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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Dungeon overpowered?
Thread: Dungeon overpowered? This thread is 3 pages long: 1 2 3 · NEXT»
scooter_me
scooter_me


Adventuring Hero
posted August 09, 2006 06:27 AM
Edited by scooter_me at 06:30, 09 Aug 2006.

Dungeon overpowered?

im a dungeon player. its all i play. and im begining to think they might be overpowered. why? well winning 1 on 1's is usually pretty simple for me... but i started to get curious in this instant

i was playing subterrainian treasure, and i was on the left strip, and there were 2 enemies both top and bottum (meaning they's both attack me before each other) well thats what happened. i floated over to the right strip of land to get the extra castles, but the top player had already scouted, saw me leave, and took advantage by summoning my boat that i go off, and using it to attack my main land. AAANNNYYWAY, i summoned another boat my scout had, and used the whirlpool to catch up with him... and the battle was over before it started, and i hardly lost anything.

then straight after that battle, he yelleed at the other guy "quick, hes been weakened you can attack him"

so the other guy attacked within 2 weeks and i beat him also with 30 hydras and 20 matriarchs left... so i defeated 2 main heroes, waited 3 weeks, checked the theives guild and still had the most powerful force, even though the first hero i attacked had about 4 weeks to mass up again... (he retreated)

the 2nd hero i armageddoned so that i could kill all his units and get all his artefacts, because no other spell would prevent his escape...even though i didnt really mean to click on the spell....hehehe.

but yeah the point is, ive never been overpowered on that map outa 10 games... i always have the most powerful kingdom army strength, and it usually sticks after the first battle...

maybe ive only played noobs, or maybe dungeon is overpowered "i refuse to believe im just that skilled because ive only played 10 games... but it seems in battle NO MATTER WHAT strategy they use, dungeon has a counter...

the harderst ive faced is those nasty mana stealing imps GRR

EDIT: i just read over this and it sorta looks like an excuse to brag...but seriously it isnt. does anyone else thing dungeon is too tough?

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hellwitch
hellwitch


Known Hero
Skeleton Ruler
posted August 09, 2006 10:44 AM

It all depends on the enemy players.They were too week and didn't make a strategy to take you out.And in my opinion they didn't develop their heroes well thats why you beat the two of them.
I think Dungeon is not overpowered. It is a matter how dungeon enemies had played the battles too because dungeon advantages is in specific creature abilities(i.e. enemy strategy to prevent these advantages )

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 09, 2006 11:31 AM

hmmm... overpowered... i dont know. i always take haven with klaus, and there's no one who can beat me. i think there's a lot of people who has good strategy and crushes their enemies - think about it. for example mine favourite paladins (not because they're strong, in each game i have played i took something like paladin/knight/human) can kill more numerous stack of creatures of the same level, even higher, with one attack. the heaven creatures are great when they're togedher. sqires are protecting their friends (i always divide them with 2 stacks), griffins uses battle dive, paladins attacks, marksmans shoots, inquisitors protects cavalry with spells, archengels resurect them... and peasants give me cash to train them to higher levels creatures. also i take defense & attack. and i always win. sorry for my english - i'm still learning...

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted August 09, 2006 12:49 PM

Once the custom maps start coming:

Try playing dungeon vs haven on a map thats rich with gold, dwellinds and has at least 1 extra town of the same type..

Dungeon might be overpowered on maps with loads of spells, few creatures, little gold, and many spells. They're magic

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hobowu
hobowu


Known Hero
posted August 09, 2006 01:03 PM

Quote:
hmmm... overpowered... i dont know. i always take haven with klaus, and there's no one who can beat me.


dungeon may not be overpowered... but haven with klaus almost certainly is overpowered... i tried it out myself... couldn't believe it!... i think Nival needs to make some big changes with that jousting bonus...
____________

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted August 09, 2006 01:10 PM

We want really large maps, please... I want to have a lvl25 hero in endgame. Hell, I want to have a filled up hero, with all the skill/ability slots full in endgame... I'm getting bored of always going the same skill ruote because I do not have the pace and time to take the must take skills later... Who is going to wait to start building his magic school until lvl18? Only if he's crazy.

Dungeon is not overpowered, but:
as long as the maps are small as they are now their destructive magic rocks on richer maps where they can easily develop Mage guild;
they can, in practice, ALWAYS get the Dragons week3 which is a great advantage;
If the dragons attack your two stacks immidietaly (likely), and get luck (can happen, yes) - you're screwed;
etc.
But they are beatable. Tones of Marksmen, Sylvan intiative assault, Magic Mirror... etc.
So far I found Academy to be the weakest town. Titans are mission impossible, and so are the cretaure artifacts unless you are on a very rich map.
____________

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 09, 2006 01:20 PM

if map isn't full of resources, don't forget about peasants! if you'll hire eruina in tavern, cash will not be a problem. You will have also basic 2 mines on a start of a game. the most buildings in haven town needs only ore and wood (and, of course, cash). a crystal for jousting arena you'll have from resource silo. for cathedral resources which are given on beginning are enough. if not, there is a marketplace, of course. next "bonus" - antimagic or somthing like that. I now, warlocks have irresisible magic, but antimagic will make destructive spells less efective. also knight can aqcuire "protection" (decrases damage dealt by destructive spells by 15%) and "magic resistance" (incrases magic resistance of your creatures by 15 %). if resources on map are low, dungeon can have problem with buildings. AND knights often have blesses provided by light magic, and warlock with only destructive magic will not dispell them.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 09, 2006 01:23 PM
Edited by radar at 13:24, 09 Aug 2006.

Quote:

dungeon may not be overpowered... but haven with klaus almost certainly is overpowered... i tried it out myself... couldn't believe it!... i think Nival needs to make some big changes with that jousting bonus...


they have changed it - now jousting contain only 5% bonus (with 1.2 patch), currently it was 10%. but for klaus it isn't a big problem

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted August 09, 2006 01:32 PM

All of the towns are overpowered, actually.

Seriously, if you people ain't complaining about Sylvan being too strong, it's Heaven you've a problem with. If not that, then Necropolis and Dungeon. When's Inferno's turn?
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 09, 2006 01:45 PM

a good combination for inferno is jezebeth (or somthing like that) and her specialisation. with the war machines on expert level (+3 attack for ranged units) + archery, succubus mistress are really dangerous. also summoning magic will not be a bad choose. with this you can cast phantom forces on your ladies. dont forget about gating. well-guarded succubus mistress are deadly. but, for me, they aren't griffins - battle dive, squires are protecting the rest, klaus - mass deflect missle + evasion. ah, haven

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 09, 2006 04:29 PM
Edited by radar at 16:29, 09 Aug 2006.

sorry i forgot about something inferno is the best fraction for sieges. with summoning magic, jezebeth could cast earthquake spell. gating is very nice in sieges. with this we can block enemy ranged units. demon lords can acquire "teleport assault" ability. besides, they can acquire ability wchich allows them to shot 3 times with their catapult. its all i think about better side of the inferno.

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sylvian_prince
sylvian_prince


Hired Hero
the ranged hanter
posted August 10, 2006 01:45 AM

the dark elves isn't the strongest!

the strongest town is the necropolis! think about it.... no mater what town you concure its like you concure another necropolis town.... it is anfair! the only chance to win necropolis is on the begining,when all the players are have only one castle....but if i play with the dungeon agienst the necromancers, and we both achive 2 or 3 castles of sylvian or mage or heven or inferno.... the necromancer will win easily! after al who stronger? one dungeon or 3-4 necromancers?! p.s sorry my english is not good

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 10, 2006 11:12 AM
Edited by radar at 11:14, 10 Aug 2006.

I have told that klaus + haven + paladins are undefeated in human heands when i play haven fraction (it means always) necropolis crushes other computer players. but not me

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hobowu
hobowu


Known Hero
posted August 10, 2006 11:19 AM

i almost agree with radar... klaus + paladins is almost unbeatable... unless... many of your opponents units move before yours if you get a negative morale ...
____________

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hellwitch
hellwitch


Known Hero
Skeleton Ruler
posted August 10, 2006 11:37 AM
Edited by hellwitch at 11:39, 10 Aug 2006.

Quote:
All of the towns are overpowered, actually.

Seriously, if you people ain't complaining about Sylvan being too strong, it's Heaven you've a problem with. If not that, then Necropolis and Dungeon. When's Inferno's turn?


In my opinion good player can make overpowered hero from every faction. It's a matter of strategy and realization!If you play vs Necro - make second best hero a necro and take some bonus skels

In homm3 my favourite game is to start with rampart and hire Isra(Vidomina) on week 1 if posible.Every strategy has a counterstrategy so stop complaining for overpowered races.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 10, 2006 11:51 AM
Edited by radar at 11:54, 10 Aug 2006.

Quote:
i almost agree with radar... klaus + paladins is almost unbeatable... unless... many of your opponents units move before yours if you get a negative morale ...
because of this i always take leadership all my units have +5 morale

mine skills/abilities, wchith i always looking for:

- attack: battle frenzy, archery, retribution,
- defense: evasion, stand your ground, vitality,
- light magic: master of blesses, master of abjuration, guardian angel,
- war machines: ballista, triple ballista, first aid tent,
- leadership: aura of swiftness, divine guidance, diplomacy.

and, of course, class skils. currently i took luck instead of war machines, but luck points i have from artifacts.


oh, someone shoud change the topic title

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gorguss
gorguss


Adventuring Hero
posted August 10, 2006 11:59 AM

Academy sux tho

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 10, 2006 12:53 PM

why you think that academy sux?

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SuperDave9x19
SuperDave9x19


Adventuring Hero
posted August 10, 2006 09:28 PM

I think that as you run one faction to the ground in your own games, you start to think they are overpowerred but actually the net effect is that you are getting more specialization with that faction.


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 11, 2006 09:26 AM

Quote:
All of the towns are overpowered, actually.

Seriously, if you people ain't complaining about Sylvan being too strong, it's Heaven you've a problem with. If not that, then Necropolis and Dungeon. When's Inferno's turn?


well, inferno is the strongest town for me. xD

on topic: dungeon sucks unless getting a level advantage on your hero and rushing midgame to finish the opponent with something like meteor shower with+50% dam articact. Otherwise, the creatures are pretty crappy, so expect spells to be your main weapon. Dungen has a great start vs non-shooting units (Scout specialist, 45 assassins, around 20 furies - that's enough to kill everything that walks and is slow/medium fast, no matter if it's a horde of zombies or treants..) allowing to powercreep on all those pathetic zombs and golems really fast.

If you really want, I can write a short summary. You may not agree with it, tho

Assassin: as I wrote before, great unit earlygame (several poison shots, that goes melee) and great in REALLY big numbers (but with such a pathetic growth you'll never reach the HIGH numbers -__-). Its not prior to kill, so it can safely poison some enemies. After that, it's damage is terrible and it completely won't matter on the battlefield.

Blood fury - VERY overlooked unit. Totally owns creeps, but a smart human player will rape them with an offensive spell, dangerous because of their poor spell points. If he has a good shooter, he can kill ALL of them within 1 turn without any problems, too, so you may forget about furies later on.

Minotaur Guard - Good unit, but somewhat betrayed by it's miserable speed. Takes ages to enter the battle, and dies quickly due to pathetic defense (they will just get shot after lizards and furies die)

Dark Raider - the very best dungeon unit, meaning enemies will utilize warlock's low defense ganging up on this creature. It's fast and can score a LOT of damage, but it will probably die fast because every creature and shooter will go after it in the beginning. It's already dead vs. haven, because it's likely to see paladins charging across the screen to kill them all in the first round, before they can even react.

Deep Hydra - Another extra slow unit. Hard to utilize the all-around attack, because it's a big creature. Well, needless to say, not a bad thing with something like teleport assault. But don't expect them to be able to win the combat for you ;P

Shadow Matriarch - bad shooter with poor damage and crappy spells, except slow. They are quite durable, tho, but still, comparing them to creatures like paladins.. well, they suck.

Black Dragon - Good unit, but it's so expensive that it's not possible to get them in an average multiplayer game. Bad initiative for a lvl 7 unit, too (10), and they aren't really as hot as in previous Heroes games, because 240 HP isn't really hot. Plus, no more dragogeddon. bummer.

As you can see, most of the units are average-to-bad, except lizards which WILL be taken out by spells or pure force very early and blacks which you'll never obtain. That means a powercreep and an midgame assault can be really dangerous (due to the spells), but their early and late game is really nothing special.

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