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Thread: Help Me | This thread is pages long: 1 2 3 · «PREV |
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WoGifier
Adventuring Hero
Revealer of Enlightment
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posted August 26, 2006 11:39 AM |
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Edited by WoGifier at 12:42, 29 Aug 2006.
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Bug reporting .
1. Last time I played WoG, I played Metamorph-duel with my friend. We put 15 metamorphs into all slots of the hero. But in the 1st turn, when the first metamorph was about to take action, it didn't transform. Never. (only for the first player, only in the first round and only the first metamorph.) When you click 'Wait', at the end of the turn the metamorph transformes.
2. One of my metamorphs transformed into Faerie dragons. In that round, the first spell of the dragon was... you'll not believe... summon boat!!! Really! It's not a joke. So the first attack of the faerie-metamorph is useless.
EDIT #2: 3. If metamorphs turn into Santa Gremlins, I discovered 4 different spell types it will cast, but it is random, and not changes during battle. These are: summon boat (totally useless); cure; lightning bolt and the normal ice bolt. Maybe there are more, I'll be looking after them .
I'll make a screenshot about them when it happens again .
EDIT: OK, I have 2 screenshots:
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WoGifier
Adventuring Hero
Revealer of Enlightment
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posted September 02, 2006 02:44 PM |
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Edited by WoGifier at 16:56, 04 Sep 2006.
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Hi, i have a question again
What is the alignment of the santa gremlin? The Dracolich's background differs from other creatures', and neither its alignment is neutral (evil). According to this fact, and the Santa Gremlin's background (snowy) neither it is neutral. Is this right? Or is the SG neutral, too?
EDIT: Another one:
Can I edit the help bubbles in the WoG map editor? Cause if I right-click a WoG-type object it says: "there is no description for this object". How can I attach info to WoG objects/ monsters/ artifacts?
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Fnord
Promising
Famous Hero
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posted September 05, 2006 09:34 AM |
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Edited by Fnord at 09:34, 05 Sep 2006.
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Quote: Bug reporting .
1. Last time I played WoG, I played Metamorph-duel with my friend. We put 15 metamorphs into all slots of the hero. But in the 1st turn, when the first metamorph was about to take action, it didn't transform. Never. (only for the first player, only in the first round and only the first metamorph.) When you click 'Wait', at the end of the turn the metamorph transformes.
Okay..yes, this is a bug but one that can't be fixed right now. The problem is that there's no ERM trigger that works for the first stack in the first round of combat. The only solution would be to change the Metamorph stack to another creature before the combat screen appears, but then you wouldn't see it changing and it could be quite confusing, especially if it was on the enemy's side!
Anyway, if Slava can give us an ERM trigger for the first stack (before it acts) or start of actual combat (same thing, basically), in 3.59, this can be fixed.
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2. One of my metamorphs transformed into Faerie dragons. In that round, the first spell of the dragon was... you'll not believe... summon boat!!! Really! It's not a joke. So the first attack of the faerie-metamorph is useless.
EDIT #2: 3. If metamorphs turn into Santa Gremlins, I discovered 4 different spell types it will cast, but it is random, and not changes during battle. These are: summon boat (totally useless); cure; lightning bolt and the normal ice bolt. Maybe there are more, I'll be looking after them .
Yes, there's a bug with the ERM command that "summons" creatures that have magic spell casting ability. It's this "summon" command that has to be used to create the metamorph's new form (it's the only way possible to do it). I think the ERM summon command is probably based on the Air/Earth/Fire/Water summon spells, so I guess it wasn't designed to handle creatures with spell abilitities. I don't know if Slava can fix it or not.
BTW, if you Clone a Santa Gremlin stack, I don't think the Clone can cast Ice Bolt, can it? I seem to recall that as another bug. I'm not sure about Faerie Dragons though. If you want to try an experiment, try Cloning one and see if its spells work properly or if they have the same problem as "summoned" Faerie Dragons in the Metamorph script of sometimes casting Summon Boat.
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Fnord
Promising
Famous Hero
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posted September 05, 2006 09:46 AM |
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Quote: Hi, i have a question again
What is the alignment of the santa gremlin? The Dracolich's background differs from other creatures', and neither its alignment is neutral (evil). According to this fact, and the Santa Gremlin's background (snowy) neither it is neutral. Is this right? Or is the SG neutral, too?
The Santa Gremlin is a neutral monster (that is, it doesn't belong to any town type but can be mixed with other neutral creatures with no additional morale penalty).
The Dracolich belongs to the Necropolis and can be mixed with other Undead with no morale penalty--not that Undead have a morale penalty anyway so it doesn't really matter to them. However, if you try to mix the Dracolich with neutral creatures, I believe you'll -1 for being a different town type (Necropolis) as well as the -1 for being Undead.
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EDIT: Another one:
Can I edit the help bubbles in the WoG map editor? Cause if I right-click a WoG-type object it says: "there is no description for this object". How can I attach info to WoG objects/ monsters/ artifacts?
I think it's a bit complicated and you need a special program to do it. But if you get Sergey's updated map editor from Bytebandit's Map Archives, I believe you'll find that he added the additional help descriptions already.
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WoGifier
Adventuring Hero
Revealer of Enlightment
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posted September 05, 2006 04:38 PM |
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Thx for answers Fnord. It's my turn now
I've just tested a few things.
I cloned the Santa gremlin and Faerie dragon.
Both in Wogified and non-wogified maps, the cloned santa gremlin couldn't cast offensive spells, but faerie dragons could!
And finally: Dracoliches undead indeed, but i don't believe they belong to Necro. But this is untestable, cause if you put them into Necro army, they will be unaffected by morale, so you can't test it. If you put them in other armies, it will reduce morale for not being from the same town and for being undead. According to its background, it is not from Necro, it is evil. But you never know .
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Only errors exist. If something is working, the error is erroneous.
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Fnord
Promising
Famous Hero
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posted September 06, 2006 12:17 AM |
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Quote: Thx for answers Fnord. It's my turn now
I've just tested a few things.
I cloned the Santa gremlin and Faerie dragon.
Both in Wogified and non-wogified maps, the cloned santa gremlin couldn't cast offensive spells, but faerie dragons could!
Thanks. So...it's just a bug with new WoG creatures that can cast spells (at least with the Santa Gremlin) and also possibly with anything "summoned" with an ERM command.
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And finally: Dracoliches undead indeed, but i don't believe they belong to Necro. But this is untestable, cause if you put them into Necro army, they will be unaffected by morale, so you can't test it. If you put them in other armies, it will reduce morale for not being from the same town and for being undead. According to its background, it is not from Necro, it is evil. But you never know .
You could put them into an army with Neutral creatures. Normally all neutral creatures together (and nothing else) will get +1 morale because "neutral" is considered to be a town type for morale purposes. If you get -2 instead of -1 from the Dracoliches you'll know they're not neutral.
(Anyway, I used an ERM command to check and that's how I know they're set to Necropolis. )
I think the background can be set in the game independently from the actual town type.
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WoGifier
Adventuring Hero
Revealer of Enlightment
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posted September 06, 2006 05:27 PM |
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I've tested Dracolich. I put it among neutral creatures. Both in wogified and non-wogified maps, other neutral creatures gain -1 morale for being undead in group, and didn't get any bonus for being from the same alignment. (overall morale penalty: -1). This means that they're not neutral. OK, I give up my idea. I confess that it's not evil. As you've tested it, i accept that it belongs to Necro. Sorry for not agreeing with you , Fnord.
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Only errors exist. If something is working, the error is erroneous.
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WoGifier
Adventuring Hero
Revealer of Enlightment
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posted September 16, 2006 09:44 AM |
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Hi again
Why catapult can be put on the maps in WoG? Every hero has one, and it is 'resurrected' after siege (if destroyed).
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Only errors exist. If something is working, the error is erroneous.
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solitaire345
Promising
Famous Hero
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posted December 06, 2007 05:18 PM |
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Quote: 1. I saw Santa Gremlins surrounded by Dwarves in combat. But as far as i know, they summon level 1 creatures only. (native to the hero's alignment). So how could it summon 2nd level dwarves?
i think this is because centaurs are double wided creatures (they occupy two hexes of battlefield) so they would cover each other. and also i saw something strange with nonupgraded centaurs: they can shoot at certain rank... maybye then santa's guards would be too powerful?
Quote: Hi again
Why catapult can be put on the maps in WoG? Every hero has one, and it is 'resurrected' after siege (if destroyed).
1st version: someone decided to have fun with war machines on map
2nd version: the same someone made mistake (did not noticed or whatever)
3rd version: maybye it can be used as creature somehow
P.S. if someone knows how, can you post the script or whatever that does this job(transforms 'artifact' catapult to 'creature' catapult
and i also have some questions:
1. is it possible to change the native terrain of monsters
2. how can i set dragonheart not to summon dracolich (this monster is changed in my mod to not dragon, but dragonheart still summons it)
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