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Thread: Corrections for Age of Heroes | This thread is pages long: 1 2 3 4 · NEXT» |
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GenieLord
Honorable
Legendary Hero
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posted April 07, 2007 02:30 PM |
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Corrections for Age of Heroes
There are some small mistakes in Age of Heroes information pages.
I think that we should do a list of all of them, and they will be able to be fixed.
On Academy magical buildings page:
-The grail is the one from the BETA.
On Haven cretures page:
-The picture of the Inquisitor shows the Cleric from the BETA, not the inquisitor.
-The picture of the Paladin shows the Paladin from the BETA, not the one in the game.
On Necropolis creatures page:
-The 'Harm Touch' is actived ability (it's written there), but it doesn't work every time the creatures attack, as it's written there. Was fixed.
On Renegades creatures page:
-Vindicator has 'Large Shield' ability. Was fixed.
-Champion has 'Jousting' ability (thanks for Doomforge and Radar for descovering that). Was fixed.
On Fortress magical buildings page, Fortress standart buildings page and Fortress dwellings buildings page, the picture don't work.
On Dark Magic page:
-At Frenzy spell, isn't written "This spell does not work on undead, elemental or mechanical units" (Thanks to TemjinGold for descovering this mistake). Was fixed.
There isn't Duel Heroes page of Fortress.
Alcibiades did a thread for it (click here, and should be a link to the duel mode's information about the Runemages. Was fixed.
On Inferno creatures page
-The definition of the 'Demonic' ability: "This creature belongs to inferno. The Chain shot does not affect it." I would formulate it differently, it sounds like chains (like the Thane's lightings chain) don't affect Demonic creatures. I would write "This creature belongs to Inferno. The Chain Shot of the Succubus Mistress doesn't affect it.
The Moon Weeks page has suddenly stopped working. Was fixed.
The Time Line page doesn't include the Dwarven History. Eventhough there isn't much effect on the other factions, it should be there.
On War Mechines page
-It's hard to understand anything from the picture of the Ammo Cart.
-I'm not sure about it, but the picture of the Ballista looks to me like the one from the BETA not from the game.
If you find any other mistakes, write in this thread.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted April 07, 2007 02:35 PM |
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ressurect is written correctly
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GenieLord
Honorable
Legendary Hero
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posted April 07, 2007 04:00 PM |
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Quote: ressurect is written correctly
True, my mistake.
Thanks for the comment.
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Sanyu
Known Hero
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posted April 07, 2007 04:06 PM |
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Er, creatures can retaliate after being paw-striked if it is forced to move one tile from a corner.
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TemjinGold
Known Hero
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posted April 07, 2007 04:52 PM |
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Err... are you sure Lich Death Cloud is 5X5? That's the size of Meteor Shower. I don't remember it ever being that big...
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TemjinGold
Known Hero
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posted April 07, 2007 04:55 PM |
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While we're on mistakes, Frenzy should also have the "This spell does not work on undead, elemental or mechanical units" note. This is missing from both the site and the fan manual. I thought it worked when I took both Light and Dark for Findan but to my great surprise, it doesn't work (on undead at least, the others I didn't test but I doubt it'd be different).
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted April 07, 2007 04:59 PM |
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there are a lot of pictures from the beta, someone should update this
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VokialBG
Honorable
Legendary Hero
First in line
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posted April 07, 2007 05:06 PM |
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Quote:
On Academy creatures page:
-Djinns can cast only Dark spells on enemies and Djinn Sultans can cast also Light spells on friendly units.
It's written:
Djinns cast only level 1-3 Dark Magic curses on enemy troops. Djinn Sultans cast level 1-3 Light Magic blessings on friendly troops as well. Each stack can use 3 such actions..
Quote:
On Necropolis creatures page:
-Liches' Death Cloud covers 5X5 tiles, not 3X3. The middle is the hit spot.
The Death Cloud covers 3x3 This is word from me - 98% of my games are with Necropolis
Quote:
-The 'Harm Touch' is actived ability (it's written there), but it doesn't work every time the creatures attack, as it's written there.
Quote:
On Sylvan creatures page:
-You forgot to mention the main thing about 'Warding Arrows' ability is the chance that extra luck will be on the second shot of the Master Hunter.
This are the original descriptions in the game.
Quote:
On Fotress creatures page:
-The enemy can't retaliate after the ability 'Paw Strike' works.
The creature CAN retaliate
Quote:
On Renegades creatures page:
-Vindicator has 'Large Shield' ability.
-Champion has 'Jousting' ability (thanks for Doomforge and Radar for descovering that).
It's just a bug in the game
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Unhackable
Bad-mannered
Known Hero
Banned
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posted April 07, 2007 05:06 PM |
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Quote: Haven cretures page:
-The picture of the Inquisitor shows the Cleric, not the inquisitor.
I saw another istake:
-The Paladin is blue, whiel in the game the paladin is white, if I am wrong here please give me a MOD that makes paladin blue.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted April 07, 2007 05:08 PM |
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GenieLord
Honorable
Legendary Hero
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posted April 07, 2007 05:23 PM |
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Quote:
Quote:
On Academy creatures page:
-Djinns can cast only Dark spells on enemies and Djinn Sultans can cast also Light spells on friendly units.
It's written:
Djinns cast only level 1-3 Dark Magic curses on enemy troops. Djinn Sultans cast level 1-3 Light Magic blessings on friendly troops as well. Each stack can use 3 such actions..
True.
Quote:
Quote:
On Necropolis creatures page:
-Liches' Death Cloud covers 5X5 tiles, not 3X3. The middle is the hit spot.
The Death Cloud covers 3x3 This is word from me - 98% of my games are with Necropolis
Checked that, you are right.
Quote:
Quote:
On Sylvan creatures page:
-You forgot to mention the main thing about 'Warding Arrows' ability is the chance that extra luck will be on the second shot of the Master Hunter.
This are the original descriptions in the game.
It doesn't really matter. Things should be correct.
Quote:
Quote:
On Fotress creatures page:
-The enemy can't retaliate after the ability 'Paw Strike' works.
The creature CAN retaliate
Not they can't. Not after Paw Strike.
Quote:
Quote:
On Renegades creatures page:
-Vindicator has 'Large Shield' ability.
-Champion has 'Jousting' ability (thanks for Doomforge and Radar for descovering that).
It's just a bug in the game
I'm sure it will be fixed in the next patch or something.
Still, we need to fix the mistake in AoH, not matter if there's the same bug in the game.
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blink
Adventuring Hero
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posted April 07, 2007 05:45 PM |
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Also, on the ranger skills chart it doesn't mention that rangers can learn counterspell (in fact, I didn't even know they could until someone else mentioned it in this forum). Aside from that mistake, I actually like those charts more than the skill wheels that everyone else seems to love.
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GenieLord
Honorable
Legendary Hero
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posted April 07, 2007 06:00 PM |
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Quote: Also, on the ranger skills chart it doesn't mention that rangers can learn counterspell (in fact, I didn't even know they could until someone else mentioned it in this forum). Aside from that mistake, I actually like those charts more than the skill wheels that everyone else seems to love.
Actually, 'Counterspell' ability is there.
And yes, those chart are great, extremely useful.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted April 07, 2007 06:00 PM |
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The creatures can retaliate if the paw strike moved them to a tile that's still adjacent to the bear rider.
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blink
Adventuring Hero
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posted April 07, 2007 08:44 PM |
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Quote:
Quote: Also, on the ranger skills chart it doesn't mention that rangers can learn counterspell (in fact, I didn't even know they could until someone else mentioned it in this forum). Aside from that mistake, I actually like those charts more than the skill wheels that everyone else seems to love.
Actually, 'Counterspell' ability is there.
And yes, those chart are great, extremely useful.
Ah, it must have been updated very recently. A few days ago it wasn't there. Good to know.
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GenieLord
Honorable
Legendary Hero
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posted April 07, 2007 08:48 PM |
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Quote:
Quote:
Quote: Also, on the ranger skills chart it doesn't mention that rangers can learn counterspell (in fact, I didn't even know they could until someone else mentioned it in this forum). Aside from that mistake, I actually like those charts more than the skill wheels that everyone else seems to love.
Actually, 'Counterspell' ability is there.
And yes, those chart are great, extremely useful.
Ah, it must have been updated very recently. A few days ago it wasn't there. Good to know.
Actually, I was there long time ago. I saw it when I wrote something long about Sylvan.
Mabey confused and got skills chart of other hero.
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TemjinGold
Known Hero
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posted April 08, 2007 06:13 AM |
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Description for Ghost/Spectre should be updated. It still says the Spectre gains 4 more HPs only.
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sfidanza
Promising
Supreme Hero
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posted April 08, 2007 05:31 PM |
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First of all, thanks to GenieLord for the great initiative, and to all your comments. Keep it up!
I'm working on it right now, I'll post a changelog as soon as the updated pages are online.
In the meantime, I'll just make a few comments:
Quote: -You forgot to mention the main thing about 'Warding Arrows' ability is the chance that extra luck will be on the second shot of the Master Hunter.
Can you be more specific? As far as I know, Warding Arrow can trigger on both shots. So does Luck (but that's not related to Warding Arrows). Or are you talking about Soldier's Luck effect on Warding Arrows?
Quote: Still, we need to fix the mistake in AoH, not matter if there's the same bug in the game.
Completely true. Plus I'll notify Ubi with all the fixes, so they can fix it in game as well. So keep it coming!
Pictures:
- Any beta picture should indeed be updated.
- The Fortress building shots are missing because I did not do them yet.
If anyone is willing to help here, let me know (IM). Required skill: cropping/resizing a part of .tga image into an optimized .jpg.
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GenieLord
Honorable
Legendary Hero
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posted April 08, 2007 06:15 PM |
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Thanks for the positive feedback, sfidanza.
Quote:
Quote: -You forgot to mention the main thing about 'Warding Arrows' ability is the chance that extra luck will be on the second shot of the Master Hunter.
Can you be more specific? As far as I know, Warding Arrow can trigger on both shots. So does Luck (but that's not related to Warding Arrows). Or are you talking about Soldier's Luck effect on Warding Arrows?
It's a bit hard to explain, but I'll try to do my best:
You can say that 'Warding Arrows' ability separates the two shots of the Matster Hunter almost into two attacks that come at once.
There's a chance that Luck triggers in the second shot only, for example.
There's a chance that every arrow will stun the attacked enemy.
The fact that every attack of the Master Hunter is treated like 2 small attacks helps you a lot. You have to arrows that might stun the enemy-the stunning chance is double. The chance that luck will be triggered is double.
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sfidanza
Promising
Supreme Hero
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posted April 08, 2007 06:41 PM |
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Are you saying that the 2 shots of the Hunter (without Warding Arrows) are NOT considered 2 attacks? That would mean Luck can triggers only once for a Hunter, but twice (on each shot) for a Master Hunter.
Is that true?
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