|
Thread: The New Necromancer | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
|
Doomforge
Admirable
Undefeatable Hero
Retired Hero
|
posted March 17, 2007 12:17 PM |
|
|
|
TheDeath
Responsible
Undefeatable Hero
with serious business
|
posted March 17, 2007 12:43 PM |
|
|
Well, as for raising stuff, DE is based on the exp rating.. you know what that means? That higher level creatures are favored.
Exp rating for example says that 22 or so master gremlins equal 1 Titan.. well i guess anyone would choose the Titan.
Same with DE -- it's better to choose higher level creatures (except sucky spectrals), because you'll get more "power"..
and @Doomforge, who cares if there is a Vampire specialist? You don't take only Lucretia do you?
And spectres as "creatures" are good -- but probably you can't boost them enough because you take only Lucretia.. that's not their fault, that's your choice.
|
|
Doomforge
Admirable
Undefeatable Hero
Retired Hero
|
posted March 17, 2007 01:04 PM |
|
|
I don't take only Lucretia, actually, I like others too. But it's a slight advantage of raising vamps - you can boost them. The bad thing is that a few creatures give vamps so it's unreliable.
You play necropolis, right? ANy tips for me about what to raise, TheDeath?
|
|
TheDeath
Responsible
Undefeatable Hero
with serious business
|
posted March 17, 2007 01:13 PM |
|
|
Depends on the situation actually. If you are a specialist it's natural to raise those (perhaps overlooking Orson's zombies on some occasions ). But I usually prefer Liches and Wights. Vampires would be cool, but when I can raise Wights (which doesn't happen often due to the fact that high level neutrals are usually scarce) it's just plain better to use the wights (and no it doesn't have to do anything with the fact that I am The Death ).
Liches are usually a good choice, BUT you have to consider the enemy as well. If he is Inferno and probably has lots of Cerberi or Nightmares (i'm talking about XL maps with more players and towns), then Liches may not be a good idea since they can be blocked easily.
The poorest choice I could come up with (in raising) would be skellies -- too much DE required for such a poor creature, when you can raise something much better instead (if you killed it that week).
In general with the new Necro, you usually DON'T creep everything instantly -- you have to plan ahead what neutrals to whack this week so you can deplete your DE with only those, and leave the others untouched for the next week when you'll have DE again.
In general, some Bone Dragons are nice as tanks as well, but preferably you would raise Wights and Liches. Early game it's very useful to have Vampires and Ghosts (incorporeal) because you might not have enough Raise Dead power to raise everything back.
However you can get MotN quite easy now and it's a quick translation to infinite mana, on some occasions
|
|
ZombieLord
Promising
Famous Hero
that wants your brainz...
|
posted March 17, 2007 03:09 PM |
|
|
Quote:
Quote: he raises chance of joining neutral zombies
Does creature specialist have better change of joiners? Low level creatures of own aligment joins easier but i didn't know the change could be increased for specialist.
Creature specialists increase chances to join by 20% for those creatures more than even Diplomacy which gives only a 10% increase (ok, for all the creatures but...)
|
|
Istari
Known Hero
Truth Teller, ToH
|
posted March 19, 2007 07:23 PM |
|
|
It wouldn't be a bad idea to write a full Necro review, revised with the new system. I don't have time to do that now, but you (plural) are raising some interesting questions about Hero selection. I use to use Kaspar, because of his early bonus to creeping. However with the new easier to get MOTN, I can raise dead more often and don't need Kaspar. I moved to Vladimir, but reading the post about his bonus only being 150 hit points at level 16 to raise dead, I am rethinking him. Lucretia's bonus isn't bad, but I don't really want Sorcery with my Necro. I think I am going to try Naadir. My necro strategy involves getting expert Necro, expert summoning, and expert dark as soon as possible (level 7 with MOTN), then exanding out of my starting area. A hero that starts with basic summoning, and basic dark quarantees my skill selection. Once I get these skills, I will fill in with abilities and hopefully Enlightenment, Logistics, and Luck. My only concern with Naadir involves raising dead. When a stack of my own vampires dies and get converted into ghosts, does that effect my ability to raise dead on the vampires? I'm going to try this when I get a chance, but any info would help.
____________
Opinions are immunity to being told you're wrong.
|
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted March 19, 2007 09:23 PM |
|
|
He was one of my favourite heroes along with Deirdre a while back but the 1.3 summoning costs made him a so-so choice. Now I may get to use him again He sure has a nice disabling special!
With these in mind I'd skip attack and get logistics. Maybe enlightenment->intelligence as well.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
|
|
ma_trix
Adventuring Hero
Carpe Diem
|
posted March 19, 2007 09:58 PM |
|
|
I started to play necro recently and i'm puzzled with hero choice... could anybody help me with this problem? Which hero is most popular/recommended? As far as i see there are three of them in use actually: Naadir, Lucretia and Kaspar. I've tried Deirdre and i found her pretty useful in early creeping - especilly initative and luck decreasement is very pleasant during creeping.
In matter of raising - last time i've played Lands of the Outcasts (? normal size 4 players with dungeon - i don't remeber exact name - Kraina Wygnańców in polish) i was lucky enough to have two stacks of brawlers defending mines near to my castle and at the beginning of week 3 i had 40 Vamps upgraded to Vamp Lords in middle of week 3 It was fearsome power combined with 130 Skellie archers, some specters AND Battle Frenzy + Necklace of Bloody Claw
|
|
Istari
Known Hero
Truth Teller, ToH
|
posted March 19, 2007 10:03 PM |
|
Edited by Istari at 22:06, 19 Mar 2007.
|
The three Heroes you mentioned are a good place to start. I still think Vladimir is worth trying as well. His special is of some help and starting with basic summoning and master of life fits for using either an MMR style or going for haunted mines. Ghosts/spectre aren't the most terrifying creature, but having 10 times more of them than anyone else's teir 3 stack is not a bad thing. Kaspar is the easiest to use in the begining and Naadir and Vladimir have the most potential for focusing on magic early... so it depends what you are looking for.
____________
Opinions are immunity to being told you're wrong.
|
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted March 19, 2007 10:09 PM |
|
|
Haunted mine all the way. When you reach your opponent's castle and flag his mines you are going to love it.
Also Orson is good for the beginning but I dislike his special...Think however that vitality with the early units is very strong and having exp defense with a good def stat makes the wraiths even more durable. Nothing you can't get with anyone else of course.
And Raven for a guaranteed mass weakness that decreases defense. The destructive is a nice touch anyway.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
|
|
Istari
Known Hero
Truth Teller, ToH
|
posted March 19, 2007 10:21 PM |
|
|
Also if you know you are going up against Dungeon or a heavy desrtuctive spell user, Zoltan might not be bad, blocked repeated spell use. Maybe even help with mages and druids on map, not sure.
____________
Opinions are immunity to being told you're wrong.
|
|
Doomforge
Admirable
Undefeatable Hero
Retired Hero
|
posted March 19, 2007 11:00 PM |
|
|
Actually Zoltan+dark magic was my favorite necro tac long ago.. Since cleansing is a lvl2, the chance of blocking it was quite nice, and after blocking cleansing & mass cleansing you could puppet enemy to death. That was quite fun against haven! 2k skellies demolished paladins and after blocking the cleansing spell it was over.
|
|
ZombieLord
Promising
Famous Hero
that wants your brainz...
|
posted March 20, 2007 12:44 PM |
|
|
Quote: My only concern with Naadir involves raising dead. When a stack of my own vampires dies and get converted into ghosts, does that effect my ability to raise dead on the vampires? I'm going to try this when I get a chance, but any info would help.
Actually I think Naadir raises ghosts when the enemy creatures die, not your own. But I'm not sure...
|
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted March 20, 2007 12:51 PM |
|
Edited by Elvin at 12:53, 20 Mar 2007.
|
Nope, just enemy units.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
|
|
Istari
Known Hero
Truth Teller, ToH
|
posted March 20, 2007 01:43 PM |
|
|
I tried Naadir out last night, and he worked well. The quarantee to expert nerco, summoning, and dark by level 7 is nice. The only problem is with more starting skills I am offered more abilities, reducing the chances of getting MOTN early, which is a must. I didn't get offered MOTN until level 12. Just something to keep in mind when using this strategy, if you ever get MOTN take it, no matter what else is offered.
____________
Opinions are immunity to being told you're wrong.
|
|
Istari
Known Hero
Truth Teller, ToH
|
posted March 20, 2007 01:51 PM |
|
|
@ Doomforge:
I like your Zoltan strategy, blocking cleansing could be very fun. I don't like that he starts with Arcane Intuition though. I like Intelligence and Lord of Undead (which require scholar) though so Arcane Intuition means giving up one of these other skills. Speaking of Lord of Undead, does anyone know if it also boost DE any? +5% to Necromancy isn't bad, but extra DE would make this skill more a priority.
____________
Opinions are immunity to being told you're wrong.
|
|
Pomo
Famous Hero
The lone peasant
|
posted March 20, 2007 04:09 PM |
|
|
Lord of the undead plainly sucks at the moment as it doesn't boost DE, and you really don't need an extra 5% necro. Mind you I think that it should add DE...
____________
linkTouched by His Noodly Appendage
|
|
Istari
Known Hero
Truth Teller, ToH
|
posted March 20, 2007 04:13 PM |
|
Edited by Istari at 16:13, 20 Mar 2007.
|
thanks for the reply, and yes it really should boost DE.
____________
Opinions are immunity to being told you're wrong.
|
|
ZombieLord
Promising
Famous Hero
that wants your brainz...
|
posted March 20, 2007 04:15 PM |
|
|
+5% Necromancy bonus is a joke. Not only that it is low but you already have too much necromancy power (because Nival in their infinite stupidness changed the numbers). Only the DE is the priority.
|
|
Istari
Known Hero
Truth Teller, ToH
|
posted March 20, 2007 04:25 PM |
|
|
True- DE is more important than necromancy and Lord of Undead is probably not worth it without a DE boost. However, I will still buy the amulet of necromancy when I see it. Why? Because when I am looking for creatures to fight to raise vampires (and there aren't many on the map) I want to get as many vampires out of that stack as I can. The higher your necromancy is the more you can choose how to spend you DE.
____________
Opinions are immunity to being told you're wrong.
|
|
|