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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 ... 23 24 25 26 27 ... 40 60 80 100 120 126 · «PREV / NEXT»
Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 09, 2008 05:37 PM
Edited by Gnoll_Mage at 17:37, 09 Feb 2008.

Yes, for the Fire/Magma Dragon, but quite possibly not for the Black Dragon, which I thought was the one you were interested in.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 09, 2008 06:05 PM
Edited by Gnoll_Mage at 18:08, 09 Feb 2008.

Ebi:
An NCF pack contains two things. A Complete folder, containing (eventually, they are deep within many folders) the creature's icon, and one or more mod files (e.g. one per language), sometimes loose, sometimes in a UserMods, data or Maps folder. This file is the creature itself. It needs to have something like the following structure (this is based on the Dark Angels mod):

\Cameras\Interface\HireCreatures\Creature_CRID.(Camera).xdb - containing the details for the creature view panel camera (copy an existing one for a creature similar to the one you are making, then modify it and test in-game until it looks good).
\GameMechanics\Creature\Creatures\Neutrals\Creature_CRID.xdb - basic creature details, don't forget to change any file links in there, and also change the BaseCreature part to CREATURE_CRID.
\GameMechanics\CreatureVisual\Creatures\FOLDER\CRNAME.xdb - visual details, again make sure to change the links.
\MapObjects\FOLDER\CRNAME.(AdvMapMonsterShared).xdb - adventure map details; Creature part needs to be changed, and links.
\MapObjects\_(AdvMapObjectLink)\Monsters\NCF\Creature_CRID.xdb - map editor functionality, more links to change - IconFile is relative to the Complete folder I mentioned earlier.
\scripts\creature_CRID.lua - see an existing one.
\Text\Game\Creatures\FOLDER\CRNAME.txt - where your creature's name should be stored (will be linked to from various places in other files).
\Text\Game\Creatures\FOLDER\CRNAMEDescription.txt - similarly, where your creature's description should be stored.

Finally, the biggy is:
\Characters\Creatures\FOLDER\*FILES* - where all your creature details go. These files at least should be present:
- CRNAME.(Character).xdb - linking to model and animset.
- CRNAME.xdb - the model file, links to materials, skeleton and geometry.
- *MATNAMES*.(Material).xdb - various material files.
- *TEXNAMES*.(Texture).xdb - various material files.
- *TEXNAMES*.(Texture).dds - the actual dds images to be painted onto your creature.
- CRNAME-arena.xdb - the animset file, storing links to each indiviual animation, such as those for idle, move, stir and so on.
- CRNAME-arena-*ANIMNAMES*.xdb - the animations.

In addition, you could have other files such as Effects, ParticleInstances, Particles, ModelInstances and so on, all the more advanced creature modding stuff.

In addition, you may include some new sound files (can't remember the path). See my Planeswalker creature (bin folder).

Think that's everything, but I might have got something wrong here. Sfidanza, Radar, Cepheus, the French NCF crew etc. might have some corrections to make. Hope that all helps. From now on, if you can make a start, uploading your attempt may well be the best way to get help.

P.S.: the italic parts, obviously, you must fill in yourself - CRID is your Sfidanza-provided creature id; CRNAME is your chosen name, FOLDER is a short version of this, and the bits in stars should be obvious.
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InfernoX880
InfernoX880


Promising
Famous Hero
posted February 09, 2008 08:41 PM

Yes, I was looking for Black Dragon. The reason I knew the Magma Dragon ones is because I tried to simply replace the texture and change the stats, but it looks like I'll just need to make a new creature from scratch...

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shinyhalo
shinyhalo


posted February 10, 2008 02:34 AM

Additive Hero abilities

Does some portion of a Hero's Attack and Defense skill automatically get added to every stack of creatures in their army?

If so, where can I edit this to remove or reduce this bonus?

Thanks

I search through a lot of files before asking.
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Bloodly
Bloodly


Hired Hero
posted February 10, 2008 06:46 AM

Still waiting on an answer...

...Very basic 'modder' here, with an odd question.

Poking around the files, I notice that the majority of the buildings in 'Game Mechanics/TownBuildingsSharedStats' have the line, <Creature>CREATURE_UNKNOWN</Creature>.

The implication is that any building can have a creature(Any creature?) assigned to it for hiring, especially given the Dwellings have actual creature names in that area.

I tried with this, changing 'CREATURE_UNKNOWN' in the Preserve Town Hall xdb file to 'CREATURE_WOLF'.  That's all-nothing else.  Thankfully, no problems in-game(No sudden crashing or anything), but no wolves for hiring when I built the Town Hall-an apparent failure(Though I'll admit, I didn't bother advancing to Tier 4, and the Wolf IS a Tier 4 creature...Nope.  Just checked with a loaded game.  Nothing new.).

Maybe some of you have experimented with adding creatures in a similar way and know what the problem might be?

Of course, there's always the danger that having the new creature will push off another creature from the town hiring list...I'll worry about that after this works, if at all possible.

Thank you for your time.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 10, 2008 05:05 PM

I think the GotP guys were investigating this - with some success, if I remember correctly.
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Ebi
Ebi

Tavern Dweller
posted February 10, 2008 05:29 PM

Thx a lot Gnoll_Mage.
That will help me a lot!
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You cannot live on memories, you have to live on your dreams

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted February 10, 2008 05:34 PM

Gnoll I posted exactly the same thing in the NCF thread.

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Ebi
Ebi

Tavern Dweller
posted February 10, 2008 06:12 PM

I didn't have the right mood for reading the whole NCF thread.
big, big, shame on me!
But now I will!
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You cannot live on memories, you have to live on your dreams

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 10, 2008 07:35 PM

Yes Radar I remembered that half way through writing, but thought I'd finish anyway, if only for my own benefit...!
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 12, 2008 05:36 AM

Question: It seems to me that the vanilla heroes 5 had a Tieru model that worked. Has anybody seen such a model?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 12, 2008 01:23 PM

No, but it should be put back in IMHO.
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okrane
okrane


Famous Hero
posted February 17, 2008 09:58 AM

I can't seem to find the fix for Xazardous Menu mod that works in multiplayer.

The one I have makes it impossible to click on the button "create" when hosting a game.

Could some of you point me to it?

Thanks.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 17, 2008 11:54 PM
Edited by Gnoll_Mage at 23:54, 17 Feb 2008.

http://heroescommunity.com/viewthread.php3?TID=23840
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Guarder
Guarder


Supreme Hero
posted February 18, 2008 08:23 AM

I'm tring to make a MOD, but it isen't working, beouse I didn't get the h5u file right. What should it name be and what shall it content?
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted February 18, 2008 10:45 AM
Edited by VokialBG at 10:48, 18 Feb 2008.

1. Use the latest version of WinRaR, older versions will cause problems (not crashes but your mod won't work).

- Check the Useful software tools topic.

2. Create a .zip archive with all mods folders and files.
3. Rename it (the .zip) to .H5U, (for ex rename via WinRaR).
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 22, 2008 11:32 PM
Edited by Gnoll_Mage at 23:32, 22 Feb 2008.

You shouldn't need to unpack the data files. If you want to use files from within them as bases for your own mods, just open the pak files in e.g. WinZip and copy the right ones out. As for your data.pak not unzipping properly, well (almost) all of the previous HoMM data is in TotE as you guessed, so I suppose it must be some sort of error with your unzipping program / computer etc.. Hope that helps .
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bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted February 25, 2008 03:52 PM
Edited by bigjocker at 23:06, 25 Feb 2008.

I don't know if there already was such question, but how can I change all text font in TotE?
EDIT:
Question2: How to put Fire Lake on the map?
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 26, 2008 12:54 AM

Oh, so fire lake has a model and everything? Would like to see that.
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fiur
fiur


Promising
Supreme Hero
Map Creator
posted February 26, 2008 01:17 PM

Quote:
Oh, so fire lake has a model and everything? Would like to see that.


well I've tested the firelake and it does'nt have a model...
it shows up on the screen as an square box only  but I've made a modded one:


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