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Thread: Heroes 5: Temple of Ashan Weekly Quiz | This thread is pages long: 1 10 ... 11 12 13 14 15 ... 20 24 · «PREV / NEXT» |
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted March 23, 2007 09:07 PM |
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Quote: 6.
- Raelag - intimidate
- Raelag - master of initiative
- Godric - paragon knight (he starts with benediction)
- Freyda, Maeve - windreaver (they start with haste spell)
- Agrael, Sovereign - Aura of Swiftness
- Deirdre - Banshee (she starts with banshee's howl)
- Wyngaal - Swift stalker
- Razzak, Sorgal, Duncan, Laszlo - starts with haste spell
- Yrwanna - starts with slow spell
Correct: +1 Point!
8.
- gating skill
- summon elemental/phoenix spell
- phantom forces spell
- Naadir's/Giovanni's special (soulhunter)
And there are ways of resurrecting fallen troops but they don't "increacse" but "recover" army size.
Incomplete. This IS a long one. EVERYTHING must be included (Resurrection does increase, cause it increases over the prior-to-battle cap of units: 2 angels, 1 resurrected makes it 3 total... One minor helpful hint to post the long answer )
19.
- Master of Wrath (+4 sp for Word of Light)
- Master of Pain (+4 sp Curse of netherworld)
- Offensive/Defensive formation (not directly heroe's stats but affects strictly creature's stats)
Incorrect. As told to beowolf...
To Be Continued
Ma_trix: (total) +6 Points!!!
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted March 23, 2007 09:09 PM |
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Quote: 19. Flame Wielder: Effective Spellpower of the hero is increased when casting fire-based spells. Modifier depends on hero level.
OR
Border Guard: Hero has a bonus to his Defense (+1 Defense for each 2 hero levels) if fights are one day away from owned city.
Incorrect. Those are specialties, not skills/abilities(perks).
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Beowolf
Adventuring Hero
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posted March 23, 2007 09:17 PM |
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Edited by Beowolf at 21:20, 23 Mar 2007.
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8.Gating,
Summon Elemental/Conjure Phoenix,
Phantom Forces,
Howl,
Elemental Balance,
Soulhunter speciality,
Puppet master also "gives" us extra stack of units during combat,
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted March 23, 2007 09:19 PM |
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Edited by TDL at 21:26, 23 Mar 2007.
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Quote: 8.Gating,
Summon Elemental/Conjure Phoenix,
Phantom Forces,
Howl,
Elemental Balance,
Soulhunter speciality,
Puppet master also "gives" us extra stack of units during combat,
Incomplete. As told to Ma_trix.
Beowolf: (total) +1 Point!!!
Author's Note: Beowolf, EDITs are not allowed for quiz players, thus avoid them. Please read up the basic rules. Further attempts to edit may be penalized so take risks at your own peril.
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Beowolf
Adventuring Hero
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posted March 23, 2007 09:35 PM |
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I have a question about nr. 5: do You mean ANY kind of damage or physical/magic/elemental ones?
8.Gating,
Summon Elemental/Conjure Phoenix,
Phantom Forces,
Wolf - Howl,
Elemental Balance,
Soulhunter speciality,
Puppet Master spell,
Deep Hydra - regeneration,
Specter - mana drain,
Master Gremlin - repair,
Ressurection/Animate dead spells (Heroes, Archangels and Mummys),
First Aid Tent,
ArchDevils - summon Pit Lord,
Phoenix - Rebirth,
I apologize for the edit - it wont happen again.
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dschingi
Famous Hero
the guy with the dragon golem
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posted March 23, 2007 09:38 PM |
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5. How can the damage be reduced by the largest amount?
Don't know if you only want one thing here or a combination of all...
I would say defense (primary attribute)
9. Which spell(s) do not deal the same damage to all creatures in the battlefield (resistance, magic protection and immunities do not count)?
Armageddon
Chain Lightning, Empowered Chain Lightning
with Cold Death: Circle of Winter, Empowered Circle of Winter
10. How is Sandro related to Heroes of Might and Magic 5?
I think he is mentioned in one of the cutscenes of the campaigns (by Markal? don't remember...)
+ Sandro's Cloak
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open source for an open mind
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted March 23, 2007 09:39 PM |
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Edited by TDL at 21:59, 23 Mar 2007.
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Quote: 8.Gating,
Summon Elemental/Conjure Phoenix,
Phantom Forces,
Wolf - Howl,
Elemental Balance,
Soulhunter speciality,
Puppet Master spell,
Deep Hydra - regeneration,
Specter - mana drain,
Master Gremlin - repair,
Ressurection/Animate dead spells (Heroes, Archangels and Mummys),
First Aid Tent,
ArchDevils - summon Pit Lord,
Phoenix - Rebirth,
Incomplete.
Beowolf: (total) +1 Point!!!
I have a question about nr. 5: do You mean ANY kind of damage or physical/magic/elemental ones?
Apology Accepted! As well, mind you the same question can be answered ONCE only... You are WASTING your possible OTHER answers when answering a sole question as every attempt is considered one of the allowed. Nevertheless, welcome and Have fun
Quote: 5. How can the damage be reduced by the largest amount?
Don't know if you only want one thing here or a combination of all...
I would say defense (primary attribute)
Incorrect.
9. Which spell(s) do not deal the same damage to all creatures in the battlefield (resistance, magic protection and immunities do not count)?
Armageddon
Chain Lightning, Empowered Chain Lightning
with Cold Death: Circle of Winter, Empowered Circle of Winter
Incomplete. I am starting to think that we should have altered the question a bit. Somehow it is not clear enough. Hopefully someone finds the missing parts.
10. How is Sandro related to Heroes of Might and Magic 5?
I think he is mentioned in one of the cutscenes of the campaigns (by Markal? don't remember...)
+ Sandro's Cloak
Incomplete.
Clack dschingi?!
Author's Note: Rating will continue (most likely) tomorrow because today I am getting ready to go to sleep. Rating will continue as usual... Have fun guessing and the first one gets it
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sfidanza
Promising
Supreme Hero
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posted March 23, 2007 10:25 PM |
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As I still have 2 answers left, I'll have another try. I'll start by adding to my previous answer for question 9 (that might not be bright, but I feel attracted by the challenge).
9. I forgot Mass Decay and Firewall: the damage is the same each time suffered, but with different Initiative and actions (Wait vs Act/Defend), the total damage over the duration can be different.
11. Banish for Necromancers: requires 30 levels to learn (counting Basic Necromancy). Weirdly enough, it is even harder to obtain than the ultimate in HoF 2.1 (27 levels).
Seconds with 28 levels both are Academy (Refined Mana) and Fortress (Retribution).
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dschingi
Famous Hero
the guy with the dragon golem
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posted March 23, 2007 10:31 PM |
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Oh well, even I cannot always be right
But since I want my 1 weekly point, next try...
8. What are the ways to increase the army's size during the combat?
Gating, Summon Elementals, Conjure Phoenix, Phantom Forces, Howl, Elemental Balance, Soulhunter speciality, Zehir's specialty (similar to Soulhunter but with elementals), Summon Pit Lords, Fortress' Guard Post (well the dwarves are not really summoned during the battle but before...so it's arguable if this one should be added), following things copied from the question about resurrecting:
- First aid tent with first aid tent ability
- resurrection (spell and archangel ability)
- rebirth
- guardian angel
- rune of ressurection
- life drain
- regeneration
- raise dead
- repair
- Spectre's mana drain
- Consume Artifact Wizard's perk
You could also add Puppet Master, although it does not really increase the size of your army, it just influences creatures from your enemy's army; same with Frenzy...
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open source for an open mind
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted March 23, 2007 10:40 PM |
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Edited by TDL at 12:57, 24 Mar 2007.
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Quote: As I still have 2 answers left, I'll have another try. I'll start by adding to my previous answer for question 9 (that might not be bright, but I feel attracted by the challenge).
9. I forgot Mass Decay and Firewall: the damage is the same each time suffered, but with different Initiative and actions (Wait vs Act/Defend), the total damage over the duration can be different.
Incomplete and rather incorrect. Although agreed, this would work, this is not the case. It would involve several more calculations and that would simply complicate the game, but yet, 0.55 point should be given.
11.Banish for Necromancers: requires 30 levels to learn (counting Basic Necromancy). Weirdly enough, it is even harder to obtain than the ultimate in HoF 2.1 (27 levels).
Seconds with 28 levels both are Academy (Refined Mana) and Fortress (Retribution).
This is a question surely to be discussed. Hopefully, ma_trix will be here later to discuss about the question, as I am not too sure if the answer given to me is indeed correct...
Sfidanza: (total) +4 Points!!!
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted March 23, 2007 10:43 PM |
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Quote: Oh well, even I cannot always be right
But since I want my 1 weekly point, next try...
8. What are the ways to increase the army's size during the combat?
Gating, Summon Elementals, Conjure Phoenix, Phantom Forces, Howl, Elemental Balance, Soulhunter speciality, Zehir's specialty (similar to Soulhunter but with elementals), Summon Pit Lords, Fortress' Guard Post (well the dwarves are not really summoned during the battle but before...so it's arguable if this one should be added), following things copied from the question about resurrecting:
- First aid tent with first aid tent ability
- resurrection (spell and archangel ability)
- rebirth
- guardian angel
- rune of ressurection
- life drain
- regeneration
- raise dead
- repair
- Spectre's mana drain
- Consume Artifact Wizard's perk
You could also add Puppet Master, although it does not really increase the size of your army, it just influences creatures from your enemy's army; same with Frenzy...
Correct: +1 Point!
Hell yeah! One weekly point
dschingi: (total) +1 Point!!!
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Beowolf
Adventuring Hero
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posted March 23, 2007 11:03 PM |
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I'll try again to answer nr.18.
Im not sure about this one but theoretically it should be possible. Imagine that wizard with seal of darkness is fighting ranger with seal of darkness, counterspell and triple balista. First, ranger uses counterspell and blocks enemy mass confusion (80 mana drained). After this ranger's ballista imbued with mass confusion attack 3 times and casts this spell draining 3x40 mana. So the total mana spent in one turn should be equal to 200.
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executor
Famous Hero
Otherworldly Ambassador
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posted March 23, 2007 11:07 PM |
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Edited by executor at 23:24, 23 Mar 2007.
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#10 - There's an artifact named after him. Sandro is as well mentioned to be the master/mentor of Markal.
#11 - Each class has an ability with many interskill requirements, lets call them 'alternative ultis'. There are two actually, which require nearly the same skillpoint amount as ultis (27) - these are:
1. counterspell on ranger - requires summoning magic (2% chance to get), enlightment (10%), sorcery (8%) and light magic (8%)
2. retribution on runemage - requires summoning magic (4%), attack (8%), leadership (8%), and enlightment (8%)
Also knights, wizards, warlocks and demon lords have 4-skill requiring 'alternative ulti', but:
1. they do not need to finish filling all this akills,
2. except defense on warlock, required skills are easy to get, end on warlock other requireaments are destuctive, sorcery and attack, so it's obviously easier than two mentioned above. Necroancer's one requires only 3 skills.
Edit: wizards' refined mana needs also 27 skill points, but required skills(3 magics and war machines are ease to get)
Edit2:sorry for previous edit... it won't happen again.
As it is easier to get a combination of 3x8%+1x4% skills than 1x2%+2x8%+1x10%, then counterspell on ranger is harder to achieve, so:
Ranger/counterspell is the answer.
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Understanding is a three-edged sword.
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted March 23, 2007 11:22 PM |
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Quote: #10 - There's an artifact named after him. Sandro is as well mentioned to be the master/mentor of Markal.
Incomplete.
#11 - Each class has an ability with many interskill requirements, lets call them 'alternative ultis'. There are two actually, which require nearly the same skillpoint amount as ultis (27) - these are:
1. counterspell on ranger - requires summoning magic (2% chance to get), enlightment (10%), sorcery (8%) and light magic (8%)
2. retribution on runemage - requires summoning magic (4%), attack (8%), leadership (8%), and enlightment (8%)
Also knights, wizards, warlocks and demon lords have 4-skill requiring 'alternative ulti', but:
1. they do not need to finish filling all this akills,
2. except defense on warlock, required skills are easy to get, end on warlock other requireaments are destuctive, sorcery and attack, so it's obviously easier than two mentioned above. Necroancer's one requires only 3 skills.
Edit: wizards' refined mana needs also 27 skill points, but required skills(3 magics and war machines are ease to get)
As it is easier to get a combination of 3x8%+1x4% skills than 1x2%+2x8%+1x10%, then counterspell on ranger is harder to achieve, so:
Ranger/counterspell is the answer.
Correct: +2 Points! EXACTLY! I took the job to evaluate this answer. Exactly this was what Ma_trix proposed and the same counts and things. Hopefully he accepts this humble decision. Sfidanza's answer shall be discussed most likely.
Executor: +2 Points!!!
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executor
Famous Hero
Otherworldly Ambassador
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posted March 23, 2007 11:33 PM |
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#19 - is it about dark revelation(a level up is +1 stat, isn't it )
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Understanding is a three-edged sword.
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executor
Famous Hero
Otherworldly Ambassador
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posted March 23, 2007 11:41 PM |
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#5 Any ranged damage dealt to creatures controlled by 50+ level Shadya is obsolete (=0) (-2% per level).
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Understanding is a three-edged sword.
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executor
Famous Hero
Otherworldly Ambassador
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posted March 23, 2007 11:59 PM |
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Edited by executor at 00:00, 24 Mar 2007.
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#9
Chain Lightning (and empowered),
Armageddon in the middle(rock)(but not empowered),
Ice Bolt and Circle of Winter with Cold death (necro/destructive),
Any single destructive spell cast by warlock when he has elemental vision (to creatures with different elements one time the elemental chain will trigger, other time not, depending on the elements.) - with exclusion of fist of wrath. (and perhaps eldritch arrow - tried to blow up elemental chain by this one in game but did not work )
Edit was to correct spelling...sorry .
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Understanding is a three-edged sword.
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phinex
Adventuring Hero
for sylvan
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posted March 24, 2007 02:20 AM |
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5.40 level Shadya(shadow dancer)
with skill of evasion
with footmen(large shield)
cast Expert Deflect Missile and Arcane Armor
reduce the shooter damage by 98.8%
10. "Sandro's Cloak",and mentor of Markal
16.6
18.a wizard against a wizard with the skill of Suppress Light,
cast resurrection in the creature which marked by mark of the wizard,cost 120 mana one turn.
Week of Ether
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phinex
Adventuring Hero
for sylvan
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posted March 24, 2007 04:39 AM |
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5.the melee damage
Shield Guard with Expert defense and Arcane Armor.
The Creatures hit the Shield Guard with walked 9 tiles.
reduce 96.5% damage
the magic damage
The steel golem with mini-artifact
hero with skill of protection and sap magic
hero with artifact with dragon flame tongue and bearhide wraps
expert arcane armor
reduce 99.49% damage
12.a wizard with Expert Sorcery,mark creatures with mark with wizard,ang cast Expert Wasp on it.
In this situation,hero can control the creatures with 14 initiative.(jhora even more)
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blink
Adventuring Hero
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posted March 24, 2007 08:28 AM |
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Quote: 18. What is the maximum amount of mana a hero can spend in one turn in battle? (by dschingi)
You must be a wizard and it must occur during Week of Ether. First, cast mark of the wizard on an enemy unit. Then cast counterspell. Now, start the turn where you're going to spend a ton of mana. Cast Puppet Master on an enemy unit, and it'll be cast again on the marked unit. If your opponent has Seal of Darkness, this will drain 144 mana. Now on the same turn, the opponent casts summon Phoenix, and your Counterspell stops it, draining another 140 mana. So the total mana cost that turn is 284.
On a side note, it might be possible to spend more mana than this if you have 4 stacks of phoenixes and 3 stacks of air elementals (I'd say 7 stacks of phoenixes but they can't all be placed on the battlefied). This fits if you have tactics. Now if the hero leading this army is Agrael, and he has every initiative enhancing artifact, is at level 40, and casts mass haste at expert level, and then all the stacks get really lucky and are constantly doing hellfire, you could drain an incredible amount of mana. Far more than 300, but I don't know how much exactly. Anyway, this method relies on too much luck so I'm sticking with 284 as that's the most mana you can set up to repeatedly use on any playthrough, without dealing with the random number generator.
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