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baklava
Honorable
Legendary Hero
Mostly harmless
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posted November 10, 2007 12:00 PM |
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I was thinking of music with ethno-traditional or epic motives, but with a bit of guitar elements to add to the atmosphere. Now, before you start with the "no, guitar doesn't fit in heroes zomg" stuff, listen to this song to see what I am talking about.
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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted November 10, 2007 12:03 PM |
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'Good' is subjective, but I do have ideas. Lots, lots, and lots of ideas. (See my contribution to the bonus faction contest for a small sample ). However, I ask that I be assigned instead of choose. I would 'want' to help in all the areas so ... better if assigned insted . After all I am kinda Chaotic.
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Message received.
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted November 10, 2007 12:22 PM |
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I just downloaded Moonlith's pack... And, well, it kicks ass
I'm for the option of using it. Just with adding a few songs, for terrains and stuff.
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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf
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Lord_Evil
Famous Hero
Evil lolcat
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posted November 10, 2007 01:33 PM |
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So for now the towns are all H5 factions+naga faction and a mountain faction and hive? or is there another faction?
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GenieLord
Honorable
Legendary Hero
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posted November 10, 2007 03:55 PM |
bonus applied. |
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The Nagas
Also known as: The Sea Women, The Depth Warriors.
Associated colors: Deep Blue, purple and Gold.
Worship: I don't know what gods we have.
Motto: "More them you should be mighty, massive and frightening, you should be safe"
Core philosophy: "Survive, learn, evolve, gather strength and then attack...Step by step"
Country / kingdom: Quartis
Capital city: Srifwel
Key symbols: the pitchfork
Alignment: Lawful neutral
The Nagas have evolved in the last hundreds of years. The first Nagas were women that were cursed by the Wizards for their sins. The wizards turned them to half women half fish. Escaping for their lives, they searched a place where they cannot be found. Their new body naturally fit very well with the water. They managed to reach to the sea, and settled on the seabed.
They learned quickly how to survive in the sea, and their offsprings associated with the creatures of the area. They wouldn't have believed that in several hundreds years they would become a mighty kingdom, that threatens other races...
Nagas Creatures:
1. Sea People - Admiral | Poseidon
2. Mermaid - Silver Mermaid | Serpentine Mermaid
3. Cold Sorceress - Ice Witch | Depth Sorceress
4. Basilisk - Greater Basilisk | Swamp Basilisk
5. Water Nymph - Storm Nymph | Siren
6. Slayer - Sharks Slayer | Black Slayer
7. Kraken - Blood Octopus | Horror Kraken
There are about 80,000 creatures in Quartis kingdom. Ofcourse that most of them are the Sea People.
The Nagas population is devided to classes. There's no equality in the Nagas society, but it's not important for the Nagas, so there's no objection to the current situation.
In the head of the kingdom there is the Nagas queen, which is the only rules. The queen is usually admired by the Nagas, and they are very loyal to her. Before a Naga queen dies, she appoints the next queen.
1 - 3 | 2
1 - 1 | 2
1-2 | 2-2 | 2-3
10 | 12 | 10
5 - 5 | 5
5 - 6 | 8
0 - 0 | 0
0 - 0 | 0
21 - 21 | 21
32 - 60 | 85
Abilities: Amphibious - Amphibious, Leadership | Amphibious Guard
Amphibious:
When the battle is held two tiles from the water (or on a ship), this creature receives: +10% inniative, +1 morale and +25% attack. Waves attacks don't hurt this creature.
Leadership:
friendly creatures in the adjacent tiles to the Admiral will have +1 morale.
Guard:
The Poseidon can choose a creature to guard. The Poseidon will be adjacent to the chosen creature in the next two turns and won't be able to move (only to attack from its place). It will suffer 40% of every damage caused to the guarded creature istead of the creature. It will also retaliate to any attacker of the creature.
3 - 4 | 6
2 - 4 | 2
1-4 - 1-5 | 2-3
12 - 13 | 13
5 - 6 | 5
13 - 14 | 14
0 - 0 | 0
0 - 0 | 0
9 - 9 | 9
120 - 150 | 150
Abilities: Amphibious, Charmed - Amphibious, Charmed, Resistance Field | Amphibious, Enticement
Amphibious:
When the battle is held two tiles from the water (or on a ship), this creature receives: +10% inniative, +1 morale and +25% attack. Waves attacks don't hurt this creature.
Charmed:
This creature is not affected by any spell or effect that reduces morale or luck.
Resistance Field:
When the Silver Mermaid defends or waits, it gathers energy for its magical resistance field, and its magic resistance will increase by 15%.
Enticement:
When the Serpentine Mermaid uses this active ability, the chosen two enemy creatures will step one tile towards it immediately. If they reach the Serpentine Mermaid, it will also attack them.
6 - 7 | 7
6 - 6 | 6
2-6 - 3-8 | 2-6
8 - 9 | 10
3 - 3 | 3
19 - 25 | 25
7 - 13 | 10
17 - 22 | 17
6 - 6 | 6
210 - 245 | 245
Abilities: Amphibious, Shooter, Caster, Wave attack - Amphibious, Shooter, Caster, Wave attack | Amphibious, Shooter, Caster, Wave attack, Summon Whirlpool, Summon Tsunami, Summon Sea Storm.
Amphibious:
When the battle is held two tiles from the water (or on a ship), this creature receives: +10% inniative, +1 morale and +25% attack. Waves attacks don't hurt this creature.
Catser:
The Cold Sorceress can cast the spells Chill, Fright and Slow.
The Ice Witch can cast the spells Chill Ice Bolt and Recuperate.
The Deapth Sorceress can cast the spells Chill, Fright and Slow.
Wave Attack:
This creature shots waves. The waves hurt the creatures in a row (like H5 Magic Attack), and don't hurt amphibious creatures.
Summon Whirlpool:
Once per a battle, the Deapth Sorceress can summon a whirlpool to the battlefield, in a size of 2X2. It will damage the close creatures to it in every turn of them, and will descrease their speed in 1. The speed of creatures inside it will be descreased by 2.
Summon Tsunami:
Once per a battle, the Deapth Sorceress can summon Tzunami to the battlefield. This huge wave will come from the side of the battlefield, it will pass in a row, and damage a bit the creature it passes through (including amphibious). It will also take all the obstacles on its with it.
Summon Sea Storm:
Once per a battle, only if the battle is on a ship, the Deapth Sorceress is able to summon a sea storm. It will cause a randomal waves attack in a round. After the Deapth Sorceress summons a Summon Sea Storm, it won't be able to summon anything for the rest of the battle.
7 - 7 | 7
12 - 14 | 15
7-11 - 9-14 | 9-14
9 - 9 | 9
7 - 8 | 8
29 - 33 | 30
0 - 0 | 0
0 - 0 | 0
4 - 4 | 4
280 - 340 | 340
Abilities: Amphibious, Fossilizing Gaze - Amphibious, Fossilizing Gaze, Toughening | Amphibious, Fossilizing Gaze, Survival
Amphibious:
When the battle is held two tiles from the water (or on a ship), this creature receives: +10% inniative, +1 morale and +25% attack. Waves attacks don't hurt this creature.
Fossilizing Gaze:
There's a chance of 17% that a creature will be fossilized after it was attacked by the Basilisk.
Toughening:
The Greater Basilisk gets a bonus of 5% to its defense every time it's attacked by an enemy creature, including retaliation.
Survival:
There is a 30% chance that the Swamp Basilisk won't be affected by an enemy hit that will completely kill its stack.
15 - 16 | 19
18 - 20 | 20
19-21 - 19-21 | 20-26
8 - 8 | 7
7 - 8 | 8
98 - 116 | 120
0 - 0 | 0
0 - 0 | 0
2 - 2 | 2
1350 - 1550 | 1950
Abilities: Amphibious, Slayer - Amphibious, Slayer, Shark Tooth - Amphibious, Slayer, Black Armor, Reflective.
Amphibious:
When the battle is held two tiles from the water (or on a ship), this creature receives: +10% inniative, +1 morale and +25% attack. Waves attacks don't hurt this creature.
Slayer:
This creature causes 20% damage more to large creatures.
Shark Tooth:
The Shark Tooth gives the Shark Slayer special blessings:
Black Armor:
The Black Slayer has 100% Winter magic protection, 70% Summer Magic protection, 50% Spring Magic and 30% Autumn Magic.
Reflective:
There's a chance of 50% that New Moon and Full Moon spells will be reflected to the caster. If the hero casted the spell, they will be turned to a randomal creature in his/her army.
22 - 27 | 27
20 - 25 | 25
20-48 - 25-65 | 20-60
12 - 12 | 12
5 - 6 - 6
220 - 235 | 235
0 - 0 | 0
0 - 0 | 0
1 - 1 | 1 (+1 on expensive growth booster)
2400 - 3900 | 3900
Abilities: Amphibious, 8-arms attack, Crusher - Amphibious, 8-arms attack, Crusher, Spray Ink | Amphibious, 8-arms attack, Crusher, Swallow, Whipping, Isolated
Amphibious:
When the battle is held two tiles from the water (or on a ship), this creature receives: +10% inniative, +1 morale and +25% attack. Waves attacks don't hurt this creature.
8-arms attack:
The Krakens attack to all the directions, while hurting enemy creatures only.
Crusher:
The Krakens do 15% more damage to small creatures
Spray Ink:
Once per a battle, the Blood Octopus is able to spray ink to a certain direction. It hurts all the creatures in the three closest tiles on the chosen direction (including friendly creatures) and will make them loose 30% of their innitiative for the next two rounds.
Swallow:
Creatures killed by the Horror Kraken cannot be resurected or raised.
Whipping:
Twice per a battle, the Horror Kraken is able to attack one unit only by Whipping, causing 20% damage more.
Isolated:
The Horror Krakens have no friends, only enemies. On their 8-Arms Attack, they might hit also friendly units.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted November 10, 2007 04:02 PM |
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Could I put in a vote for changing the name of the Blood Octopus to something else? It seems too inellegant.
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How exactly is luck a skill?
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xerox
Promising
Undefeatable Hero
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posted November 10, 2007 05:48 PM |
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Edited by xerox at 19:11, 10 Nov 2007.
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THIS IS A TEST!
AND IT WILL BE REMOVED SOON BUT IM A LAZY ASS, LOL.
And before i do it, should i change the background color?
Then what color.
Some ideas for haven special buildings that i might add to that incomplete "map".
There will be 2.
1. Normal Stables.
2. An wall upgrade, adds more defense/armor to the wall and the towers. And one extra special tower which does a small area of effect attack but has lower damage then the other towers.
There will be one horde buildings which increases weekly growth of all Griffins by 3.
Name of the grail idea: Guardian of Life/the Light.
There will be two "special ability" buildings that boosts the racial skill, Training Grounds and the Hall of Legends.
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Legendary_hero
Known Hero
Stronghold Warchief
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posted November 10, 2007 08:45 PM |
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...Before a Naga queen dies, she appoints the next queen.
Appoints... so that means that she doesn't have any children
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xerox
Promising
Undefeatable Hero
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posted November 10, 2007 08:52 PM |
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Edited by xerox at 20:59, 10 Nov 2007.
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Okey the "map" thing is almost complete, i will post it soon.
The Improved Wall special building will have, as said before, an tower which does area of effect damage.
However, it will work as a level 15 wall and do the same damage as the main/strongest tower.
I hope you like it because i spendt hours doing it
Any suggestions of a name on this "improved level 15 wall" ?
Currently its only called "Improved Wall".
It adds one extra (area of effect attacking) tower and tougher walls.
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GenieLord
Honorable
Legendary Hero
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posted November 10, 2007 09:05 PM |
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That's quite ridiculous thing to say since I've never played World of Warcraft. I said I'm not trying to make anything we don't have yet in the forum, just to make a faction between everything we have so far. Like a summation, so we will be able to move forward with this project, since we have already discussed too much about the Nagas.
I remember that SBlister told me about an year ago (when I made my first faction) that Warcraft 3 Nagas are Elves that drowned in the sea and evolved to different creatures, or something like that...
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Legendary_hero
Known Hero
Stronghold Warchief
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posted November 10, 2007 09:14 PM |
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I remember that SBlister told me about an year ago (when I made my first faction) that Warcraft 3 Nagas are Elves that drowned in the sea and evolved to different creatures, or something like that... That's right they were the chosen night elves(Highborn).But were blasted in the sea when the Well of Eternity exploded and where transfomed into the Naga.Then after 10,000 years where awakened by Illidan the Demon Hunter and begins the story of warcraft frozen throne...I don't wan't to tell what happened next because this is about H5 not W3
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xerox
Promising
Undefeatable Hero
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posted November 10, 2007 09:27 PM |
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I feel pressured to write this...
On Azeroth, the planet where the most of the things in the Warcraft lore happens, 10.000 years ago there was a great civil war between the Kaldorei or the Night Elves.
Azshara and her chosen, the Highborne, had attracted demons into the world because they used magic, to much magic, in a wrong way.
Anyway, the war contiunes and in the end the magical lake known as the Well of Eternity (I) explodes and changes the whole map of the world.
This event is known as The Sundering.
Kalimdor, the great continent on Azeroth, is split into half and in the middle a wast sea is created and in the middle of it thudners the great Maelstrom, the remaining of the first Well of Eternity (an important charaktar known as Illidan Stormrage or "the Betrayder" creates a new one after).
Many Highborne, including their queen, Azshara, is drowned by the sea.
But then Queen Azhara heards dark whíspers of an ancient evil (known as the Old Gods) who says they can save her peopel from dieing.
But only if she and her people promises to serve then.
Azhsara accepts the offer but her wrath from losing the war doesnt turn her into a naga like the others, but venegance maked her a gigantic monsterous beast.
Half woman/half octopus/squid/kraken.
However of course all highborne didnt drown.
The most of them sailed across the new ocean known as the Great Sea, seeking a new land and a new hope as they were banned from their old lands by the other Night Elves.
These Highborne came to the shores of what is going to be the Eastern Kingdoms in the future (the eastern kingdom is the other half of the orginal Kalidmor...).
They came to the lands which will be known as Tirisfal Glade (okey, the main continent is called Eastern Kingdoms put its split into three parts, they are in the north.
In the area called Lordaeron).
But there lurked an ancient evil (unknown this time) driving them mad so they moved and founded the beutiful lands of Quel'Thalas were they created a Sunwell and became the High Elf.
I wont write more as this is no warcraft lore thread.
The High Elfs become the Blood Elves in the end and some Blood Elves become Wretched, but that is another story (which also is in Warcraft 3).
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guarder
Supreme Hero
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posted November 10, 2007 09:32 PM |
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Added special buildings and Racial skill into Tower. I miss Much on the creatures, Heroes, buildings and a little bit storyline to the tower. Try to guess who would win the contest and who would cheat(the last is pretty easy)
What is the name on the fire thing that Pippin burned in return of the king(LotR)in minas tirith? i don't remember the name and i googled after it but didn't found it.
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xerox
Promising
Undefeatable Hero
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posted November 10, 2007 09:57 PM |
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Please i need a name of the "super special wall"!
Im complete with the "building map/layout" then and i can show you.
I really need a name for it.
"Improved/Great Wall" sounds boring.
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guarder
Supreme Hero
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posted November 10, 2007 10:09 PM |
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Wall of the forgotten(or something)
@Gl: how did you make that? give me a tutorial so i could do it too
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xerox
Promising
Undefeatable Hero
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posted November 10, 2007 10:15 PM |
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What about "Runestone Wall"
Runestone could be some very strong and rare stone in/under the mountains.
I think i will use "Runestone Greatwall".
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xerox
Promising
Undefeatable Hero
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posted November 10, 2007 10:49 PM |
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Edited by xerox at 10:11, 11 Nov 2007.
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Some may think that Archery Leauge was a strange name for a dwelling but its not, the humans have very strong relations with the Wood Elves.
Humans, Wood Elves and Dwarves has an alliance together called the "-? Union".
Both elven and human archers has made there own league.
Its like the H5 dwelling, Order of Paladins.
edit: I will change the dwelling "Archers Union" to "Archers Leauge".
The Union is the alliance between Wood Elves and Humans, maybe Dwarfs too. I think that Academy should be neutral for various reasons.
I also updated the "map".
Here it is:
Now 110% clearer and better.
EDIT 2: Updated once again, added shipyard, changed background color again, added "Supports Racial Skill" under the Hall of Legends and added "Xerox 07 Heroescommunity"
This was the old version if you want to see it.
http://i190.photobucket.com/albums/z213/RobPict/Heroes%20of%20Might%20and%20Magic%20VI/Heroes6Haven.jpg
I will begin with Haven tomorrow if i have time.
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guarder
Supreme Hero
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posted November 11, 2007 12:38 PM |
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Edited by guarder at 12:40, 11 Nov 2007.
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Is anyone here good at drawing? It would be for the heroes in Tower. i have maked them, but i'm not very good at drawing. If you're good and want to do that reply here and i send them to you through e-mail. The pics would be like thisi can cut and resize them myself.
I have asked TrikingManiak, but i don't know if he got my e-mail. It may been stopped by the spam filter
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Lord_Evil
Famous Hero
Evil lolcat
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posted November 11, 2007 05:40 PM |
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Sorry i was late for the project so i will post the Town views and descriptions tomarow because its late now.
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GenieLord
Honorable
Legendary Hero
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posted November 11, 2007 06:07 PM |
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Quote: Sorry i was late for the project so i will post the Town views and descriptions tomarow because its late now.
Great! Tomorrow I'll finish the Nagas creatures.
Let's get things going.
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