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Thread: POLL: Might or Magic | This thread is pages long: 1 2 · «PREV |
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SwampLord
Supreme Hero
Lord of the Swamp
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posted August 07, 2007 04:30 AM |
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Magical battles are fun and interesting. It's only fun if you're the magic-user, not if you're the guy whose stacks are attacking eachother and randomly dying to magic.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!
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Orfinn
Supreme Hero
Werewolf Duke
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posted August 07, 2007 03:43 PM |
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I go for mighty brute force and sweaty warriors winning by their own strenght and not wimpy magic! The ingredients willpower and rage gives chills to an unprepared mage
Just cant wait any longer to get my hands on how to control the bloodlusty orcs
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MagniBronzeb...
Adventuring Hero
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posted August 07, 2007 08:44 PM |
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Strong magical heroes are very important in the campaigns, when learned spells are carried over the missions (unlike creatures ), which gives you significative advantage at the beginning of the missions (creeping) when you are able to fight even 6 level monsters with 1 and 2 lv creatures (H3:AB!)
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d_p91
Hired Hero
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posted August 14, 2007 03:08 PM |
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i would say that a perfect balance would be a good might hero with decent knowledge that can cast mass spells (as they dont depend on spell power)
and THATS why haven is the best late game faction
might AND magic... devestating!
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LiZaRdMeN
Disgraceful
Known Hero
The king of Grimheim
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posted August 14, 2007 03:10 PM |
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Might,stronghold over Dungeon
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HartZa
Known Hero
watchout graveyards!
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posted August 14, 2007 06:54 PM |
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More votes for might after some time. Might vs magic 7-14 . Mighty hero in late with huge army and heavy magic resitance can me really nightmare to anyone
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Tenaka
Famous Hero
Makes sense
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posted August 14, 2007 08:10 PM |
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Well, I try to balance the two as much as possible - if you mean hero skill development, I assume -, but because I like playing academy, I usually end up relying for a big part on magic, even in the XL rich maps where you can afford a lot of mini arties.
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