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Thread: Heroes 5: Temple of Ashan Weekly Quiz | This thread is pages long: 1 10 ... 14 15 16 17 18 ... 20 24 · «PREV / NEXT» |
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 30, 2007 04:29 PM |
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Edited by Elvin at 16:29, 30 Mar 2007.
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Quote: 1)Which ranged units can damage an adjacent target without going melee?
Archer
Succubus Mistress
Lich, ArchLich
Rune Patriarch
2)How can an enemy shooter's ranged attack be disabled?
By blocking the shooter
By using Confusion on Expert Level
5) Which are the ways to counter enemy Heroes’ summoning spells? (summon elementals and conjure phoenix)
Banish
6) What does the fire resistance ability protect against?
50% reduction from fire spells and immune to Master of Fire perk
7) Who was falsely accused of burning down Brythigga, the Mother of Trees and who actually did this?
Tuidhana, the leader of the Dark Elves
And a Demon spy actually did that
(hehe, I like dark elves...)
13) What does soldier’s luck affect?
Bash, Warding Arrows, Blinding Attack, Whip Strike, Fear Attack, Mark of Fire, Crippling Strike, Paw Strike, Deadly Strike
Unfortunately only 7 is correct And about 13 one of them is wrong and something is missing!
ZombieLord +1 points!
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Beowolf
Adventuring Hero
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posted March 30, 2007 04:30 PM |
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1. Archlich - Decay
Mage/Archmage - Fist of wrath, fireball,
Titan - call lightning
Rune patriarch - firewall
Druid/Druid Elder - lightning, stone spike,
6. Fire resistance ability makes unit receive less damage from fire based spells (fireball, armageddon, eldricht arrow) and attacks (hellfire, soulfire, fire arrows, fiery wrath,corrupted soil, mana burst). Also, master of fire armour reducing curse wont work.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 30, 2007 04:35 PM |
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Edited by Elvin at 16:36, 30 Mar 2007.
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Quote: 1. Archlich - Decay
Mage/Archmage - Fist of wrath, fireball,
Titan - call lightning
Rune patriarch - firewall
Druid/Druid Elder - lightning, stone spike,
6. Fire resistance ability makes unit receive less damage from fire based spells (fireball, armageddon, eldricht arrow) and attacks (hellfire, soulfire, fire arrows, fiery wrath,corrupted soil, mana burst). Also, master of fire armour reducing curse wont work.
There is still one more on 1 and there are some incorrect things on the 6th even if you came close
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ZombieLord
Promising
Famous Hero
that wants your brainz...
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posted March 30, 2007 04:43 PM |
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#1. What Beowolf + Shadow Witches/Matriarchs when they get a free shot under Eruina's command
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sfidanza
Promising
Supreme Hero
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posted March 30, 2007 04:44 PM |
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1. Some can also damage their attacker passively:
- Fire Elemental (Fire Shield)
- Skeleton Archer (with the Chilling Bones ability)
- any unit protected by Retaliation Strike
2. Apart from blocking and Expert Confusion, there is also:
- Frenzy (the target will use melee attack)
- of course, any way of delaying its next turn (Blind, reduce ATB like Wasp Swarm, Bash, Freeze)
12. I would say "damaging" the creature, instead of "attacking", as any indirect damage suffered will cancel the blind. Other than that:
- Cleansing, Magical Immunity
- Paladin's Lay Hands
13. Added to all the abilities listed by ZL, Soldier's Luck also affects the Thunderclap effect (given by the rune of Thunderclap).
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 30, 2007 04:47 PM |
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Quote: #1. What Beowolf + Shadow Witches/Matriarchs when they get a free shot under Eruina's command
Got it!
Zombielord +2 points!
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted March 30, 2007 04:54 PM |
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You know, ZombieLord you always figure out tricky stuff... and post tricky questions
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Beowolf
Adventuring Hero
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posted March 30, 2007 04:54 PM |
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14. By having soldiers luck perk and by increasing the number of those units, so they have more hit points than the target stack.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 30, 2007 04:57 PM |
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Quote: 1. Some can also damage their attacker passively:
- Fire Elemental (Fire Shield)
- Skeleton Archer (with the Chilling Bones ability)
- any unit protected by Retaliation Strike
2. Apart from blocking and Expert Confusion, there is also:
- Frenzy (the target will use melee attack)
- of course, any way of delaying its next turn (Blind, reduce ATB like Wasp Swarm, Bash, Freeze)
12. I would say "damaging" the creature, instead of "attacking", as any indirect damage suffered will cancel the blind. Other than that:
- Cleansing, Magical Immunity
- Paladin's Lay Hands
13. Added to all the abilities listed by ZL, Soldier's Luck also affects the Thunderclap effect (given by the rune of Thunderclap).
Nope, only 13 is correct. In 1 it was Eruina's special and to cause this damage they'd still have to attack to force this damage on the opponent and retaliation strike does not come from the unit itself. In 2 there is an indirect way or two for that and in 12 I mean reduce, not end.
Sfidanza +1 point!
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 30, 2007 04:59 PM |
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Quote: 14. By having soldiers luck perk and by increasing the number of those units, so they have more hit points than the target stack.
There is another way without increasing their numbers.
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Beowolf
Adventuring Hero
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posted March 30, 2007 05:01 PM |
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12. Shrug darkness perk decreases effective spellpower of blind and therefore it's duration is reduced.
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dschingi
Famous Hero
the guy with the dragon golem
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posted March 30, 2007 05:04 PM |
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4)What is the best skill combo for high speed casting?
Expert Leadership + Empathy + Expert Light/Dark with mass spells (or sorcery with single spells)
5) Which are the ways to counter enemy Heroes’ summoning spells? (summon elementals and conjure phoenix)
Counterspell
Banish
Elemental Balance
against Phoenix Vorpal Sword, Harm Touch and a cold spell with Cold Death is useful
...or just kill all other creatures so the summoned will disappear
14) How can you increase the chance of a friendly skirmisher stack in triggering crippling strike? (or a master hunter’s warding arrow for that matter )
With Soldier's luck you get the chance twice
Attacking stacks with fewer hp has a better chance to trigger it
Increasing the hp of the Skirmishers helps too (resurrecting lost Skirmishers, increasing their hp with Vitality or artifacts)
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open source for an open mind
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted March 30, 2007 05:05 PM |
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14. For the master hunter:
Favorite enemy -- more damage, less hit points of enemy.
Vitality -- increases hit points of Master Hunters by aprox. 14% (2)
close range and luck -- again, more damage
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 30, 2007 05:06 PM |
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Edited by Elvin at 20:16, 30 Mar 2007.
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Quote: 12. Shrug darkness perk decreases effective spellpower of blind and therefore it's duration is reduced.
This time you are spot on!
Beowolf +1 points!
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 30, 2007 05:11 PM |
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Edited by Elvin at 17:17, 30 Mar 2007.
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Quote: 4)What is the best skill combo for high speed casting?
Expert Leadership + Empathy + Expert Light/Dark with mass spells (or sorcery with single spells)
5) Which are the ways to counter enemy Heroes’ summoning spells? (summon elementals and conjure phoenix)
Counterspell
Banish
Elemental Balance
against Phoenix Vorpal Sword, Harm Touch and a cold spell with Cold Death is useful
...or just kill all other creatures so the summoned will disappear
14) How can you increase the chance of a friendly skirmisher stack in triggering crippling strike? (or a master hunter’s warding arrow for that matter )
With Soldier's luck you get the chance twice
Attacking stacks with fewer hp has a better chance to trigger it
Increasing the hp of the Skirmishers helps too (resurrecting lost Skirmishers, increasing their hp with Vitality or artifacts)
There is one more thing about 4! It may be related with empathy and you may have read it somewhere earlier 5 is still incomplete() but you got 14!
dschingi +1 points!
@TheDeath
Quote: 14. For the master hunter:
Favorite enemy -- more damage, less hit points of enemy.
Vitality -- increases hit points of Master Hunters by aprox. 14% (2)
close range and luck -- again, more damage
The point was that master hunters and skirmishers have something in common Also your damage won't change anything for the first attack though you were right about the vitality.
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dschingi
Famous Hero
the guy with the dragon golem
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posted March 30, 2007 05:16 PM |
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4)
Maybe you mean Light + Mass Haste to increase the effect of Empathy... I can't think of anything else.
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open source for an open mind
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Beowolf
Adventuring Hero
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posted March 30, 2007 05:19 PM |
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5) Exorcism
Counterspell
Banish
Elemental Balance
Vorpal Sword, Harm Touch
Ice bolt, circle of winter with cold death
Also Zoltan's speciality can disable those spells for the duration of combat.
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted March 30, 2007 05:20 PM |
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Quote: Also your damage won't change anything for the first attack
Well there are some abilities that use the chance after the damage dealt (i.e less hit points), but I can't remember if this one was one of them.
Quote: though you were right about the vitality.
Damn I forgot the Ring of vitality (and used my eight answer so can't go on)..
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 30, 2007 05:21 PM |
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Quote: 4)
Maybe you mean Light + Mass Haste to increase the effect of Empathy... I can't think of anything else.
I guess that my full answer might be a bit unrealistic so you get the point for the effort! The idea was to also have a (summoned)phoenix in the army which would get more morale actions for empathy but the basic idea is the same with what you said!
dschingi +2 points!
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ZombieLord
Promising
Famous Hero
that wants your brainz...
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posted March 30, 2007 05:21 PM |
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Well, my last shot (unless my first misunderstood #1 was not counted)
9) How many times have the Demons attacked the races on Ashan?
I know about the fifth Eclipse War + the Heroes V present time = 6... not sure though
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