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Thread: Bad things about HOMM3 | This thread is pages long: 1 2 3 · NEXT» |
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted June 02, 2006 10:20 AM |
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Poll Question: Bad things about HOMM3
I have been playing a long time with HOMM3, and I have some bad things that I think make the game just that little bit worse.
Firstly the music that starts when you start a battle, and that music bit goes for maybe 5 seconds maybe more, and it is just annoying as it takes time away, when you could have killed 2 or 3 stacks if your quick enough.
It is just plaing annoying and a waste of time if you ask me.
The growth for the level 1 units may be a little bit to much.
The Skeletons are a joke, I mean the amount of them that you can get within a few weeks is unbelievable.
Like you could get maybe 300 withing a few weeks, and that can be hard to defeat, even more so if your hero happens to be Galthran, then it will be even harder.
It can be a bit hard at times, if your the enemy and the other enemy has this amount of units, you can be left a little bit annoyed, and dumbfounded at times.
The Cost of some of the units is a hell of alot.
The Titans cost 5000 gold and +2 Gems.
Thats the highest cost for a unit in the game, and that costs more than most of the buildings that you can buy.
It is really stupid, and if you need to build up your army and you dont have enough resources then you will die, because of the cost of some of the units.
These are just some of the things that are a little bit bad and bring HOMM3 down a bit.
So tell me, what are the bad things about HOMM3
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friendofgunnar
Honorable
Legendary Hero
able to speed up time
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posted June 02, 2006 10:37 AM |
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Vote:Everything about the game is bad
I can't believe how much of my life I spent playing that piece of crap.
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted June 02, 2006 10:44 AM |
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Well thats a good opinion, well I supose you may be right in some wyas, not all.
IMO I dont think the game is crap, I think it is really good, although some aspects of the game could be changed and or modified a little, just to make the game btter and not bring it down.
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~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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TNT_Addict
Honorable
Supreme Hero
Beautiful Liar
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posted June 02, 2006 11:05 AM |
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The only "crap" in the game is the random map generator, which makes unequal areas and makes some multiplayer games really one sided. You play for 5 hours looking for artifacts and finding only some toughly guarded lame ones and your opponent has 3 utopias next to his castle with 1 black dragon in them and gets the best arts...
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Please
click and help me out!! Thanks!!
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted June 02, 2006 11:16 AM |
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Thats another thing which I dont like.
Where the AI get really good artifacts that are close to them, but the artifacts near to you are really bad.
Tats just annoying and it bothers me sometimes why the creator of the map decided to do that.
Another thing I hate is that the AI cheats a little imo.
It knows if you have good armies or not.
Heres a classic example:
You are in your castle wating, an you have a pretty good army.
The AI moves their hero close to your castle, and their army isnt as good as your army is.
Next turn, you prepare for a fight, but instead the AI hero moves away, and then waits until you try to get it and fight it then.
Thats an example, because the AI knows it will lose, so it waits until it can get bigger armies, and that is really anooying imo, because the AI cheats.
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~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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Guitarguy
Responsible
Supreme Hero
Rockoon.
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posted June 02, 2006 11:26 AM |
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Quote: The only "crap" in the game is the random map generator
I wouldn't exactly call it crap, particularly after playing H2's random maps...
The intro battle music never bothers me, since I often use that moment to start planning my strategy or utterly freak out at the sight of my enemy's huge army. And I've been playing computer games with the sound off for a long while now...
I believe the expensive creature prices serve their purpose. Otherwise, the game would be awfully dull if you could always afford your Level 7's whenever you needed them. Lower prices might seem like an attractive idea, but it would diminish the quality and challenge of Heroes in the long run.
My only major complaint is about the difficulty of the campaigns. The SoD maps in particular were very difficult to complete because of their sticky victory conditions. You're often up against insanely powerful AI with multiple castles with little means to combat them without a rare dose of luck. Other situations are heavily luck-based. For example, your main hero is supposed to build up his/her army and then move out in, say, week four. Then, by a terrible stroke of luck, an enemy hero teleports into your territory during week three and beats the crud out of everything you own. These game-ending attacks are fairly randomized, which isn't the least bit fair to the player. I hate those campaign missions where you simply have to avoid your all-powerful opponent whilst searching in vain for an artifact buried somewhere in enemy territory. Sound familiar? That's from the Gem campaign, I believe.
-Guitarguy
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elanmorin
Tavern Dweller
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posted June 02, 2006 11:57 AM |
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This game is 10 years old I love H3
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted June 02, 2006 12:01 PM |
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no its not actually.
It is about 7 years old.
Another thing I do not like is the tactics used by the AI.
Some of them are good, but others are just stupid.
Like the one I mentioned above in my previous post, about how it doesnt fight because it knows that you have a better army.
Now a human, may fight it, just to see what they are up against, and then maybe surrender and then prepare their army so they know that they have the strength to defeat it.
That is an alright tactic, and I wouldnt consider it cheating, I would consider it using your brains.
The AI cheats and that is a really bad thing for a game to do.
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~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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Ecoris
Promising
Supreme Hero
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posted June 02, 2006 12:01 PM |
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Quote: The Titans cost 5000 gold and +2 Gems.
Thats the highest cost for a unit in the game
If we forget about level 8 and 10 creatures the archangel is the most expensive after AB or the patch released at that time. You don't need AB for these updates.
I think that the towns of H3 are extremely well-balanced besides from the Necro skill
The most annoying part of this great game is all the heroes you need for gathering resources/creatures from windmills, external dwellings, water mills etc. I liked the caravan of H4 (but I really dislike that game in general).
There are a lot of things that may destroy the game balance: topias, relics, dim door, fly, etc. But these aspects could just be left out.
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God2
Adventuring Hero
Your benevolent deity
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posted June 02, 2006 12:28 PM |
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Edited by God2 at 12:31, 02 Jun 2006.
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Quote: There are a lot of things that may destroy the game balance: topias, relics, dim door, fly, etc. But these aspects could just be left out.
This is in fact one of the things I dislike about the game, especially in multiplayer. The chaos factor.
Here are some examples of how the game can suddently be changed in a decisive manner.
Random pickups:
I was playing against a friend on a medium sized map. We were in about late week 2 I think, when he suddently got "lots of power liches wish to join you in search of glory". This more or less won him the game, as 25+ power liches are a force to be reckoned with that early. (if not always)
Armageddon exploit:
Another time, I was playing allied with another friend (since we were playing hotseat.)
I chose Zydar as main hero and wanted to focus on my guild before upgraded creatures. At guild level 4 I got Armageddon spell, and Zydar had around 5-6 power at that time, as well as fire magic and sorcery. This is where the fun ends.
With 7 Efreeti divided in 7 stacks, I went on a cleansing of the map. Zydar quickly rose in levels, gaining more power, and the fact that I had lots of units to spare meant that I could field twice or thrice the offensive power that of any other player just because of one spell.
Every time I play as Inferno I tend to get Armageddon. And this makes for annoyingly easy gameplay. :\
Construction planning:
You need 500 more gold for Castle at day 7, but have already made sure that you can afford it by picking up a treasure chest up the road. Of course, this is when you get the ever so lovely Spyglass instead. Hooray!
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elanmorin
Tavern Dweller
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posted June 02, 2006 01:27 PM |
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OK, 7 years.
Quote: The Titans cost 5000 gold and +2 Gems.
Thats the highest cost for a unit in the game, and that costs more than most of the buildings that you can buy.
SOD Arhangel cost 5000 gold & 3 gems.
The price is normal, the Titan is only 7th level shooter, his unraged arrow and melee dmg both same.
Quote: Starting combat music
Yes, may be better with option on/off starting music, but like i said - the game is very old.
Quote: Growth of level 1 units
No
Quote: The cost of some units
No,it`s balanced.
Quote: The Graphics
The Graphics is very good for such old game.
Quote: The Gameplay
The Gameplay is excelent, only bad is wait time between days.
Quote: The look of the game
The looks is perfect
The best players knows that game is mostly perfect balanced. Just u must use each advantage from races or creatures.
Bad ideas is dimension spell x4.
And difficult levels, it`s lower for me, i want level which be very hardly and realy hardies, most imposible.
200% is not very hard, it`s higher from normal.
Quote: There are a lot of things that may destroy the game balance: topias, relics, dim door, fly, etc. But these aspects could just be left out.
Hardly agree fro dimension, but only for dim x 4, one dimension is normal.
Fly is interesting options, and i like it, it`s not destroy game balance, but i think it was cost any % of path. TP too(must cost more step).
Utopisa may disbalanced game, but anyone player can enter and rob it, on the map usualy have more than one.
Relics it`s very good idea for me, make game more interesting, not disbalanced.
May be better if we have more game options - like utopias,dimension on/off(in random generator in example)
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Ecoris
Promising
Supreme Hero
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posted June 02, 2006 01:30 PM |
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Quote: Every time I play as Inferno I tend to get Armageddon.
I've done some tests concerning spell probabilities by town type. The probability that Inferno gets Armageddon is only about 10%. My calculations as well as my trial test showed that.
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted June 02, 2006 01:32 PM |
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please stay on-topic ecoris.
The AI also tends to get alot of troops quite early, and always seems to get alot of units even if it has handicap or something on.
It is weird and I dont like it very much, that AI seems to cheat.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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Ecoris
Promising
Supreme Hero
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posted June 02, 2006 01:40 PM |
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Surely the AI doesn't cheat with resources. But it starts with 15K gold 15 wood + ore and 7 crystal + gems + mercury + sulfur. That's alot. The AI builds creature dwellings right away. It is as simple as that.
Actually I would say that the AI of H3 is quite good. Of course the computer makes some obvious errors but I remember that the comp was a very difficult opponent when I started playing H3. I have never given them handicaps. That's cheating.
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armchairknight
Tavern Dweller
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posted June 03, 2006 03:11 AM |
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For a 7 year old game I don't think any of it is really bad. If I discount any allowance for aging, then I have to knock the graphics a little, but really this is a TBS game and graphics, until recently, weren't ever a focus of TBS games.
AI is so hard for me to judge in any game. I've only just restarted playing this game yesterday, so it's really impossible for me to judge it in HoMM3. But if it is cheating, is that really so bad? Game designers work pretty hard on making sure the AI doesn't take too long in making potentially complex decisions (well, except chess game designers, I guess). If the pay-off for that is a little help now and again, I'm alright with it. I like the pace of the game and part of that is the quick-acting AI. Compare the pace of HoMM3 to the pace of Civ IV when it was first released back in October, before these last couple of patches, and I think you'll agree that HoMM3 is a m-u-c-h speedier gameplay experience (even ignoring Civ IV's 3D-graphics display delays).
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batman
Hired Hero
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posted June 05, 2006 04:20 PM |
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AI doesn't cheat
I don't think the AI is cheating.
You must consider the AI thinks totaly diferent from a human. It makes decisions based on exact computations, so it can achieve results in a different way than a human. Think of the AI as having a very strange behaviour. The Heroes game is theoreticaly a non-deterministic state machine, based exclusively on numbers. This is where the AI gets its advantage, as the AI is essentialy a processor who only does number-crunching.
This is not cheating, it is normal. Anyway humans have the totaly unfair advantage of having a real brain and having the ability to discover and learn new strategies so the AI usualy needs an advantage like starting with more resources
Anyway I find it impossible to win a small map on Expert or Impossible difficulty ... actualy, I think I could only play Imposssible on extra-large maps
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Ecoris
Promising
Supreme Hero
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posted June 05, 2006 10:43 PM |
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Quote: Anyway I find it impossible to win a small map on Expert or Impossible difficulty ... actualy, I think I could only play Imposssible on extra-large maps
There are two ways to do it: Rushing (Bron) or finding the grail (restart).
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted June 07, 2006 11:18 AM |
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Quote:
Quote: Anyway I find it impossible to win a small map on Expert or Impossible difficulty ... actualy, I think I could only play Imposssible on extra-large maps
There are two ways to do it: Rushing (Bron) or finding the grail (restart).
finding the grail, hmmmm.
Well anyway the AI does cheat, and that gets real annoying, I wish i couldve put the AI cheats option for the poll, maybe next time
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted June 07, 2006 12:49 PM |
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Quote:
Quote: Anyway I find it impossible to win a small map on Expert or Impossible difficulty ... actualy, I think I could only play Imposssible on extra-large maps
There are two ways to do it: Rushing (Bron) or finding the grail (restart).
2 more ways: Shakti and Galthran
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Better judged by 12 than carried by 6.
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Ecoris
Promising
Supreme Hero
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posted June 07, 2006 01:30 PM |
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Edited by Ecoris at 13:31, 07 Jun 2006.
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Quote: 2 more ways: Shakti and Galthran
Indeed.
Sometimes, if you're lucky the comp won't have any troops in his town and you may ride right past his hero and take his town. With proper timing (day 1 or day 7 depending on how far he's gone) you can even buy his new troops and defeat him easily when he tries to retake his town.
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