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Heroes Community > Heroes 5 - Temple of Ashan > Thread: The best faction in siege attack?
Thread: The best faction in siege attack? This thread is 2 pages long: 1 2 · «PREV
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted July 10, 2007 06:55 PM

hmm.... that's true but i donn't see how you can have tons of mana in a siege when you probably will have done lots of fighting before and the only way to survive is casting. but again you are right when you say you don't need much to elimnate the enemy if you are lucky (empowered implo+ luck).

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HartZa
HartZa


Known Hero
watchout graveyards!
posted July 10, 2007 08:07 PM

Quote:
Quote:

Fortress
Only one flyer and two shooter. Being melee oriented defensive town means they havent really good units for siege. Runes helps lots here and so do fireball+ingite combo.
Overall: Below average



You forgot one thing: Dwarves like Light Magic = Teleport . they could easily get magma Dragons to the frontlines . But yes they are not the best .. Atleast make it average...

(they also favour the destrucktion magic, where armegeddon, fireball and meteor shower could turn things up sidee down... With Rune of Res. the foes shooters might not be that good in the long wrong either.)


Agreed but it was only what I think about them. Sure every faction could be good with right skills and spells. They are below average when you compare them to other factions ability to siege. But this really depends what skill you teach and what spells you get from magic guild.

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Sanyu
Sanyu


Known Hero
posted July 11, 2007 03:07 PM

While Warlocks have an upperhand in sieges...I think Inferno will find sieges very easy for them provided that the following conditions:

Hero has expert gating
Enough creatures to justify gating
Decent dark spells

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HartZa
HartZa


Known Hero
watchout graveyards!
posted July 23, 2007 10:41 PM

Quote:
While Warlocks have an upperhand in sieges...I think Inferno will find sieges very easy for them provided that the following conditions:

Hero has expert gating
Enough creatures to justify gating
Decent dark spells


Agreed. Itīs a totally chaos inside the walls while the real troops are still outside +added some frenzy to some enemy unit. Opponent will have hard time to defend against them

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