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Thread: My anti-necro town: mefland | This thread is pages long: 1 2 3 · NEXT» |
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 03, 2006 10:46 PM |
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My anti-necro town: merfland
Hello! I've made a new town because necropolis is simply WAY too overpowered. Don't worry, I've got the names and stats done, I just need the graphics. It is centered on some creatures I made up, the merfs:
Alignment: Good
Buildings:
Dwellings:
Level 1: Merf Pond
Cost: 10 Wood and 2,000 Gold
Upgrade: 5 Wood and 2,000 Gold
Level 2: Merferin Village
Cost: 5 Wood, 5 Ore, and 2,500 Gold
Upgrade: 5 Ore and 2,000 Gold
Level 3: Bug Tree
Cost: 5 Sulfur, 5 Wood, 5 Crystal, and 4,000 Gold
Upgrade: 10 Sulfur and 3,000 Gold
Level 4: Goo Fort
Cost: 10 Mercury, 10 Wood, and 5,000 Gold
Upgrade: 5 Ore, 5 Wood, and 4,000 Gold
Level 5: Meer Tower
Cost: Mage Guild Level 1, 10 Gems, 10 Crystal, and 5,000 Gold
Upgrade: 5 Wood, 5 Ore, 5 Crystal, and 3,000 Gold
Level 6: Merfinator Workshop
Cost: 20 Ore and 7,000 Gold
Upgrade: Mage Guild Level 2, 10 Crystal, 10 Gems, and 8,000 Gold
Level 7: Merfium Cave
Cost: 10 Ore, 10 Wood, 10 Gems, 10 Crystal, and 10,000 Gold
Upgrade: Mage Guild Level 2, 15 Crystal, 15 Gems, and 15,000 Gold
Level 8: Rainbow Cave
Special Buildings:
Necromancy Nullifier: Allied creatures are unaffected by Necromancy.
Cost: Mage Guild Level 1 and 1,000 Gold
Golden Bird: Allied creatures cannot have negative Morale.
Cost: Mage Guild Level 5, 10 Ore, and 5,000 Gold
Lucky Horshoe: Allied creatures cannot have negative Luck.
Cost: Mage Guild Level 5, 10 Ore, 5,000 Gold
Temple to Mene-mi: Allows level 5 or higher Heroes with Expert Wisdom to recruit a Marg.
Cost: Mage Guild Level 5, 5 Wood, 5 Ore, 5 Murcury, 5 Sulfur, 5 Gems, and 5 Crystal.
Buildings that increase Growth:
Berry Bush: Merf Growth +8.
Cost: 500 Gold
Gooey Sap: Merakkaf Growth +4.
Cost: 1,000 Gold
Observatory: Meer Growth +2.
Cost: 1,500
Blacksmith War Machine: First Aid Tent
Resource Silo resource: +1 Crystal per day
Max Mage Guild Level: 5
Spells That Cannot Appear In Mage Guild:
Level 1: Bloodlust and Curse
Level 2: Death Ripple and Blind
Level 3: Animate Dead and Fireball
Level 4: Armageddon, Sorrow, and Berserk
Level 5: Sacrifice and Fire Elemental
Creatures:
Level 1: Merf (looks sort of like a cloud sitting on the ground, but with dot eyes and a big smile)
Attack: 2
Defense: 6
Health: 4
Damage: 1-2
Speed: 5
Growth: 20
Cost: 40 Gold
Special: Merry. Immune to Implosion.
When stack Exp is on: Regeneration, Enemy: Skeletons, Water Immune(Rank 10)
Level 1 upgraded: Merf Guard (looks like a merf but with a helmet)
Attack: 2
Defense: 7
Health: 5
Damage: 1-2
Speed: 5
Growth: 20
Cost: 50 Gold
Special: Merry. Immune to Implosion.
When stack Exp is on: Block(Rank 5), Enemy: Skeleton Warriors, Water Immune(Rank 10)
Level 2: Merferin (a merf with arms)
Attack: 6
Defense: 6
Health: 15
Damage: 1-4
Speed: 6
Growth: 8
Cost: don't know yet
Special: Merry. Immune to Implosion.
When stack Exp is on: Regeneration, Spell Resistance(Golem), Reduce Defense
Level 2 upgraded: Merferin Soldier (a merple with a headband and metal on its knuckles)
Attack: 8
Defense: 6
Health: 15
Damage: 1-5
Speed: 6
Growth: 8
Cost: don't know yet
Special: Merry. Immune to Implosion. Strikes twice.
When stack Exp is on: Regeneration, Spell Resistance(Golem), Reduce Defense
Level 3: Merakkaf (looks sort of like a puffy purple Serpent Fly but with dot eyes)
Attack: 8
Defense: 7
Health: 20
Damage: 3-6
Speed: 9
Growth: 6
Cost: don't know yet
Special: Flying. Merry.
When stack Exp is on: Water Immune(Rank 9), Strike twice(Rank 6), Enchantment: Air Shield, Enemy: Serpent Flies, Enemy: Dragon Flies
Level 3 upgraded: Elder Merakkaf (don't know how this will be different from a Merakkaf)
Attack: 9
Defense: 9
Health: 25
Damage: 3-6
Speed: 11
Growth: 6
Cost: don't know yet
Special: Flying. Merry. May cast Dispel on target.
When stack Exp is on: Water Immune(Rank 9), Strike twice(Rank 6), Magician: Cure, Enemy: Serpent Flies, Enemy: Dragon Flies
Level 4: Miah-Hur (has a big round body covered in dark purple cloth with a small merf-shaped head and two long, thick arms)
Attack: 7
Defense: 11
Health: 40
Damage: 4-7
Speed: 5
Growth: 5
Cost: don't know yet
Special: Merry. Immune to Implosion.
When stack Exp is on: Water Immune(Rank 9), Enchantment: Shield, Magic Resistance(Dwarf)
Level 4 upgraded: Miah-Chur (has blue cloth instead of purple and has shiny purple circlet)
Attack: 7
Defense: 12
Health: 60
Damage: 5-7
Speed: 5
Growth: 5
Cost: don't know yet
Special: Merry. Immune to Implosion.
When stack Exp is on: Water Immune(Rank 9), Enchantment: Shield, Magic Resistance(Dwarf)
Level 5: Meer (a huminoid merf with a staff and a purple blob on top, has a purple pointy hat, and purple robe)
Attack: 12
Defense: 6
Shots: 24
Health: 30
Damage: 10-12
Speed: 8
Growth: 3
Cost: don't know yet
Special: No melee penalty. Merry.
When stack Exp is on: Enemy: Liches, Immunity 1(Rank 3), Immunity 2(Rank 6), Immunity 3(Rank 10), No Obstacle Penalty(Rank 5)
Level 5 upgraded: High Meer (has a gem instead of a blob, not sure what else)
Attack: 12
Defense: 7
Shots: 24
Health: 40
Damage: 10-13
Speed: 9
Growth: 3
Cost: don't know yet
Special: No melee penalty. Shoots twice. Merry.
When stack Exp is on: Enemy: Power Liches, Immunity 1(Rank 3), Immunity 2(Rank 6), Immunity 3(Rank 10), No Obstacle Penalty(Rank 5), Caster: Cure
Level 6: Merfer (huminoid merf with shiny purple cylinders instead of hands and feet)
Attack: 14
Defense: 13
Shots: 8
Health: 80
Damage: 15-20
Speed: 9
Growth: 2
Cost: don't know yet
Special: No melee penalty. Merry. Immune to Implosion.
When stack Exp is on: Magic Resistance(Golem), Water Immune(Rank 7), No Obstacle Penalty(Rank 7), No Distance Penalty(Rank 10)
Level 6 upgraded: Merfinator (is dressed in tinfoil-like shiny purple armor)
Attack: 15
Defense: 15
Shots: 16
Health: 80
Damage: 20
Speed: 9
Growth: 2
Cost: don't know yet
Special: No melee penalty. Merry. Immune to Imposion.
When stack Exp is on: Magic Resistance(Golem), Water Immune(Rank 7), No Obstacle Penalty(Rank 7), No Distance Penalty(Rank 10)
Level 7: Merf Dragon (a dragonoid merf)
Attack: 16
Defense: 22
Health: 200
Damage: 30-50
Speed: 13
Growth: 1
Cost: 2,000 Gold and 1 Crystal
Special: Flying. Merry. Immune to all non-beneficial level 1 spells.
When stack Exp is on: Magic Resistance(Dwarf), Earth Immune(Rank 8), Water Immune(Rank 6), Fearless(Rank 5), Enchantment: Stone Skin
Level 7 upgraded: Mirth Dragon (not sure of changes yet)
Attack: 24
Defense: 30
Health: 250
Damage: 40-50
Speed: 16
Growth: 1
Cost: 3,000 Gold and 2 Crystal
Special: Flying. Merry. Immune to all non-beneficial level 1 spells.
When stack Exp is on: Magic Resistance(Dwarf), Earth Immune(Rank 8), Water Immune(Rank 6), Fearless(Rank 5), Regeneration
Level 8: Merfium Dragon (shiny purple Mirth Dragon. I don't want this to be a cheap recoulored Mirth Dragon though!)
Attack: 33
Defense: 44
Health: 500
Damage: 60-75
Speed: 19
Cost: 7,000 Gold and 3 Crystal
Special: Flying. Merry. Lucky. Immune to all non-beneficial level 1 and 2 spells.
When stack Exp is on: Magic Resistance(Dwarf), Earth Immune(Rank 8), Water Immune(Rank 4), Air Immune(Rank 6), Fire Immune(Rank 10), Fearless(Rank 5), Regeneration
Commander: Squebal (Pink round ball with Angel/Archangel/Pegasus wings and Angel's sword)
Spell: Resurrect
Special: Miracle Maker: Will resurrect 10%+Commander Level/4 of troops lost in battle.
Enhanced Commander Spell: N/A
Also, when the 'Enhanced Commanders' script is active: Can Fly.
Summonable Creature: Marg (looks kind of like a translucent purple cupcake with a small tufft, arms, big hands, and big fingers)
Attack: 45
Defense: 45
Shots: 24
Health: 600
Damage: 60
Speed: 14
Cost: Build Temple to Mene-mi
Special: Merry. Immune to all non-beneficial spells. Shooter. Levels up with Hero(like a commander)
Heroes:
Might Hero: Mirth Knight
Murff(the king of the merfs):
Specialty: Merf/Mirth/Merfium Dragons
Starting skills: Expert Estates, Expert Luck, Expert Resistance, Expert Diplomacy
Starting creatures: (Wait for updates...)
Special Hero: Yes!
Biography: (Wait for updates...)
Me-Rah:
Specialty: Miah-Hurs/Miah-Churs
Starting skills: Basic Resistance, Basic Armorer
Starting creatures: 4 Miah-Hurs
Special Hero: No
Biography: (Wait for updates...)
Burg:
Specialty: Buggies/Merfies
Starting skills: Basic Pathfinding, Basic Logistics
Starting creatures: 10 Merples and 7 Buggies
Special Hero: No
Biography: (Wait for updates...)
Murphy:
Specialty: Gold
Starting skills: Advanced Estates
Starting creatures: 20 Merfs and 8 Merples
Special Hero: No
Biography: (Wait for updates...)
Meron:
Specialty: Archery
Starting skills: Basic Armorer, Basic Archery
Starting creatures: 19 Merfs and 8 Merples
Special Hero: No
Biography: (Wait for updates...)
Nim:
Specialty: Resistance
Starting skills: Advanced Resistance
Starting creatures: 20 Merfs, 9 Merples, and 6 Buggies
Special Hero: No
Biography: (Wait for updates...)
Gup:
Specialty: Armorer
Starting skills: Advanced Armorer
Starting creatures: 19 Merfs, 9 Merples, and 5 Buggies
Special Hero: No
Biography: (Wait for updates...)
Hur:
Specialty: Rebuilding
Starting creatures: 18 Merfs and 8 Merples
Special Hero: No
Biography: (Wait for updates...)
Merfle:
Specialty: Gold
Starting skills: Basic Armorer, Basic Offense
Starting creatures: 18 Merfs and 9 Merples
Special Hero: No
Biography: (Wait for updates...)
Garry:
Specialty: First Aid
Starting skills: Advanced First Aid
Starting creatures: 16 Merfs, 7 Merples, and 4 Buggies
Special Hero: No
Biography: (Wait for updates...)
Magic Hero: Weirdo
Muf:
Specialty: Stone Skin
Starting skills: Basic Armorer, Basic Wisdom
Starting creatures: 20 Merfs and 9 Merples
Special Hero: No
Biography: (Wait for updates...)
Purm:
Specialty: Cure
Starting skills: Basic Wisdom, Basic Luck
Starting creatures: 19 Merfs, 9 Merples, and 5 Buggies
Special Hero: No
Biography: (Wait for updates...)
Meerdon:
Specialty: Meers/High Meers
Starting skills: Basic Wisdom, Basic Sorcery
Starting creatures: 18 Merfs, 7 Merples, and 4 Buggies
Special Hero: No
Biography: (Wait for updates...)
Jauc-nee(the queen of the merfs):
Specialty: Magic Damper
Starting skills: Expert Sorcery, Expert Wisdom, Expert Resistance, Expert Logistics
Starting creature: (Wait for updates...)
Special Hero: Yes!
Biography: (Wait for updates...)
Garm:
Specialty: Merfers/Merfinators
Starting skills: Basic Wisdom, Basic Archery
Starting creatures: 18 Merfs, 8 Merples, and 5 Buggies
Special Hero: No
Biography: (Wait for updates...)
Muple:
Specialty: Merples/Merple Soldiers
Starting skills: Basic Wisdom, Basic Intelligence
Starting creatures: 13 Merples
Special Hero: No
Biography: (Wait for updates...)
Meerin:
Specialty: Slow
Starting skills: Basic Wisdom, Basic Earth Magic
Starting creatures: 19 Merfs and 10 Merples
Special Hero: No
Biography: (Wait for updates...)
Moop:
Specialty: Haste
Starting skills: Basic Wisdom, Basic Air Magic
Starting creatures: 19 Merfs and 10 Merples
Special Hero: No
Biography: (Wait for updates...)
Googal:
Specialty: Intelligence
Starting skills: Basic Wisdom, Basic Intelligence
Starting creatures: 20 Merfs, 9 Merples, and 6 Buggies
Special Hero: No
Biography: (Wait for updates...)
Noth:
Specialty: Ice Bolt
Starting skills: Basic Wisdom, Basic Sorcery
Starting creatures: 19 Merfs and 9 Merples
Special Hero: No
Biography: (Wait for updates...)
Grail Building: Rainbow
Effect: When defending against a siege all units have +3 Morale and Luck, and if a Hero is in the garrison, his/her Primary Skills are all increased by 7. This bonus applies to ALL your towns, not just the one with the Rainbow in it.
This will REALLY balance that annoying Necropolis.
I'm not 100% done with the campaigns. I only have the basic story and map names. The campaigns will have a lot to do with 'how antagaritch was destroyed because Armageddon's Blade was fake'. Sorry it's so purple. Looking foward to your comments!
P.S: Even if they make two commander types, you can still fit in two towns before you have to delete old ones! Yes, there are that many open creature spots!
Edit: Hello? Anyone there? If this thread dies Necropolis will be forever overpowered! We don't want that, do we?
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miasmicgod
Adventuring Hero
ours is the FURY!!
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posted October 06, 2006 01:40 AM |
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just keeping the topic alive
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miasmicgod
Adventuring Hero
ours is the FURY!!
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posted October 06, 2006 02:19 AM |
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Maybe u would get more hits on this topic if u gave the town some class, some of the names sound like things a 3 year old would say, and some of the stuff seems a little corny, nobody wants to be a little poof ball they want to be a giant kick*** poof ball u get what i'm saying? just beef out the creatures more and change the name
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Let the light of damnation engulf your soul into the world of HELL, a HELL known as wog, we don't live the life, we play it
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 06, 2006 03:05 AM |
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If that's true, what do you suggest I change the names to?
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miasmicgod
Adventuring Hero
ours is the FURY!!
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posted October 06, 2006 03:27 AM |
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i don't know,why not ask the people, this is a forum after all, and don't make the town so poofy. i say brainstorm on ur creature ideas, do u really think that a giant poof ball could take on a bone dragon
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Let the light of damnation engulf your soul into the world of HELL, a HELL known as wog, we don't live the life, we play it
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miasmicgod
Adventuring Hero
ours is the FURY!!
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posted October 06, 2006 03:28 AM |
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but i like the concept of the town so keep working on it, can i get some more opinions on the subject please?
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Let the light of damnation engulf your soul into the world of HELL, a HELL known as wog, we don't live the life, we play it
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted October 06, 2006 06:23 AM |
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Your conecept of this town has been well thought of it seems, I like some of the names and descriptions you gave of the creatures.
I would really like to see graphics as it sounds like an interesting town.
Keep up the good work
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~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 06, 2006 12:51 PM |
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Thanks so much! I'm glad you're interested! But a merf will not be able to take on a bone dragon, it is a lvl 1 creature after all. A merf dragon, on the other hand, might. I actually don't want to change the names and stuff, they're a race I made up from scratch and I'm very proud of it, as I usually can't make stuff up from scratch. They don't really have a backstory, but then again, nothing in wog really does. Mene-mi, their goddess, decided to make a race, and made some merfs pop up, then she decided to make merples, merfies, etc. That's the backstory. Silly, I know. The native terrain will be 'merflands'. They look like bumpy purple ground. Please tell me your suggestions! I think most people will just think they have funny names instead of something a 3-year-old spat out. Also, their king and queen are serious and their specialties are unique-ish(Murff has lvl 7s specialty and Jauc-nee has Magic Damper-similar to the pegasi's special).
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TitaniumAlloy
Honorable
Legendary Hero
Professional
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posted October 06, 2006 01:01 PM |
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vs
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John says to live above hell.
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 06, 2006 01:08 PM |
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ROFL Very funny! But that's not what a merf looks like. More cloud-like, get rid of the legs/feet(they hop around), give it dot eyes, color it purple, and THEN you have a merf. Like I said, lvl 1 creatures beat up lvl 1 creatures, not lvl 7s.
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VokialBG
Honorable
Legendary Hero
First in line
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posted October 06, 2006 02:51 PM |
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vhilhu
Famous Hero
We are NOT schysophren
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posted October 06, 2006 03:45 PM |
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id prefer a few new high-quality towns to hordes of lower-quality new towns. by the creature ideas this one would go into the lastmention group.
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 06, 2006 09:50 PM |
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What do you mean, creature ideas? If you really don't like the ideas I'll change them, but I'm really proud of making the merfs up, so don't count on it anytime soon.
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bjorn190
Responsible
Supreme Hero
Jebus maker
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posted October 06, 2006 10:04 PM |
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This is a joke right?
IF its not then you, my friend, truely be ruels! lol
Send in the merfs!
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 06, 2006 10:10 PM |
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*laughs* Quite funny. The town is there to balance Necropolis, that's why Meers hate Liches, etc. I know the names sound corny. I really like the merfs, and if you make me change the names and stuff I will have to start from srcatch, something you may or may not want to happen.
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metos
Known Hero
God of Shadows
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posted October 07, 2006 01:07 PM |
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Edited by metos at 13:10, 07 Oct 2006.
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Idea: Great: good:
Buildings :Great
Concept: Good
Names: Sucks
Creatures: You have GOT to be kidding
Dot eyes and a BIG smile in Heroes 3
Anyway idea is good and the buildings are well designed. But creatures and names.........
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The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 07, 2006 01:44 PM |
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Okay, I see your point. What if I change the dot eyes? I'm not changing the smile though, they're supposed to be happy peace-loving creatures(that's why they all have 'merry' as their ability and high defense)
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metos
Known Hero
God of Shadows
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posted October 07, 2006 02:16 PM |
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Edited by metos at 14:18, 07 Oct 2006.
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I've maybe a bit over-reacted about creatures but you HAVE to change the names. Merfinator? Buggy?? Merfey??? Merple????
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The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 07, 2006 02:30 PM |
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Fine then, I admit defeat. Tell me what you want them to be renamed to and I'll change them. That's all I'm changing though!(other than a few graphic suggestions, perhaps)
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metos
Known Hero
God of Shadows
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posted October 07, 2006 02:45 PM |
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Merple: Merferras
Merple Soldier: Merferras warrior
Buggy: Merakkaf
Merfey: Elder Merakkaf
Merfer: Merfinoid or MerfMan
Merfinator: Merfinoid Ranger or MerfMan Ranger
____________
The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good
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