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Heroes Community > Heroes 5 - Temple of Ashan > Thread: POLL: Might or Magic
Thread: POLL: Might or Magic This thread is 2 pages long: 1 2 · NEXT»
HartZa
HartZa


Known Hero
watchout graveyards!
posted July 30, 2007 12:18 AM

Poll Question:
POLL: Might or Magic

So which one do you like to play in overall?

1. Mighty hero with skills that buffs his army(Attack, Defense, Leadership, Luck, mostly Light Magic to..)


2. Magic hero which relies on his/her spells more than his/her army (Sorcerery, Light/Destruction/Dark/Summoning magic, Enlightminent...)




Responses:
Mighty army rules!!
Magic spells owns!
Not sure or I like them both as much
 View Results!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 30, 2007 12:31 AM

Can't help it, battles with magic can be more creative and entertaining
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Pivapivabeer
Pivapivabeer


Adventuring Hero
Dont waste ur time readin this
posted July 30, 2007 04:10 AM

Too much might or too much magic is a bad thing, but if you get it mixed, it's awesome (that's why Dungeon is my favorite faction).Since there wasn't an answer choice i just put the not sure one.
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Mystic_Genie
Mystic_Genie


Adventuring Hero
posted July 30, 2007 09:36 AM

In H4 the only thing i would  might related skils is to keep mi magician alive so i can cast more order spells.Those spells are just the best.
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ismail222
ismail222


Known Hero
The Cataclysm
posted July 30, 2007 10:27 AM

since i always play dungeon and i've only played haven like 3 times,so i toatly favour magic
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 30, 2007 10:38 AM

Quote:
Too much might or too much magic is a bad thing, but if you get it mixed, it's awesome (that's why Dungeon is my favorite faction).Since there wasn't an answer choice i just put the not sure one.


dungeon is all about magic, try academy for a balanced might-magic game.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 30, 2007 10:44 AM

The opposite can also be true But yeah I'd rather go magic with dungeon.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 30, 2007 10:46 AM
Edited by Doomforge at 10:46, 30 Jul 2007.

It can be a bit different in ToTe can't wait to have fun with red dragons..

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HartZa
HartZa


Known Hero
watchout graveyards!
posted July 30, 2007 12:23 PM

When looking at polls votes for now and reading what do you think I have feeling that magic plays way more important role than might

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 30, 2007 12:28 PM

Hmm a well developed haven can still trample on academy or dungeon. It comes as no surprise that a hybrid is an also attractive choice.
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Homer171
Homer171


Promising
Supreme Hero
posted July 30, 2007 12:43 PM

Well i'm Might player myself but Heroes V changed many factions to Magic oriental and i can't say i don't enjoy playing whit Warlocks

Time will tell perhaps TotE will bring once again forthy Might fanction to the game
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GenieLord
GenieLord


Honorable
Legendary Hero
posted July 30, 2007 12:50 PM

Quote:
Can't help it, battles with magic can be more creative and entertaining

I agree.
"Magical" battles are much more fun and interesting.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 30, 2007 01:02 PM

Quote:
When looking at polls votes for now and reading what do you think I have feeling that magic plays way more important role than might



endgame haven is still the most powerful faction in this game, though.

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Pivapivabeer
Pivapivabeer


Adventuring Hero
Dont waste ur time readin this
posted July 30, 2007 03:39 PM

Quote:

dungeon is all about magic, try academy for a balanced might-magic game.


My strategy with dungeon has might involved so their might/magic skills are balanced. Also, how could you say that academy is might and magic? Give me proof and i will believe you. Academy starts with the most mana and primary stats are 0-0-3-2 (3 being knowledge and 2 being spellpower). Their army has archmages that cast spells, and for some reason djinns have random dark magic spell special. You tell me how academy is balanced.
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Spider pig, spider pig, does whatever a spider pig does.

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Ceres
Ceres


Supreme Hero
and sweetness
posted July 30, 2007 03:59 PM

Well, me, I prefer Magic.  As a proof, I'm beginning to like Dungeon.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted July 30, 2007 04:16 PM

Quote:
Quote:
When looking at polls votes for now and reading what do you think I have feeling that magic plays way more important role than might



endgame haven is still the most powerful faction in this game, though.


perhaps, but fortress holds its on to and a early necro attack is always a threat, but magic is best (and a little overpowered)
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted July 30, 2007 04:56 PM

Might. This is kinda a holdout from H3 and Fortress, who had crap magic, but I like might. All it takes is the resistance skill, and suddenly, a magic hero is in some trouble.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 30, 2007 04:59 PM

Yeah good thing there is no orb of inhibition in H5
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HartZa
HartZa


Known Hero
watchout graveyards!
posted July 30, 2007 05:05 PM

Quote:
Quote:
Can't help it, battles with magic can be more creative and entertaining

I agree.
"Magical" battles are much more fun and interesting.


Usually yes. Its funny until 1 of your troops is puppet mastered, 1 has frenzy on, your shooters are blinded and havent mana left. Then it seriously ISNīT FUNNY anymore

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MagniBronzeb...
MagniBronzebeard


Adventuring Hero
posted August 07, 2007 03:03 AM

I always liked mainly creature based army, so my vote goes to might. Although I remember in homm2, having better spells and higher spellpower was much more powerful than high attack/defense with lot of creatures.
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