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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted September 29, 2008 09:52 PM |
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Also, thinking more about it, it's impossible for Death Strike, because it's not an activated ability
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Fauch
Responsible
Undefeatable Hero
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posted September 29, 2008 09:53 PM |
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the paw strike uses the specability animation. not the death strike?
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Seraphim
Supreme Hero
Knowledge Reaper
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posted September 29, 2008 10:07 PM |
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Quote: Also, thinking more about it, it's impossible for Death Strike, because it's not an activated ability
OMG,why do ppl misunderstand me!?!
OK,from the beginning
Firstly,I managed to give the visual effect of the wraith harm touch to the evil eye ability that has no animation at all.
Secondly,the problem,I can not find or locate the xdb file for the deadly strike ability unlike evil eye that is found on creature abilities.
Thirdly,I found that on gamemech/RPGstats/rpgroot.xdb that deadly strike is simply played by a flying sign.
SO how do I give deadly strike an animation?A spell visual like the flying crows when fear is cast by a nightmare or when banshee howl is used.
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Seraphim
Supreme Hero
Knowledge Reaper
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posted September 29, 2008 10:14 PM |
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Quote:
Quote: Also, thinking more about it, it's impossible for Death Strike, because it's not an activated ability
OMG,why do ppl misunderstand me!?!
OK,from the beginning
Firstly,I managed to give the visual effect of the wraith harm touch to the evil eye ability that has no animation at all.
Secondly,the problem,I can not find or locate the xdb file for the deadly strike ability unlike evil eye that is found on creature abilities.
Thirdly,I found that on gamemech/RPGstats/rpgroot.xdb that deadly strike is simply played by a flying sign.
SO how do I give deadly strike an animation?A spell visual like the flying crows when fear is cast by a nightmare or when banshee howl is used.
Just one thing,I simple copy the directive <href=....
to my prefered ability and simply it changes.LIke if I would want the gating effect to be played on when weakness is cast,I simply change the href,I do nto creat spell visuals in any means.
And BTW,there is no xdb file with deadly strike,how do I give it a visual,like when it is used by the death knight the weakness animation is used?
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted September 29, 2008 10:32 PM |
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The weakness effect is because the Death Knight casts Weakness on the target when attacking, like the Spectral Dragon. It doesn't have anything to do with Death Strike.
I don't know if it's possible to give Death Strike an effect...
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Seraphim
Supreme Hero
Knowledge Reaper
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posted September 29, 2008 10:38 PM |
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Edited by Seraphim at 22:41, 29 Sep 2008.
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Quote: The weakness effect is because the Death Knight casts Weakness on the target when attacking, like the Spectral Dragon. It doesn't have anything to do with Death Strike.
I don't know if it's possible to give Death Strike an effect...
Ok,giving death strike the decay visual for ex,is that OK.I took it as an example.
I found that in rpgroot that it is a flying sign like miss or resisted.
A visual like the ability fear of the night mare,I mean if it is possible for evil eye or any other ability why not deadly strike?
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Nebdar
Promising
Supreme Hero
Generation N
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posted September 30, 2008 08:45 AM |
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@Seraphim i think what you are looking for is in _(BasicSkelAnim)\Creatures\Necropolis\DeathKnight\specability.(BasicSkelAnim) in this file there isn't any effect added so it seems logical that should be Deadly Strike effect animation.
Afteraal it is a specability = an ability that only DK have, the Weakning Strike has it own animations and Effect.
I am not 100% sure but i bet that is an answer to prayers.
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Fauch
Responsible
Undefeatable Hero
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posted September 30, 2008 12:57 PM |
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does someone know how to remove the weird blue glow around the rainbow dragon?
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted September 30, 2008 03:02 PM |
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I can't see any glow there
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Seraphim
Supreme Hero
Knowledge Reaper
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posted September 30, 2008 04:32 PM |
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Quote: @Seraphim i think what you are looking for is in _(BasicSkelAnim)\Creatures\Necropolis\DeathKnight\specability.(BasicSkelAnim) in this file there isn't any effect added so it seems logical that should be Deadly Strike effect animation.
Afteraal it is a specability = an ability that only DK have, the Weakning Strike has it own animations and Effect.
I am not 100% sure but i bet that is an answer to prayers.
Aha,so if if add an effect there then when deadly strike is played,it will occur?
Gonna try that,thanks much.
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"Science is not fun without cyanide"
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Fauch
Responsible
Undefeatable Hero
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posted September 30, 2008 07:52 PM |
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Quote: I can't see any glow there
actually I don't know how to name it.
this is the texture :
and how it looks in game :
I tried removing the effects but it changed nothing.
and I didn't find another texture file for the rainbow dragon.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted September 30, 2008 07:57 PM |
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I believe it's just a mirror reflection.
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SimonaK
Promising
Supreme Hero
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posted September 30, 2008 10:58 PM |
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Edited by SimonaK at 22:59, 30 Sep 2008.
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There is too much Dragon in this game!
Name it Chrome Dragon
Or... use this texture with another model than dragon?
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted September 30, 2008 11:03 PM |
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Maybe it's a material property?
For example: <MetalMirror>, <DielMirror>, etc
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Nebdar
Promising
Supreme Hero
Generation N
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posted September 30, 2008 11:17 PM |
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Quote:
Quote: @Seraphim i think what you are looking for is in _(BasicSkelAnim)\Creatures\Necropolis\DeathKnight\specability.(BasicSkelAnim) in this file there isn't any effect added so it seems logical that should be Deadly Strike effect animation.
Afteraal it is a specability = an ability that only DK have, the Weakning Strike has it own animations and Effect.
I am not 100% sure but i bet that is an answer to prayers.
Aha,so if if add an effect there then when deadly strike is played,it will occur?
Gonna try that,thanks much.
Hmm i tested but with no effect It seems that somewhere is an command that it is only a tag effect() it means that when it occurs there can only be an txt "Deadly Strike")
Hmm but if we crack this one we could give Magic REssistance an animations or any other txt tag animated ability.
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Seraphim
Supreme Hero
Knowledge Reaper
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posted September 30, 2008 11:54 PM |
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Edited by Seraphim at 00:31, 01 Oct 2008.
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Tried it too and no go.Could not change it or make an effect for it.
So this seems a no go.Badly,i liked H3 deadly strike so good.It gave me the feeling of power.
Maybe as NCF,it might be crackable sometime.
Edit: Just a question,is it possible to increase the capacity of the morale and luck triggering to like 50%?
What i mean is that it is capped at 3-30% morale and 3-30% luck.Anything over that like 15 or 10 will not effect morale triggering.I mean if it was 5 - 5 it would be ok.Can this be changed?
And if,how?
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"Science is not fun without cyanide"
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Nebdar
Promising
Supreme Hero
Generation N
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posted October 01, 2008 03:10 PM |
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Quote: Tried it too and no go.Could not change it or make an effect for it.
So this seems a no go.Badly,i liked H3 deadly strike so good.It gave me the feeling of power.
Maybe as NCF,it might be crackable sometime.
Edit: Just a question,is it possible to increase the capacity of the morale and luck triggering to like 50%?
What i mean is that it is capped at 3-30% morale and 3-30% luck.Anything over that like 15 or 10 will not effect morale triggering.I mean if it was 5 - 5 it would be ok.Can this be changed?
And if,how?
I didn't read the new 3.1 manual but i remeber the 3.0 that +1 M or L = 10% chance to +5 = 50%(cap) so it is -50% to 50% cap the rest more then +5 or less -5 is an reserve.
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Seraphim
Supreme Hero
Knowledge Reaper
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posted October 01, 2008 05:59 PM |
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Edited by Seraphim at 18:13, 01 Oct 2008.
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Quote:
Quote: Tried it too and no go.Could not change it or make an effect for it.
So this seems a no go.Badly,i liked H3 deadly strike so good.It gave me the feeling of power.
Maybe as NCF,it might be crackable sometime.
Edit: Just a question,is it possible to increase the capacity of the morale and luck triggering to like 50%?
What i mean is that it is capped at 3-30% morale and 3-30% luck.Anything over that like 15 or 10 will not effect morale triggering.I mean if it was 5 - 5 it would be ok.Can this be changed?
And if,how?
I didn't read the new 3.1 manual but i remeber the 3.0 that +1 M or L = 10% chance to +5 = 50%(cap) so it is -50% to 50% cap the rest more then +5 or less -5 is an reserve.
Anyway, i.e increase that to like 80 or 90% ?I know it sounds imba and stupid but I really want to see that effect happen more.
If one strong necro or strong knight comes,why not should it not trigger more.I mean that it should be deadly if someone has howl of terror or morale and luck to 10.
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"Science is not fun without cyanide"
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siinn
Adventuring Hero
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posted October 03, 2008 07:26 PM |
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Edited by siinn at 19:31, 03 Oct 2008.
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dungeon dragons shadow
Hi there!!
I would like to know if someone has the same "micro" graphic bug I've got with shadow dragon and dark dragon.
It's really a minor tiny microscopic bug but it anoys me...
Here it is : when "shadow dragon" wings are moving (yes they move all the time but basicaly I mean when they get down) they become suddenly a lot more darker. It looks like it's a problem with the gestion of light & shadow because the wings are flipping from gray to dark in a way that doesn't look natural!
The same problem occurs with "dark dragons" but not with "sylvan dragons"!
Does someone see this bug just like me?
Is is possible to fix this?
(I will try to post a screen shot next week to demonstrate my little problem.)
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Fauch
Responsible
Undefeatable Hero
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posted October 03, 2008 07:32 PM |
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good guess asheera
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