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Thread: Third Upg. For Lv 7 creatures!-The HoMM5 MOD! Need Help :) | This thread is pages long: 1 2 3 · NEXT» |
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VokialBG
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Legendary Hero
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posted January 20, 2007 07:57 PM |
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Edited by VokialBG at 20:16, 20 Jan 2007.
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Third Upg. For Lv 7 creatures!-The HoMM5 MOD! Need Help :)
OK, guys we need some help.
In the H5 WoG the player can play with third Upg. for all Lv 7 creatures + another creature Upg in random level per race.
Created:
Necropolis
Lv. 7 - Blood Dragon
Haven
Lv. 7 - Seraph
OK, but we have no idea for the next 5 Lv. 7 Upg's So what you guys want?
What we can change in the look of the Lv. 7 creature:
1. Colours
2. Adding armours, clothes (Without hats!)
3. Maybe some effects
What we need per creature:
Name.
Description.
Looks Description.
List of Abilities.
What we need per race:
2 Creatures Upg's
- 1 Lv. 7
- 1 Other Level
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted January 20, 2007 08:02 PM |
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Edited by radar at 15:20, 21 Jan 2007.
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upgrades are based on replace-system. so all new creatures must have those abilities wchich have neutrals/renegades, +modable spell-like abilities, flyer, shooter and of course stats.
already used:
- mummy,
- fallen angel,
- crossbowman,
- manticore,
- earth elemental
to use:
- zealot,
- fire elemental
any sugestions & wishes about other creatures?
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baklava
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posted January 20, 2007 08:14 PM |
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Quote: So what you gay want?
Uhm... I think that was a spelling mistake... I HOPE that was a spelling mistake...
Sylvan - Jade Dragon
Dungeon - Mist Dragon (change the order: mist dragon - shadow dragon - black dragon)
Inferno - Supreme Devil
Fortress - Magma Dragon
Academy - Titan Lord or Archtitan
I can help you with the abilities if you want
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VokialBG
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posted January 20, 2007 08:19 PM |
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Edited by VokialBG at 20:21, 20 Jan 2007.
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Quote:
Uhm... I think that was a spelling mistake... I HOPE that was a spelling mistake...
Nope, my stupid old keyboard, again and sorry again.
Quote:
Sylvan - Jade Dragon
Dungeon - Mist Dragon (change the order: mist dragon - shadow dragon - black dragon)
Inferno - Supreme Devil
Fortress - Magma Dragon
Academy - Titan Lord or Archtitan
I can help you with the abilities if you want
I'll say it again:
What we need per creature:
Name.
Description.
Looks Description.
List of Abilities.
You give us only the names, we need everything
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baklava
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posted January 20, 2007 08:26 PM |
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Quote: You give us only the names, we need everything
Have patience, I'll make other stuff too, I just needed to see if you liked those.
Other units (couldn't make up my mind on most):
Haven - Sharpshooter or Sniper (level two) or Grand Inquisitor (level 5)
Necropolis - Mane or Poltergeist (level 3) (but change the order: mane/poltergeist - ghost - spectre) or Avatar of Death (level 6)
Sylvan - Blademaster (level 2) or Gold Unicorn (level 5)
Academy - Gremlin Engineer (level 1) or Master Genie (level 5) (change the order - Genie - Master Genie - Genie Sultan *I've seen you want to rename them into genies instead of djinns*)
Fortress - Redeemer (level 2) or Grizzly Rider (level 3)
Dungeon - Shade (level 1) or Chaos Hydra (level 5)
Inferno - Flesh hound or Fellhound (level 3) (change the order - Flesh/fellhound - hell hound - cerberus) or Dreadsteed (level 5)
Choose one for each faction so that I might describe them better.
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Daystar
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posted January 21, 2007 02:54 AM |
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Sylvan: Forest Dragon: Binds enemies (Treant like) then blasts them with fire. The bindings catch on fire and burn them. It would look more like the green dragon, but darker green, and with a flower on its tail. Also: Emerald -> Green -> Forest
Inferno: Dark Deciple: Deciples of the Dark Messiah, they are like Arch devils, but black. Cursing Attack.
Haven: Angelic Dragon: Looks like the Green Dragon, but golden, with blue highlights, and the Angel's wings. Battle Dive.
Dungeon: I agree about the Mist - Shadow - Black Idea.
Acadamy: Giant -> Colossus -> Titan
Necropolis: Bone Dragon -> Spectral Dragon -> Dracolich: Ability: can cause a huge death cloud to apear around it.
Fortress: Metoer Dragon: Upgrade + Wings! close your eyes and leap! It's time to try defying gravity....
What?
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted January 21, 2007 10:34 AM |
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lol. please read all posts. necropolis has blood dragon - undead, flyer, life drain,
and doom reaper - lvl 6. undead, harm touch, hexing attack.
haven - seraph - flyer, ressurects twice, 2.imperial assasin - shooter, scatter shot, poison attack, caster (decay with no mastery)
this are done.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted January 21, 2007 12:05 PM |
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please help!
we have renamed doom reaper to doom knight, and give him black knight texture, and his ability are:
undead, large creature, harm touch.
i wonna give him hexing attack, vokial deadly strike. i think it is too overpowered, even for third necropolis upgrade. what do you think? what shoud we give too doom knight?
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baklava
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posted January 21, 2007 01:02 PM |
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A wraith is upgraded into a knight? F*ck me if that makes sense...
Btw call it Dread Knight. It would be far better.
Deadly strike is way too overpowered for any unit in the game...
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VokialBG
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posted January 21, 2007 01:08 PM |
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Edited by VokialBG at 13:10, 21 Jan 2007.
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Quote: A wraith is upgraded into a knight? F*ck me if that makes sense...
No
Black Rider --->> Dead Knight --->>> Dread Knight
Only the Dread Knight has deadly strike and the creature is very expensive (the building too)
Quote:
Deadly strike is way too overpowered for any unit in the game...
My idea is to add Unlimited Retaliation, Agility and Ressurects Twice to the seraph too.
The 3 UPG should ne Very overpowered (all 3 UPG's)
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KnightDougal
Bad-mannered
Famous Hero
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posted January 21, 2007 01:11 PM |
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Quote:
Quote: A wraith is upgraded into a knight? F*ck me if that makes sense...
No
Black Rider --->> Dead Knight --->>> Dread Knight
Only the Dread Knight hase deadly strike and the creature is very expensive (the building too)
Quote:
Deadly strike is way too overpowered for any unit in the game...
My idea is to add Unlimited Retaliation, Agility and Ressurects Twice to the seraph too.
The 3 UPG should ne Very overpowered (all 3 UPG's)
As for Death Knights and Black Knights desprection:
Quote: Death knights are knights resurrected as liches. While they maintain their former martial leanings, their new forms open them more freely to the learning of magic. Death knights wear the tattered and rusting armor they were buried in.
So will still Stronger than vampire and I have got a cool necropolish mod (please try it!)
http://rapidshare.com/files/12665147/Necropolish_Mod.exe.html
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted January 21, 2007 03:12 PM |
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another necro creture with life drain, there getting very overpowered
also, Haven have got a Seraph for level 7 for an upgrade of an upgrade, Seraphs are evil, so Havens now evil? i think it would be better like this
Seraph ---> Angel ---> Archangel
i have a name for the dwelling, but i cant remember that now,
and if where making upgrade of an upgrade for 2 creatures, why not make all cretures have a second upgrade?
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radar
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Castle/Haven player
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posted January 21, 2007 03:20 PM |
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Edited by radar at 15:21, 21 Jan 2007.
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@TED
my first post in this thread. seraph is not 'natural' evil name.
@others
the next made creature:
cristal gargoyle:
unlimited retaliation, immunity to earth, 50% magic proof, flyer, elemental, repair 3 times.
we need to create titan upgrade. so: shooter, no meele penalty & ~~spell-like-ability~~~or spells?
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baklava
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posted January 21, 2007 03:39 PM |
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Quote: Seraphs are evil
Where did you get the idea that Seraphs are evil? Seraphs, or Seraphims, by the Bible, are a type of angels, and servants of God. They are powerful and masters of fire. Together with cherubims they occupy the highest rank in the celestial hierarchy.
As seen by the Christian church.
Quote: cristal gargoyle:
unlimited retaliation, immunity to earth, 50% magic proof, flyer, elemental, repair 3 times.
Yeah, why not also give them deadly strike, vorpal swords, jousting, caster (puppet master and implosion) and incorporeal?
Sheesh...
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radar
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Castle/Haven player
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posted January 21, 2007 03:52 PM |
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Quote: cristal gargoyle:
unlimited retaliation, immunity to earth, 50% magic proof, flyer, elemental, repair 3 times.
Yeah, why not also give them deadly strike, vorpal swords, jousting, caster (puppet master and implosion) and incorporeal?
Sheesh...
this creature is based on Earth elemental, so it must have his abilities. besides, in mod there willnt be level 1 creatures (apart skelies), so he got the repair. obsydian gargolye had immunity to cold, fire and air, so immunity to earth and 50% magic proof is instead of it. unimited retaliation is a nice bonus. those another upgrades (besides upgraded upgrades of 7ths) are to help defend against 7ths.
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Daystar
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posted January 21, 2007 04:05 PM |
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what about resurecting the gold/diamond golems? they were tough, and rather spiffy!
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VokialBG
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posted January 21, 2007 04:08 PM |
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I'll try to add the gold golem as neutral...
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baklava
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posted January 21, 2007 05:56 PM |
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Quote: in mod there willnt be level 1 creatures (apart skelies)
Excuse me? No first level creatures?
W T F?!!!
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radar
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Castle/Haven player
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posted January 21, 2007 06:03 PM |
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if you want to have to upgrade creatures in-town, you must have their dwelling. lvl 1 dwellings will be for new upgrades. 1ths will become neutral. maybe also imps will be in game.
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baklava
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posted January 21, 2007 06:12 PM |
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But level 1 units are essential for the beginning of a game, especially for towns with melee level two and three units. Are you aware how much that will unbalance the game?
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