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Heroes Community > Tournament of Honor > Thread: What's cool in H5 ?
Thread: What's cool in H5 ? This thread is 2 pages long: 1 2 · NEXT»
TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted June 05, 2006 01:18 PM

What's cool in H5 ?

a new heroes to enjoy... new creatures , new strategies, new abilities ... what do you like the most , and maybe what do you hate the most ?  I will start...I like the caster creatures most, especially the druids and the magi and I hate the most finding them in my side of the map )
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Ghasteater
Ghasteater


Known Hero
posted June 05, 2006 02:06 PM

Abilitys, restricted traveling magic, increased hero hiring cost.
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Muerte
Muerte


Adventuring Hero
posted June 05, 2006 08:03 PM

The quick combat ability coupled with the ability to replay those battles if you don't like the results is very cool!

I also am enjoying the single player campaign. It's a bit campy, but hey, the whole series has been that way.

There's a lot of positives with this game.

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Ghasteater
Ghasteater


Known Hero
posted June 06, 2006 08:05 AM

Also I like tactic mode and possibility Hide Your units from Hit'n'run or from shooters/casters.

Also i like that speed up feature is removed (Dislike it since HOMM1).
Transfer units from hero at end of turn and take them bak at beginnning is annoing thing.

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Arangar
Arangar


Famous Hero
Weak ranger - lost viking
posted June 06, 2006 09:10 AM

Quote:
Also I like tactic mode and possibility Hide Your units from Hit'n'run or from shooters/casters.

Also i like that speed up feature is removed (Dislike it since HOMM1).
Transfer units from hero at end of turn and take them bak at beginnning is annoing thing.


hmmm is it really removed? It worked like that in the beta afaik..


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Arangar
Norwegian viking
ranger of the north

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Blue_Camel
Blue_Camel


Famous Hero
posted June 06, 2006 09:15 AM

"speed up" feature?  im lost
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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted June 06, 2006 10:28 AM

Quote:

Also i like that speed up feature is removed (Dislike it since HOMM1).
Transfer units from hero at end of turn and take them bak at beginnning is annoing thing.



That would be something ... But i must say I dislike the way the hero speed is shown right now , i mean the fact that there are no more pluses that tell you how fast you really are
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Ghasteater
Ghasteater


Known Hero
posted June 06, 2006 11:57 AM
Edited by Ghasteater at 12:05, 06 Jun 2006.

"Speed up" feature:

At beggining of each turn, movement points was depend of lesser speed of "creatures in army". So player can take slow creatures from main hero before end of turn. (I know there is some danger in wilderness, but in castle that strategy was used too)

And at the begin of next turn give slow units back to the hero.

Yes it was present in beta, but already removed in Demo.

Seems after "Save HOMM5" action, Nival begin listening game fans...

Another "good change in Demo and in game", that is hero remaining with summons only will automatically lose battle.

When plaing beta i was like do "elemntal rush" for Infrerno.

Summoning magic -> Master of  creatures -> fire warriors (Ability give summon elemantals spell).

Whith tough enemies meed to hide main army and take some daemons (Imps is better ) to make your hero 1-st summon.

Now summoning magic is hard to obtain for Inferno Heroes and  hero automatically lose when only summoned remains on battlefield.

That desision is not realistic, but good for balanse.
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valkyrica
valkyrica


Supreme Hero
posted June 06, 2006 03:24 PM

Quote:
What's cool in H5 ?


Me.
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Blue_Camel
Blue_Camel


Famous Hero
posted June 06, 2006 09:14 PM

Quote:
"Speed up" feature:

At beggining of each turn, movement points was depend of lesser speed of "creatures in army". So player can take slow creatures from main hero before end of turn. (I know there is some danger in wilderness, but in castle that strategy was used too)

And at the begin of next turn give slow units back to the hero.

Yes it was present in beta, but already removed in Demo.

Seems after "Save HOMM5" action, Nival begin listening game fans...

Another "good change in Demo and in game", that is hero remaining with summons only will automatically lose battle.

When plaing beta i was like do "elemntal rush" for Infrerno.

Summoning magic -> Master of  creatures -> fire warriors (Ability give summon elemantals spell).

Whith tough enemies meed to hide main army and take some daemons (Imps is better ) to make your hero 1-st summon.

Now summoning magic is hard to obtain for Inferno Heroes and  hero automatically lose when only summoned remains on battlefield.

That desision is not realistic, but good for balanse.


ohh that.  so in the beta did they base the hero's movement on the slowest creature's speed , or initiative?

also, i think you could still do the "only L1's summoning thing" .. just have like 7 stacks of 3-5 L1s (1 week's growth, basically), and in battle it's very unlikely that neutrals will kill all those stacks.  if you lose 1 stack of them in a battle just split off another stack so that you still have 7 stacks.  if necessary if youre summoning ranged attack elementals you could even waste a turn of their attack just to move them off the "starting line" so that the enemy will for sure attack them and not the L1 stacks.
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Ghasteater
Ghasteater


Known Hero
posted June 07, 2006 07:33 AM

Yes movement WAS depend of lesser speed, not initiative...
About elemantal strategy.

1) Summonijng magic is not given early to Inferno Heroes. It is the most reason, why elemanl rush is not used.
2) Yes AI is stupid, but i hope thet can change. So if ai improved it can defeat 7 single units, and of course humans can do this.
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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted June 08, 2006 09:37 AM

very uncool snow:P

the colossi building is owerpriced in my opinion ... you get a crappy unit lvl 7 out of it , and it costs 20 k gold ... really really huge price ... the green dragons are a beautifull unit and their building only costs 10k , why do the crappy colossi building have to cost double?  
I think it should be 5k like the giant one used to be, or 10k at most...
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Ghasteater
Ghasteater


Known Hero
posted June 08, 2006 12:38 PM

Quote:
the colossi building is owerpriced in my opinion ... you get a crappy unit lvl 7 out of it , and it costs 20 k gold ... really really huge price ... the green dragons are a beautifull unit and their building only costs 10k , why do the crappy colossi building have to cost double?  
I think it should be 5k like the giant one used to be, or 10k at most...


Because you can enchant them...

That enchatment thing make great difference for lesser units (Because HP) and for supreme becuse of great total strength of them...

I not think that 10000 change well situation on 3-rd week, but +3 luck, 20% for initiative and 60 % resist (not know exactly formula) for main unit can make them overpowered....
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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted June 08, 2006 03:38 PM

Quote:
Quote:
the colossi building is owerpriced in my opinion ... you get a crappy unit lvl 7 out of it , and it costs 20 k gold ... really really huge price ... the green dragons are a beautifull unit and their building only costs 10k , why do the crappy colossi building have to cost double?  
I think it should be 5k like the giant one used to be, or 10k at most...


Because you can enchant them...

That enchatment thing make great difference for lesser units (Because HP) and for supreme becuse of great total strength of them...

I not think that 10000 change well situation on 3-rd week, but +3 luck, 20% for initiative and 60 % resist (not know exactly formula) for main unit can make them overpowered....


you shouldn't mix the artificier skill with the cost of the buildind... every faction has a special skill that counters more or less the artificier... for me the colossi building is overpriced because the colossi is not a great unit... and it makes building the titan becomes an economic nightmare

maybe they could give the colossi the ability to cast lightning , like the titan

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Hapkane
Hapkane

Tavern Dweller
posted June 08, 2006 04:06 PM

Ah my goodness, what do i like about H5?

A lot of things. But first off i'd like to applaud Nival Interactive and the great minds behind the game for making a more balanced game than H3 was when it was first launched. H5 has so much more depth in regards to heroes' career as they level. The choices you make in developing a hero is a great RPG experience; which in essence is the idealogy in the 'addictiveness' behind the game. In H5 no hero ever becomes 'god-like' by learning every useful skill, abilities, perks or spells. It just isn't possible in H5 and that's the beauty of it. I think just about every hero have innate abilities that can be very deadly (if not useful) if developed beyond level 20+, and that's also when they begin to get the 'better' perks associate with the Expert level of the primary skill. One other thing regarding skills. Diplomacy, which is now a perk gained through Leadership, is no longer a game-breaking ability. It's useful in its own regards but not overpowered like some people make it to be in H3.

I also love the fact that Dimension Door and Town Portal is nerfed in this version of Heroes. Didn't you just hated that one hero in H3 that just popped all over the map because of those 2 spells? Or maybe you liked it because it was your hero .

I love the new graphics. I'm sure it took some of us a while to it... and if u're like me im still having trouble assimilating to the new subterranean look. It's nice but sometimes you have to rotate the map to see more clearly. And it bugs me to have to rotate the map at times because I tend to loose my bearings when I do. We look at maps with the N on top, don't we all?

What else don't i like? Oh yeah, Ubi.com can go to hell. Im sure if Sony or some other major gaming distributor handled this part they'd have done a better job.

My other opinions about the game which i don't necessarily like: 1) Summoning magic may be a 'lil overpowered, we've yet to see; a stack of any elemental summoned over 3 times can be deadly, even with a base spellpower of 5; and that Phoenix? jeez... its uber good; 2)Implosion is still deadly as ever ; esp in the spellbook of a Warlock; 3) just like in H3 those daam trees (treants) can't be ignored and im sure they'd outlast the Green and Emerald Dragons in most fights; 4) Necro level 7 monster still sux, haha; in an open map and a fast game Necro may not be a choice faction; those skels, even the archers ones are much much weaker than the H3 skels; 1000 skel archers vs 500 master gremlins; those bones are no match; 5)... umm... still thinking .... and ....

i've got to go!






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Jinxer
Jinxer


Legendary Hero
*****
posted June 09, 2006 01:16 AM

So the main question still lingers.  Are you going to make a return to TOH and rejoin some of us old time vets and play?

I used to love our games together.  We both played while working and every other turn was " Pause please brb" and 15 mins later Hapkane would be back from his restuarant duties and the I would need a break etc etc.  Took us a while to finish but we managed.

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Consis
Consis


Honorable
Legendary Hero
Of Ruby
posted June 09, 2006 05:04 AM

Good Game

Like Most: Heroes 5 Dragons

Hate Most: Square Battle Grid
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kuma
kuma


Promising
Supreme Hero
u can type so much text in her
posted June 09, 2006 08:28 AM

I like the new way of btling. Don't care much for the fact it will take me till August to play online prolly. I have a cracked version, cause here in Cam I can't but an original.
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People used to call me crazy, but now that I'm rich I am excentric.

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salpinx
salpinx


Hired Hero
posted June 10, 2006 07:57 PM

i am not coming back until desert war is made for h5...
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted June 11, 2006 05:59 AM

Yor defanately Russian Salphix
If your not then maybe we should bring DW back for the cheap win
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