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Thread: Are you happy with the H5 stonghold | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted June 02, 2007 01:57 PM |
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Quote:
Quote: Im happy that they didnt make them like dwarfs.. you know small, big, bigger, the biggent. And im happy that theres no more dragons
Academy already didn't have dragons...
I think he is happy because there were a lot of dragons in game, including Fortress, and now in ToH there will be even one more race without dragons. He didn't mention there are dragons in each castle
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Orfinn
Supreme Hero
Werewolf Duke
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posted June 02, 2007 03:29 PM |
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Quote: They could have done Behemots as Cyclops alternative
Hmm maybe behemoth may be the name of one of the cyclops upgrades? I wouldnt mind seeing an one eyed behemoth...or maybe for biiological evolutions sake and the sake of the previous behemoths, they may have added 2 eyes. Who knows it turns out to be.
I like the orc faction quite alot The behemoth, harpies and our beloved rocs and thunderbirds may not appear in H5 but hopefully H6
And Im very glad the centaurs, wyverns got into the lineup! They looks great. Though Im more used to the standard centaurs, with mane and hairy horse tail, but since these guys are with demon blood i see the centaurs link to the hell charger/nightmare/hellmare.
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Pivapivabeer
Adventuring Hero
Dont waste ur time readin this
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posted June 02, 2007 06:40 PM |
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Quote:
Quote: Stronghold sucked in h3
Why? I really liked it...
Quote: umm, behemots are more like guerillas than elephants
HAHAHA A perfect example of a totally misleading typo
You meant gorillas right? Not guerilla... Imagine a Che Guevara behemoth...
Well i liked a couple of units but thats not enough. I liked the wolf raider, thunderbird (although i don't get why it should be orange i imagine them as blue even tho yellow is color of lightning) and the thunderbird. The behemoths are preety useless [to buy] and in battle. I dont like orc magi and i dont rly like goblins. Go skeleton warriors!
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Spider pig, spider pig, does whatever a spider pig does.
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Pivapivabeer
Adventuring Hero
Dont waste ur time readin this
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posted June 02, 2007 06:43 PM |
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Sorry i meant the thunderbird and cyclops king from last reply.
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Spider pig, spider pig, does whatever a spider pig does.
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yasmiel
Supreme Hero
Former Chessmaster
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posted June 03, 2007 01:06 AM |
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Edited by yasmiel at 01:07, 03 Jun 2007.
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Quote: Stronghold sucked in h3.
Sucked?
Sucked??????????
Behemoths useless????????????????????????????????????????????
Pff... LOL
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted June 03, 2007 01:47 AM |
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Sigh.
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Map also hosted on Moddb
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Moonlith
Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
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posted June 03, 2007 02:19 AM |
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This stronghold seems decent, although I probably have a few quirks.
Goblins: Basic cannonfodder for a stronghold, the slaves. Always pictured them like that.
I'm not sure about centaurs. I think H3 left a little nack in me that Centaurs belong in foresty areas (as did an old platform Hercules game), but it could fit, probably.
Orc warriors, could probably have pictured them more on level 4 or something as very solid melee troops, but we'll see how well they do on level 3.
Shamans.... Hmm, now I miss the ogres from H3. I wonder why they weren't included in a barbarian town, it suited it well. For an orc barbarian town it would have seemed more logical to me if the magic caster had been tier 3 and the warrior troop tier 4. But, w'll see.
Chieftains or whatever... No clue if they can cast or not.
Pao kai are obviously wyvern replacements. And for some reason such reptilian-like creatures don't seem very native to gruff areas like an orc town. I would have much preferred the rocs or thunderbirds. Seems to be the only flyer for this town, by the way.
Cyclops... No, definately no. Good points: Melee siege unit, seems to fit the town really well. But I wonder how the moat would affect its ability to smash walls, since it doesn't appear to throw stones. Academy holds dibs on level 7 shooters anyway. Yes, it would seem like a good solid melee troop for stronghold, but I would have much more preferred Behemoths with their awesome defence-bypassing special. Maybe cyclops have it, but I don't know. Behemoths just ruled.
Cyclopsies are cool but not as cool as Behemoths. And a barbarian town really needs a superb cool heavy beast to lock up as tier 7 to mob the floors with mainly other tier 7 units. But then again, it might have been overkill, who knows.
Overall I obviously like H3 stronghold more, but wether this works out remains to be seen. I wonder if their anti-magic ability wouldn't make them like overkill... Less / no worries from magic and specializing on stats.. ouch.
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Demon_Elf
Tavern Dweller
Lord of fire and wood
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posted June 03, 2007 03:44 AM |
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Im happy but of course i still NEED to play TOE. I dont like the low initiative.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted June 03, 2007 01:02 PM |
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Quote: Cyclops... No, definately no. Good points: Melee siege unit, seems to fit the town really well. But I wonder how the moat would affect its ability to smash walls, since it doesn't appear to throw stones. Academy holds dibs on level 7 shooters anyway.
Don't forget the orcs have alternative upgrades like every faction; most likely, there will be a melee cyclops and a ranged cyclops possible.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted June 03, 2007 02:27 PM |
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ooh, that sounds good.
Also, about the Shamans: Since Orcs don't use magic, what do they do?
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How exactly is luck a skill?
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted June 03, 2007 02:40 PM |
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the "orc can't use magic" thing is about their heroes, I guess.
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Orfinn
Supreme Hero
Werewolf Duke
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posted June 03, 2007 02:46 PM |
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Orc Shaman...hmm alternatives could be Battle Mage and something else.
I think, if theres a melee basic unit, there can either be upg consisting of a stronger melee unit or spellcaster and a ranged one. Fine by me if true, havent researched to much into it.
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emilsn
Legendary Hero
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posted June 03, 2007 02:54 PM |
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Quote: Orc Shaman...hmm alternatives could be Battle Mage and something else.
I think, if theres a melee basic unit, there can either be upg consisting of a stronger melee unit or spellcaster and a ranged one. Fine by me if true, havent researched to much into it.
Not battle mage That is Academy's alternative to archmage - That is confirmed long time ago on a screen shot
and Monelith you said you wanted Ogre mage back, but as i see it they have renewed the orc town (great), so instead of ogre they made shamans(which seems very modern atm.) and if your lucky the ogre could be neutral?
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Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted June 03, 2007 03:24 PM |
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Quote: The behemoths are preety useless [to buy] and in battle.
ROTFL
You gotta love this guy...
Quote: Also, about the Shamans: Since Orcs don't use magic, what do they do?
Perhaps they do some... you know... spirit stuff or something. That doesn't count as ordinary magic.
I just don't understand why they're human, and females. I mean, ok, the developer pervs made all dark elf chicks as hoes, that's understandable, but to implement hot chicks in an ORC faction?? That's just too much... Can't wait to see what their idiotic explanation for that will be ("Shaman - Unit Description - Shamans are human females which are... uhm... actually orcs... but... uhm... they're hot because of... uhm... magic? No wait, orcs don't use magic... Uhm... Wait, wait... They bathe in unicorn blood!")
But I guess that with names like rainbow dragon, anger treant and acidic hydra, hot orcs are the least of Nival's problems actually
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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf
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Orfinn
Supreme Hero
Werewolf Duke
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posted June 03, 2007 04:09 PM |
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Edited by Orfinn at 16:09, 03 Jun 2007.
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Quote: Not battle mage That is Academy's alternative to archmage - That is confirmed long time ago on a screen shot
Yeah, true. I forgot that
its a perfect upg name btw
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Lesij
Famous Hero
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posted June 03, 2007 07:48 PM |
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Have a question. Where have you old found that Orcs will have low init???
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dreddy
Hired Hero
HC frosh
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posted June 03, 2007 09:27 PM |
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Quote: I mean, ok, the developer pervs made all dark elf chicks as hoes
Finally I gain some supporters in this department!
I wonder if Dungeon was originally thought-out as an Amazon-women-kinda town. That's even hotter
Quote: but to implement hot chicks in an ORC faction?? That's just too much... Can't wait to see what their idiotic explanation for that will be
It's probably clear at this point that some of us (hint hint: me, for example) ain't need no explanation. Go Nival pervs, may the Power be with y'all!
Wow. I have issues, but back to the topic: orcs look GREAT to me so far both looks and concept-wise. I actually am pretty positive the two upgrades of the Shamaness will have to feature two spells: Bloodlust (or its existing substitute, Righteous Might) and Cleansing. Gotta be!
P.S. Dungeon is still hot
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“... so when the devil wants to dance with you, you’d better say “never”, because the dance with the devil might last you forever.” /Immortal Technique/
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Moonlith
Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
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posted June 04, 2007 12:08 AM |
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Quote:
Quote: Cyclops... No, definately no. Good points: Melee siege unit, seems to fit the town really well. But I wonder how the moat would affect its ability to smash walls, since it doesn't appear to throw stones. Academy holds dibs on level 7 shooters anyway.
Don't forget the orcs have alternative upgrades like every faction; most likely, there will be a melee cyclops and a ranged cyclops possible.
But but but.... Acamedy holds dibs on level 7 ranged unit!!!
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The_Mysterious
Adventuring Hero
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posted June 04, 2007 12:31 AM |
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I wished for orc/goblin isntead.
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Janissary
Tavern Dweller
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posted June 04, 2007 12:34 AM |
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A bit of changes in the game is always accaptable. If there were rocs or the thunderbirds again in this stronghold, the game would just be the '3D Version' of heroes 3. I wonder why they always make trolls neutral creatures except in h2.
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