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Thread: What town is most likely to appear in the expansions? | This thread is pages long: 1 2 3 4 5 6 7 · «PREV / NEXT» |
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Juzorius
Tavern Dweller
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posted May 25, 2006 11:49 PM |
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I liked Fortress. Loving reptiles <3
I wanna see lizardmen in HOMM5 aswell.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 26, 2006 08:59 AM |
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Quote: Thanks to whoever made the thread `interesting` (Lich_King presumably)!
And now I have a question - if we were to email any of our proposals to Nival / Ubi do you think they'd pay even a little attention to them?
I can answer the last question for you. I actually mailed them, mainly for the fun of it, because I didn't think they would take time to look at it. They actually did, and I got a nice letter back where they said that they appreciated my work, but that work was already started on expansion packs, and therefore they could not include any of it.
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ComradeX
Known Hero
Demands raising new Titan's HP
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posted May 26, 2006 03:07 PM |
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Too bad they won't include any of our ideas... but maybe they have already included some (before we thought of them), and they just don't want to spoil the game for us by telling what they have in development... but, at least that confirms that they are indeed working on expansion packs!
Any way, it's still good to tell them our ideas, as they might make another pack (if they are working on one, they can surely make two), or as a part of an update patch (the game does lack creatures, maybe they will make some of the suggested creatures neutral, or recruitable outside town, like trolls or Pirates in HOMM IV that were of an alignment, Chaos, but could only be recruited in special dwellings on the adventure map).
It's always good to try...
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The frozen land of red Titans wishes you luck in your journeys
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 26, 2006 04:34 PM |
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Indeed it is ... the only problem of course is the degree of overlap. If there are currently developing some sort of Dwarven or Naga town, say, there's less likelyhood that they'll use what I send, because it's already in their own version somehow, or made redundant by it. On the other hand, something entirely different might inspire them for their future undertakings, which are not yet started.
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Gnoll_Mage
Responsible
Supreme Hero
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posted May 26, 2006 11:37 PM |
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I was thinking about potential creatures for the Dwarf and Naga towns but it was a little bit of a struggle to come up with any guesses. There are just too many ways that the factions could be interpreted...
Nagas:
Water-based with e.g. Kelpies
Swamp-based with some Fortress creatures
Put with the hermits, prophets and pirates or whatever the text said
Something more 'white', 'pure', 'clean' or whatever (colour scheme somewhat like the old H3 Naga), with Pegasus returning
Dwarves:
Fire-based, although unlikely as Demons already are
Norse-mythology based (Hersirs...)
Snow-related
Mountain / rock related (Roc, Behemoth...)
Underground-related - Basilisk maybe
Forge-based even...?
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 27, 2006 12:12 AM |
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I think the problem with the Dwarven town is that this Myth of Creation discussed in another topic strongly suggests a connection of the Dwarves to The Fire Dragon - thus giving us the elemental connection - and tells us that their home would be in the forge (Volcano?). Thus, I don't think it's likely that the Dwarves will be related in particular degree to mountain/frost/ice scheem, as was basically the fundamentals of my work on that town. I think rather we might see such things as the return of the Efreeti - I know, it might be a wild swing, but it's an interesting thought! - and perhaps somehing like Fire Giants. A funny thought would be to intruduce the Duergar, also known as the Deep Dwarves, the evil cousins of the mountain Dwarves. That would give excellent basis for a competition between these two towns, just like the Sylvan Elves and the Dark Elves of the Dungeon. The Deep Dwarves might be allied with creatures like the Trogledytes and the Beholders.
Similarly, we now the Water connection of the Naga town, and traditionally, the Nagas are associated with spellcasting (ironically, with the exception of the HOMAM games). So, what that town will bring is very open. It might be sea related, it might be swamp related, or it might be something entirely different.
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Gnoll_Mage
Responsible
Supreme Hero
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posted May 27, 2006 05:35 PM |
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Quote: I think the problem with the Dwarven town is that this Myth of Creation discussed in another topic strongly suggests a connection of the Dwarves to The Fire Dragon - thus giving us the elemental connection - and tells us that their home would be in the forge (Volcano?).
I'd forgotten that. It's a shame, as a snow-related castle would be great in my opinion.
Quote: Thus, I don't think it's likely that the Dwarves will be related in particular degree to mountain/frost/ice scheem, as was basically the fundamentals of my work on that town. I think rather we might see such things as the return of the Efreeti - I know, it might be a wild swing, but it's an interesting thought! - and perhaps somehing like Fire Giants.
Somewhat like my Dwarf town, which has fire giants and chimera, although that is still snow-based.
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Darkeye
Promising
Famous Hero
of the Deep
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posted May 28, 2006 10:26 PM |
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I think it is quite obvious that the barbs will make it to the next expansion. They have never been obmittet before. I guess it will be somewhat similar to H3 with goblins, orcs, wolves, ogres, cyclops, thunderbirds and behemoths.
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Iris
Responsible
Supreme Hero
of Typos
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posted May 30, 2006 08:21 PM |
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Edited by Iris at 20:24, 30 May 2006.
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Hmm, I know what I don't think is likely.
Water-based town is a good idea, but it wouldn't fit in with the game. First of all, there are no resources in the water except for wood and money. Second of all, the only way other players can get to them is by boat. Movement is slowed significantly on water, and it takes a whole day to get on a boat and then another day to get off the boat, giving water towns a huge advantage.
Fortress creatures and abilities are all distributed to other towns. The Dragonfly's ability to neutralize positive spell effects has been transfered to Wraiths. The Gorgon's Deathgaze ability has also been distributed to the Wraiths and Pit Lords. The Hydras are now part of Dungeon, and the Wyvern's poison attack is given to the Assassins. (Actually, most of the Fortress abilities are given to Dungeon. That's why Dungeon has the best creatures now. )
I don't think there will be a Dwarf town, because there aren't enough creatures. You can just add a word after "Dwarf" for every unit, but that's kind of boring. And it seems that HOMM usually follow a balance theme.
Castle/Haven vs. Inferno: Good vs. Evil (or Heaven vs. Hell)
Rampart/Sylvan vs. Necropolis: Life vs. Death
Tower/Academy vs. Dungeon: Sky vs. Underground (don't know what to call it )
Stronghold vs. Fortress: Desert vs. Swamp
So based on that, I'm inclinded to think they'd bring back Conflux (Nature) and introduce a Forge Town (Man-Made). But do I really think so? Not really. Haha.
I'd like to see the return of Stronghold though, an actual Might town.
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Gnoll_Mage
Responsible
Supreme Hero
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posted May 30, 2006 08:35 PM |
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Quote: Hmm, I know what I don't think is likely.
Water-based town is a good idea, but it wouldn't fit in with the game. First of all, there are no resources in the water except for wood and money. Second of all, the only way other players can get to them is by boat. Movement is slowed significantly on water, and it takes a whole day to get on a boat and then another day to get off the boat, giving water towns a huge advantage.
Yes I think you're right, a true on-the-water town wouldn't work, however a water-based Naga town (or whatever) could do. So long as there aren't any water creatures like octopodes. Certainly I am looking forward to how they'll handle this in the expansion (since we're fairly sure one will turn up).
Quote: I don't think there will be a Dwarf town, because there aren't enough creatures. You can just add a word after "Dwarf" for every unit, but that's kind of boring. And it seems that HOMM usually follow a balance theme.
Again a Dwarf town is quite likely given the history of the world. And there are some possible creatures - see my earlier link and Alcibiades' Dwarven town topic.
Quote: Castle/Haven vs. Inferno: Good vs. Evil (or Heaven vs. Hell)
Rampart/Sylvan vs. Necropolis: Life vs. Death
Tower/Academy vs. Dungeon: Sky vs. Underground (don't know what to call it )
Stronghold vs. Fortress: Desert vs. Swamp
Now the 'dichotomies' are more
Haven vs Inferno
Sylvan vs Dungeon
Academy vs Necropolis
Quote: So based on that, I'm inclinded to think they'd bring back Conflux (Nature) and introduce a Forge Town (Man-Made). But do I really think so? Not really. Haha.
That pair would have to be the worst possible one I think! I don't really think so either.
Quote: I'd like to see the return of Stronghold though, an actual Might town.
I can't help feeling that a might town would be a little boring, although maybe not...
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Iris
Responsible
Supreme Hero
of Typos
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posted May 30, 2006 09:12 PM |
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Quote: Now the 'dichotomies' are more
Haven vs Inferno
Sylvan vs Dungeon
Academy vs Necropolis
Interesting. Why do you say that? I still have the impression that Sylvan and Necropolis being Life and Death. And Academy (Wizards, usually thought of as good) and Dungeon (Warlocks, usually thought of as bad) going all out on Magic.
Quote: So based on that, I'm inclinded to think they'd bring back Conflux (Nature) and introduce a Forge Town (Man-Made). But do I really think so? Not really. Haha.
That pair would have to be the worst possible one I think! I don't really think so either.
Haha, I know, right? I might just cry if they really do something like that.
Quote: I'd like to see the return of Stronghold though, an actual Might town.
I can't help feeling that a might town would be a little boring, although maybe not...
I know, but Stronghold has been around since the beginning. Personally, I'm more of a Magic player, and I rarely touch the might towns. But then again, the game is call Heroes of Might and Magic. Right now, the game should just shorten its name to Heroes of Magic.
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Silverhawk5504
Hired Hero
The Forsaken One
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posted May 30, 2006 10:00 PM |
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Clarification...
Actually Iris, Gnoll Mage is correct.
If you've played the campaign, you'll be aware that the Necromancers especially hate the Wizards... (Markal hates Cyrus), because the Wizards banished them and basically made the Necromancer's dark art a sin.
In regards to elves, with Dark elves being banished underground and light elves living on the surface, there is constantly a struggle, and is the basis for their difference.
By making the ground vs. sky argument...well...it's not even an argument, it's just weak and doesn't make sense. Why are wizards sky based (because you saw the pretty town in the game and assumed that since it was floating it was sky based?)
In regards to a Conflux town, I can't in any way see how people are disliking it. Through 6 pages of posts, I'm finding that ppl like Fortress and Stronghold but don't like Conflux... WHY?!!?!?!
Conflux was frankly my 3rd favorite town in H3 after Necro and Dungeon.
It was unique and CHEAP! The might based towns (Fortress and Stronghold) were weak and absolutely underpowered. Currently, any town can be turned to brawn...simply increase attack every time!
For those that don't like to dabble in magic, it's quite understandable. That's why the Dwarf town in the expansion should provide respite for might lovers.
Also, has anyone thought about this kind of addition in the expansion: having a town upgrade where you would be able to recruit an additional unit...this could be done in 2 ways:
The H4 way, where if you chose it, it would stop you from being able to to choose a diff lvl 6 or lvl 5 unit
OR
Add an 8th unit to armies...obviously that would throw things off, possibly make the battlefield too small ... but it would be possible.
You could add Efreet to the Inferno, Death knights to the Necropolis, Pegasus to the Rampart, Medusas to the Dungeon, (fill in the blank) for Haven and Academy.
Also, quick changes would be to change how Dendroids look (so they're not like bugs) and make gargoyles look less gay (have them be menacing)
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~Dima
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Gnoll_Mage
Responsible
Supreme Hero
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posted May 30, 2006 10:14 PM |
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Quote: In regards to a Conflux town, I can't in any way see how people are disliking it. Through 6 pages of posts, I'm finding that ppl like Fortress and Stronghold but don't like Conflux... WHY?!!?!?!
Conflux was frankly my 3rd favorite town in H3 after Necro and Dungeon.
It was unique and CHEAP! The might based towns (Fortress and Stronghold) were weak and absolutely underpowered. Currently, any town can be turned to brawn...simply increase attack every time!
It wasn't anything to do with balance for me - just the principle is a bit boring - as I think I have said, it has the impression of something quickly thrown together using old creatures and no governing theme (which of course it was I guess). With time and fresh ideas the Nival/Ubi team have no real need to create things like Conflux.
Quote:
Also, quick changes would be to change how Dendroids look (so they're not like bugs) and make gargoyles look less gay (have them be menacing)
Both these have been partly dealt with in mods I think (they're around in the forum somewhere / on celestial heavens).
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Iris
Responsible
Supreme Hero
of Typos
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posted May 30, 2006 10:16 PM |
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Quote:
Actually Iris, Gnoll Mage is correct.
If you've played the campaign, you'll be aware that the Necromancers especially hate the Wizards... (Markal hates Cyrus), because the Wizards banished them and basically made the Necromancer's dark art a sin.
In regards to elves, with Dark elves being banished underground and light elves living on the surface, there is constantly a struggle, and is the basis for their difference.
Ahh, that makes a lot more sense. My assumptions were made based on HOMM3. I only played a little bit of the Haven campaign and didn't get around to the other ones. I've mainly been playing the scenario maps to test out the creatures. Thanks for the clarification.
Quote: In regards to a Conflux town, I can't in any way see how people are disliking it. Through 6 pages of posts, I'm finding that ppl like Fortress and Stronghold but don't like Conflux... WHY?!!?!?!
I loved the Conflux town, just not the creatures. I was a very big magic user, and I found the School of Magic to be a wonderful building. And for maps with the Grail, Conflux is by far the best town to bring it to. All spells in spell book!
I had 2 problems with the Conflux creatures. One was that the creatures were non-living and cannot be resurrected. I'm very anal about losing creatures, so if I can't resurrect them, I don't want to bring them to battle. My second problem is that the Sprites are too dangerous against an intelligent opponent. They have very little Hit Points and can easily be Hypnotized. And since they don't allow retaliation, the stack will remain Hypnotized until the battle ends (unless you have either Cure or Dispel).
Quote: The might based towns (Fortress and Stronghold) were weak and absolutely underpowered. Currently, any town can be turned to brawn...simply increase attack every time!
I wouldn't say that... I actually think Fortress had one of the best creature sets. I'm a Magic player, so I rarely played as them, but I know that I hate playing against them. The Dragonflies can reach you in 1 turn, and they're pretty tough for level 3s. Gorgons had Deathgaze, Basilisks can turn you to stone, Wyverns could poison, and Hydras don't allow retaliation. If you chose a Magic-based hero in Fortress and get some spells from another town, you'll be pretty tough to beat. Of course, all this is just a matter of opinion.
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OOPMan
Adventuring Hero
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posted May 31, 2006 12:22 PM |
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I voted for Fortress...
Possibly the most sucky town in H3, but it was actually a lot of fun to play, in a masochistic kind of way...
My fixation with the Fortress began many years back. Having played myself sick with the Tower and other magicky factions in H3 I decided to take a shot with the Fortress.
Somehow they grew on me, probably in a fungal fashion...
Anyway, although many of the crits levelled at the Fortress are valid, it's also actually a fun town to play and does allow for some amusing tactics (Teleporting, hasted Chaos Hydras anyone?)...
Also, the ability to get Wyvern Monarchs by the start of the 2nd week was a big plus :-)
So yeah, I'd like to see my favourite underdogs remade in H5...
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ComradeX
Known Hero
Demands raising new Titan's HP
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posted May 31, 2006 05:15 PM |
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Well, if there is going to be a water town it has to be a port like town, cause' an island / deep underwater town will be too hard to reach.
As for the Dwarves, they are most likely to be in, and as a might based faction. As for the Conflux, I personaly find it an interesting town, and love palying as Conflux in HOMM III (Yes the best HOMM game IMO, I still paly it!) but as we can see by the game currently, elementals and the Phoenix are neutral, there are only 4 traditionalt Elementals and the Sprites are with the Sylvan wood Elves, so unless they make a HOMM III like change, gathering those creatures into a town (which is not likely), there will be no Conflux. Barbarians are a must, and I am sure that Nival knows how much the fans love this funny, strong and historical faction. Although, as we can SEE from the Dendroid (Treeant) unit, the will of the fans is not always the will of the disigners...
The Fortress is no where to be found for now, and many of it's creatures and abilities have moved to other towns. But we may see a return of some of it's creatures in the desert camp (look at the map of Ashan, eastern part, desert, red tents) "town", if it will be a town, maybe with bandits and nomads...
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The frozen land of red Titans wishes you luck in your journeys
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Fortress_fan
Disgraceful
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posted June 03, 2006 06:00 PM |
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I hope the Conflux will return, it was my fauvorite town in Heroes III. Heroes V will be very uniqe whit an elemental faction, compared to other games.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted June 03, 2006 06:35 PM |
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Quote: In regards to a Conflux town, I can't in any way see how people are disliking it. Through 6 pages of posts, I'm finding that ppl like Fortress and Stronghold but don't like Conflux... WHY?!!?!?!
It has been discussed, in this topic or another. I liked the conflux town of Heroes III, it had some great creatures, but also had some very boring ones - like the Magma Elemental, the Magic Elemental and the Water Elemental which kinda sucked, because the Storm Elemental with bless was much more usefull. But I loved the school of magic - 100 % guarantee of having Earth and Air magic, what more could you ask for? BUT I don't find it very likely to have the Conflux appear in its old form. The elementals are now quite powerful, and you cannot distribute them on level 2-5 or 3-6 in any meaningful way. And the Phoenix is now some kind of pseudocreature, with its own standing.
Quote: For those that don't like to dabble in magic, it's quite understandable. That's why the Dwarf town in the expansion should provide respite for might lovers.
Yes, and it just seems such a natural addition to a Human, Elf and Darkelf faction. And the argument that nothing goes with Dwarf except Dwarf This or Dwarf That is absolutely rubbish. Just like the elves are allied with Unicorns and Dragons, the Darkelves with Hydras, Minotaurs and Dragons, and the Humans with Griffins, you could make the Dwarves allied with a wide range of creatures - halflings, rocs, thunderbirds, dragons and yeties to name some, or you could make them construct mechanical units.
Quote: Also, has anyone thought about this kind of addition in the expansion: having a town upgrade where you would be able to recruit an additional unit...this could be done in 2 ways:
The H4 way, where if you chose it, it would stop you from being able to to choose a diff lvl 6 or lvl 5 unit
OR
Add an 8th unit to armies...obviously that would throw things off, possibly make the battlefield too small ... but it would be possible.
You could add Efreet to the Inferno, Death knights to the Necropolis, Pegasus to the Rampart, Medusas to the Dungeon, (fill in the blank) for Haven and Academy.
Also, quick changes would be to change how Dendroids look (so they're not like bugs) and make gargoyles look less gay (have them be menacing)
Interesting suggestion. I especially appreciate the idea of having an 8th tier of creatures, even if there's only room for 7 in the army, because that would allow you to leave something at home for defence - that'd typically be something slow and tank-like, that you didn't care to pull around anyway. And as you say, that would make room for old favorites in some towns, like the Death Knight and the Efreet. It would probably have to be something between level 6 and 7 - which would make sense, because there's currently quite a jump from level 6 to 7 creatures in most towns (necropolis not counting). It would require some reorganisation of creatures in some towns, though, at least if the Pegasi should still be sub-Unicorn in Sylvan, to give an example, so it's probably not gonna happen. We could also have the Pikeman back in Haven ... but I too have problems coming up with something for the Academy.
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Gnoll_Mage
Responsible
Supreme Hero
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posted June 03, 2006 06:42 PM |
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Sphinx.
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Nusaram
Hired Hero
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posted June 04, 2006 10:50 AM |
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I want stronghold.But why don't put ords too.I mean i see they are put as an other race but why?Stronghold must have atleast one orc.And behemoths must be there too.
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