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Thread: Logistics or Enlightment? | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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Plexus22
Known Hero
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posted June 13, 2007 01:51 AM |
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Quote:
Quote: logistics has little to offer a Wizard other than increased movement.
I won't agree with you about that. If you have Exp. Logistics+ Pathfinding, you can take March of the Golems and then Teleport assault. With that thingies+ Summoning magic, you can make a great combo!
Motw Golems, Phantom Forces on Rakshasas, Tele on Golems' Phantom, tele on Rakshas' phantom= your enemies army background ( shooters mainly ) is out. Very handy if your enemy has Corrupted Soil which unables your not flying Phantoms to move.
Yes, yes, yes, thats all fine and dandy but thats a very specific scenario and honestly I think there are better things for a wizard to focus on than getting march of the golems and teleport assault. Generally the last thing I want to do is start telporting my units over to the enemy to be easily dealt with by vastly superior melee power. Not only that you sacrifice a lot of other important skills/abilities to focus on a solution for eliminating shooters that sounds risky anyway when you could just focus on dishing out a 1500 damage implosion plus MotW which sounds more reliable for dealing with those shooters and all the other enemy units for that matter.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted June 13, 2007 09:14 AM |
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Quote: I would say logistics is possibly the best skill in the game. I'd take it over enlightenment any day of the week!
this is not heroes III.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted June 13, 2007 04:07 PM |
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Quote: No it isn't. In H3 the best skill was earth magic.
Yeah, especially for beastmasters.. sure..
logistics was an absolute must on bigger maps..
Quote: In my opinion the extra ground covered by logistics is far more useful than boosting your stats further with enlightenment. And enlightenment secondary skills suck compared to the primary bonuses.
Logistics gives you absolutely nothing for combat. If you know how to plan your creeping, you may find yourself not needing the extra movement. The +10 ability points from enlightment really make a difference.
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Dodokilla
Hired Hero
Hunting dodos
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posted June 13, 2007 05:45 PM |
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I always pick logistics if I get the chance! Mainly because itīs more fun to play with it than without this skill. 30% faster creeping, mine capturing, reinforcments etc is very potent too! Enlightment is very strong but if I play Sylvan or Inferno I often choose something else(hate these overcrowded knowledge points)
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ChaosRaiders
Hired Hero
Meadow
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posted June 15, 2007 07:17 AM |
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For me, my fav race, devils, I usually get enlightment. I'm a magic freak!!!
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted June 15, 2007 09:20 AM |
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I'm sure you take it in every game Skipping logistics with demons is not a good idea and enlightenment appears at 2% of lvl ups.
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Map also hosted on Moddb
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted June 15, 2007 09:21 AM |
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Yeah, for demons, it's a great skill..
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Dodokilla
Hired Hero
Hunting dodos
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posted June 15, 2007 10:43 AM |
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When playing the dwarfes, snatch is also very nice especially on sea maps. And swift mind can often be a really lifesaver. Works very nice with armageddon tactics too. To bad its only 2% chance to get logistics.
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nebdar
Promising
Supreme Hero
Generation N
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posted June 15, 2007 04:08 PM |
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IMO Enlightment is very useful for:
Wizards - You need all extra knowledge to make your small artifacts more powerful
Warlock - If you decide to be super spell caster (Inteligence and more knowledge and spell power)
Necromancer - Intelligence, Lord Of Undead, extra stats
or other factions need this skill if want to more have more stats or be efficeint spellcaster
Logistic is very useful for all factions, but even if you wont choose it you always have 2 articacts: Boots of Swift Journey & boots of open road
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Istari
Known Hero
Truth Teller, ToH
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posted June 18, 2007 05:26 PM |
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After long deliberation and several games, I have decided that Enlightenment is much better for the necromancer. If you rush (or at least break center first) then you don't have to worry about out-running your opponents hero. You are in his territory and can head straight for his castle or, take your time harvesting his mines (and collecting ghosts from haunted mines). If you opponent is smart, he will charge your main hero when you break, making logistics almost completely useless. Also the intellegence ability is a must for Necromancers. I don't even take logistics most of the time with the Necromancer. It's nice but less important than Dark, Summoning, Sorcery, Enlightenment, and Luck. The only one I'd be willing to change for Logistics is Luck, but the in battle advantage of Luck is too big to give up most the time.
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Opinions are immunity to being told you're wrong.
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MornVatreniVuk
Adventuring Hero
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posted September 02, 2007 07:18 AM |
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Logistics. Anytime with any hero.
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MartectX
Adventuring Hero
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posted September 02, 2007 03:21 PM |
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Logistics also makes for much smoother gameplay.
(But I just wanted to comment on your avatar, MornVatreniVuk, which looks like Alfred Molina! )
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 02, 2007 03:49 PM |
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Or sir Mullich I still think that enlightenment must always be picked with some factions as academy and dungeon. I'd be sure to pick it with haven too because they have stables.
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Map also hosted on Moddb
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roy-algriffin
Supreme Hero
Chocolate ice cream zealot
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posted September 02, 2007 04:15 PM |
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Yeah if you get offered enlightenment with haven then never ,and i mean never refuse it. Havens generally poor spellpower/knowledge gets fixed , no more imps draining all your mana hopefully . and if you get attack stats haven becomes very powerful.
you can basically understand why haven has a low chance of getting enlightenment. if haven could somehow get 20+ defense theyd be unstoppable.
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"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"
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Deathy
Known Hero
Angels Galore
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posted September 02, 2007 04:21 PM |
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Edited by Deathy at 16:22, 02 Sep 2007.
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with Haven and Necropolis, i always go for Enlightment. nothing unclear about it for me extra points + intelligence is just too important.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 02, 2007 04:32 PM |
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Ah yes I forgot necro I used to consider logistics more but with the cap it matters less. Even with motw you need that intelligence, it hurts if in a battle you can cast only a puppet before leeching for mana.
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Map also hosted on Moddb
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arcanjobra
Tavern Dweller
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posted September 03, 2007 01:32 AM |
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...
Sylvan: Enlighment ou Logistic ???
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 03, 2007 01:38 AM |
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Actually it's possible to get both but logistics is way more useful imo. No just because you expand faster but because of silent stalker(see large portion of the map and when neutrals will join) and familiar ground that gives almost all units the potential to reach across in the first round. It can be a massacre if you play your cards right.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Squire_leader
Tavern Dweller
Serving my cause to the death!
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posted September 03, 2007 09:45 AM |
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I think it is better logistics than Enlighment
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havenlover
Adventuring Hero
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posted September 03, 2007 11:42 AM |
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logistics can be addictive, its cool to have expert logistics+pathfinding+scouting, but its cooler to have something that will win a battle.
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