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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes V Expansion Poll - New Towns
Thread: Heroes V Expansion Poll - New Towns This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Thanatos
Thanatos


Known Hero
posted June 26, 2006 12:17 AM

I hope Barbarian... loved the Stronghold back in H3

Quote:
I think they should have a new world town featuring Native American creatures such as a sasquatch whose specialty is not being able to be targeted by ranged units, thunderbirds, and the quetzlquotl (sp?) whose specialty is a chance of morphing attacking units into a random other stack.  Example, they attack a stack of blood maidens and could possible transform them into sprites or even black dragons.  Of course, it would have to keep the hit points the same to keep the game balanced, but this could cause havoc on the battle field.


That's just silly... imagine that thing attacking a few thousand Skeleton Archers and morphing them into Titans... that would be totally ridiculous, even if they kept their original HP.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 26, 2006 09:33 AM

Quote:
Quote:
Barbarian has been in since Heroes I and I think it was a mistake to remove it. I think (and hope) that it will be included in the next expansion.


it was a big mistake to remove stronghold.it has been in homm since the first game also their heroes were legend (exp.Crag Hack)and btw naga town is just a bullsnow.There is no naga in homm games.



Pfff. There is always an opportunity to make it a first. There were no Devils or Angels in HOMAM before Heroes 3.

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted June 26, 2006 10:07 AM
Edited by rpgguy at 10:09, 26 Jun 2006.

puting a naga in the game isnt a bad idea, puting a town with every creature as naga is IMHO not a good idea.

i would enjoy a town much better if it has a lot of diffrent creatures races than one race with diffrent jobs for example - making an orc town with orc fighter,orc archer,orc magicain,orc cleric, orc barbarian, orc crossbowman is very boring (thats why i dont like the haven town so much) while puting an orc town with diffrent kind of monsters -orcs, goblins, trolls, ogres, wolves, rocs,cyclops and behemoths sounds much more intresting (ofcourse its not an ORC town anymore...).
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Andmcmuffin2
Andmcmuffin2


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posted June 26, 2006 06:58 PM

They probably are going to put in barbarians, but I think that it would be better to have a dwarf place, after all, Heroes 3 was great, and they had tried all sorts of new stuff.
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Doomforge
Doomforge


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Undefeatable Hero
Retired Hero
posted June 26, 2006 07:53 PM

I agree here. Stronghold seems the most probable to appear. ;]

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted June 27, 2006 03:02 AM

I voted two new towns, praying to Sylanna for three, with another two or three in the third expansion pack.  I hope they don't give us an "Expansion" that just has some campaigns and a handful of new creatures *cough* Heroes 4 *cough*

My thoughts:
Dwarves will be in it.  Reasons:
1)Grimheim, where i think the Dwarves will be, has the Cappital Tor Myraal which could be interperated as Thor(Norse God of Thunder) Myraal. Here are my subreasons for connecting this with dwarves:
   Heim, as has been stated, means home in old norse, which was where Thor was worshiped.  In Nordic legend, Dwarves were very prominent in many stories, forging many great artifacts, such as The Hammer of Thor, and the chain that bound the Monstrous Fenrir. In the (Phenomenal) game Age of Mythology, by microsoft, Thor's dwaves (a recruitable unit) were much better than normal dwarves.  
2) It is very mountainous country, and in most fantasy Dwarves tend to live in, around, or under the mountains (Eragon, Lord of the Rings)

Having said this, I think that The Dwarves will be the first of the races to have a snowy theme, with buildings built into/under the sheer cliff of a mountain.  They may worship the Dragon of Air, Sylath. My ideas for the dwarven units:

lvl1: Axe Weilders/Double bladed axes (I know, names need work. these are fighting dwarves with weapons i think you can guess at)
lvl2: Snow Spirits/Snow Demons (think what an ice elemental would be if there was one, flying)
lvl3: Mountain Wolf/Fenrir (Big wolves that bite, has speed)
lvl4: Mountain Giants/Frost Giants (ditto, slow but strong)
lvl5: Dwarf Magi/Dwarf Sorcerror (um, do i realy have to explain?)
lvl6: Valkyries/Arorus Valkyries(flying) (Referance AOM)
lvl7: Mechmonster/Livingweapon (huge mechanical constructs that fire balistic bolts made from steel)

2)I speculate the presence of some sort of Barbarian/Goblin town.  Reasons:
1)to the left of the word -Ranaar- is a town that screams H3 STRONGHOLD! H3 STRONGHOLD!
2)barbarians are usualy connected to the earth, and look at the city Stonehelm
3) Goblins, are mentioned as captured, which suggests that they are not a present race.  the Ranaar region is rather cut off by the large mountains.  the Ranaar region is in the northeast, where the ors were said to flee to...

Line up:  I would not be suprised if the Orc/Goblin/Barbarian town is a haven for the beast men.

lvl1: Goblin/Hobgoblin (quick and anoying)
lvl2: Wolf-Rider/Wolf-raider (see H3)
lvl3: Centaur/Centaur stargazer (shooters, centstargazers can cast weak spells infrequently.
lvl4: Ogre/Ogre Crusher (high attack, but low speed)
lvl5: Cylcops/Cyclops Masons (I vote we throw rocks at them. all in favor, signify by saying urgh!)
lvl6: Roc/Thunderbird (please, this time, lets not have an electrocuted chicken?)\
lvl7: Behemoth Trainers/Behmoth Riders: Now we have orcs, and their...hungry pets.

I'm hoping for some kind of swamp, with an old favorite, wyverens.
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Homer171
Homer171


Promising
Supreme Hero
posted June 27, 2006 08:31 AM

2 or more towns wold be great. We need Behemonths, Cyclopes, Centaurs, Ogres, and Dwarfs! Barbarians back! Totally "new" creatures would be great also. I do like elves and dragons but there are too many of them allready. First expansion, Stronhold. Second expansion, Swamp.
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Doomforge
Doomforge


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Undefeatable Hero
Retired Hero
posted June 27, 2006 10:23 AM

Swamp won't be here, and even if so, it will be WITHOUT HYDRAS. I love fortress in h3, but without hydras I'll never touch that town in h5.
As for the dwarven town, I don't understand it, I mean, how many same-type creatures can a town have? dwarf, dwarflord, dwarvmage, dwarf berserker... boring.. ~~ Variety is so sweet. ;P

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alcibiades
alcibiades


Honorable
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of Gold Dragons
posted June 27, 2006 04:47 PM

Well, variety is sweet you say. They could probably come up with something more exciting than the Hydra as 7th level unit (sorry, Hydra). And I don't understand your point with the Dwarves ... let's consider - how many Human units can you come up with? Let me mention Conscript, Archer, Squire, Inquisitor, Paladin. How many Elven units? Hmmm - War Dancer, Hunter and Druid. Dark Elves - Assassins, Blood Furys and Shadow Matriarchs. Do you find all those towns boring? - just because there is a racial theme will not meen all the units will be the same unit. I think the racial themes makes the towns so much more coherent.

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted June 27, 2006 04:59 PM
Edited by rpgguy at 17:02, 27 Jun 2006.

since doomforge pretty much repeated what i said i will answer to alcibiades:
i recall you suggested almost all units to be nagas (warcraft style) - although i do admire the work & dedication i think that in a heroes a versile amount of creatures is much better than a theme and yes i find an elf druid,elf blade dancer,elf archer,d-elf assassin,d-elf matriach,d-elf blood fury a bit boring - i always liked heroes becuase it had ton of mythological creatures - satyrs, leprechans and nymphs sounds much more intresting than 3 types of elves... thats just my opinion and you can of course choose to disagree...
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alcibiades
alcibiades


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of Gold Dragons
posted June 27, 2006 05:21 PM

RPGGUY > No problem with that, we don't have to agree on everything. It's just that sometimes, on this board, it seems to me that people are very quick to say something like "it's going to be boring because all the units will be dward and dward and dwarf and will be the same" without actually considering that you can make huge variations within the same race (like squire, inquisitor and paladin). Personally, I find the current system excellent, I have no trouble with some people having it otherwise, I just think I needed a bit of ... well, explanation in that post.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted June 27, 2006 06:03 PM

Quote:
Swamp won't be here, and even if so, it will be WITHOUT HYDRAS. I love fortress in h3, but without hydras I'll never touch that town in h5.
As for the dwarven town, I don't understand it, I mean, how many same-type creatures can a town have? dwarf, dwarflord, dwarvmage, dwarf berserker... boring.. ~~ Variety is so sweet. ;P



I'm with you ( but i want Swamp too )

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Doomforge
Doomforge


Admirable
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Retired Hero
posted June 27, 2006 06:11 PM
Edited by Doomforge at 18:15, 27 Jun 2006.

paladin is a _BIT_ different than squire, alcibiades, and it works in a different way,too And two dwarves that differ only at the weapons would be annoying. How many different "dwarves" can you imagine? Let's say, standard dwarf with axe (+ upgrade, which would probably be pretty much similiar), better dwarf with axe (+upg), best dwarf with axe? -_-  Human town is related to i.e. angels, in "sylvan" you can meet not only elves, but also forest related creatures, in dungeon you can find creatures that appear in dungeons in fantasy.. and what is related to dwarves? What could possibly be in a "dwarven" town other than dwarves? I think you get my point now
But, if you have some nice unit ideas, I'd be glad to hear

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Andmcmuffin2
Andmcmuffin2


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posted June 27, 2006 06:42 PM

Dwarves would be VERY similar to humans, I'll give you that, but here's what I thought:
Tier1: Dwarf Smith- Repairs War Machines
upgrade- Master Smith- Increased attack and possibly a spell that repairs all friendly machines and golems (earthpower?)
Tier2: Dwarf Crossbowman- Prescise Shot
upgrade: Hand Cannon- Armor piercing from longer range
Tier 3: Scorpion- Not the creature but a machine similar to a balista- It is less powerful, more accurate and shoots faster.
upgrade: Burning Scorpion- Flaming bolts
Tier 4: Runesmith: Similar to a priest- stronger meele, weaker spells
upgrade: Runelord: gains a good earth spell, say meteor shower with basic proficiency.
Tier 5:Flame tank: After 10 attacks- the stack explodes- fire and shrapnel to an area equal to explosion, shrapnel equal to meteor shower's area.
upgrade: Fireball tank: lasts 15 turns, or you can activate it.
Tier 6: Bezerkers: Their race's nearly useless unit- Tougher and does more damage than zombies- speed and initiative same.
upgrade: Savage bezerkers- They have an ability that gives them war dance combo for the next three attacks.
Tier 7: Stone Dragon: A dragon made of stone
upgrade: Crystal dragon: Has Crystal Scales ability
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alcibiades
alcibiades


Honorable
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of Gold Dragons
posted June 27, 2006 07:12 PM

Quote:
paladin is a _BIT_ different than squire, alcibiades, and it works in a different way,too And two dwarves that differ only at the weapons would be annoying. How many different "dwarves" can you imagine? Let's say, standard dwarf with axe (+ upgrade, which would probably be pretty much similiar), better dwarf with axe (+upg), best dwarf with axe? -_-  Human town is related to i.e. angels, in "sylvan" you can meet not only elves, but also forest related creatures, in dungeon you can find creatures that appear in dungeons in fantasy.. and what is related to dwarves? What could possibly be in a "dwarven" town other than dwarves? I think you get my point now
But, if you have some nice unit ideas, I'd be glad to hear


My thoughts would be something like a couple of Dwarven units (1 or 2 melee units, 1 caster, 1 shooter possibly), Halings or Gnomes, Thunderbirds or Efreeti (depending on whether you wanted to focus on Forge theme or Snowy-mountain theme), Silver and Mithrill Dragons, Dragon Golems and other constructs like Giant Catapult. If you wanted to make a Fire-themed dwarven setting (which is what is hinted in this game), I'd go for dwarven Miners, Clerics and Guards, Halfling or Gnome shooters, Efreeti, Fire Catapults (Heroes 4 expansion style) and Dragon Golems. If you wanted a more snow-based high-mountain theme, I'd replace the Efreet with the Thunderbird, and the Dragon Golem with Silver and Mithrill Dragons. Either would work I think.

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Andmcmuffin2
Andmcmuffin2


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posted June 27, 2006 07:14 PM

Great Idea! applause please :applause:
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Andmcmuffin2
Andmcmuffin2


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posted June 27, 2006 07:16 PM
Edited by Andmcmuffin2 at 19:18, 27 Jun 2006.

just to throw this out there- but what about their race- specific ability?
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rpgguy
rpgguy


Adventuring Hero
Scholar
posted June 27, 2006 07:44 PM

now that i think about the whole town for each race thing it makes me wonder what exactly the magi doing at the academy? after all they are human and thus belong to the haven no? the academy doent seem to have any racial theme which is wierd becuase all the other towns do...

humans,undead,demons,sylvan,dark elves and the ??? umm...
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Andmcmuffin2
Andmcmuffin2


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posted June 27, 2006 07:46 PM

The game is called Heroes of MIGHT and MAGIC. Haven is MIGHT. Academy is MAGIC. Squires are MIGHT. Magi are MAGIC
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Andmcmuffin2
Andmcmuffin2


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posted June 27, 2006 07:48 PM

Since I am probably the only person to read the manual from front to back- Academy Magically summons or animates creatures to fight for them.
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