Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: Ridiculous abilities? Discussion of new TotE Unit Abilities.
Thread: Ridiculous abilities? Discussion of new TotE Unit Abilities. This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Beowolf
Beowolf


Adventuring Hero
posted June 11, 2007 08:47 PM
Edited by Beowolf at 20:55, 11 Jun 2007.

Quote:
Quote:
Daith Wail: This is one of the rare abilities that actually seems underpowered. Not because it's bad, actually it will probably be a nice option instead of waiting on turn one ... But -1 is not quite enough to really make a difference I fear. And though the Wraith Harm Touch is not a great ability in terms of damage potential, the Cleansing effect can be a real life saver. I wonder whether you can use multiple Wails in same combat?


Underpowered you say? Even taking into consideration the uber combo of Death Wail + Banshee Wail + Zombie Aura + Dragon's Sorrow + (maybe) Sorrow Spell?
Together this leaves one unit completely frozen and the rest left with no good morale (more or less).


Not to mention any artifacts or howl of terror, if possible. Wonder if undead and mechanical units will be partialy or completely immune to sorrow... since they are unaffected only by morale, luck lowering effect could still take place.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 11, 2007 09:02 PM

Quote:
Wonder if undead and mechanical units will be partialy or completely immune to sorrow... since they are unaffected only by morale, luck lowering effect could still take place.


It will probably classify as a mind spell, which will make them immune. Which is why it makes no sence to group H3 Sorrow and H3 Misfortune into one [overpowered] spell. Pfffft.
____________
What will happen now?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 11, 2007 09:45 PM

it still works at one enemy at time, and it's still nothing compared to puppet master. but hey, it's a low level spell, yes

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
watcher83
watcher83


Supreme Hero
Child of Malassa
posted June 11, 2007 11:31 PM

If sorrow is a new dark magic spell, then I find it logical to also have mirth as a light magic spell

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Olo
Olo


Hired Hero
posted June 12, 2007 12:21 AM
Edited by Olo at 00:23, 12 Jun 2007.

if i understood obsidan golems description correctly , every time i cast armaggedon i ressurect my golems  
Master Gremlins will be needed no more
what a nasty tactic

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 12, 2007 12:54 AM

Actually armageddon is excluded from the spells that heal them, it will hurt them. Check Geny's post in the TotE thread for more information. Don't remember page but it should be on the last few.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 12, 2007 01:47 AM

Quote:
Quote:
Daith Wail: This is one of the rare abilities that actually seems underpowered. Not because it's bad, actually it will probably be a nice option instead of waiting on turn one ... But -1 is not quite enough to really make a difference I fear. And though the Wraith Harm Touch is not a great ability in terms of damage potential, the Cleansing effect can be a real life saver. I wonder whether you can use multiple Wails in same combat?


Underpowered you say? Even taking into consideration the uber combo of Death Wail + Banshee Wail + Zombie Aura + Dragon's Sorrow + (maybe) Sorrow Spell?
Together this leaves one unit completely frozen and the rest left with no good morale (more or less).


I would like to return to this post, sorry - did not see it earlier. I will just add that Wail probably will provide you with -1 bonus, similar to Dead Man's Luck. Not bad, but against a Hero who's developed Leadership and Morale for his units, it's not going to make much of a difference (yes, it's still 10 % less chance, so it's not bad, but 50 % or 40 %, what's the difference ...).

Zombie aura will only affect adjacent units, so that's kind of a special case. Dragon's Sorrow will provide another -2 penalty, but again, you need to have the Dragons, and you need to apply their attack to have this work, so we're talking one, maybe two units to suffer from this. Sorrow spell, again, you can choose to apply this to one of the enemie's stacks, and it will be worth it if stack is very strong compared to rest of army (Paladins?), but I think in general, you will have better options for your Hero in early combat. Mass Slow, Mass Vulnerability, Mass Suffering will all have a broader aim and will be better to armies where stacks are evenly distributed.

Of course, there's the broken possibility of the Necromancer having Howl Of Terror. In that case, Morale is just bound to be disastrous. But apart from that, I don't think that this will be a very commonly occuring problem. Of course, you can choose to exploit this path for fun, but I doubt it will be the most efficient in most cases.
____________
What will happen now?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
SBlister
SBlister


Famous Hero
Rakshasa Commander
posted June 16, 2007 12:31 AM

You know that storm lord ability where he is able to call down an area effect storm that damages all units in the vicinity, well I think the stormlord should be able to move the cloud at will. If he truly is a stormlord, he would be able to do it

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosRaiders
ChaosRaiders


Hired Hero
Meadow
posted June 16, 2007 02:54 AM

Red Dragon on Dungeon side? You crazy? Red dragons were always known to be outdoors, not in dungeon caves!!! Dude that's messed up.....why not use the normal dragons they used in h5?
____________
Those who kill, will be killed, by me xD

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 16, 2007 02:57 AM

I beg to differ, read some fantsy books and you'll see what I mean
One you might have heard about is Smaug from the hobbit. Generally most evil dragons are portrayed as accumulating piles of treasure and staying in a cave.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted June 16, 2007 06:03 AM

and ummm not to mention the red dragon in both H2, and H3 in the dungeon town.. would seem more strange to move it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dodokilla
dodokilla


Hired Hero
Hunting dodos
posted June 16, 2007 08:35 AM

I think some of the new abilitys are atleast creative, and most of the units seem fairly balanced.
For Sharpshooters their ability looks very owerpowered, but we don´t know yet how the special will trigger.If it for example works like marksmans "precise shot" or Unicorns blinding attack it could be ok.

For the succubus seducer, I don´t think even a succubus can seduce people by throwing bolts at them(if they aren´t relatives to Amor)
If they only can trigger "seduce" by melee attack and once per battle this special can be ok.

For the Nosferatus "sleep" ability I am certan that it works somewhat like blinding strike and only have a % chance too trigger. The Vamp Lords have "no enemy retaliation" which is crucial for fragile vamps,and Nossferatus have not.

For black vs red dragons, remember that Blackies can take more punishment and cannot be nerfed or killed by spells. For Dungeon who relies on survivability in order too bomb the enemy to the stoneage with spells, they can still be an ok option.

But off course, ToE will be unbalalanced when it comes out. There simply is no chance i the world that 50 new creatures to the game will balance the game. But witch patches I think Toe will make Homm5 a better game i the long run

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted June 16, 2007 09:13 AM
Edited by VokialBG at 09:56, 16 Jun 2007.

      Agility: Bladesinger will receive two point addition to defence for every crossed tile.

Isn't this to much for a Lv 2 creature? And it has 7 speed! Agility was great ability for the zombie, but for the Bladesinger?


   Force Arrow: Sharpshooters will ignore 75% of targets defense, his shoot can throw target back by one tile.

This is in percentage, the ability will irgone 22,5 defens of the new Storm Lord (of 30)! In defence Lv7 creature will be like, like... Lv3!

   Bond Of Light: When White Unicorns participate in battle, every light magic spell excluding damaging spells will be cast on the unicorns, regardless of the caster.

Hmmm is this mean that world of Life will demage the Unicorns? This is to crazy, Your hero will have immune to light interruptedly, and heroes like Helmer from Fotress are doomed? How can we now play Helmer vs Sylvan, if they have tones of Unicorns! The knights like Maeve are doomed too.

DUNGEON

   Acid Blood: Every time the Hydra is hit, it splashes out some acid, covering four tiles in the direction of the attack. The damage of the acid is physical (the Hydra’s Attack and the target’s Defense skills are evaluated) and the damage equals ¼ of the Hydra’s normal attacking Damage capabilities.

Ahhhh... my oun ability I love it!

   Incinerate: The Dragon can soar up and give the target a specifically powerful blow of its fiery breath. The ability can only be used on a target that stands close to the Dragon. The damage inflicted is 50% greater, and the Dragon suffers no retaliation from its target.

WoW, cast Vampirism on it!



INFERNO

   Siphon Mana: Quasit extracts mana from enemy hero and distributes it evenly between all casters in quasit’s army.

Very unuseful, since you have only one weak caster...

   Leap: Horned Leaper can jump to indicated creature if there is a free tile next to it and deals damage increased by 10% for each tile crossed while jumping. In addition, the leaper can jump to creature even it is impossible to reach it by walking.

And here he is! Miiiiichaaaaeeeelll Jordan!

   Seduce: Succubus Temptress has the ability to seduce a creature one time per battle. The owner of the succubus can control seduced creatures.

Interesting, this must have a cap to Lv 3 or 4, if it irgone the immun to mind control

   Axe Of Slaughter: Pit Spawn will deal damage increased by two for each creature in the attacked stack.

This sounds like another on mine abilities but it's a bit different, yeah it's too strong this creature is dwarf killer! (many players are strayed that necropolis have the biges growth per weak withe the necromansy, it's not true dear players, Fotress is the quantity, Dungeon is the quality, Necropolis is not quality, even not the quantity)

   Summon Other: Arch Demon’s ability “Summon Other” will allow him to choose any creature in the radius of his movement area. Chosen target will teleport near the Arch demon stack in tile, which will be the closest to the direction of previous position.

Hmmm, if the devil can strike the teleported creature, immediately after the teleportation, you can kill all of the emenies shooters! If not the ability is not big deal.
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 16, 2007 09:49 AM

Quote:
Hmmm, if the devil can strike the teleported creature, immediately after the teleportation, you can kill all of the emenies shooters! If not the ability is not big deal.


It's still a way to kill those overpowered sharpshooters. Well, unless they kill your arch demons first, that is >_>

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dodokilla
dodokilla


Hired Hero
Hunting dodos
posted June 16, 2007 10:46 AM

IMO the wardancer is the worst tier 2 unit in the game. They are not speedy enough to make a first strike and their wardance combo will strike max one time in combat, then they are dead meat. And it doesn´t help that their bulding costs a lot of wood. The bladesinger will maybe survive two blows, but due to their low health point they will die quickly anyway.

For the new Unicorn, their special is not owerpowered, Sylvan is likely to cast mass light spells anyway so even if you meet a light magic spellcaster, the unicorns will probably have those buffs anyway. I think this unit is a good example how the alternatives should work, when meeting Haven,Fortress and maybe Academy the White Unicorn is the better choise, against the other factions the silver unicorn probably still has the upper hand.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 16, 2007 12:11 PM

Quote:
Bond Of Light: When White Unicorns participate in battle, every light magic spell excluding damaging spells will be cast on the unicorns, regardless of the caster.

Hmmm is this mean that world of Life will demage the Unicorns?


Need I answer the question?
____________
What will happen now?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
dodokilla
dodokilla


Hired Hero
Hunting dodos
posted June 16, 2007 01:45 PM
Edited by dodokilla at 13:47, 16 Jun 2007.

Bond Of Light: When White Unicorns participate in battle, every light magic spell excluding damaging spells will be cast on the unicorns, regardless of the caster.

I wonder if one of the new light magic spells is a damage dealer. I mean why explain that light unicorns doesn´t suffering damage from "word of light" when they as a none undead/demon is immune to that spell anyway?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted June 16, 2007 03:23 PM

Quote:
Actually armageddon is excluded from the spells that heal them, it will hurt them. Check Geny's post in the TotE thread for more information. Don't remember page but it should be on the last few.


Yeah Armageddon are too much for them, but hey its armageddon! And as with all things, too much of the "good" cause harm in return. Like too much vitamins or, steroids

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 16, 2007 03:38 PM

Quote:
Bond Of Light: When White Unicorns participate in battle, every light magic spell excluding damaging spells will be cast on the unicorns, regardless of the caster.

I wonder if one of the new light magic spells is a damage dealer. I mean why explain that light unicorns doesn´t suffering damage from "word of light" when they as a none undead/demon is immune to that spell anyway?


Because Divine Vengeance is a damage dealer.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted June 16, 2007 05:20 PM

Quote:
IMO the wardancer is the worst tier 2 unit in the game. They are not speedy enough to make a first strike and their wardance combo will strike max one time in combat, then they are dead meat. And it doesn´t help that their bulding costs a lot of wood. The bladesinger will maybe survive two blows, but due to their low health point they will die quickly anyway.


The War Dancers should either be beefed up a bit, especially in HP and/or defence or the Bladesingers tuned down a bit. Many options to balance them.
____________


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0596 seconds