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Heroes Community > Heroes 5 - Temple of Ashan > Thread: The Best Tank-creature in HoMM5 - Round 3
Thread: The Best Tank-creature in HoMM5 - Round 3 This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 26, 2007 01:55 PM

Quote:
Worthless - YES (please ZombieLord don't eat my brain! )




Let's see:
Plague Zombie: Good tanks, can absorb a good amount of damage and are also good damage dealers. And the Weakening Strike ability is great, it reduces the ATT/DEF of the target by 2! Ok, the only problem of the Zombie is that it's too slow (Initiative 7 and Speed 4) and you won't use the ability VERY often. Of course, under my command, they receive +100 Attack and Defense, +10 Initiative and +4 Speed, and they really become killing machines, but that's another story

Obsidian Gargoyle: Very durable, and also fast. These flying tombstones are used mainly to block the enemy shooters (they can also fly, btw) and THEY WILL survive there a lot (unless the enemy focuses on them, which is not such a good idea because your other units will be free to slaughter the enemy units). The only downfall of these gargoyles is their damage, but who needs it anyway when they're used to block enemy shooters and absorb damage?

Squire: Another one very durable, with lots of HP and DEF, but again lacks damage (not like the Gargoyle, but...). This one also has the Shield Allies ability, which is great to protect your other units (Marksmen) so that the enemy shooters won't own yours. But, unlike the Gargoyle, this creature is SLOOOOW (Initiative 8 and Speed 4). Oh yeah, it also has the Bash ability, but, like the Zombie's Weakening Strike, it won't trigger very often because the Squires are slow (and doesn't even work on retaliation). Good tank, but not enough to get my vote

Deep Hydra: Excellent tank with very high HP for its level. It's also able to regenerate and it has the No Enemy Retaliation ability. Moreover, it has the Six-Headed attack, which often increases its damage significantly by hitting two, three or more enemies at once. The only problem is that it's slow, very slow. Teleport Assault can be a good choice here (especially if you have many Hydras), but sometimes you need to cast something else. Ah well, it's the best offensive tank in my oppinion

Treant: Extremely durable! Its hit points and defense values are like unupgraded tier 7s and they are extremely cheap (you even have a +1 boost per week to them because of their price). The entangling roots ability also can prove extremely annoying for the enemy so that you effectively 'Blind' the selected creature (without Cleanses and, unlike Blind, you CAN attack it) - I know it will attack the treant, but that's what they are used - to absorb damage. When entangled, you also can't teleport the creature In my oppinion, the treant is the best defensive tank.

Earth Elemental: I don't play much with elementals but this one is surely a piece of sh*t. I mean, what the hell, it barely moves around the battlefield

Magma Dragon: Don't have HoF so can't comment, though I think the Magma Shield is a pain

I don't know what to vote: Deep Hydra or Ancient Treant?
Because I have to choose between: the best defensive tank (treant) or the best offensive tank (Hydra)
Nevermind, I voted Hydra 'cause I love Dark Elves and Dungeon


P.S.:
where's the Horned Overseer? where's the Minotaur? where's the Steel Golem? Why they aren't on the list?

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted February 26, 2007 03:11 PM
Edited by TowerLord at 15:50, 26 Feb 2007.

The tanks in my oppinion are a bit different.

First of all I'd like to say, all lvl 7 creatures are tanks, compared to normal creatures. But they all deal lots of damage, and most of them are not slow, so i wouldn't exactly call them tanks. The only lvl 7 tank for me is the Spectral Dragon... The Magmas are very durable, but i can't call them tanks, because they are way too important for the dwarfs offensive.

So here are my tanks:

Zombie Lord, Horned Overseer - unimportant tanks... many hps, and they are there to defend the ranged of their towns, but i don't see them  playing a major part in the final outcome of a battle.

Obsidian Gargoyles - Most lvl2 hps, imunity to 3 elements ... possibility to use armaggedon with them! Excelent tanks. They are a key troop in the Academy lineup , probably one of the last survivers on the battlefield.

Squires - Tanks with a beautifull ability... Very durable and also you get protection from ranged attacks! Lovely creature.

Iron Golems - not too many hps, but they have two important abilities : 75% reduced damage, and unlimited retaliations.

Deep Hydras - Many HPs, ability to ressurect themselves, 6 headed attack. Ressurect is not spectacular in a final battle, but it helps very much at creeping. 6 headed attack might make opponent think twice before attacking your hydras from all sides, but still a mediocre ability .

Ancient Treant Incredible HPs , great defense, and also two abilities: Take Roots and Entagle, both "tankish". These creatures are more durable than Magma Dragons with an whooping 905 HPs!!! Impressive...

Spectral Dragon this is not a bad tank, with 480HPs, but from a lvl 7 you'd expect more than that(Black Dragons have same HPs, more defense). Expensive building is another minus... I'd say they are worse then Zombies

Magma Dragons This is an incredibly durable creature, but i cannot consider it a tank...

So without further comments here is my top 3:

Obsidian Gargoyles, Squires, Deep Hydras

The Ancient Treant, despite the fact that, perhaps its the best, doesn't make it in here ... If it were a creature of Academy or Dungeon it would be number one, but for Sylvan it simply doesn't cut it. Even though I've been playing Sylvan for a while, I never built those Ancient Treants because of their huge wood cost , and very low utility! And you can't say I am subjective here, cause I had the ancient treants in my hands from a refugee once when i was playing academy... I easily cleared the whole map without losing a single creature because of those incredible tanks. Still I can't find them usefull enough for sylvan to waste such precious wood on them.

So the final ranking is :

1st place Obsidian Gargoyle, a tank that is gonna help you through your whole game, that is hard to take down by magic, and that makes armaggedon possible !
2nd place Deep Hydras, the Rock of the Dungeon army, a must-have, more important then Black Dragons even, and not very hard to get ! you want extra implosions and meteor showers ? Buy Hydras
3rd place Squires, their great ability , makes them not only tank themselves, but also their surrounding allies against ranged ! what more do you want ?

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 26, 2007 08:49 PM

Quote:
Dungeon army + knightish hero + teleport assault + light magic. How does that sound?
Sounds Fabolous to me
Combination of different factions and heroes are not too much discussed after my opinion. The great thing here is of course that the Knight provides the necessary leadership.
I've tried the opposite - Warlock armageddon specialist with imp griffins, but it's not so easy to get good leadership with the dark elves.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 26, 2007 08:51 PM

Quote:
I've tried the opposite - Warlock armageddon specialist with imp griffins, but it's not so easy to get good leadership with the dark elves.


Well, neutral morale is good here! You dont want them to land too fast, do you?

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 26, 2007 08:52 PM

Quote:
Dungeon army + knightish hero + teleport assault + light magic


You can't have Teleport Assault with Knight

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 26, 2007 08:57 PM

I know that!

I'm just trying to imagine how good such army would be

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 26, 2007 08:58 PM
Edited by Darkeye at 20:58, 26 Feb 2007.

Quote:
Quote:
I've tried the opposite - Warlock armageddon specialist with imp griffins, but it's not so easy to get good leadership with the dark elves.


Well, neutral morale is good here! You dont want them to land too fast, do you?
That's right. Good morale on the Imperials is not fun. So it shold do with a+2 modifier, or with +1 perhaps sacrifice one griffin per battle since you get +1 morale for splitting the stack. Anyway Imperials are the warlocks best friend the times it works.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 26, 2007 09:34 PM

Well, that makes empowered lucky armageddons REALLY fun.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 26, 2007 11:15 PM

Yes. And with phoenix cape and perhaps even a couple of rune priests we are seriously talking fire damage (just dreaming)

I think the most damage I did with a warlock was 6300 on the implosions. Sinitar got a SP of 34, and had of course the slippers and Warluck - that was 33 Titans out of the way

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 27, 2007 09:47 AM

Imagine an additional elemental chain with the (crappy ~~) ultimate.. that would be 10000 damage

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 27, 2007 03:41 PM

10000 damage on a spell is just any Warlocks wet dream

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GenieLord
GenieLord


Honorable
Legendary Hero
posted February 27, 2007 04:08 PM

I won't start to analyze all the creatures. ><
I'll just say that I think that it's between the Trant and the Deep Hydra.

There's clear adventage to everyone of them:
Treant-Blocks creature movement after hitting them, untill the Treant moves from it's present location. Excellent thing when he protects on shooters (mostly Druids and Hunters, in Sylvans' army), becuase the attacker will be stuck, and won't block the ranged ability. Plus, if it's very close (if the treant is near the shooter) it will recive much higher damage.
Hydra-Can attack 6 creatures at once. Very helpful ability for tank-creature. While it protects from one creature, it can attack other close creaturs.
(I won't talk about the fact that Treants' status is much better then the Hydra's, becuase the Treant are in level 6 and Hydras in level 5).

I think that the Treant's ability is much more useful for tank creature that basicly suppose to protect other creatures. And here the ability to block the movement of the creature protects perfectly the target, becuase the attacked creature won't be able to reach the creature before the Treant moves.

This why I choose Treant.
Yesterday, I thought that the Deep Hydra is better (didn't think about it much) so I voted for it.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 27, 2007 06:58 PM

Ancient Treant is my 2nd choice. With Stand your ground they get 100% defence and unlimited retaliation which is awsome. Just great for protecting hunters and druids.

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Sanyu
Sanyu


Known Hero
posted February 28, 2007 10:07 AM

Quote:
10000 damage on a spell is just any Warlocks wet dream


What the...????

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 28, 2007 07:20 PM

Quote:
Quote:
10000 damage on a spell is just any Warlocks wet dream


What the...????
Well, with enough SP, arties, warluck and APEs (Altars of Primal Elements) it would work for the implosion spell, provided the creature is fixed to the element of air.

Or, with mark of fire from the runepriests, it would work with 5000 firedamage.

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted February 28, 2007 11:49 PM

Quote:


The Ancient Treant, despite the fact that, perhaps its the best, doesn't make it in here ... If it were a creature of Academy or Dungeon it would be number one, but for Sylvan it simply doesn't cut it. Even though I've been playing Sylvan for a while, I never built those Ancient Treants because of their huge wood cost , and very low utility! ... Still I can't find them usefull enough for sylvan to waste such precious wood on them.




I usually skip war dancers so I can get treants.  I find war dancers fragile, and killed easily in the first major battle, so I prefer even regular treants who can tangle people up (mass haste helps).
____________
Bask in the light of my glorious shining unicorn.

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Squire_leader
Squire_leader

Tavern Dweller
Serving my cause to the death!
posted September 07, 2007 01:59 PM

Squires!
They are so strong:near immortality

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 07, 2007 02:07 PM

I could see that reply coming
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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MornVatreniVuk
MornVatreniVuk


Adventuring Hero
posted September 08, 2007 12:35 AM

Treants. But I would like to see if Treants would have a higher fire vulnerability (I mean, they are trees).
It would be so much more realistic.
You throw a fireball, they get damaged each turn (and turn to ashes in the end).
But, burned or not they are the best tanks (and they are cheap too!).

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted September 09, 2007 05:22 PM

Magmas-they are the best tanks-Highest hp,highesy atack skill,highest defence skill,magma shield ,plus,they're the coolest looking creatures in the game

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