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Thread: 4 hero classes per race | This thread is pages long: 1 2 · NEXT» |
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Unhackable
Bad-mannered
Known Hero
Banned
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posted March 21, 2007 08:31 PM |
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4 hero classes per race
We shall have 4 hero classes per faction: a warior, adomnator, a mage and a priest.
Something like this:
The starting stats:
I know, you don't prefer it, but...
be contined, post more about it later...
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Serpent2
Famous Hero
Overlord of Tililea
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posted March 21, 2007 08:41 PM |
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I guess a single class with two subclasses (might orientated and magic orientated) is fine
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Forgive my spelling!:<
[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted March 21, 2007 08:51 PM |
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Quote: We shall have 4 hero classes per faction
ok, but why?
Quote: adomnator
wtf? there is no word that i am a where of that could possibly match this word, what does it mean?
Quote: Something like this:
some rather not abd examples
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted March 21, 2007 09:03 PM |
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racial skills
every hero class has a unique racial skill, that makes their faction different from all others.
four seperate, different, no-similar racial skills is indeed a ambitious challenge to take on. with completely unique subskills and individual hero specialisations as well.
are you up for the challenge!
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Love, Laugh, Learn, Live.
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Card_Ximinez
Famous Hero
no
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posted March 21, 2007 09:12 PM |
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You nicked Chaos Mage from me!
And BTW: We can't use creature names as class names. Warlord, Rune Priest, Druid.
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wtf this still exists
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Unhackable
Bad-mannered
Known Hero
Banned
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posted March 22, 2007 07:32 PM |
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Quote: You nicked Chaos Mage from me!
And BTW: We can't use creature names as class names. Warlord, Rune Priest, Druid.
CAn you sugest any better than Chaos Mage? Fire Mage, huh? And I can use creature names, in Heroes 4 they are used too.
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted March 22, 2007 07:38 PM |
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Quote: And I can use creature names, in Heroes 4 they are used too.
I can't believe it?!? where's the h?
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Unhackable
Bad-mannered
Known Hero
Banned
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posted March 22, 2007 07:55 PM |
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Quote:
Quote: And I can use creature names, in Heroes 4 they are used too.
I can't believe it?!? where's the h?
Hmmm...
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted March 22, 2007 07:59 PM |
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As for the name Chaos Mage, I think the part with Chaos is good, but the term Mage is already used too much.
Maybe Infernal, or Balor or perhaps Abyss Lord?
if you want "real" original (names) I can give you some (i.e NOT using normal english words). For example, Balrog (of course this is from LotR, but I may come up with something original).
By the way, I like your idea of adding more "choices" in a strategy game
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ZombieLord
Promising
Famous Hero
that wants your brainz...
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posted March 22, 2007 08:05 PM |
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some suggestions:
Necro Lord -> Undead Lord
Rune Priest -> Battle Priest
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted March 22, 2007 08:14 PM |
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I'll give my try at Necro:
Instead of Death Knight use Blackguard
Instead of Dark Priest try Nammuk (heh, a high-ranking necromancer, my own word)
and for Dungeon's Shadow Priest, use Shadow Dancer
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted March 22, 2007 08:24 PM |
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Quote:
Quote:
Quote: And I can use creature names, in Heroes 4 they are used too.
I can't believe it?!? where's the h?
Hmmm...
What is cool about miss spelling words? i see no logic in this
Quote: some suggestions:
Necro Lord -> Undead Lord
Rune Priest -> Battle Priest
Undead Lord, not bad, very original, but some people may say that its too original
Battle Priest, man i hate saying this but..... ok Battle=Might, Priest=Magic, so if you have a Battle Priest, then you have Mighty Magician, its to overpowering to be both might and magic
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ZombieLord
Promising
Famous Hero
that wants your brainz...
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posted March 22, 2007 08:26 PM |
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It's not, it's 50% might 50% magic others are 100% magic for example
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted March 22, 2007 08:28 PM |
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Quote: It's not, it's 50% might 50% magic others are 100% magic for example
didnt think of that, well i suppose, but it depends on the skills you give the hero overall
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 23, 2007 12:23 AM |
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I wonder when we will see the 5 Hero class per faction topic. So far, we have discussed two Hero classes (which seems fairly obvious), three Hero classes (perhaps slightly less obvious), and here we have a suggestion for four - without any explanation as to what the point of this should be!
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What will happen now?
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted March 23, 2007 04:08 PM |
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@alc: Well I think it goes like this:
Warrior --> might oriented classes for fighting
Domnator (whatever) --> good as secondary hero, it's like a manager or army leader
Mage --> magic oriented class
Priest --> faith oriented class (with magic as well)
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted March 23, 2007 04:40 PM |
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted March 23, 2007 04:54 PM |
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Personally I have nothing against more choices. However it requires extra developing time, so hence it is not always a good idea. But otherwise I think it's perfectly ok.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted March 23, 2007 11:37 PM |
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what about:
These we have.
Ranger: Avenger
Warlock: Elementalism thingy
Demon Lord: Gating
Knight: Training
Mage: Artificer
Necropolis: Necromancy
Dwarves: Rune Magic
In addition, a hero can learn from one of the following guilds by entering the tavern.
Warrior's Guild: Battle Plans
Archer's Guild: Improvisation
Mage Guild: Weather Magic
Healer's Guild: Apothocary
Guardian's Guild: Barriers
Assasin's Guild: Assasination
Battle Plans: Creatures have a (10%/20%/30%) chance of dodging an attack and running to a preordered location. Creatures are given one of the following orders:
STAND GROUND (Don't move when attacked)
CIRCLE AROUND (Run behind attacker and attack it)
DODGE: (Move to the left/right of an oncoming creature, which will miss and run past)
Improvisation: All Creatures learn to use anything and everything as a ranged weapon. This can include throwing their primary weapon, though they must reclaim it before regaining former attack stats.
Weather Magic: Different Weather patterns can help or hinder creatures. For instance, the "Frost" spell weakens demons and most elves, though gremlins quite enjoy it.
Apothocary: Creatures are able to learn healing abilities. They can use their turn to heal creatures near them.
Barriers: Creatures can errect barriers of varrying strength, which can be attacked and destroyed.
Assasination: Hero can attack the enemy hero, weakening his/her abilities and frequency of attack.
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Unhackable
Bad-mannered
Known Hero
Banned
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posted March 23, 2007 11:40 PM |
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Quote: what about:
These we have.
Ranger: Avenger
Warlock: Elementalism thingy
Demon Lord: Gating
Knight: Training
Mage: Artificer
Necropolis: Necromancy
Dwarves: Rune Magic
In addition, a hero can learn from one of the following guilds by entering the tavern.
Warrior's Guild: Battle Plans
Archer's Guild: Improvisation
Mage Guild: Weather Magic
Healer's Guild: Apothocary
Guardian's Guild: Barriers
Assasin's Guild: Assasination
Battle Plans: Creatures have a (10%/20%/30%) chance of dodging an attack and running to a preordered location. Creatures are given one of the following orders:
STAND GROUND (Don't move when attacked)
CIRCLE AROUND (Run behind attacker and attack it)
DODGE: (Move to the left/right of an oncoming creature, which will miss and run past)
Improvisation: All Creatures learn to use anything and everything as a ranged weapon. This can include throwing their primary weapon, though they must reclaim it before regaining former attack stats.
Weather Magic: Different Weather patterns can help or hinder creatures. For instance, the "Frost" spell weakens demons and most elves, though gremlins quite enjoy it.
Apothocary: Creatures are able to learn healing abilities. They can use their turn to heal creatures near them.
Barriers: Creatures can errect barriers of varrying strength, which can be attacked and destroyed.
Assasination: Hero can attack the enemy hero, weakening his/her abilities and frequency of attack.
Hmmmm...
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