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Thread: Radox' Ultimate Heroes Experience | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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kraken
Famous Hero
I just love being elemental
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posted October 23, 2007 10:11 PM |
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Sorry Radox,but if you don't add in the upgrades i won't be interested in it and it'll be a waste of money
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Vini Vidi Vici
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted October 23, 2007 10:41 PM |
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the lack of variety makes it dull.
sorry to be brutal, but thats the way it seems to me.
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Love, Laugh, Learn, Live.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted October 23, 2007 11:11 PM |
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Quote: hey moderator are peaple too, its not like they are always right.
Hmmm ... who gave you that impression?
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What will happen now?
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kraken
Famous Hero
I just love being elemental
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posted October 24, 2007 01:13 AM |
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I don't like this heroes thing,because of the no upgrades.
That's why 3DO went bankrupt
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Radox
Known Hero
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posted October 24, 2007 06:57 AM |
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Edited by Radox at 07:00, 24 Oct 2007.
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DAY 3 - Haven buildings
HAVEN'S STANDARD BUILDINGS
Village hall
- Provides the kingdom with 500 gold per day
- Requirements - none, always built
- Cost - 0
Town hall
- Provides the kingdom with 1000 gold per day
- Requirements - Village hall
- Cost - 2500 gold
City hall
- Provides the kingdom with 2000 gold per day
- Requirements - Village hall, Blacksmith, Marketplace
- Cost - 5000 gold
Capitol
- Provides the kingdom with 3000 gold per day (each player can only have ONE capitol built)
- Requirements - City Hall, Castle.
- Cost - 1000 gold
Fort
- Provides the town with defensive walls
- Requirements - none
- Cost - 5 wood, 5 ore, 1000 gold
Citadel
- Provides the fort with a cental tower and moat. Increases creature growth by 50%
- Requirements - Fort
- Cost - 5 wood, 5 ore, 2500 gold
Castle
Provides the citadel with two support towers and makes the walls 25% harder to destroy. Increases creature growth by 100%
- Requirements - Citadel
- Cost - 10 wood, 10 ore, 5000 gold
Fortress
Provides castle's towers with one extra shot and makes the walls 50% harder to destroy.
- Requirements - Castle
- Cost - 20 wood, 20 ore, 10000 gold
Tavern
Allows heroes to be recruited, rumors to be learned, and increases morale of defending troops by +1 during a siege
- Requirements - none
- Cost - 5 wood, 500 gold
Marketplace
Allows the hero to trade resources at a steep cost. Rates decrease with each marketplace you own
- Requirements - none
- Cost - 5 wood, 1000 gold
Resource silo
An upgrade of the marketplace. Provides the kingdom with additional 1 gems each day
- Requirements - Marketplace
- Cost - 5 ore, 5000 gold
Blacksmith
Allows the hero to buy Ballistae. Other war machines can be bought on quad price
- Requirements - none
- Cost - 5 ore, 1000 gold
Shipyard
Allows the hero to purchase ships for 10 wood and 1000 gold
- Requirements - City hall
- Cost - 15 wood, 1500 gold
Lighthouse
An upgrade of the shipyard. Increases movement of all ships under hero's control by 3 tiles
- Requirements - Shupyard
- Cost - 15 ore, 1500 gold
Mage guild level X
Enables the hero to learn the spells kept inside. Can be upgraded five times. Each upgrade level provides a number of spells of the corresponding spell level. Provided spells are four of level 1, three of level 2, three of level 3, two of level 4 and two of level 5
- Requirements - Town hall
- Cost (level 1) - 5 wood, 5 ore, 2000 gold
- Cost (level 2) - 2 wood, 2 ore, 1 of each precious resource, 1000 gold
- Cost (level 3) - 2 wood, 2 ore, 3 of each precious resource, 1000 gold
- Cost (level 4) - 2 wood, 2 ore, 5 of each precious resource, 1000 gold
- Cost (level 5) - 2 wood, 2 ore, 7 of each precious resource, 1000 gold
Library
Increases hero's experience by 10%. Can be visited by each hero once every 28 days
- Requirements - Mage guild level 1
- Cost - 5 wood, 5 ore, 2000 gold
HAVEN UNIQUE BUILDINGS
Brotherhood of the sword
An upgrade of the Tavern. Increases morale of defending troops by additional 2 points (3 total with the tavern)
- Requirements - Tavern
- Cost - 1000 gold
Stables
Provides any visiting hero with 4 additional land movement tiles for the next 7 days
- Requirements - Marketplace
- Cost - 5 wood, 5 ore, 2000 gold
Hall of Heroes
Enables the Haven heroes to upgrade their troops to a higher tier at a cost equal to 200% of the cost difference between the two tiers. Only 10 units can be trained per week
- Requirements - Guardhouse
- Cost - 10 wood, 10 ore, 5 gems, 5000 gold
HAVEN DWELLINGS
Farm
Enables you to recruit 22 militia per week
- Requirements - none
- Cost - 5 wood, 1000 gold
Archer's tower
Enables you to recruit 14 archers per week
- Requirements - Farm
- Cost - 15 ore, 3000 gold
Guardhouse
Enables you to recruit 10 pikemen per week
- Requirements - Archer's tower
- Cost - 10 wood, 10 ore, 4000 gold
Garisson
Enables you to recruit 4 crusaders per week
- Requirements - Guardhouse
- Cost - 10 wood, 10 ore, 5 crystals, 5000 gold
Cathedral
Enables you to recruit 3 zealots per week
- Requirements - Garisson, Mage guld level 1
- Cost - 5 wood, 5 ore, 5 of each precious resource, 7000 gold
Order
Enables you to recruit 2 champions per week
- Requirements - Cathedral, Stables
- Cost - 25 wood, 10 crystals, 10000 gold
Portal of Glory
Enables you to recruit 1 angel per week
- Requirements - Order
- Cost - 30 ore, 20 crystals, 20 gems, 15000 gold
Golden cross
An upgrade of the Garisson. Increases growth of Crusaders by 2 per week
- Requirements - Garisson
- Cost - 2500 gold
HAVEN GRAIL STRUCTURE
Sentinel of Good
Provides the kingdom with 5000 additional gold per day, increases the growth of all creatures in this town by 50% and also increases morale of all allied heroes by 1
- Requirements - Grail in hand
- Cost - 0
As always, thanks for reading
Next day - Day 4 - Unveiling of the Second town!
P.S. - Well, after I post all the stuff, I might consider adding some upgrades because I see you can't live without them But I still think upgrades are unnecesary.
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roy-algriffin
Supreme Hero
Chocolate ice cream zealot
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posted October 24, 2007 08:02 AM |
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Hardly original. Mix of heroes 3 to 4 creatures.
Surely you want to add SOMETHING to make the game stand out a bit more?
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted October 24, 2007 09:32 AM |
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i have to agree with everyone else here, no upgrades = boring game, upgrades = good game, 2 different alternatibe upgrades = great game, and i think if they had second upgrades too, it would really make people buy the game, i know i'd buy it
how about we make a town where a footman and blood maiden got laid and than got it on
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Visit my Site!
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Duncan
Famous Hero
The Pathfinder
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posted October 24, 2007 10:03 AM |
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Quote: how about we make a town where a footman and blood maiden got laid and than got it on
Now that's an idea I've not heard for years!
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.
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kraken
Famous Hero
I just love being elemental
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posted October 24, 2007 12:51 PM |
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You guys are sick.
I still don't like it to much Radox with no upgrades.
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Vini Vidi Vici
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted October 24, 2007 01:12 PM |
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Quote: how about we make a town where a footman and blood maiden got laid and than got it on
whoa.
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How exactly is luck a skill?
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watcher83
Supreme Hero
Child of Malassa
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posted October 24, 2007 01:20 PM |
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Quote: how about we make a town where a footman and blood maiden got laid and than got it on
I guess it wouldn't be a maiden anyore
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Nirual
Famous Hero
Imbued Ballista
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posted October 24, 2007 02:22 PM |
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way to get excited of what seems to be a rehash of heroes 3 without upgrades.
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In ur base killing ur doods... and raising them as undeads.
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Lord_Evil
Famous Hero
Evil lolcat
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posted October 24, 2007 03:24 PM |
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Quote:
Quote: hey moderator are peaple too, its not like they are always right.
Hmmm ... who gave you that impression?
are you a robot?
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Geny
Responsible
Undefeatable Hero
What if Elvin was female?
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posted October 24, 2007 03:55 PM |
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Edited by Geny at 15:57, 24 Oct 2007.
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No, he isn't. The idea of a robot mod turned out to be a total failure and won't be tried again for a long time.
But he isn't really a person as well. You see, you can't be a good zombie executioner if you are a simple human.
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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.
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kraken
Famous Hero
I just love being elemental
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posted October 24, 2007 10:24 PM |
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I have to agree with Paraform.
No Upgrades=No Kraken
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Vini Vidi Vici
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted October 25, 2007 01:15 AM |
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Quote:
Quote:
Quote: hey moderator are peaple too, its not like they are always right.
Hmmm ... who gave you that impression?
are you a robot?
Well, it was not the part with me being a person I was refering to, but rather the thing with me not being always right.
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What will happen now?
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Radox
Known Hero
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posted October 25, 2007 07:25 AM |
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DAY 4 - The Second town
GROVE
The wood elves, accompanied by a variety of mighty creatures, have lived in peace for centuries. However, the increasing disturbance in the world around their sacred groves is simply forcing them to begin war preparation. The motto of the Grove forces is "Be one with the Nature, be one with yourself!". While the main goal of the elves is to preserve their beloved woods, they also don't hesitate to unleash vengeful wrath upon their foes.
CREATURES:
1. Pixie
- Health - 4
- Damage - 1-2
- Abilities - No enemy retaliation (This creature can attack without giving the enemy an opportunity to retaliate)
- Comment - The Pixies are the guardian spirits of the the giants trees that host the Grove cities. They live in the trees' branches, tending them in exchange for shelter and sustenance. Pixies are not dedicated to war, but they will defend their home fiercely. Their swift attacks make retaliation impossible
Attack - 2
Defense - 2
2. Dwarf
- Health - 15
- Damage - 3-4
- Abilities - Magic resistance (This creature has a 50% chance to resist any enemy spell direcred against it.)
- Comment - Dwarves have lived in the forest for nearly as long as the elves and are an indeniable part of it. The Dwarves have grown very prominent in means of magic protection and have developed methods to evade any magical curse that is intended to hit them.
Attack - 3
Defense - 5
3. Hunter
- Health - 15
- Damage - 5-7
- Abilities - Double attack (This creature always shoots twice)
- Comment - Hunters are the finest elven warriors, greatly respected amongst their kin. In peaceful times, they act as exactly what their name suggests - hunters of wild animals, ensuring their people's survival. But when someone dare threaten the Grove, hunters turn into silent warriors that can put anybody away with their precise bows. The quickness of Hunters allows them to always attack two times faster than any opponent
Attack - 5
Defense - 4
4. Druid
- Health - 35
- Damage - 9-14
- Abilities - Spellbook (This creature is proficient in the schools of magic and can cast a variety of spells during combat, the Druids can cast Lightning bolt, Stoneskin and Wasp Swarm)
- Comment - Druis are the high priests of elven society. Hunters that show increased interest in studying the sacred magic forces of the forests, often dedicate their life to the path of the Druids, transforming into these relentless defenders of the wilderness.
Attack - 11
Defense - 9
5. Unicorn
- Health - 70
- Damage - 10-18
- Abilities - Blinding attack (This creature's attacks have a 25% chance to blind enemy)
- Comment -
Attack - 17
Defense - 17
6. Griffin
- Health - 95
- Damage - 18-24
- Abilities - Battle dive (The Griffin can attack any 2x2 area on the battlefield with double attack rating. One turn is required for performing the attack)
- Comment - After decades of serving, in their words, the "foolish humans", Griffins are now back where they belong - among their brethren of the forest. These powerful, fierce beasts can fly high into the sky and then descend with unimaginable ferocity and speed upon their enemies, leaving them little chance to survive.
Attack - 25
Defense - 20
7. Green dragon
- Health - 210
- Damage - 35-55
- Abilities - Immune to spell levels 1-4
- Comment -
Attack - 30
Defense - 26
HERO TYPES:
Grove's heroes come into two types - Rangers and Sorcerers.
- Rangers start the game with 2 Attack, 2 Defense, 0 Spellpower and 1 Knowledge.
- On each level-up, a Ranger has 35% chance to receive Attack, 35% chance - Defense, 15% - Spellpower and 15% - Knowledge.
- Sorcerers start the game with 0 Attack, 1 Defense, 2 Spellpower and 2 Knowledge.
- On each level-up, a Sorcerer has 15% chance to receive Attack, 20% chance - Defense, 35% - Spellpower and 30% - Knowledge.
HEROES:
Ossir (Ranger)
Specialty - Hunters in hero's army receive +1 attack and +1 defense for each hero level-up. The bonuses start on first level
Ufretin (Ranger)
Specialty - Archers in hero's army receive +1 attack and +1 defense for each hero level-up. The bonuses start on first level
Ylthin (Ranger)
Specialty - Unicorns in hero's army receive +1 attack and +1 defense for each hero level-up. The bonuses start on first level
Kyrre (Ranger)
Specialty - The logistic skill is increased by +1% for every hero level
Talanar (Ranger)
Specialty - The attack skill of all troops in hero's command increases by a value equal to their tier every time half of any friendly stack dies
Melodia (Sorcerer)
Specialty - Luck - All troops under hero command receive +2 luck permanently
Coronius (Sorcerer)
Specialty - Druids in hero's army receive +1 attack and +1 defense for each hero level-up. The bonuses start on first level
Hemon (Sorcerer)
Specialty - Enlightenment - All experience the hero gains is increased by +2% for every hero level
Dirael (Sorcerer)
Specialty - Wasp swarm spell deals more damage per hero level and also decreases Initiative of target by a larger amount
Alagar (Sorcerer)
Specialty - Ice bolt spell does more damage per hero level.
Next day - Day 5 - Grove's buildings.
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Duncan
Famous Hero
The Pathfinder
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posted October 25, 2007 08:33 AM |
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Quote: But he isn't really a person as well. You see, you can't be a good zombie executioner if you are a simple human.
You really deserve your title!
Quote: Well, it was not the part with me being a person I was refering to, but rather the thing with me not being always right.
Alc, of course there is no absolute "right" in discussions like we have here, is it? So even a moderator can be wrong, in others' point of view. Otoh if it's "value" in each discussion that we seek, I always find your posts valuable
But if you were referring to that peanut thing, oh yeah, you're right!!
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.
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Geny
Responsible
Undefeatable Hero
What if Elvin was female?
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posted October 25, 2007 05:22 PM |
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Edited by Geny at 17:22, 25 Oct 2007.
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Quote: So even a moderator can be wrong...
Rest in peace, Duncan. You will be missed.
P.S. I hate to say, and I mean reeeeeaaaaally hate to say it, but maybe we should stop that?
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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted October 25, 2007 05:38 PM |
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Edited by Ted at 17:39, 25 Oct 2007.
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Radox, frankly your second town isn't very good, people are used to griffens being with Haven (i know about the TotE ending too), but adding dwarves makes it even more odd, i am now used to dwaves being a race, rather than a creature now-a-days
+ your eleven town only has two elves in it, something you need to think about and your haven town has six humans in it, plus militia and pikmen are very similiar on all levels
____________
Visit my Site!
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