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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 40 ... 45 46 47 48 49 ... 60 80 100 120 126 · «PREV / NEXT»
TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted October 19, 2008 11:35 AM

I know what you're talking about.
Its LotA, which means Legends of the Anciants.

Great campaign

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Arjento
Arjento


Hired Hero
posted October 19, 2008 03:43 PM

Quote:
I know what you're talking about.
Its [url=http://www.celestialheavens.com/lota/]LotA, which means Legends of the Anciants[/url].

Great campaign


That's the one, thanks!

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 19, 2008 05:10 PM

@SimonaK i tried to give an Pattern Attack to Hero(Kaspar = search for Gles) without luck

I tried to modify Gles.(AdvMapHeroShared).xdb but there is no "<PatternAttack/>"

Tried to modify Necromancer.xdb in GameMechaincs and it didn't work too.

Help anyone
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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted October 19, 2008 06:37 PM

Try to add the tag even. I do that for modelInstance effects with the tag GlueToNamedBone that doesn't exist normally in these files.
Why won't it be the same for the PatternAttack tag in HeroShared file ?
Try to add it just after the animset tag.
But I'm completely onsure... :s
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the complete and homogen NCF
library.

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 19, 2008 09:22 PM
Edited by Nebdar at 22:40, 19 Oct 2008.

Nope it didn't worked
So giving hero an pattern attack is hard or impossible
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 19, 2008 09:38 PM

Quote:
@Asheera



I was talking about this one.
Freelancervalue is an chance of  in upper right or left corner (box)(depending if it is and skill or perk)to appear

Collectorsuppliervalue is an chance to appear in lower right corner

Commandervalue is an chance to appear in lower left corner.


I know it's a bit late, but just to add my 5 cents to this discussion:

As I understand it, the mentioned values is an attempt to control which skills the AI takes for its Heroes.

I think the idea is that the factions main Hero is the "Commander", so if the skill has a high "CommanderValue", it means the AI will be prone to take this if it comes up. Attack would be an example of a skill with high CommanderValue.

On the other hand, scouts and gatherer heroes would be "CollectorSuppliers". Thus, a skill with high "CollectorSupplierValue" will be good for these Heroes - Estates, Recruitement and Ressourcefullness are examples of skills that should have high "CollectorSupplierValue" but low "CommanderValue".

Some skills could have high values in both categories - for instance, Logistics.

Exactly what Freelancer heroes do I'm not quite sure of. This term might apply to "guards", i.e. stationary heroes in campaigns, but that's just my guess. This would make sense because some skills like Logistics that have value for Commanders would have low Freelancer value, while others, like Attack and Defence, might apply for both.

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 19, 2008 10:43 PM
Edited by Nebdar at 22:43, 19 Oct 2008.

Thanks alcibades i know you will know
After all you participated in one mod involving skills(Faster Ultimate Skill or something).

Somebody know more about giving an hero an pattern attack
any bright or dark ideas....

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Sweetcake
Sweetcake


Hired Hero
Hi I'm Sweetcake, who are you?
posted October 24, 2008 06:56 PM

Hi I wants to learn the basics about moding. can anyone direct me where to go? thanks in advance
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The sweetest little cake in the world.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 24, 2008 07:16 PM

Read the first post of this thread
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Sweetcake
Sweetcake


Hired Hero
Hi I'm Sweetcake, who are you?
posted October 24, 2008 07:29 PM

well I did and it didn't help very much. is there some kind of complete guide to becoming a modder somewhere?
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The sweetest little cake in the world.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted October 24, 2008 07:43 PM

Would be easier if you specified what are you going to mod Textures, interface, NCF creatures, game mechanics? Or do you have completely new ideas?

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 24, 2008 07:45 PM
Edited by VokialBG at 19:45, 24 Oct 2008.

Hm, maybe you can start with the Modding for Dummies (not all of the info is actual for TotE).

Check the Table Of Contents for more guides (section "Guides, examples, advices, interesting...").

Quote:
Would be easier if you specified what are you going to mod Textures, interface, NCF creatures, game mechanics? Or do you have completely new ideas?


True.
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Sweetcake
Sweetcake


Hired Hero
Hi I'm Sweetcake, who are you?
posted October 24, 2008 08:45 PM
Edited by Sweetcake at 21:34, 24 Oct 2008.

well I would like to learn how to mod creatures at first. thanks well I read trough everything in that thread and I couldn't understand a thing. but he mentioned that you can mod by the map editor. is there a guide for that. becaus I am kinda familiar with the editor
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The sweetest little cake in the world.

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted October 25, 2008 07:55 PM

I got 1 question to all those masters out here....
I wanna add a building (from town) on the map
how do I do that easily  (I've made it on my map The Abysmal) but how
can it be done the easy way? plz help I got plans for a new map...
but not till I find an easy way to handle that problem...
go here if you wanna know what I'm talking about....

(if I was able to open that map in the editor it would be an easy cake but I can't  

plz  help......
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 25, 2008 08:07 PM

Why you can't open that map?
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 25, 2008 08:15 PM

Quote:
can it be done the easy way? plz help I got plans for a new map...
but not till I find an easy way to handle that problem...


I'm afraid there's no easy way, the only one I know of is difficult and it involves precisely placing effects along with making a new model file.  The in-town buildings don't work like the normal models, you see, they are a bit weirder and harder to work with

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 25, 2008 08:24 PM
Edited by Nebdar at 20:34, 25 Oct 2008.

@hey sweetcake

By modding creatures you mean
1. making your own NFC(Neutral Faction Creature)

2. Or just changing stats, adding/removing abilities, changing cost,changing tier or upgrades

The moding starts in GameFolder/data/data.pak & a2p1-data.pak

(1)If you want make an NFC download some that has been made so far and look what have been changed and make an thread [Request] For a your desired creature i am sure that there will help you and guide you how to make NFC yourself.

(2)If you want to made simple mods just look at my mods
Necro creatures

Download them and compare with the original files and what have been changed and where. and i am sure that you will learn that part quickly.


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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 25, 2008 08:27 PM

Quote:
1. making your own NFC(Neutral Faction Creature)
I thought NCF comes from New Creatures Framework?
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 25, 2008 08:33 PM
Edited by Nebdar at 20:35, 25 Oct 2008.

Quote:
I thought NCF comes from New Creatures Framework?


probably you are right but i didn't know that so i translated it myself,
by the way whats the difference when we are talking about the same
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted October 26, 2008 07:38 AM
Edited by VokialBG at 08:15, 26 Oct 2008.

Moderator's note: unnecessary, biting note! Deleted!
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