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Thread: Artifacts! | This thread is pages long: 1 2 3 4 5 6 7 · NEXT» |
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SirDunco
Responsible
Supreme Hero
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posted April 02, 2001 11:28 PM |
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Artifacts!
Not that there are not enough artifacts, I would like for 3DO to make new ones.
Some examples are:
- Excalibur. This sword would give you + 10 attack and let the enemy use only 50% of it's defense.
- Cloak of Invisibility. When worn it would let you move unnoticed on the enemies map so you would be invisibile to your opponents.
- The Clock of Time. This would let you stop time and place your heroes anywhere. You could use this once a week.
- The All Seenig Eye (or map). This would reveal the whole map for you and you allies. So practicly you could see everything.
These are yust some of the artifacts I would like to see.
Sir Dunco
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Mystery
Famous Hero
Hatebreeder
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posted April 03, 2001 12:06 AM |
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Artifacts.
More artifacts:
The Archdevil's Horn: +5 spell power, Enemies are permanently cursed and have constant bad luck.
The Archangels's wing: Negates all Archdevil's Horn bonuses, Constant good morale and luck, adds flying ability to all units, +5 to speed, x2 damage vs. Inferno units.
The Grim Reaper's Scythe: All units killed on the battlefield immediately become Wraiths or Ghost Dragons, +5 attack.
Battle Garb of Anduran: Guess.
The Venom Tongue of The Hydra: +5 defense, all units have poisoning ability.
The Eye of Pharaoh: Casts expert curse at beginning of battle, adds expert eagle eye even if all 8 skill places are taken +5 knowledge.
The Serpent Staff of Amon Ra (Sun god): All units x2 damage vs. undead, +5 spell power, all units have 30% chance to blind enemy.
What do u think?
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D3@th t0 Fals3 m3Tal!
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SirDunco
Responsible
Supreme Hero
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posted April 03, 2001 12:39 AM |
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Even more artifacts.
You have some good ideas there. I like the Archangels wings especially.
Here are more:
- The Horn of the Unicorn. Gives +5 spellpower to your hero and gives the blinding abbility to all units.
- The Tounge of the Black Dragon. Gives +7 attack and gives Titan and Giant hate to all your units.
- The Book of the Dead. Makes you immune to all undead specialities (exm. The Vampire Lords life drain, Liches cloud of death etc.) and adds the spell Destroy Undead to you spell book
- The Book of the Old Magi. Gives +6 knowladge. Makes the cost of all spells just half of original cost.
- The Energy drop of The Energy Elemental. Gives +3 to all and let's you transform any unit into a Energy elemntal for a fee.
- Feather of the Phoneix. Let's your units automaticly ressurect(like the Phoenix) and adds +6 to all your stats.
Sir Dunco
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Anfi
Known Hero
Computer Puppet
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posted April 03, 2001 04:37 AM |
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Most of these proposed arts are of Relic or combination artifact strength or higher... The Cloak of Invisibility is quite insane, you cannot attack what u cannot see, unless there is an art that makes The Cloak of Invisibility unless, or when u attack anything you are not invisible anymore.
The All Seeing Eye (or map) -- This is already exists, it is the tower grail structure.
I do not have time to go into every artifact mention, but a lot of these would unbalance the game quite a bit. Or just more artifact to add to the list that map makers edit out of their maps already
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pluvious
Promising
Adventuring Hero
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posted April 03, 2001 04:46 AM |
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Hmmm...
I like the idea of special relic artifacts that do more than one thing, like some of those listed above. For example the one with + to attack and poisoning ability to all units.
Making artifacts more diverse definately could make the game a bit more interesting. Like a +1 attack item that can also gives each unit the chance of blinding units. Then you as a player have to decide whether you want to use this item (a sword we'll say) or the +6 to attack axe that doesn't have any special abilities. More diverse, more challenge, more interesting.
Also, I really don't think you should know what artifacts are on the map. On the map you should see just this artifact chest or something and then you will have to fight whatever is guarding it to see what is in the chest. WEll, at least make this option available anyway.
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...Pluvious...
-The Storm Before the Calm-
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Rage
Adventuring Hero
Slipping Through the Trees
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posted April 03, 2001 08:52 AM |
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How bout these
I like the idea of artifacts which give all ur creatures spell powers and special attacks like the thunderbird and unicorn. Others could be stoning, dispel, ice bolt, cure (like wights), mana drain (wraith), life drain (vampiric ability), no retaliation, curse, weakness and on and on.
Of course these must only happen a small percentage of times otherwise these would all be relic artifacts.
And this would make necklaces such as immune to curse etc, more valuable.
Keep up the good work.
L8r
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kuraizen
Adventuring Hero
Welcome to the Killing Fields
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posted April 03, 2001 09:10 AM |
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yeah
those would definately make the imunity necklaces more worth while,
the book of the dead "necronomicon" should HELP necroes, not hurt them, it IS their friggen book!!! and their should be "sandros wand" which will up sorcory skill, spell power,
"sword of the dead" which will up necromancy skill, and +4 attack,
(yeash, i want a 300% necromancy skill so i get all skell warriors back )
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Valeriy
Mage of the Land
Naughty, Naughty Valeriy
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posted April 03, 2001 09:36 AM |
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Realism
What I think is missing from some of the ranged attackers and artifacts posts is realism. Sure you wouldn't mind having +20 to all artifact that also gives a whole lot of other things, but think broader: would it be fair if your opponent suddenly got it? As for ranged attackers: they gotta have some weakness since they have similar damage to walking units most of the time. (By the way, Storm and Ice elementals are supposed to have no melee penalty as a special, but they do!) I really like the ideas of artifacts giving more unusual things like special abbilities, but please don't make them so beefed up on bonuses that having it wins the game
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You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com
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SirDunco
Responsible
Supreme Hero
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posted April 03, 2001 02:52 PM |
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Correction.
Sorry,
Here is my correction:
- The Book of the Dead. Gives +75% to necromancy skill and +4 spell power. Can only be owned by Evil Towns(Dungeon, Inferno and Necropolis)
- Th Holy Grail. (NOT a Grail structure!) Gives +8 to all skills. Eliminates undead specialities (exp. Liches death cloud, Vampires life drain etc.). +50% damage to all Evil town units(Dungeon, Necropolis and Inferno). Can only be own by Good Towns (Castle, Rampart, Tower.)
Please excuse my mistake.
Sir Dunco
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Zud
Promising
Famous Hero
box worshipper
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posted April 03, 2001 04:15 PM |
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you guys gotta be kidding
you want an art that gives 75% generation for necro?? as if the cape undead king isnt strong enuf!!! and geeze If I could get an art that gives bone dragons for killin stuff, why would anyone play a castle other than necro
Pluvious's Idea that U cannot see any arts until U fight and open a chest is interesting.
I still think a new art like "boots of pathfinding" that would negate some of the terrain penalty would be nice.
Also some improvements/changes to skills (mebe 10 skill slots on a hero) lets get rid of or drastically change eagle eye, mebe combine artillery and ballistics into one skill. I dont need a lot more power relics, most of the ones in SOD are already game enders or can be.
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Winner or Whiner?
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raZor_X
Promising
Known Hero
The mysterious Warlock
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posted April 03, 2001 08:57 PM |
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I really like Pluvious's idea about artifacts. I totally agree, that only artifact's chests should be seen. This will be more interesting.
These artifacts that offer special abilities are good, I mean some of them. For examle... someone mentioned an evil artifact (something about archdevil) and there are archangel wings that negates all archdevil bonuses are gives a bunch of archangel bonuses (+5 speed and the ability to fly for all ally units). I think this is totally unbalanced (if this is like this, then why archdevil art. cannot negate archangel bonuses), so please diferentiate more.
And about this Cloak of invisibility, this should not add invisibility to the adventuring hero on the map, but it should add invisibility to the hero himself (cuz heroes in H4 will fight).
Keep up the good work....
raZor_X
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Zud
Promising
Famous Hero
box worshipper
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posted April 03, 2001 09:25 PM |
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how about an art that blacks out map, not invisibility
mebe instead of invisibility there could be a cloak that renews shroud, you would know someone is around but not know if it was main or a scout, but the fog is big enough that you cannot pinpoint where they are
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Winner or Whiner?
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Mystery
Famous Hero
Hatebreeder
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posted April 03, 2001 09:51 PM |
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Some mistakes.
Yes, I agree, I guess the archangel wing should not negate the archdevil art, sorry, I posted this reply at night when I was VERY tired and had a headache
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D3@th t0 Fals3 m3Tal!
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SirDunco
Responsible
Supreme Hero
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posted April 03, 2001 11:41 PM |
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Another Correction.
I know that the Book of the Dead gives the Necros to much skill , but I wan't to ballance it. I hate Necropolis, but there has got to be some ballance. Still it would be a relic so it would be hard to get. You don't get the Hevaenly Helmet of Enlighment in every scenario. So still I have to give something for the evil ones so that there is balance.
Sir Dunco
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AncientOne
Hired Hero
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posted April 03, 2001 11:45 PM |
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I'd be happy if the game included an artifact editor. That's about the only thing I felt that H3 really lacked. That'd keep y'all happy, too, because you could create your own items.
~O~
By the way... I REALLY like the idea of concealing the nature of the item on the map by using a chest or something similar. (SSG's Warlords II used little bags). It's possible to do it with Pandora's Boxes in H3, but it's often more trouble than it's worth.
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SirDunco
Responsible
Supreme Hero
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posted April 04, 2001 11:05 PM |
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Artifact Editor
Well I like the idea of an artifact editor, but then you could make any kind of artifact. You could make an artifact give you +99 of every primary skill. See that is the problem. If there would be some limitations like you can't have it add more then 7 to every primary skill, it would be ok. People would just start cheating. They would create some super-strong artifacts and build a scenario with that artifact infront of their castle. Let me summarize this. The idea of an artifact editor is good , but it would nead some limits and (or) restrictions.
Sir Dunco
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Mystery
Famous Hero
Hatebreeder
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posted April 05, 2001 12:08 AM |
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Artifact editor.
SirDunco, an artifact editor is OK because there are already cheats in the game and people can still put the best artifacts in front of their town in the editor and put 1000 azure dragons in their hero and lots of piles of resources in front of their town.
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D3@th t0 Fals3 m3Tal!
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SirDunco
Responsible
Supreme Hero
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posted April 05, 2001 12:54 AM |
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Chaeting
Yeah Mystery,I guess you are right. If people wan't to cheat let them cheat. It is not my fault. I don't use the cheats, so why should I care? I guess it would be OK then . Still my question is: What kind of a real player(no offense to anybody) would cheat? So yes, it can be a good idea.
Sir Dunco
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Mystery
Famous Hero
Hatebreeder
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posted April 05, 2001 02:49 PM |
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Artifact editor.
An artifact editor is good because it will be useful if you want to make a campaign or a map in which you need to solve a quest or get a special artifact, the maker of the map could chose the artifact picture either form an existing archive of pictures or he could make a pic himself.
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D3@th t0 Fals3 m3Tal!
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raZor_X
Promising
Known Hero
The mysterious Warlock
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posted April 05, 2001 10:56 PM |
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Good ideas, but still I think that the artifact editor should have some restriction. For example, you have maximum 20 points to distribute to the new artifact, 1 point consumes +1 to primary skill, but you can add special abbilities to the new artifact, lets say 10% resistance to magic for all tropps and this consumes, lets say 6 points.
When you choose to create the new artifact, first of all you choose their class. If relic it has 30 points to distribute (just an example), if major then 20, if minor 10 or something.
In this way the artifacts would be more balanced. What do you think...
raZor_X
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