follower for Zud.
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friendofgunnar
Honorable
Legendary Hero
able to speed up time
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posted May 20, 2006 09:08 PM |
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Quote: Kissing + Tounge action - While kissing try stopping the ball in the middle of the mini screen everytime to get your tongue moving inside her mouth and show her you are a great kisser.
Hey what's the secret code for unlocking the Australian kiss practice window?
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TNT_Addict
Honorable
Supreme Hero
Beautiful Liar
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posted May 21, 2006 09:43 PM |
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Rhodan
Adventuring Hero
from Holland
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posted June 21, 2006 02:09 PM |
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Title of Game
Bloodhard-Chronicles
Objective
Create a story through a text-based browser game.
Possibilities of Gameplay
Build out your ideal rank of a race. Build alliances related to ranks. Experience pioneering in text-based browser gaming.
I and a friend are in the building phase. We do lots of things around the game.
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Wacks
Adventuring Hero
Low postCount
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posted June 24, 2006 02:48 PM |
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Edited by Wacks at 12:17, 25 Jun 2006.
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My Game Idea:
BATTLE FOR ARNIOLA
Turn-based strategy game
Fantasy setting
Ten thousand years ago, the civilizations of the world of Arniola were facing a terrible threat. From the dark marshlands beyond the Cold Mountains, the forces of the Shadow invaded. Men, elves, gnomes and naga joined forces to fight the ruthless Shadow; they fought a brutal and bitter war, that consumed almost half of the total population of poor Anriola. Eventually the last Shadow army was cornered back at the Cold Mountains and exterminated.
For one thousand years since, the races (who have gone their seperate ways) spent their time recovering from the horrific conflict. The men have united under the flag of the Grand Empire. They have grown strong but tried to not engage the other races and their nations. Men have also reached the far continent of Savanah, where they enslaved the local Goblin population.
But now, the Shadow is re-occumilating and preparing to migrate north once more.
Gameplay
The gameplay is similar to that of the heroes games, but different.
Heroes do not take such a strong stand as they do in the heroes games, but are rather similar to heroes in RTS games.
Each units moves on it's own, and have a given amount of movement points per turn. Several units (up to ten) can be combined into an army. The movement of the army is the average movement of all it's units.
The adventure map is naturally very similar to that of the HoMM series. Obstacles block the sight of your units.
Resources
There are three resources in the game: Gold, Food, and Mithril. Gold and Food are two somewhat equivalent resources, needed for most units. Food is only used for units, while gold is needed for building cities, buildings, upgrades, and units equally. Mithril is quite rare; it's required for building cities and other adventure-map buildings, for researching upgrades, and only for units of the 5th and 6th levels.
Cities
Cities are large on the adventure map, and have two or three entrances. It will initially produce 100 gold and food a day, which will naturally increase as the city grows. The growth pace and growth limit of the city is set in accordance to it's adventure map location (terrain and such). A city's growth is like city level in H5.
You can build one structure in a city at a time. The same is with 'upgrades' which you may research instead of building a structure. While structures enable a function, upgrades improve an existing one. Most structures are unit structures, which take an amount of turns to build equal to the level of the unit they produce.
When a city is large enough, it can sacrifice some growth to produce bettalions of 'civilians'. These are unarmed units with moderate movement, which can found a new city at a desired location.
Farms, Mines, Shipyards, n' Fortresses
Civilians can also build other adventure-map buildings. There are farms and mines, which slowly produce food and gold (respectively) according to their terrain setting. Piles of these resources will show-up near these structures and could be collected and brought to cities or fortresses by any unit.
They can also construct shipyards by waters. These shipyards act like normal shipyards in you town, training marine units.
They can also build (through much expense) a fortress. The most expensive enterprise in the game, the fortress has the low-level units of your faction, heroes, healing enterprises, extendious sight range, and defensive fortifications.
Siege Defense
Cities and Fortresses can be besieged. In this case, you better have defensive upgrades researched. In the city, this means strengthening your walls to the second level, strengthening your gate, and interconnecting you garrisons to enable free movement on the walls. Upgraded walls would be immune to damage from any shooter under the 4th level, and gates are very strong. You can upgrade the town to have two bettalions of low-level shooters above the gate, who will shoot approaching enemies. You can also upgrade the town to have 'catapults'. These are shooters in the image of the neutral 'catapult' or a siege engine** of the faction; they are weak, but can shoot across the entire battlefield.
Units
The units are very diverse in Battle for Arniola. Each faction (there are 10) has about nine or ten units. There are three or four low-level units. Low level units come in bettalions, while the rest of the creatures come in singles. Singles are still much stronger then bettalions.
An army main contain up to 6 low-level units, up to 8 high-level units, but only up to 11 units overall. Heroes are unlimited.
The luck system from HoMM is existant in the game aswell.
Units do not come in stacks, of course.
Ships
When a city has shipyard built, or you just own a seashore shipyard; you may build ships. In addition to your faction's unique marine units, there are two ships: Galley, and Frigate. Gallies can contain an entire army, have their own speed, and are otherwise unarmed. Frigates are slightly slower then gallies, can almost contain an entire army, but have three catapults built into them.
Heroes
Heroes take an active part in battle, and can be killed. All heroes reduce the damage taken from none-heroes by 40%, making them vitalic in battle. Heroes function as reguler units, apart from their skills and abilities.
A hero's skill either strengthens an existing ability or grants a passive one. Each hero has about 10 optional skills out of 20 that exist in the game, of which he\she may select 6 to develop (unless hero is Sage (see 'sage' hero class).
A hero's ability is an active power they have. This active power is an act must be assigned as an additional function to the hero (additional to move\attack\magic\etc.) to be activated. Each hero has about 15 optional skills out of 30 that exist in the game, of which he\she may select 10 to develop (unless hero is Captain (see 'captain' hero class).
There three types of abilities:
Empowerment used on a friendly unit or on the hero him\herself to strengthen and improve certain attributes and powers. Each such ability may be used once per round.
Depowerment used on a hostile unit or hero to weaken or shatter certain attributes and powers. Each such ability may be used once per round.
Magic though heroes can use 'magic' action anyway, these are spells on a higher level. There are spells that act as empowerments, depowerments, damaging spells, summoning spells, curses, blesses, healing, etc. Only one such spell may be cast per round (unless hero is Wizard )see 'wizard' hero class).
Combat
The combat grid is similar to HoMM 1-4. The tiles are not exactly hectres, but function as such. Every round, each player assigns orders to all of their units; then, when both players are ready, all moves are executed simultaniously. Each unit has a specific amount of tiles it can move per turn, called speed. Adventure-map movement points also carry into battle. When coming with more then 20% of the adventure-map movement points, the units will move at full speed during battle. If entering with less, they will move at half the speed.
Shooters can fire from three tiles away at their enemy. High-level units have their level number added to three and can shoot that far.
There are four combat actions you may assign to a unit (apart from move):
Attack Assault enemy unit within range. A most basic move. Unit will lose it's defense for this round, and utilize attack-bonuses.
Defend Defend against target unit or direction, also defending the two adjacted directions (thus defending 3/6 fronts). A most basic move. When defending against an attack, the attacker will lose all attack-bonuses, and inflict minimal damage. However, defenders will also inflict very little damage.
Counterstrike Enabled after a succesful defense. Pretty much an attack that will not cost the unit it's defense and will reduce enemy damage. Crushes attacks, matches defenses, and will be annhilated against magics.
Magic Unit will cast spell. High-level units have 3-6 spells, each with slightly different attributes. As experience is gained, the unit will cast the right spell at the right situation. Annhilates counterstrikes*. Low-level units don't have magic, but many have defense bonuses against counterstikes.
Heroes, Abilities, Skills & Spells
As said before, each hero class has 15/30 available abilities, out of which they may choose 10; 10/20 available skills, out of which they may choose 6; and a variety of spells to learn at their cities according to skill.
When creating a hero, things are rather simple. First, you name your hero. Next, choose the gender of your hero (race is according to faction). That done, you choose the class of your hero. Now, you choose the clothing and arms of your hero from a small choice fitting the class. Last, you pick a starting ability and starting skill for your custom-made hero.
Hero Classes:
Lord [whisper]income-generator and good empowerer, excellent supporting hero[/whisper]
Captain basic warrior hero. Has strong combat attributes, and can learn 12 abilities instead of 10.
Wizard - essential spellcaster hero. Weak in combat, and starts with 3 random spells. May cast 2 spells per round.
Priest great empowerment and greater depowerment hero. Reduces multi-alignment penalty for army.
Merchant weakest combat hero class. However, every given amount of time, a single unit in an army with the hero is granted a free upgrade.
Beastmaster good adventure-map hero. Has all adventure-map skills, and has line-o-sight bonus.
- Alignment hero classes:
Knight good-alignment only class; cavalry hero, has some natural attack bonuses. Balances warrior and commander abilities.
Mercenary neutral-alignment only class; good adventure-map hero, but also effective on the battlefield. Has special ability to recruit neutrals.
Heretic evil-alignment only class; mighty spellcaster, has excellent spells in the 'magic' action. Has some lousy abilities, though.
- There is also another class for each faction. These will be explained with the factions.
Abilities:
01. Cast Spell (use advanced magic)
02. Rally (target friendly unit will have increased speed)
03. Imbue Soldiers (target low-level friendly unit will have increased attack strength)
04. Strengthen (target high-level friendly unit will have increased attack strength)
05. Luck (target friendly unit will deal maximal damage if attacking)
06. Bless (target friendly unit will have it's minimal attack increased)
07. Magic Protection (target friendly unit will be immune to magical spells)
08. Supply (target friendly unit will have endless mana and shots)
09. Heal (target friendly high-level unit will receive some extra health)
10. Charge (target friendly low-level unit will attack all adjacted tiles)
11. Frenzy (target unit friend or foe will have some defense exchanged for attack)
12. Intimidate (target low-level enemy unit will have reduced speed and counterstrike)
13. Demoralize (target high-level enemy unit will have reduced speed and counterstrike)
14. Weaken (target enemy unit will take additional damage if attacked)
15. Berserk (some units in low-level enemy bettalion will randomly attack units in nearby tiles)
16. Shatter Shields (target low-level enemy unit will have reduced defense strength)
17. Poison (target high-level enemy unit will have reduced attack and defense strength)
18. Shatter Blades (target low-level enemy unit will have reduces attack strength)
19. Recall (target enemy will have 0 mana and 0 shots)
Short-Sightedness (target enemy shooter will have reduced attack-range)
20. Preserve (target unit friend or foe would be immune to both positive and negative abilities)
21. Haste (passive; hero or army containing hero receive +3 movement points in adventure map)
22. Estates (passive; hero generates 200 gold every turn)
23. Mining (passive; hero generates 1 mithril every 3 turns)
24. Gathering (passive; hero generates 200 food every turn)
25. Enlightment (passive; hero gains some experience every turn)
26. Aura of Life (passive; heals friendly units in adjacted tiles)
27. Aura of Death (passive; damages hostile units in adjacted tiles)
28. Assasin (passive; hero deals extra damage to other heroes)
29. Regeneration (passive; hero regenrates some health every round)
30. Archer (passive; hero has a ranged attack. Basic range: 2 tiles)
31. Smith (every given amount of time, a single unit in an army with the hero is 32. granted a free upgrade)
33. Mercentile Army (hero may recruit neutral armies [aka buy them] occasionaly)
34. Animate Dead (revive a destroyed low-level none-undead enemy unit into undeads)
Skills:
01. Arcane Knowledge (enables the study of your magic and that of your alignment\allies)
02. Secret Knowledge (enables the study of enemy magic and that of your rivals)
03. Offense (increases the attack strength [aka damage] of the hero)
04. Defense (increases the defense strength of the hero)
05. Retalliation (increases the counterstrike strength of the hero)
06. Sorcery (increases the magic strength of the hero)
07. Strength (increases the health of the hero)
08. Agility (increases the speed of the hero)
09. Archery (increases the attack range of the hero (if shooter) and of empowered units)
10. Power (improves the effect of advanced magical spells cast by the hero)
11. Fortune (increases the minimal attack strength of the hero and units in the same army with hero)
12. Economy (the hero generates resources turnly; increased with Estates or Gatherer)
13. Craft (grants the hero unit-like attack and defense bonuses)
14. Leadership (grants bonuses to an army the hero is part of)
15. Strategy (greatly improves low-level-unit-only empowerments and depowerments)
16. Tactics (greatly improves high-level-unit-only empowerments and depowerments)
17. Creator (improves all health, regeneration, and magic-resistance related abilties)
18. Destroyer (improves all damage inflicting abilities and advanced spells)
19. Siege Expert (hero and troops in same army gain bonuses when besieging an enemy town; hero can tear down walls solo)
20. Diplomacy (hero may convince enemies and neutrals to join to your cause, be hired by you, or abandon the battlefield)
21. Pillaging (hero gains resources according to experience after a victory)
22. Necromancy (hero will generate low-level undead units after a victory)
Factions and Units
Castle human faction
Alignment: good
Nationality: the Grand Empire
Hero Class: Praetorian (strong warrior hero, knows some magic too)
The Castle is the only racially autonomic faction in the game. They are based on balance, and are therefor not too weak, but not too expensive. They're high-level units are considered relatively weak, though they can put-up to almost anything. The Castle's magic spells focus mostly upon blessings and special-ability granting. Spells serve as health empowerements, and give health\defense\magic related abilities to units.
Low-level units (come in bettalions):
-|Pikemen (slow but powerful mellee unit, inflicts 30% attack damage before enemy inflicts anything. Good defense)
-|Marksmen (ranged unit; max-range 3 tiles. Rather strong but slow shooting, ineffective defense)
-|Lion-Riders (strongest low-level unit in the game. Has good speed, but weak counterstrike)
High-level units (come in singulars):
-|Swordsman (weakest high-level unit in the game. Does not posses magic, though has somehwat efficient defense)
-|Paladin (good cavalry unit, has anti-defense magic. Has charge bonus)
-|Hippogryph Lancer (fast assault unit, excellent against low-level units. Will always take 5 additional health points from enemy during attack)
-|Trebuchet (long-ranged siege unit; max-range 8 tiles. Does some damage to three tiles behind target tile. Merely defensless)
-|Mage (perfect spellcaster*****; has five magic spells, each good against attack, defense, counterstike, magic, and heroes. Also uses magic for all other actions)
-|Crusader (heavy infantry human. Slow, but amazingly strong. Reduces enemy defense when attacking, good against counterstrike, has four magic spells. Cannot be dempowered.
Elves forest faction
Alignment: good
Nationality: the wood dwellers and their allies
Hero Class: Ranger (has all archery-and-speed-related skills and abilities. Starts with Archer ability)
The single faction in the game based on speed and range. The Elves' large amount of shooters and fast speed of their troops enables them to hunt-down their enemies wherever they are. However, the Elves' mellee troops make poor guards to their ranged companions. The Elves' magic spells grant attack and counterstrike abilities; a particularly good spell turns defense into counterstrike.
Low-level units:
-|Satyrs (agile beast-men armed with two blades. Fast and effective, though easy prey for high-level units)
-|Elven Archers (strong-ranged units; max-range 3 tiles. Will deal more then minimal damage when defended against)
-|Centaurs (cavalry-like horsemen. Good for attack, but lous on the defense and counterstrike)
High-level units:
-|Faerie (medium-level spellcaster. Has six spells, and is very good against other mid-level units)
-|Balista (elven war machine; max-range 7 tiles. Has poor damage, but is deadly versus counterstrikes)
-|Ent (rock-throwing ranged living-tree; max-range 8 tiles. Deals damage to all tiles adjacted to target)
-|Dryad (light warrior-women of the forest. Has excellent damage, regenerates health, decreases enemy movement)
-|Shaman (elite elven spellcaster. Has six spells, all mighty effective. Can summon dendroids or entangling roots)
-|Dinosaur (heavy, monsterous, giant-reptile-beast. Causes extreme chaos. Immune to spells, resistant to magic, charge bonus.)
Heaven angelic faction
Alignment: good
Nationality: servitude to the supreme gods
Hero Class: Archangel (Has some good abilities, and some very lo usy ones. Mostly has self-centered skills)
The Heaven is the most expensive town in the game, towering with two ultimate units that cost each of more then double the town's income. The Heaven is, however, very strong and versitile. The low-level units in the town are good, though much worse then those of the other 'good' towns. The Heaven has a strong magical capability, and it's spells are those of massive damage. They tend to have damaging spells directed against multiple units or around a large area.
Low-level units:
-|Monks (hooded men armed with staffs and their faith. Rather weak on the attack.)
-|Zealots (lightly-armed javelin-throwers; max-range 3 tiles. Have some magic reistance, and strong with counterstrikes.)
-|Healers (unique unit. Has very very weak attack, but can also heal friendly units in a max-range of 2 tiles)
High-level units:
-|Cleric (spellcaster; has five spells. Can self-regenerate. Weak defender)
-|Valkyrie (warrior women mounted on pegasus. Very fast and good for her level. Has charge-attack bonus, and anti-healing bonus.)
-|Archon (special ability mellee warrior. Deals additional damage vs. counterstrikes, attacks 2 fronts, damages tile behind target)
-|Titan (heavy giant shooter; max-range 8 tiles. Shoots lightning, electrifying units adjacted to target)
-|Emmisary Angel (divine spellcaster. Has six deadly spells, one of which damages all evil creatures within a large radius)
-|Guardian Angel (divine mellee warrior. Rather strong for an ultimate, but unimagineably expensive. Costs 4 mithril!)
Treasurers gnome and dwarf faction
Alignment: neutral
Nationality: the mine-cities of the Cold Mountains
Hero Class: Sage (can have up to 8 skills instead of 6)
The Treasurers are the most economical faction and the most technological. They have almost double the upgrades of most factions. Their units are initially weak, but can mount up to the strongest in the game with some upgrading. The Treasury is based on mellee troops, while their few ranged ones are very expensive. They can also connect cities via tunnels. The Treasury's magic spells are based on technology and terrain. They can upgrade friendly units through magic, de-upgrade enemies, terraform battlefields, and dig tunnels.
Low-level units:
-|Gnome Conscripts (starts rather simple, but gain defense bonus, anti-counterstrike bonus, and the ability to use magic)
-|Dwarf Axemen (low-health, aggressive axemen. Through upgrading they become shooters with a max range of 1 tile)
-|Gnome Slingers (rock-shooting ranged unit; max-range 3 tiles. Through upgrading becomes extremely strong and suffer no mellee penalty.
High-level units:
-|Golem (automatonic soldier. Slow, immune to magic and dempowerment. Makes a good counter to higher-level units)
-|Minotaur (overgrown bull-man armed with a mace and a scythe. Blasts enemies away, thus abruptly ending combat with low-level units)
-|Catapult (weak ranged unit; max-range 8 tiles. Can be increased to 11 tiles through upgrading. Can have overtime fire-damage through upgrading.
-|Master Dwarf (awesome but weak lvl 5 mellee unit. Curls into a ball and hurls self to attack, uses axe to cause earthquake to counterstrike. Has six spells)
-|Frost Giant (slow, lumbering giant of the cold mountains. Reduces enemy speed to nearly zero when attacking. Can achieve magical immunity through research.
-|Golem Dragon (weak level 6 unit, but good in harmonizing into an army. Damages all adjacted enemies, can double it's speed and become flyer through upgrading)
*)Submarine (unique ship of the Gnomes. Small (can only hold 1/2 army) and unarmed, but fast.)
Merfolk naga faction
Alignment: neutral
Nationality: seashore clans
Hero Class: Pirate (weak hero, but good for early game. Starts with special Pillage ability)
There is not much to say about the Merfolk. They are a rather balanced faction, with a slight nudge to the offensive side. Their main advantage is their two additional marine units, and their almighty level six unit. The Pirate is a lousy hero class, but the Mercenary does wonders in early game. Merfolk advanced magical spells are centered around anti-magic, magic resistance, stealing magic, and protecting units from it.
Low-level units:
-|Serpentmen (the lesser breed of naga. Fast and rather defensive low-level unit.)
-|Mermaidens (shooters; max-range 3 tiles. Does not have minimal attack, and has anti-counterstrike bonus.)
-|Tritons (shooters; max-range 3 tiles. The sea-men shoot electricity from their spears)
High-level units:
-|War Turtoise (giant turtle war beast. Is extremely slow, but very high on the health. When defending, defends all 6 fronts)
-|Naga Witch-Docor (spellcaster; has six spells, and is very effective and swift)
-|Nereid (primary shooter unit; max-range 6 tiles. Also has 4 very strong spells. Good vs. low-level units))
-|Hippocampus Lancer (fast assault unit, excellent against low-level units. When attacking, will deal 30% of the damage before enemy deals anything)
-|Scylla (hydra of the deeps. The weakest lvl 5 unit, the Scylla is nearly useless for it's speed, but can at-least attack enemy on 3 fronts)
-|Charibda (monstrous whirlpool. The Charibda is second-best in it's lvl, and negates 30% of attack and counterstrike damage.)
*)Corsair Ship (unique ship of the Naga; has 1 sentinent bettalion of Tritons, and is cheap nevertheless)
*)Leviathan (unique ship of the Naga; cannot carry units at all. It is manned by 1 Nereid, and 6 bettalions of Tritons. If Nereid is killed, it is sunk.)
Conflux elemental faction
Alignment: neutral
Nationality: the city-state of Elementium
Hero Class: Druid (good choice for a primary hero. Has low fighting capabilities, though)
The Conflux's units are expensive but powerful. They have 4 low-level units, a good advantage when massing an army in early game stages. This is balanced-out, however, since these units are expensive nevertheless. The Conflux also have an upgrade to reduce unit costs. The Conflux's magic spells are a brand of summoning magic. They summon mostly units, however, and not other objects.
Low-level units:
-|Fire Disciples (half-elementals of offensive skill. Has strong anti-counterstrike bonus)
-|Earth Disciples (half-elementals of brute force. Very slow, but has great defensive strength)
-|Water Disciples (half-elementals of speed and special abilities. Fast, has charge-attack bonus, has some magic resistance, lucky)
-|Air Disciplse (half-elemental shooters; max-range 3 tiles)
High-level units:
-|Ice Avatar (ice being of agility. Has 3 spells, reduces enemy speed)
-|Storm Avatar (shooter; max-range 5 tiles. Defense reduces enemy luck)
-|Magma Avatar (balanced mellee warrior. Deals damage to all adjacted tiles upon death)
-|Kir'in (dragon-horse of nature. Has incredible speed, and deals very heavy damage)
-|Summoner (wizard that summons a different elemental for every purpose and action)
Tribe Barbarian faction
Alignment: neutral
Nationality: nomads of the northeast
Hero Class: Barbarian (strong warrior, but has no magic skills or abilities)
The Tribe are a faction built for mercilessness. Their units are fast and durable, and can therefor cause much chaos on their own. The tribe's main weakness is defense. Their cities lack several defensive upgrade, and so do their fortresses. And the last great fault of the Barbarian faction is their lack of magic. They have no magic to learn whatsoever, and would do best without magical heroes.
Low-level units:
-|Berserkers (unarmored mellee warriors, but very strong when attackin. Weak vs. counterstrikes)
-|Wargs (large wild wolves in allegiance with the Tribe. Second-strongest low-level unit)
-|Horse-Archers (mounted shooters; max-range 3 tiles. Mellee penalty + charge attack bonus)
High-level units:
-|Werwolf (strong mellee frenzier. Brings back defeated mid-level enemies as weaker Werwolves)
-|Amazon (mighty warrior women of the steppes. When attacking, deals 30% of the damage before enemy does)
-|Spell Breaker (counter-magic unit. Reduces 'magic' to rubble, immune to advanced spells, steals blesses and healings)
-|Ogre Mage (spellcaster of the Tribe; has five spells. Good defending spells and also makes a fine warrior)
-|Wyvern (winged beast. Has magic resistance, and archery resistance. Has very low health)
-|Torrasque (massive war beast. Eliminates any low-level creature, but does bad against it's equivalents)
Goblins the goblin faction
Alignment: neutral
Nationality: the Goblin Sovereignity
Hero Class: General (good commander but lousy warrior. Has the best economical abilities, too)
The Goblins who have recently turned themselves free of the Grand Empire base their tactics on two principles: massing-up weak low-and-mid-level*** units, and investing in their all-powerful high-level units. Their ships are also the best, but highly expensive. Goblin magic is based on speed and slowth, two properties very important to Goblins in combat. They have speed and terrain related spells in their archives.
Low-level units:
-|Goblocks (the elite corps of the Goblin military, the Goblocks are the most strong-for-cost unit in the game)
-|Goblin Crossbowmen (almost entirely identical to Castle Marksmen. Max-range 3 tiles)
-|Halberdiers (weak warriors but effective in high numbers. Has both anti-counterstrike and anti-magic bonuses)
High-level units:
-|Hobgoblin (leuitenant of the Goblins; can empower other units, but otherwise useless)
-|Alchemist (potion-thrower; max-range 6 tiles. Has some strange potions instead of magic)
-|Lizad Raider (fast-moving reptile cavalry. Has charge-attack bonus, and reduces enemy defense by 20%)
-|Troll (slow but heavy war creature. Has no minimum damage)
-|Goblin Knight (henchmen of the human colonialization. Immune to magic, has six spells, defends 4 fronts)
-|Cannon (strongest unit in the game. Infinite attack range. Damages tiles adjacted to tile. Costs 4 Mithril, and just 200 gold less then Guardian Angel)
Zogians dragon faction
Alignment: evil
Nationality: followers of Zog, king of dragons
Hero Class: Matriarch (dragon broodmother; has bonus to attack strength, but the weakest magic skills)
Zog lead the dragon rebellion against their necromasters nearly a millenia ago. In turn, his minions enslaved the orcs of the region. The dragons are a rather strange faction, and quite boring to play with (all dragons, eh!). Their units are strong and expensive, and they're much better-off with high-level unit armies. The Zogians' magic is in the field of direct and focused damage, and some damage-inducing curses.
Low-level units:
-|Orc Slaves (the bettalion counting the most creatures in the game, and the weakest. The Orc Slaves shouldn't be trained after the first 7 turns of play)
-|Orc Gladiators (very strong in comparison to the slaves, but have a great mini-maxi attack gap)
-|Halfbreeds (half-orc half-dragon hybrids. Very expensive and yet strong. Damage tile behind target when attacking)
High-level units:
-|Green Drake (wingless green acid-shooter; max-range 4 tiles. Ignores 20% of enemy defense)
-|Fire Dragon (red dragon of fire. Damages tile behind target, and has real good attack strength)
-|Azure Dragon (blue dragon of ice. Damages two adjacted tiles to target)
-|Magic Dragon (spellcaster dragon; has six spells, and very deadly attack and counterstrike magic)
-|Crystal Dragon (wingless dragon of minerals. Damages any attacking enemy with spikes, and immune to magic. Has charge attack bonus)
-|Shadowlord (black dragon. Ultimate weapon of Zog. Has infinite speed, and very many movement points)
Outcasts stealth faction
Alignment: evil
Nationality: wanted criminals and exiles
Hero Class: Thief (both economical and warrior, but has no command or magic skills)
Bandits, murderers, assasins, autrociters, monsters and exiles all flee the law into the dark forests. There, hidden between the mountains, is the secret city of Asylum, where the oulaws of the land can live. The Outcasts is the stealth faction of the game, although not a very useful strategy in TBS. Their units have extremely large amounts of movement points, they have plenty of shooters, and two of their units can avoid sight when standing on their own. The Outcasts's magic is based on summoning traps and obstacles.
Low-level units:
-|Bandits (the Bandits are a relatively weak unit, but are highly effective since they can avoid sight on their own)
-|Gnolls (hyena-headed men. Very strong on the offense, but slow, and make easy prey for magic)
-|Drow Elves (shooters; max-range 3 tiles. Will deal more then minimal damage when defended against)
High-level units:
-|Urgal (savage humanoid soldier. Reduces both enemy attack and defense, and has a strong magic spell)
-|Renegade (fallen spellcaster; has five weak spells, but is fast and defensive)
-|Assasin (stealthly shooter; max-range 6 tiles. Has resistance to arrows and can avoid sight on her own)
-|Medusa (fast-moving mellee fighter with a large amount of movement points. May immobilize enemy upon attack)
-|Flame-Spitter (siege engine of fire; max-range 8 tiles. Does overtime damage)
-|Chimeara (worst unit of it's lvl. Slow, low defense, only 2 magic spells. Has no specials)
Necropolis undead faction
Alignment: evil
Nationality: the shadow
Hero Class: Necromancer (has unique Necromancy skill and unique Animate Dead ability)
The Necropolis are the main antagonists of Arniola. Their low-level units are weak but can come in handy in strife. They have no units on the 3rd lvl, and no advanced shooters. Their strongest unit is the Grim Reaper, a powerful emanation of evil, which could have been used as a spellcaster if it wasn't so damn strong in mellee. The Necropolis' magic is bent on curses, most of which reduce enemy attributes or ensure their return as undead.
Low-level units:
-|Skeletal Warriors (weak but has high health. Good against other low-lvl units)
-|Skeletal Archers (undead shooters; max-range 3 tiles. Has strong defense and counterstrike. Has anti-counterstrike bonus)
-|Ghost Soldiers (fast-moving but rather weak. Has resistance to attack, defense, and counterstrike)
High-level units:
-|Cerberus (three-headed dog. Attacks 3 fronts. Fast, but weak)
-|Banshee (shouter; max-range 4 tiles. Attacks 3 fronts)
-|Vampire (excellent mellee unit. Steals health points from enemies upon attack or when using magic)
-|Lich (spellcaster of the dead; has six spells, one of which raises dead to fight for it)
-|Skeletal Dragon (undead dragon. Has great speed, many movement points, but a poor defensive array)
-|Death Knight (strong unit. Has charge attack bonus, and five spells. May repell advanced magical spells)
-|Grim Reaper (one of the strongest lvl 6 units. Has six spells, regenerates health, has many movement points, and can strike-down almost any mid-level unit)
*)Ghost Ship (fast-moving version of the galley, can only contain 1/2 of an army, but has catapults)
Neutral Units
Low-level units:
-|Wolves (weak but large pack of normal wolves. Common in the wilderness and desert)
-|White Tigers (strong tigers of the wilderness; they have some self-regeneration abilities)
-|Wisps (fast moving will-o-wisps. They attack and defend through magic. Common in the magical plains)
-|Crows (fast-moving weak flock of crows. Common in the boneyards and swamps)
-|Wasps (weakest of neutral units, the wasps (common to the swamps) have poisonous attack)
-|Rebels (hostile, neutral, fully-upgraded bettalions of civilians)
-|Blood Hounds (red, horned dogs of a violent nature. Magical****)
-|Pixies (butterfly-winges woemn. Weak, magical)
-|Tigran Hunters (stronger then normal lvl 1 units. Shooters; max-range 3 tiles)
-|Lizardfolk Trappers (stronger then normal lvl 1 units. Decrease enemy speed upon attack)
-|Harpies (winged witches of mellee combat. Common in the desert)
-|Hell Riders (demonic cavalry mounted on nightmares. Stronger then most high-level units. Magical, but campaign only)
High-level units:
-|Shade (keeps out of sight on it's own. Fast)
-|Hermit (healer and spellcaster, very strong and useful)
-|Elephant (weak beast that blasts away low-level units. Common in the plains and in the forests)
-|Unicron (fast-moving horned horse with charge-attack bonus, magical immunity, and 4 spells)
-|Spider Queen (giant spider that has a horde of spiderlings to fight for her. Extremely high on the health)
-|Catapult (primary siege engine. Max-range 7 tiles. Damages all tiles adjacted to target)
-|Rakshasa (multi-handed lion-person, affiliated with the Tigrans. Has six spells, and is could mostly for defense. Magical)
-|Cuotl (feathered dragon, affiliated with the Naga. Has only 1 spell, which crushes enemy defense. Fast but weak against counterstrikes)
-|Hydra (extremely weak lvl 6 unit, slow but can attack enemies on 3 fronts and defend on all 6 of 'em. Regenerates health)
-|Balrog (hellish demon good for any function. Magical)
-|Pit Lord (demonic shooter and spellcaster; max-range 9 tiles. Uses flame-based magic for everything. Nearly invincible. Magical, but campaign only)
Campaigns
Before the main campaign, there are three campaigns you must play tutorial campaigns, made for both basing your skill at the game and to set you into the storyline. The three campaigns:
Zog of the Seas
For long the Merfolk of the eastern shores have lived in peace. But from the dark forests in the south, flies-out a new evil. A swarm of dragons have striked, bombarding the fishermen villages. A small group of heroes must rebuild their homes, stablizing the economy of their race. Then, they must fight out the worshipers of the dragon-king Zog from their own species and attack the dragons of the forest.
The Goblin Revolution
Two centuries ago, the Grand Empire conquered the distant continent of Savanah, enslaving the native Goblin tribes. Soon the men discovered the cunning and tinkership of the Goblins, using them for the most advanced research. The seashore Goblin cities have become a place of rennaisance for humanity. Now, a Goblin resistance has been steadily growing. The goblins must strike the human occupiers from their desert hideout, driving them out of their towns. They must then use the technology their scientists developed to repell the Grand Armada, and conquer the Vedomixian Islands that lye between their continent and mainland Arniola.
Gathering of the Damned
The dark swamplands are located upon a penninsula seperated from the mainland by the Cold Mountains whom the dwarves and gnomes occupy. The dark lord is the ambitious leader of the necromancers of the swamplands. He cannot act at the moment, however, since he is possesing a prominent hero from among the forces of good. The orc necromancer Azrog is first servant to the dark lord. He must enslave the local dragons under the necromancers once more, defeating the dragon king Zog.
The main campaign of the game, enabled after the finishing of these three campaigns, is divided into 2 parts. Each such part is divided into several Acts. An act is composed of three maps, and has a plot summary in it's conclusion.
On the first part of the campaign, one act is played on the side of good, the next on that of evil, then good again, ect. On the second part, the acts are played on two sides of good rivaling one another.
The Amulet of Belial Part I
Act One
The Gnomish and Dwarven Treasurers of the Cold Mountains fall under attack by the undead of the shadow swamplands. They must flee and regroup with the men of the Grand Empire, but buy precious time to build-up defenses against the attack.
Act Two
Near the Cold Mountains lies the secret-city of Asylum, ruled by the half-elf bandit lord Alhenmus. He sees potential in the undead invaders as allies. His brigand army must steal the Mirror of Communication, and use it to ally themselves with the undead. They then sabotauge the human and gnomish defenses.
Act Three
The famous human commander, sir Haeldor, is called to fight the advancing undead. As always, he seeks a creative solution to the problem. He comes across a book which describes an artifact known as the Amulet of Belial. The amulet can summon demonic forces to fight for it's holder. Haeldor must steal the amulet from the elemental city of Elementium, and use the Hell Riders and Pit Lords to destroy the undead.
Act Four
Their advancement halted by sir Haeldor in the Grand Empire, the bandit-lord Alhenmuse and the necromancer Azrog turn east to the forests of the elves. They make their attack there, conquering vast territories and slaying the elf queen.
Act Five
Undead forces appear from the elf-forests and attack from the west. Haeldor is approached by the ranger-women Raysila, who seeks his help in fighting the enemy in her own kingdom. Haeldor agrees, and with the elves, he beats the undead back yet again.
The Amulet of Belial Part II
Act One
The archangel Thioel has been sent by the supreme gods to apprehend the evil Amulet of Belial, lest it fall into the wrong hands. He must gather some true believers and then make his strike against the Grand Empire's armies, taking the amulet from the commander Haeldor.
Act Two
The people of the Grand Empire have noticed the angelic forces center their attacks against Haeldor. They believe him to be an item of punishment, and prepare to execute him. However, he is rescued by the elf-women Raysila, and they escape east to continue defending the forests.
Act Three
Thioel's attack upon the armies of men have made it possible for the undead to fight-on and win. Meanwhile, the Goblin Sovereignity has massed-up an army on the Vedomixian Islands, prepared to invade mainland Arniola. Thioel must seek the aid of the giant Goblin warrior known as Black, and perhaps recruit the aid of the almighty Goblin sovereignity.
Act Four
Haeldor and Raysila, still renegades of the world of men, turn north to the steppes. They find that the outcasts's grandmaster, Alhenmuse, has brought several tribes under his control. They help one good-hearted young chieften called Red-Fang unite the tribes under his khanate, and drive the looting hordes out.
Act Five
The Grand Empire is defeated. Only several humans have survived the slaughter, and a dozen gnomes. The dwarves are extinct. The remnants of good all flee to Elementium, while the undead armies mass-up for the siege. Thioel, Black, Haeldor, Raysila, and Red-Fang all join together to break the siege, win the battle of the magical valley, and defeat the whole of the undead army.
Act Six
The dark lord will not accept defeat. All along he has possesed a prominent hero of good, and his puppet will now betray the other four. Raysila's elven forces attack the camp at dawn, taking the others by surprise.
She fails, however, she is taken to be trialed at Thioel's camp when Red Fang says the Amazons of his land joined Alhenmus' Valkyries. But only Thioel commands Valkyries!
Thioel's heavenly touch prevents him from using the Amulet of Belial, but if he gives it to Azrog all hope will be lost. Haeldor, Black, and Red Fang must prevent the two heroes from meeting, and retake the amulet themselves. Once they have the amulet, they must take it north to the plains of fire where they will destroy it.
Appendice
*Why does 'magic' action anhilate 'counterstrike' action?
Example: a Mage combats a bettalion of Pikemen. His 'magic' action is using a fireball. When the Pikemen are defending, they take porcupine formation and the fireball explodes right in the center. When the Pikemen are attacking, they take a double line and the fireball will simply hit the center of one line. But when they are counterstriking, they take phalanx formation and are tight together. The fireball will crush them.
**Siege Engines; what are they?
Purely a graphic term. Siege engine reffers to a high-level unit which is mechanical, like Balistas, Trebuchets, Cannons, Catapults, etc.
***Mid-level units; and those?
Again an insubstantial concept. Mid-level units are high-level units from the second, third, and forth level.
****Magical units; them?
Magical units are those only present at summoning spells or used by spellcaster units for various purposes)
*****Spellcasters
As said before, all high-level units can use magic. But, some units have a particularly large arsenall of spells, and those spells are strong. So strong, they outdo all the other actions. So they use magic always.
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted June 25, 2006 12:15 AM |
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This game idea is exactly like HOMM3 right now.
I would consider making a new idea that YOU made up and isnt a copy of another game.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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Wacks
Adventuring Hero
Low postCount
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posted June 25, 2006 12:19 PM |
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Quote: This game idea is exactly like HOMM3 right now.
I would consider making a new idea that YOU made up and isnt a copy of another game.
That's some heavy critisism. Particularly coming from a person who's best game was about a knight named Don in some fictional historical war.
BTW, this game idea is exactly like AoW2 right now. HoMM3, on the other hand, is exactly like HoMM2, which is exactly like HoMM1, which is exactly like King's Bounty.
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TitaniumAlloy
Honorable
Legendary Hero
Professional
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posted June 25, 2006 12:36 PM |
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For some reason I'm really into RTS games atm.
I tried that new Star Wars one where it's really realistic, ie, no base building, and reinforcements can be dropped directly to the battlefield, not being 'created' from a building.
I dno, I don't mind the unrealism like in Warcraft or BFME2, and in DOW they cleverly disguise it by having an animation of something dropping in from space into the building.
But a really good RTS game, with tons of troops, but a focus on tactics rather than speed or sheer force. Futuristic ones like DOW are fun, but I'd like to see a new warcraft era type one.
And lots of unique units and races are the key, as well as unit customization.
The heroes should also be important.
In BFME2 and in the next DOW expansion theyre allowing custom heroes, so you can make your own hero and choose his skills as he levels up, like a warcraft hero. Warcraft III did this so well that they made a whole game out of it, DOTA.
But you should also be able to pick their weapons that they use.
In DOW you can customize your space marines by upgrading them with heavy weapons, and you can choose which ones to buy and how many like Plasma Rifles, Heavy Bolters, Missile Launchers and Flamethrowers, not just an upgrade in some building to set them all up. Then you can have different squads for different tactical approaches, rather than researching "More gunpower" before your opponent does and chewing up his troops in a frontline battle.
BFME lacks tactics on an extreme note, Heroes aside it's all about getting more troops than your opponent. They tried to get some tactics with unit weaknesses and strengths, but it could have been developed better. DOW has some good tactics, like flying units over impassable terrain, and teleporting units, dropping straight into the battlefield, bombing runs etc.
But then, having a thousand units under your control and storming the enemy base is pretty damn cool too
DOW= Dawn of War.
BFME2= Battle for Middle Earth 2.
____________
John says to live above hell.
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted June 25, 2006 12:38 PM |
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Well at least my idea I made up from the top of my heard whereas you virutally copied nearly everything from the homm games.
Now who is in the wrong here hmm?
Hmm maybe not the wrong but who is wrong here.
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