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Thread: Heroes 5: Temple of Ashan Weekly Quiz | This thread is pages long: 1 10 ... 12 13 14 15 16 ... 20 24 · «PREV / NEXT» |
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ZombieLord
Promising
Famous Hero
that wants your brainz...
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posted March 24, 2007 09:30 AM |
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Hey, it seems my problem was solved earlier than I thought
I'll try to answer some questions
5. How can the damage be reduced by the largest amount?
level 40 Shadya (with VERY HIGH defense)
with skill Evasion
with Squire's protect allies (and themselves)
cast Expert Deflect Missile
cast Arcane Armor
cast Expert Suffering on Enemy
cast Advanced Confusion on Enemy
cast Expert Endurance
move your units behind castle walls (50% reduction)
Scout's damage deals /2 than normal from ranged
Bad Luck for the enemy scout
Expert Enlightment + artifacts (for more defense)
Use Defend with Stand your Ground for your Ancient Treants that are near the Squires (+100% defense)
7. How can undead be poisoned?
with Irresistible Magic (Decay counts as poison, right?)
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ma_trix
Adventuring Hero
Carpe Diem
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posted March 24, 2007 10:07 AM |
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18.
Ranger imbues a Puppet master spell (18 mana), all 7 opponent's stacs are on his favoured enemy list (18 x 7), it is cast in week of aether (18 x 7 x 2) and opponent has seal of darkness (18 x 7 x 2 x 2) so it is 504 mana (this situation is counted if only YOU - you hereo - has action and "mana spent" is "mana spent on your hero one action".
What about my question and Sfidanza's answer:
Banish requires 17 skill points (18 if counting basic necromancy)
Retribution and Refined mana requires skills with higher percentage to pop-up than Ranger's Counterspell. Then Executor's answer is only full one. It's up to you, TDL whether give 0,5 point or not but in my oppinion answer is incorrect.
Of course it is according to HoF 2.1 patch (as far as i remember it is the newes version that questions are according to).
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rainalcar
Promising
Famous Hero
Heroji su zakon
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posted March 24, 2007 11:21 AM |
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Quote:
Quote: 18. What is the maximum amount of mana a hero can spend in one turn in battle? (by dschingi)
You must be a wizard and it must occur during Week of Ether. First, cast mark of the wizard on an enemy unit. Then cast counterspell. Now, start the turn where you're going to spend a ton of mana. Cast Puppet Master on an enemy unit, and it'll be cast again on the marked unit. If your opponent has Seal of Darkness, this will drain 144 mana. Now on the same turn, the opponent casts summon Phoenix, and your Counterspell stops it, draining another 140 mana. So the total mana cost that turn is 284.
On a side note, it might be possible to spend more mana than this if you have 4 stacks of phoenixes and 3 stacks of air elementals (I'd say 7 stacks of phoenixes but they can't all be placed on the battlefied). This fits if you have tactics. Now if the hero leading this army is Agrael, and he has every initiative enhancing artifact, is at level 40, and casts mass haste at expert level, and then all the stacks get really lucky and are constantly doing hellfire, you could drain an incredible amount of mana. Far more than 300, but I don't know how much exactly. Anyway, this method relies on too much luck so I'm sticking with 284 as that's the most mana you can set up to repeatedly use on any playthrough, without dealing with the random number generator.
lol, I guess there is one other way too, if the opponent has a trillion of Imps/Familiars Theoriticaly, if there is a set limit for max mana in game, then, with sufficient Familiar number, all mana would be drained. This isn' really an answer, more a thought
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ZombieLord
Promising
Famous Hero
that wants your brainz...
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posted March 24, 2007 11:34 AM |
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18. Blink + Matrix = Imbue Puppet Master and all seven enemy stacks are on the favored enemy list, enemy has Seal of Darkness and the week is Week of Ether. Also, you have Counter Spell and the enemy casts Summon Phoenix.
Another thing: well, it can be A LOT If you have Devils and Pit Lords and Nightmares and Succubi on the favored enemy list and you Imbue arrow with Puppet Master and then use Rain of Arrows (enemy has Seal of Darkness and the week is Week of Ether) on this scene (ok, only the enemy is inferno)
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted March 24, 2007 11:55 AM |
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umm, there can be only one active puppet master at time..
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dschingi
Famous Hero
the guy with the dragon golem
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posted March 24, 2007 11:57 AM |
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Edited by dschingi at 12:03, 24 Mar 2007.
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Quote: 18.
Ranger imbues a Puppet master spell (18 mana), all 7 opponent's stacs are on his favoured enemy list (18 x 7), it is cast in week of aether (18 x 7 x 2) and opponent has seal of darkness (18 x 7 x 2 x 2) so it is 504 mana (this situation is counted if only YOU - you hereo - has action and "mana spent" is "mana spent on your hero one action".
Excellent! That is exactly how the question is to be understood.
+1 point
Edit for doomforge:
There can only be one active Puppet Master, but you can nonetheless cast it on all enemies with Rain of Arrows... Of course all but one disappear then...
2nd Edit:
Good thought ZombieLord! I didn't think of that one
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open source for an open mind
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 24, 2007 12:45 PM |
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Quote:
7. How can undead be poisoned?
with Irresistible Magic (Decay counts as poison, right?)
Sorry zl you missed that! Decay deals earth damage and is not considered as poison. I do not know if it is a bug but I have seen it more than once and not by manticores or assassins, they do not poison undead. What else could it be?
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 24, 2007 12:53 PM |
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Quote: 5.40 level Shadya(shadow dancer)
with skill of evasion
with footmen(large shield)
cast Expert Deflect Missile and Arcane Armor
reduce the shooter damage by 98.8%
Quote: 5.the melee damage
Shield Guard with Expert defense and Arcane Armor.
The Creatures hit the Shield Guard with walked 9 tiles.
reduce 96.5% damage
the magic damage
The steel golem with mini-artifact
hero with skill of protection and sap magic
hero with artifact with dragon flame tongue and bearhide wraps
expert arcane armor
reduce 99.49% damage
@Phinex: Good answers, but this was not the solution in mind. I think there is a way to potentially decrease damage by even larger percentages.
Quote: 5. How can the damage be reduced by the largest amount?
level 40 Shadya (with VERY HIGH defense)
with skill Evasion
with Squire's protect allies (and themselves)
cast Expert Deflect Missile
cast Arcane Armor
cast Expert Suffering on Enemy
cast Advanced Confusion on Enemy
cast Expert Endurance
move your units behind castle walls (50% reduction)
Scout's damage deals /2 than normal from ranged
Bad Luck for the enemy scout
Expert Enlightment + artifacts (for more defense)
Use Defend with Stand your Ground for your Ancient Treants that are near the Squires (+100% defense)
@ZombieLord: Same reply as to Phinex.
Hint to this question: The solution does not require any extreme number of actions by the Hero (like casting 10 spells).
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What will happen now?
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted March 24, 2007 12:59 PM |
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Edited by TDL at 13:05, 24 Mar 2007.
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Quote: #19 - is it about dark revelation(a level up is +1 stat, isn't it )
Correct: +1 Point!
Executor: (total) +3 Points!!!
Quote:
12.a wizard with Expert Sorcery,mark creatures with mark with wizard,ang cast Expert Wasp on it.
In this situation,hero can control the creatures with 14 initiative.(jhora even more)
Correct: +1 Point!
Phinex: (total) +1 Point!!!
Alci was right Others still remain unanswered
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ZombieLord
Promising
Famous Hero
that wants your brainz...
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posted March 24, 2007 01:21 PM |
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okay...
5.The enemy walks 10 tiles to attack your Shield Guard (with the ability 10% damage) which has extremely high defense to reduce your damage to 10% (max). Total 1% until now. Also, the enemy hero has Expert Defense, which means another -30% reduction from 1%, to a total of 0.7% damage !!!
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted March 24, 2007 01:24 PM |
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Quote: okay...
5.The enemy walks 10 tiles to attack your Shield Guard (with the ability 10% damage) which has extremely high defense to reduce your damage to 10% (max). Total 1% until now. Also, the enemy hero has Expert Defense, which means another -30% reduction from 1%, to a total of 0.7% damage !!!
Incorrect. Still... *sighs* Somehow I feel that this question tricks everyone. All your calculations seem okay, but the answer would prove much better defense-wise (may result in 99,999999999999999% )
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phinex
Adventuring Hero
for sylvan
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posted March 24, 2007 01:50 PM |
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Edited by phinex at 13:56, 24 Mar 2007.
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16. How many lunar eclipses have struck Ashan since the dawn of the Seventh Dragon era?
Is my answer 6 wrong?please check it.
5.Maybe the right answer is so easy.Well,I guess that a creature hit
the ghost/Spectre/phantom or a creature with rune of etherealness when they miss,that reduce 100% damage
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 24, 2007 02:10 PM |
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Quote: 16. How many lunar eclipses have struck Ashan since the dawn of the Seventh Dragon era?
Is my answer 6 wrong?please check it.
I guess this went un-noticed in the bulk of over-night posts. No, the answer is correct. +1 Point.
5.Maybe the right answer is so easy.Well,I guess that a creature hit
the ghost/Spectre/phantom or a creature with rune of etherealness when they miss,that reduce 100% damage
Clever thinking, but if it was not specified, I will add then: The target WILL take damage, so no, miss is not the right answer.
Phinex: +2 Points total. (One transfered from above.)
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What will happen now?
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Beowolf
Adventuring Hero
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posted March 24, 2007 02:34 PM |
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My last shot:
#7 Is it dungeon moat during the siege?
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted March 24, 2007 02:39 PM |
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Quote: My last shot:
#7 Is it dungeon moat during the siege?
Correct: +1 Point!
Beowolf: (total) +2 Points!!!
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Dr_Shaman
Tavern Dweller
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posted March 24, 2007 02:43 PM |
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5. Low level heroes (and perhaps high too) deal 0 damage to creatures with 1 Base Hit Point (in my case it was mummies after lot of raise dead). So, repeating casting of raise dead (ressurection) on a same stack reduce basic hero damage against it up to 100%
10. Sandro was killed (destroyed) by wizards. This was mentioned in second scenario, necromancer’s campaign...
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sfidanza
Promising
Supreme Hero
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posted March 24, 2007 02:44 PM |
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Ma_trix, about question 11, I completely lost it, it seems: my answer is completely wrong (Banish indeed requires only 18 skill points). Sorry for that.
As I also forgot to mention Sylvan at 28 skill points, that leaves the 3 you mentioned:
- Sylvan (Counterspell): 10%/8%/8%/2%
- Academy (Refined Mana): 10%/8%/8%/8%
- Fortress (Retribution): 8%/8%/8%/4%
First, the probabilities always allow a perfect level-up, where you reach the target ability at exactly level 28, assuming the hero can reach it and does not have a head start. That leaves 2 kind of analysis:
- a hero count
- a statistical analysis
Heroes
In each faction, there are 3 types of heroes with respect to the target ability: can not get it (-), neutral (0), and already has 1 or 2 required skills/abilities (+ or ++).
- Sylvan (10 heroes): 3-, 7 neutral
- Academy (11 heroes): 1-, 6 neutral, 4+
- Fortress (11 heroes): 1-, 6 neutral, 4++
The situation is obvious here: it's far harder for Rangers to get Counterspell, because its starting heroes start with more penalties and no bonus towards that goal.
Statistics
Obviously Academy (10%/8%/8%/8%) has it easier than the 2 others. However, both Sylvan and Fortress sum up to 28%. Is one easier to get than the other?
I'll only sketch here the mathematical model which I would use to answer that:
* Let's call a "level n configuration", a subset of n skills and abilities. For example, (Basic Artificer + Magic Mirror + Basic Luck) is a level 3 configuration.
* These configurations are placed in a weighted directed graph: from each configuration of level n, there is a probability of getting to any configuration of level n+1. Of course, most of these will be 0.
* We initialize the graph with some values: I would say 1 for any configuration corresponding to a starting hero, 0 otherwise. And then we let the values flow through the graph: for a level n configuration C, the value V is computed by the sum on level n-1 nodes Ci:
V = sum(Vi*Pi)
where Pi is the transition probability from Ci to C.
After enough iterations, the values V create a field on the graph, representing how hard it is to get to the various configurations, with the given starting heroes.
* Note that there is one graph per faction of course. The targeted configuration in each case has a value: the lower the value, the harder it is to get there.
Now, I bet Sylvan has it the hardest, but I still have to do the computation...
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dschingi
Famous Hero
the guy with the dragon golem
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posted March 24, 2007 03:02 PM |
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5. How can the damage be reduced by the largest amount?
I'll try a different approach this time:
Every time damage is dealt to a creature, it is at least 1 point of damage. Hence if damage is reduced to 1, this is the largest possible reduction... So if a stack of creatures that has only 1 HP left is attacked, the damage that would normally be dealt to that stack is reduced by (damage-1) which is the largest possible reduction.
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open source for an open mind
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phinex
Adventuring Hero
for sylvan
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posted March 24, 2007 03:16 PM |
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Well,I think I know the right answer.
The heroes with the skill-last stand,Cast 5 raise dead on the same stacks,when the hp decrease to 1,and the stacks number is 2,then,it can only deal 1 damage
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executor
Famous Hero
Otherworldly Ambassador
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posted March 24, 2007 03:32 PM |
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#10 I'll try it once more:
There's an artifact called Sandro's Cloak,
Sandro was the mentor of Markal
Sandro seduced Lucretia and brought her to necromancy
Sandro built Lorekeep(this I am not 100% sure)
Sandro was defeated by Cyrus (less than 60% sure)
He was the greatest necromancer ever on Ashan, unrivaled even by Markal
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Understanding is a three-edged sword.
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