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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 ... 4 5 6 7 8 ... 20 40 60 80 100 120 126 · «PREV / NEXT»
InfernoX880
InfernoX880


Promising
Famous Hero
posted December 22, 2007 03:50 PM

I have a few questions this time
1) How do I add "sparkles" to textures using GIMP?
2) Is it possible to the model for that building that sells level five spells for precious resources and make another building with slightly different colors that sells Crystal Dragons for say 30 Crystals?

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 22, 2007 04:55 PM
Edited by sfidanza at 16:58, 22 Dec 2007.

@Lordi:
- for your BloodyTitan mod, the reason it doesn't work is a small mistake is the path:
it's not Combat/Arena/ but one folder CombatArena/
Fix that and it will work.

- for the multiple sizes: the new ToE creatures only have one icon (128x128). Someone at Nival figured out that the game could resize them by itself.
The older way was indeed to have 4 icons, one for each size used (32x32, 55x55, 64x64 and 128x128). This is specified in the creature's CreatureVisual file, in GameMechanics/CreatureVisual/Creatures/:
The titan has all 4 files linked:
<Icon href="/Textures/Interface/CombatArena/Faces/Academy/ico_Titan.xdb#xpointer(/Texture)"/>
<Icon32 href="/Textures/Interface/CombatArena/Faces/Academy/ico_Titan_32.xdb#xpointer(/Texture)"/>
<Icon64 href="/Textures/Interface/CombatArena/Faces/Academy/ico_Titan_64.xdb#xpointer(/Texture)"/>
<Icon128 href="/Textures/Interface/CombatArena/Faces/Academy/ico_Titan_128.xdb#xpointer(/Texture)"/>

The Storm Lord has only one (128x128):
<Icon/>
<Icon32/>
<Icon64/>
<Icon128 href="/UI/H5A2/Icons/Creatures/Academy_second_upg/Storm_Lord.(Texture).xdb#xpointer(/Texture)"/>

So you have two choices:
* you make the 4 icons: just edit the 128x128, and then resize with Photoshop to export. (Do not edit separately the 4 files)
* you change the CreatureVisual file and include it in your mod

You had another question before: "about the texture, what do you mean by check you alpha channels in the dds?"

By "check" I didn't mean a checkbox, I meant "verify".
In photoshop, there is a "Channels" panel (usually in the same box as "Layers"). It shows the Red, Green, Blue and Alpha channels separately. What is black in the Alpha channel will be fully transparent. Make sure you select the Alpha channel, and paint in black (it will show as a red glow in the RGB view).
In your case (if it's still an issue), you can just open the original dds, and copy its Alpha channel in your edited dds.

@InfernoX880:
Your building idea seems like a Crystal Dragon's dwelling, which is possible. The 30 Crystals cost would be defined in the Crystal Dragons main file (the <Creature> .xdb). Nelgirith created adventure map dwellings in his neutral creatures mod:
http://rapidshare.com/files/74473012/Mod-Neutres.zip.html (screenshot)
I didn't find it posted on HC, but if it is, or as soon as it is, I'll link to the HC thread instead (right now I don't think a thread in french would help you).

I'll leave the Gimp question to someone else.

Note: I first wrote detailed explanations about testing a creature mod in the editor or game to take screenshots, only to realize in your dedicated thread that you solved this already. Silly me...

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InfernoX880
InfernoX880


Promising
Famous Hero
posted December 22, 2007 05:25 PM

All right, here comes the harsh part (for me). I'll need to know everything I need to make the Crystal Dragon an existing neutral creature. Then I'll focus on dwellings. One thing at a time would be fine, and I'd be happy if someone could tell me how to make the icon while I'm still doing all this editing.

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Lordi
Lordi


Known Hero
I Dance on the Lava
posted December 22, 2007 05:26 PM
Edited by Lordi at 18:08, 22 Dec 2007.

dude, i can't describe the awesomeness of you :]

edit:
another thing, i use the xdb choise
but i want a better reader than notepad because it's ugly
i remember that you said something about a reader that shows it better
what is the name

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Maurice
Maurice

Hero of Order
Part of the furniture
posted December 22, 2007 08:11 PM

Wordpad does this a whole lot better already; at least it correctly interprets the carriage return and linefeed characters.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted December 22, 2007 08:43 PM

Quote:
All right, here comes the harsh part (for me). I'll need to know everything I need to make the Crystal Dragon an existing neutral creature. Then I'll focus on dwellings. One thing at a time would be fine, and I'd be happy if someone could tell me how to make the icon while I'm still doing all this editing.


The easiest way is to use all the Black Knight files and then add a MapObject file linking to these files.

The hardest way is to do what is written in the wiki about adding a new creature.

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 22, 2007 08:46 PM
Edited by sfidanza at 20:49, 22 Dec 2007.

@lordi:
I use Editpad Pro, which is not free. Editpad Lite is great as well and free, but does not have syntax coloring.
http://www.editpadpro.com/editpadlite.html
Note that there's also a demo of Editpad Pro on the download page.

There are also various freeware text editors with syntax coloring on Snapfiles (for instance).

@InfernoX880:
I'll suggest we continue your questions on your Crystal Dragon thread. A short hint of what you have to do now is to use the CREATURE_SNOW_APE slot.
This means editing GameMechanics/RefTables/Creatures.xdb:
find CREATURE_SNOW_APE, and update the <Obj> href to your file's location.
I'll come back to your thread later for more explanations.

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Brynjolfr
Brynjolfr

Tavern Dweller
posted December 22, 2007 10:29 PM
Edited by Brynjolfr at 00:43, 23 Dec 2007.

The voices of the Sylvan Bladedancers are annoying!!! They are having female voices, when actually beeing of male appereance. Is there any way to mod this, and give them the same voices as Wardancers?
____________

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Brynjolfr
Brynjolfr

Tavern Dweller
posted December 23, 2007 12:42 AM

I've removed the Bladedancer voice-files (using WinRAR) from the data.pak file. I'd like to give the Bladedancers the same voice-files as Wardancers. The problem is that copy/paste isn't possible with WinRAR. How do I copy the Wardancer .xdb files to the Bladedancers?

The names of the files I want to copy are:

attack.xdb
death.xdb
hit.xdb
move.xdb

Any help would be very appreciated =)
____________

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 23, 2007 12:44 AM

move them into an external folder (or just the Desktop) then move them where you want them.
____________
How exactly is luck a skill?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 23, 2007 12:49 AM

Yeah, just extract them, navigate to the folder you want to put them into and add them in from your extract location.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted December 23, 2007 03:19 PM
Edited by Gnoll_Mage at 15:22, 23 Dec 2007.

How can I remove `effects` from creatures, like fire, glows, smoke etc.?
____________

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 23, 2007 03:22 PM

have you looked in the shared properties window?  Go down to effects and remove it by clicking and pressing backspace.
____________
How exactly is luck a skill?

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted December 23, 2007 05:39 PM

Hmm odd doing that doesn't make any difference, but if I edit the effect and remove the particular line that links to the smoke (Magma Dragon) it does then disappear...??? Plus all other (non-TotE) creatures don't seem to have an effect linked to them - something's not quite right somewhere...
____________

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bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted December 23, 2007 06:24 PM

Question:
How to edit Hero's starting army?
____________
HoMM3Lite

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 23, 2007 08:08 PM

If you mean the default starting army, then you can't. That's done in the executable code.
But in a specific map, you can set the hero starting army.

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bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted December 24, 2007 12:33 PM

thanx. Next question:
How can I put/change the effect on the creature?
____________
HoMM3Lite

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 24, 2007 05:16 PM

@G_M: try looking for it through the model or animation.
____________
How exactly is luck a skill?

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Brynjolfr
Brynjolfr

Tavern Dweller
posted December 24, 2007 08:28 PM
Edited by Brynjolfr at 20:38, 24 Dec 2007.

Quote:
move them into an external folder (or just the Desktop) then move them where you want them.


Thanks! It worked!



____________

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InfernoX880
InfernoX880


Promising
Famous Hero
posted December 24, 2007 08:57 PM
Edited by InfernoX880 at 22:00, 24 Dec 2007.

@sfidanza

I wasn't sure if you wanted me to continue my questions on the dedicated Crystal Dragon page or just here. Tell me if the next question should be on the latter.

I finished textures and after having read your lovely walkthrough, I have no idea where to start. I don't mean to be mean but it was more of a summary of what a mod is rather than a guide on how to make one. So it is that I come here. What do I do now? How do I make the .xdb file? Do I edit an existing one, or do I make a fresh one?
Any help is much appreciated.

EDIT: Come to think of it, the one thing that would be most appreciated is a list of all the files I have to extract.

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