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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted April 30, 2008 02:03 AM |
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I thought that was the mvass plan to ... mastering sarcasm!
Btw, I didn't know Town-Portal was the decider to pick Earth ...
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The empty set
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Draker
Known Hero
Building the Dragon City
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posted April 30, 2008 12:19 PM |
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In SoD I use if possible
Wisdom-spells
Earth Magic-Town Portal
Offense
Armorer
Logistics
Diplomacy
Leadership
Pathfinding
In WoG when Enhanced skills are enabled
Estates-producing Mithril
Sorcery-Increasing resource piles and visiting on far
Scouting-Spying(thiefing)
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King_Nikolai
Known Hero
with plans of Rebirth!
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posted May 05, 2008 07:17 PM |
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Leadership - Morale let's you attack twice and the enemy cannot stop you
Luck - With this and morale your army can be counted as four the size in terms of damage output, ifyou are supported by a few artifacts.
Attack
Defense
Wisdom
Earth/Fire Magic
Logistics
Intelligence
This is kind of my favourite skills, may change them depending on if I make a mage or a might hero.
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Zamfir
Promising
Supreme Hero
Allez allez allez
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posted May 08, 2008 08:36 PM |
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It depends, like everything else in the game. It depends on the heri class. also, it's stupid to claim that you like Tactics when you're playing with a Druid, because he has verry little chances to get this skill.
You must chose the skills that helps you most and are accesible.
I ussually play Stronghold, hero class Barbarian. This are the skills I recommend:
1) Offense (all Barbarians start with it, and a 30% damage boost is excelent for such an offensive town).
2) Tactics (this allows your slow troops to reach the eney as fats as possible).
3) Leadership (a few double attacks per round are verry useful for anyone, but for the Barbarians this skill is vital).
4) Archery (verry good if you get it, casue yout archers will deal 50% more damage!!).
5) Air Magic (Mass Haste will allow you to reach the enemy earlier and, more important, to kill him before he can deal big damage to your vulnerable soldiers).
6) Resistance (this allows some of your stacks resist a Mass spell, like Mass Slow).
The other two skils are to your liking: Luck, Earth Magic, armorer etc.
____________
5 Times TV
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Zanmato
Hired Hero
Shaolin Zombie
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posted May 09, 2008 11:22 AM |
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Quote:
1) Offense (all Barbarians start with it, and a 30% damage boost is excelent for such an offensive town).
2) Tactics (this allows your slow troops to reach the eney as fats as possible).
3) Leadership (a few double attacks per round are verry useful for anyone, but for the Barbarians this skill is vital).
4) Archery (verry good if you get it, casue yout archers will deal 50% more damage!!).
5) Air Magic (Mass Haste will allow you to reach the enemy earlier and, more important, to kill him before he can deal big damage to your vulnerable soldiers).
6) Resistance (this allows some of your stacks resist a Mass spell, like Mass Slow).
The other two skils are to your liking: Luck, Earth Magic, armorer etc.
Thats correct. This is the ultimate barbarian hero
When playing with other heroes, I useally use 8 of 10 favorites, it depends on what I get my hands on first.
1.Wisdom (Only fools don't choose wisdom)
2.Logistic (Of course...)
3.Earth Magic (Can't ignore earth magic, Slow, Shield, Stone Skin, Meteor Shower, Sorrow and Implosion)
4.Fire Magic (Only because of Berserk. Ekspert Berserk kick ass! Curse and bloodlust also good)
5.Pathfinding (I hate that freaking swamp without this skill)
6.Offense (Like Zamfir mention)
7.Armory (Bether armor)
8.Archery (Like Zamfir mention)
9.Air Magic (Haste give an early advantage, Air shield is rather good)
10.Water Magic (Cure, very usefull. Bless kicks ass)
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted May 09, 2008 01:08 PM |
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This is the ultimate barbarian hero?....hmmm....maybe I played a different game the last....10 years...
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Better judged by 12 than carried by 6.
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stachnie
Known Hero
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posted May 09, 2008 01:41 PM |
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Edited by stachnie at 13:44, 09 May 2008.
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Pick whenever possible: Wisdom, Earth
Very good: Air, Logistics, Tactics
Good: Water (esp. if no Air), Attack, Armorer, Archery
Not bad but too unpredictable: Leadership, Luck, Resistance
Situational: Pathfinding, Ballistics
Good for some types of secondary heroes: Estates (for collectors or delivery guys), Artillery (for garrison heroes), Fire, Intelligence, Sorcery (for garrisoned mages), Scholar (spell transfer between more useful heroes)
Always avoid: Navigation, Mysticism, Scouting, Eagle Eye
S.
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batman
Hired Hero
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posted May 09, 2008 01:53 PM |
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Man !!!!
Always avoid scouting ?
I am not a good player, but scouting is a very important skill for secondary heroes that reveal the map. Navigation is quite important for them too.
--
Madden
To err is human.
To really foul up you need a computer
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hobowu
Known Hero
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posted May 09, 2008 01:59 PM |
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exactly. scouting is for SECONDARY heroes.
@angelito: I think what I played wasn't HoMM III either =.=
A quarter... or maybe half of those skills listed I would not pick if my life depended on it.
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Gurnisson
Known Hero
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posted May 09, 2008 02:11 PM |
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Quote: Always avoid: Navigation, Mysticism, Scouting, Eagle Eye
Always avoid navigation? No, no, no. Navigation is crucial in some maps. Put it under situational.
You forgot Learning in "Always Avoid" as well.
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Zanmato
Hired Hero
Shaolin Zombie
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posted May 09, 2008 02:17 PM |
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Quote: Pick whenever possible: Wisdom, Earth
Good for some types of secondary heroes: Estates (for collectors or delivery guys), Artillery (for garrison heroes), Fire, Intelligence, Sorcery (for garrisoned mages), Scholar (spell transfer between more useful heroes)
S.
If you gets Berserk at mage guild level 4, then I strongly suggest you to have Fire magic as soon as possible.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted May 09, 2008 02:23 PM |
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If u count your game on level 3-5 spells, you are lost anyway..
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Better judged by 12 than carried by 6.
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Zanmato
Hired Hero
Shaolin Zombie
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posted May 09, 2008 02:33 PM |
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Nheee... Only on large maps, Mage guild costs to much
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hobowu
Known Hero
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posted May 10, 2008 05:48 AM |
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and why is mysticism always avoid?
There are maps where you can't survive without mysticism. XL maps without magic wells and springs etc. Definitely need mysticism. Unless you can find mana recov arties.
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Zamfir
Promising
Supreme Hero
Allez allez allez
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posted May 10, 2008 02:53 PM |
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Quote: This is the ultimate barbarian hero?....hmmm....maybe I played a different game the last....10 years...
Than what would be your ultimate barbarian hero, let me ask?
____________
5 Times TV
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Gurnisson
Known Hero
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posted May 10, 2008 03:04 PM |
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My Barbarian:
Offense
Armorer
Logistics
Earth
Air
3 out of these:
Water - if I can get it in Scholar or witch hut.
Luck - Double damage with Barbarians are nice, but it can be covered by artifacts.
Pathfinding - If rough terrain dominates much of the map
Archery - Nice skill for Stronghold/Barbarians.
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liophy
Famous Hero
Bulgarian
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posted May 10, 2008 04:12 PM |
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You will risk to get scholar? Because you cant know what the scholar will give you.
Me personaly, i never get scholars with main. Its just not worth the risk.
About otheres - tactics is essential! its probably even more important than armorer!
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Zanmato
Hired Hero
Shaolin Zombie
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posted May 10, 2008 04:15 PM |
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Scholar might give you eagle eye, happens me all the time.
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liophy
Famous Hero
Bulgarian
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posted May 10, 2008 04:17 PM |
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Exactly. 1 wrong skill ruins your game. Or at least make it slower. To get expert slow 3 levels later is not the thing you want.
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Gurnisson
Known Hero
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posted May 10, 2008 04:30 PM |
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Quote: You will risk to get scholar? Because you cant know what the scholar will give you.
Me personaly, i never get scholars with main. Its just not worth the risk.
That's for single scenarios when I can load if I get something useless. I'm not picking up a scholar with my main hero when playing other human players. Not a chance.
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