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Thread: Altar of Wishes: Weekly Faction Contest | This thread is pages long: 1 10 ... 11 12 13 14 15 ... 20 24 · «PREV / NEXT» |
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Pivapivabeer
Adventuring Hero
Dont waste ur time readin this
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posted June 13, 2007 05:00 AM |
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This is my race with pics and stats.
Lvl1: Ninja
see pg 12 for pic
atk: 3
def: 1
Dmg: 1
Init: 15
Speed: 6
Mana: 0
Shots: 0
Lvl1 Upg: Ambusher
http://xboxmedia.gamespy.com/xbox/image/article/617/617421/ninja-gaiden-black_1116566583.jpg
atk: 4
def: 1
Dmg: 1-3
Init: 15
Speed: 7
Mana: 0
Shots: 0
Lvl2: Rogue
http://www.gotwarcraft.com/images/classes/rogue.JPG
atk: 4
def: 2
Dmg: 2-3
Init: 9
Speed: 7
Mana: 0
Shots: 0
Lvl2 Upg: Duelist
http://home.btconnect.com/hgi/ps3/assassins-creed.jpg
(hehe assassins creed)
atk: 4
def: 3
dmg: 3
Init: 10
Speed: 8
More later its late rite now
P.S. Evil warrior i dint mean to copy you.
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Spider pig, spider pig, does whatever a spider pig does.
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Evil_Warrior
Famous Hero
Duke of Demon
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posted June 13, 2007 05:27 AM |
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So, we get the same pic when googling 'Ninja', right??
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted June 13, 2007 08:20 AM |
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evil warrior= naruto fan!
i love that show!
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Love, Laugh, Learn, Live.
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Evil_Warrior
Famous Hero
Duke of Demon
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posted June 13, 2007 10:23 AM |
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Yay you're right Bixie!!!
Also, Flame of Recca fan!
Are you too?
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EliteKill
Promising
The Starless
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posted June 13, 2007 11:53 AM |
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Well, I updated mine once again.
Any comments?
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted June 13, 2007 12:47 PM |
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Quote: Yay you're right Bixie!!!
Also, Flame of Recca fan!
Are you too?
nah, not really watched it
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Love, Laugh, Learn, Live.
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GenieLord
Honorable
Legendary Hero
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posted June 13, 2007 01:28 PM |
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I have a few things to say:
1. The round ends in a week.
2. Feel free to ask questions and to ask for a critism.
3. Does anyone wants to suggest the race for the next round? There's priority for suggetions that sent via HC Messenger.
4. Again, will be three first places, not two. The first place might receive a QP.
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EliteKill
Promising
The Starless
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posted June 13, 2007 03:38 PM |
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Quote: 2. Feel free to ask questions and to ask for a critism.
I want some critism!
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GenieLord
Honorable
Legendary Hero
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posted June 14, 2007 03:42 PM |
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Quote:
Quote: 2. Feel free to ask questions and to ask for a critism.
I want some critism!
No problem.
Overall, your faction is good. I almost have no comments about it.
Just one comment:
Quote: When playing with the Ren, the main strategy is to inflict as much damage as possible while dodging and/or avoiding enemy attacks.
I said to Lesij:
Quote: I think that playing against this army will be exhausting and annoying, if they have the ability to dodge attacks.
Think about how annoying it is to fight against Ghosts/Spectres, that have the Incorporeal ability.
Now think about fighting against an entire army that has Incorporeal ability with small chance.
How fun will it be?
In my opinion, everything about dodging is bad for the game. It's annoying for the other player, and basicly, takes the fun out of the game. Just avoid it.
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GenieLord
Honorable
Legendary Hero
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posted June 14, 2007 09:25 PM |
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@Golemcrafter:
What did you change the dragon?
The long snake dragon is the perfect dragon for an oriental faction.
This dragon (the original choise) is much better than the current one.
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Evil_Warrior
Famous Hero
Duke of Demon
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posted June 15, 2007 08:46 AM |
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Little edit and add some pics.
GL or whoever, comment please!!
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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted June 15, 2007 01:57 PM |
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Sorry GL! I thought you have problems with that dragon. Change was made!
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GenieLord
Honorable
Legendary Hero
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posted June 15, 2007 04:57 PM |
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Quote: Sorry GL! I thought you have problems with that dragon. Change was made!
I had problem with the Fireball Dragon, since we have already had a Fire Dargon.
That's it.
Evil_Warrior, I'll check your faction later.
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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted June 15, 2007 07:19 PM |
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Huhh... a heavy work has ended by me but I'm still not finished!
I'll get problems to find a good racial skill.
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"Golemcrafter's creativity is
astaunding.[...]It must be
recognized that his mind was
able to picture every single
detail of his faction
accurately, something most of
us would be unable ... too long to display...
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GenieLord
Honorable
Legendary Hero
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posted June 16, 2007 07:45 PM |
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@Evil_Warrior: It's hard to understand exactly what is 'jutsu', 'Chakra', and how they related to each other?
The explanation there isn't clear, and I cannot review the faction, since it's based on these two things.
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actionjack
Promising
Famous Hero
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posted June 17, 2007 09:47 AM |
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I guess I went a bit overboard with it.. and spended quite alot of time in flashing out and writing of the ideas for this. But I always like (And want) a Eastern faction, and it has so much potential and material to draw upon on, which make it hard to just pick one that I like...
Thus went on to make 2 Eastern style factions, as well as make Alternative creature for them... Ta da~
I think they work out well in the end, and could provide a intersting story and campaign.
Anyhow, finally finshed the Human side of it, which will put up shortly.
Will work on the other faction more tommorw, and hopefully will finish it soon. Still need to work out the Racial skill and few creature for it.
Anyway.. have a fun read.
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actionjack
Promising
Famous Hero
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posted June 17, 2007 09:51 AM |
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War-Palace
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Facts and Traits:
Associated colors: Gold, Sky Blue, Yellow, Red
Core Philosophy: May you prosper, and serve the sun with Honor.
Country/Kingdom: Empire of Eternal Sun
Capitol: Tan Meng Chanto, City of Sky
Key symbols: Sun, Dragon, Cloud.
Race Description: Human. Asian Look.
Worships: Gin Tan Rylon, The Golden Sky Dragon, and the Divine Emperor of Golden Sun.
Theme and Style:
This factionfs theme follow more along the line of Chinese culture. Of course it is also base more on Westernfs perception of Oriental Fantasy, rather than historical, thus bits of Japanese and Korean culture and style are use as well.
Geography:
Land of Qin consist of rich flat, rich farm lands link by great rivers. Itfs skyline are doted by few high mountains that reach the cloud.
History and Lore:
Border by impenetrable high mountains, deserts, great seas, and far distances, there have been little communication or exchange between the People of Qin and those in the West. This allow Men of Qin to live in a relative peace, away from the conflicts and wars of the West. They have always live in a harmonic balance with the nature.
Their Culture is very much base on that of Honor, in which Honor to onefs house is often more important than their own life. It is also build upon century of traditions that was pass down from generations. From the mundane task, such as when to go to the market, to something much more Extravagant, such as how to serve tea to the Empire, must all follow by the traditions that was pass down.
Qin is govern by social hierarchy, that reach from the bottom Farmers and Peasants, up to the Merchants and Crafter, and on to the Priest, Generals, and Nobles, and finally to the Emperor of the Eternal Sun, the supreme ruler of all. While it is possible for one to climb the social ladder, it is often time very difficult to do so.
125 YSD: The Oni War
237 YSD: The Sealing of Oni King by young hero Sung Kun
240 YSD: The Formation of Kirin Empire, Sung Kun Crowned as the First Emperior.
572 YSD: First Peasant Rebellion
595 YSD: The Second Peasant Rebellion, Over Throwing of Kirin Empire, formation of gPeoplefs Kingdomh
633 YSD: Failure of Peoplefs Kingdom, Nation is split into several province, each ruled by a Great General Shogun.
749 YSD: The Great Province War.
813 YSD: Invasion of the Oni Army.
868 YSD: Unification of the province by a young farmer boy, named Gin Lon.
873 YSD: War of Dawn, Defeat of the Oni Army, Formation of the Eternal Sun Empire.
966 YSD: Rule by Emperor Gin Lou. Empirefs expansion to Honpan, the land of mist. Frictional conflicts with the Tengu rise.
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Creature Line Up
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Lv.1 Farmer > Recruit || Harvester
Lv.2 Rocketeer > Rocketican || Pyroteer
Lv.3 Giant Panda > War Panda|| Drunken Panda\
Lv.4 Monk of Tiger Order > Monk of Dragon Order || Monk of Phoenix Order
Lv.5 Samurai > Golden Samurai || Shogun
Lv.6 Kirin > Jade Kirin || Amber Kirin
Lv.7 Rylon > Tan-Rylon || Dan-Rylon
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Lv.1 Farmer > Recruit || Harvester
Attack: 1 > 1 || 1
Defense: 1 > 1 || 1
Damage: 1-1 > 1-2 || 1-2
Hit Points: 4 > 5 || 4
Speed: 4 > 4 || 4
Initiative: 7 > 8 || 7
Shots: 0
Mana: 0 || 4 || 0
Abilities:
*Farmer:
-Taxpayer
*Recruit
-Shooter
*Harvester
-Taxpayer
-Bountiful Harvest: At start of each week, the production of Farmer is increased by 15% of the total Armed Farmer in army or castle. (thus if you have 100 Harvester in the army, you would gain 15 more Farmer available to purchase).
Description:
The stone base of the Qin society. Men who usually work the farm, but must heed the call to arm from their lord and Emperor.
Look:
Wear straw hat, light armor, and wielding a staff or spear. Recruit use a Bamboo Musket, a early form of firearm.
Strategic Use:
A basic level one unit that is weak in most of the aspect. It can offern some extra gold, or use a fodder. Recurit is more helpful in battle, as it is a shooter (thought only have very limited shots), while Harvester will help get you more farmers and gold.
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Lv.2 Rocketeer > Rocketican || Pyroteer
Attack: 3 > 4 || 3
Defense: 2 > 2 || 2
Damage: 1-5 > 1-10 || 1-8
Hit Points: 7 > 10 || 10
Speed: 4 > 4 || 4
Initiative: 8 > 8 || 8
Shots: 8 > 10 || 10
Mana: 0 || 0 || 0
Abilities:
*Rocketeer
-Shooter:
-Rocket Fire: This creaturefs range attack has a 2x2 area-effect.
*Rocketican
-Rocket Fire: This creaturefs range attack has a 2x2 area-effect.
-Multi Rocket: (active ability) Fire 6 arrow-head rocket into a 4x3 area, which each of the rocket will land randomly within this area. Each arrow-head rocket will only do 33% of regular attack, and does damage only to one tile.
*Pyroteer
-Rocket Fire: This creaturefs range attack has a 2x2 area-effect.
-Flash Bang: (active ability) Shoot a Flash Bang rocket at target location of 3x3. It does no damage, but all creature within in have 33% chance to be Blind for a turn.
-Thundering Bang: (active ability) Fire a thundering bang rocket at target creature. This shot only does 25% of regular damage, but have a chance of causing Fear to the target, forcing it to run away.
Description:
The Qins have a wide knowledge in Alchemy, and have long harvested the explosive black powder for various use. However, it is often look down upon science, and seen as a dishonorable thing to do to shoot someone from distance, thus the black powder was never developed as much as to its true potential in war.
Look:
The Rocket would look more like the firework rocket, often with a arrow or sharp head at the end.
Strategic Use:
A level 2 shooter model very much after Marksman. Fair range attack that give this army a easier head start. It has poor armor, but its biggest advantage is its AoE attacks. Pyroteer, while weaker in the punches, does have a few good tricks to use in impeding its opponents.
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Lv.3 Giant Panda > War Panda|| Drunken Panda
Attack: 5 > 6 || 6
Defense: 5 > 8 || 7
Damage: 3-6 > 4-6 || 2-7
Hit Points: 20 > 26 || 26
Speed: 6 > 5 || 6
Initiative: 8 > 8 || 9
Shots: 0
Mana: 0 || 4 || 0
Abilities:
*Giant Panda
-Large Creature
*War Panda
-Large Creature
-Double Attack
*Drunken Panda
-Large Creature
-Drunken Brew: (Active Ability) Take half of turn to activate. Drink a Brew that make this creature drunk. When drunk, this creature gain 50% more attack power, 25% increase in imitative, and unlimited retaliation, but have 25% chance of missing its attack/retaliation. Use this ability again to restore from the Drunken state.
Description:
A common animal in Qin, well a above average intelligent. People of Qin have long domesticate the Pandas, using special brews to keep them in control. (the Pandas love the drink)
Looks:
Look like a Giant Panda, with bottles and brew hang from its neck. Also might wear some armor.
Strategic Use:
A average offensive unit that can also be use as a tanker.
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Lv. 4 Monk of Tiger Order > Monk of Dragon Order || Monk of Phoenix Order
Attack: 5 > 7 || 7
Defense: 5 > 6 || 6
Damage: 6-8 > 6-8 || 6-8
Hit Points: 30 > 36 || 36
Speed: 6 > 6 || 6
Initiative: 11 > 11 || 11
Shots: 0
Mana: 0 || 0 || 0
Abilities:
*Monk of Tiger Order
-Chain Combo: When this creature attack, it has 75% chance of doing 2nd additional attack, 50% chance of doing 3rd additional attack, and 25% chance of doing 4th additional attack. Note that the attack must follow in sequence (thus if fail to roll for the 2nd attack, than will not roll for the other 2 attacks), and up to max of 4 hits.
*Monk of Dragon Order
-Chain Combo:
-Dragonfs Fury: (active ability) Gather Chi for one turn. On the next attack, will deal 50% more damage to its attack, and increase the max of hit for Chained combo to 8 hits (but the final 4 hits still only have 25% chances roll). This could be interrupted during the Chi Gathering phrase.
-Internal Injury: This creaturefs attack has chance of ignoring target foefs defense.
*Monk of Phoenix Order
-Chain Combo:
-Counter Counter: When this creature is attacked, it will counter attack first before receiving the attack. Also would calculate Chain Combo into this counter.
-Fiery Mediation: When in Defense Mode, would create a fire wall 1 tile around it, damaging all enemy creatures that step in this area.
Description:
War Monk from the Sacred Order of QuinLing. Each day, they endure harsh training to their bodies and mind, to become a living killing machine.
Look:
Look much like a Martial artist, in cloth armor and use fists.
Strategic Use:
Use as a quick offensive striker. While the stats are not very impressive, their Chain Combo ability make them much more capable, with chances of racking up to 4 hits per attack. Dragon Monk further improve on this, making them a very powerful offensive unit, while Phoenix Monk are much better suited in defensive counter attacks, which if combo with Jade Kirinfs Aura of Unlimited Retaliation, make it very fearsome opponent to approach.
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Lv. 5 Samurai > Golden Samurai || Shogun
Attack: 15 > 18 || 18
Defense: 15 > 18 || 18
Damage: 12-18 > 14-20 || 14-20
Hit Points: 60 > 80 || 80
Speed: 6 > 6 || 6
Initiative: 11 > 11 || 10
Shots: 2 > 2 || 3
Mana: 0 || 0 || 0
Abilities:
*Samurai
-Shooter
-No Melee Penalty
-Sword Catch: Whenever receiving an attack, has a chance where will block the attack, taking only 50% of the damage, and dealt back 50% more damage on its return countering attack.
*Golden Samurai
-Shooter
-No Melee Penalty
-Sword Catch
-Cut Through: This creaturefs attack will damage not only the target, but also 3 tiles behind the target (much like the Breath attack). Also decrease targetfs defense by 25% for a turn.
*Shogun
-Shooter
-No Melee Penalty
-Aimed Shot: This creaturefs range attack will suffer no Range Penalty, but take 33% more initative per turn after the shot.
-Aura of Bushido: All nearby ally creatures(2 tiles away) gain +1 Moral, and +20% attack and defense.
Description:
The Warrior Noble of the Qin society. They are very adapt warriors that are also train in the ways of blade and archery, as well as leadership and command.
Look:
Outfitted in a typical Samurai-style armor, carrying spears, bow, and blade.
Strategic Use:
A very balance unit that offers bits of everything. While only have a very limited shots, it can shoot first to soften up enemy. Its also good in melee offense and defense. Golden Samurai are more of an offensive striker, while Shogun offers buffs to team, and have a better shot.
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Lv. 6 Kirin > Jade Kirin || Amber Kirin
Attack: 18 > 20 || 22
Defense: 18 > 20 || 20
Damage: 12-26 > 14-28 || 14-30
Hit Points: 80 > 90 || 90
Speed: 7 > 7 || 7
Initiative: 15 > 15 || 15
Shots: 0
Mana: 10 || 12 || 12
Abilities:
*Kirin
-Large Creature
-Caster (Haste, Stone Spike)
-Mana Run: For each 3 tiles traveled, this creature regain 1 mana to itself.
*Jade Kirin
-Large Creature
-Elemental
-Caster (Righteous Might, Haste, Resurrection)
-Jaded Path: The tiles that this creature move across to is layered with Jade Shard for 1.5 turn. Any enemy creature move onto or across the Jade Shard titles will be dealt by X damage, and reduce their Speed by half for the next turn.
-Aura of Mana Vacuum: For any friendly creature within 2 tiles range that receive any magical attacks (including self) (direct or indirect), this creature gain 2 mana for each creature been targeted.
*Amber Kirin
-Large Creature
-Elemental
-Caster (Fireball, Stone Spike)
-Shattering Amber: For each 2 tile traveled before attack, this creaturefs attack reach 1 more tile in radius, max of 3 tiles. Each additional attackfs radius is 50% of the one before (thus is this creature travel 7 tile before attack, than its attack would damage all enemy creature 3 tiles away around it, with the furthest enemy taking 25% damage of the attack)
-Aura of Unlimited Retaliation: All friendly creature 1 tile next to this creature will gain Unlimited Retaliation.
Description:
A Mystical Beast that are elemental in nature.
Looks:
Kirin have body like that of a deer, cover in scales, and head like a dragon.
Strategic Use:
A strange mixture of a runner and a caster. They are best if have a lot of room to move around, thus better taking advantage of their ability, and only cast spell when the opportunity arise, or visa versa. They are also well adapted in giving ally creature extra boost. Jade is more of a defensive support, while Amber is more offensive in nature.
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Lv.7 Rylon > Tan-Rylon || Dan-Rylon
Attack: 27 > 31 || 30
Defense: 25 > 30 || 28
Damage: 35-50 > 35-60 || 35-50
Hit Points: 200 > 220 || 200
Speed: 8 > 8 || 9
Initiative: 11 > 11 || 13
Shots: 0
Mana: 0 || 0 || 0
Abilities:
*Rylon
-Flyer
-Large Creature
-Lighting Strike: This creaturefs attack deals lighting damage, and has X% chance of Stunning the target and Ignore 50% Armor.
*Tan-Rylon
-Flyer
-Large Creature
-Lighting Strike:
-Air Superiority: This creature deal 33% more damage to any enemy flying creature on its attack. Also flying creatures can not retaliate to its attack.
-Heal from Air: This creature have immunity to Air magic, and is heal by it instead of damage.
*Dan-Rylon
-Flyer
-Large Creature
-Lighting Strike:
-Heal From Lighting: This creature have immunity to Lighting magic, and is heal by it instead of damage.
-Chain Lighting: (active ability) This creature can cast Chain Lighting that can hit up to 4 creatures. Every creature that gets hit after the previous one receive only 50% of previous damage. (damage equals 30*number of creature in the stack)
Description:
Rylon, in the language of Qin, means Dragon. Tan Rylon means Dragon of Sky, while Dan Rylon mean Dragon of Lighting. Rylon is the most holy mystical entity of Qin, and only the Emperor has command over those Dragons.
Looks:
Look much like the Chinese Dragons. Tan Rylon have clouds floating around it, while Dan Rylon are cover by flashes of lighting.
Strategic Use:
Use much like the other level 7 dragons. The only flyer of this town, which make them much more valuable. Decent in attack and defense, its attack would pack a extra punch (with lighting strike) if get a lucky roll. Tan Rylon is meatier, better suited in melee attack, especially against enemy flyers. Dan Rylon is more of a caster shooter, that can do range attack to more enemies.
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Racial Skill:
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Code of Honor
The culture of Qin has always place high a value on the Honor. One should always perform in a honorable way, and bring shame to the family name is often time worth than death. Over time, this translated to Code of Honor in battlefield, in which certain conducts in battle is seen as honorable. This does not often time mean better strategy (like how they place higher honor when engage an enemy in melee combat, and look more down on shooting enemy at range), but would never the less aid Qinfs army if the soldier sees their commander as an Honorable general.
In battle, through different conducts, Qin army would earn what is call Honor Points. Honor Points are link to Herofs skill, as well as exp earn at the end of battle, thus the more the better. Honor Points does not carry over from battle to battle. Here is some example of Code of Honor.
+Honor of Sheath Sword: At the start of battle, if your army is not the first to attack (draw the first blood), than you earn 10 Honor Point.
+Honor of Brave Death: You gain 2 Honor Point for each of your creature stack destroyed.
+Honor of Duel: You gain 1 Honor Point when you attack an enemy and there are no other allie creature (2 tiles) near that enemy creature.
+Honor of Slayers: For each enemy level 7 creature defeated, you earn 1 Honor Point.
+Honor of Daunting Odd: When you use a lower level creature to attack a higher level creature, you gain 1 Honor Point. (if the level difference is 3 or more, than you earn 2 Honor Point)
+Honor of Size: When you use a small creature to attack a large creature, you gain 1 Honor Point. (if the level difference is 3 or more, than you earn 2 Honor Point)
+Honor of Sword: You gain 1 Honor Point if you attack a creature in melee.
+Honor of Sun: You gain 1 Honor for each time opponent use Dark Magic.
+Honor of Strategic Mind: You gain 10 Honor Point at the end of battle if you finish the battle with less than 10% of your force suffered any lost.
+Honor of Might: You gain 10 Honor if you finish a battle with out Hero using any magic.
As can see, sending a level 1 Farmer to attack an enemy Black Dragon might not be the best sound strategy, but would certainly rake up a lot of Honor Point. Would estimate a typical battle would net about 20 to 30 Honor Points.
Basic Code of Honor: Hero earns (0.75*Honor Point)% more exp after a battle. Max of 20 Honor Points.
Advance Code of Honor: Hero earns (1*Honor Point)% more exp after a battle. Max of 30 Honor Points.
Expert Code of Honor: Hero earns (1.25*Honor Point)% more exp after a battle. Max of 40 Honor Points.
Honor of Battle: (Hero Active Skill) Increase the attack and defense of all your creatures by (Current Honor Point)% for a turn.
Strength in Honor: Increase Herofs attack by (Current Honor Point)%.
Commanding Rally: (Hero Active Skill) Increase the Moral of the troops, as well as earning 1 Honor Points when use this skill.
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Theme Strategy
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Overall, this faction is build much like the Heavenfs army. Itfs a Might nation, and most of its creatures offers a balance attack and defense. The typical gTanker-up-front, Shooter-at-the-backh would work well.
The Racial Skill of Honor is a bit tricky to get use to. While itfs a good idea to try to net some Honor Points, it often may not mean the best strategy choice. Thus a balance of the two is needed so wonft suffer too much lost, yet still can take advantages of Honor in battle.
Also with the early shooter and extra exp that Honor can bring, and extra Gold that farmer can bring, itfs a faction that can have a quick and better start. Could use this in a blizz.
Some note to keep in mind, is that this faction lack flyer and caster. It has majority of melee units, and 3 possible range units, thought they lack in shots. This would make it bit more troublesome if up against a shooter heavy army, or in a castle siege.
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Evil_Warrior
Famous Hero
Duke of Demon
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posted June 17, 2007 09:55 AM |
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@GenieLord!
Jutsu are techniques performed by Chakra owner. there are 4 types of jutsu that can be added into the hero's spellbook. the hero then, once per round, can select 1 jutsu from his/her spellbook and select which 'chakra owner' stack will perform it.
'Chakra owner' are units with 'Chakra' word written in their special abilities.
'Chakra' is the power to perform jutsu. for example, 'Kuchiyose no Jutsu' costs 40 chakra. Means that selected 'chakra owner' stack must have at least 40 chakra to perform it. in this case, Genin Spy with 10 chakra can't perform it. while Enjutsushi with 40 chakra can. And after it, the stack lose 40 chakra points. just like spell and spell points.
see (Racial Skill and Abilities)
EDITED SOME AND NOW COMPLETED!! PLEASE REVIEW BACK, GL!!!
@actionjack : you're always have nice idea
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted June 17, 2007 10:00 AM |
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@actionjack: simply wow!
____________
Love, Laugh, Learn, Live.
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GenieLord
Honorable
Legendary Hero
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posted June 17, 2007 11:55 AM |
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@Pivapivabeer: You don't have enough material. You should have atleast the minimum requirements, that can be found in the master post of the contest. Till you have everything, we won't enumerate your entry.
@Evil_Warrior: Now it's more clear, thank you. Just make sure that your faction isn't magical, almost at all (like Inferno), since the Chakra fills the place of the magic.
@Actionjack: Very nice faction. I like this racial skill a lot.
However, please avoid using guns/rockets, and anything that reminds so clearly modern areas.
I just can't imagine a Kirin fights side by side with a Rocketeer. It just doesn't fit there.
And is it fair that a Rocketeer will fight against a poor Hunter? What the chances (logically) of an arrow to win a rocket? Bixie, this comment is for you, as well.
By the way, I've updated the factions' list for this round. A lot of entries.
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